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Libluini posted:The style reminds me a bit of this weird playable AI-shipset mod. Someone made an entire group of robot races, including a shipset. With the exception of the missing neon-colors, this looks a lot like a better version. So maybe playable AI? We know that'll be an ascension perk, so it very well could be. Alternatively it could be a souped-up AI rebellion, or a robotic FE.
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# ? Jan 30, 2017 12:02 |
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# ? May 11, 2024 16:48 |
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I want to build doomships, is that too much to ask. Seriously, slap some engines on an orbital habitat, makes the 'buildings' different weapons and poo poo, aw man that'd be awesome
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# ? Jan 30, 2017 12:05 |
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CommissarMega posted:I want to build doomships, is that too much to ask. Seriously, slap some engines on an orbital habitat, makes the 'buildings' different weapons and poo poo, aw man that'd be awesome Pfft, that's small time. Eventually, I hope you can build an artificial star, send it spinning past a system and completely destroying it as its mass wrenches planets out of their orbits, flinging them into the void.
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# ? Jan 30, 2017 12:44 |
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Libluini posted:The style reminds me a bit of this weird playable AI-shipset mod. Someone made an entire group of robot races, including a shipset. With the exception of the missing neon-colors, this looks a lot like a better version. So maybe playable AI? Although I am surprised that stations and such in Stellaris are not more spherical or toroid. But maybe they have some magical artificial gravity. Also... as an immoral xenophobic Empire, I want to be able to use biological weapons that auto-purge galaxy. Dwesa fucked around with this message at 13:20 on Jan 30, 2017 |
# ? Jan 30, 2017 13:17 |
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Dwesa posted:Yes, please. Future Tech did it.
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# ? Jan 30, 2017 14:02 |
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Why does high opinion from the enclaves not do anything? I would think there would be the possibility of adding interactions where you could solicit donations for opinion or other things (maybe train a leader?) but as far as I can tell the only thing to do is to reach their 50 mark and thats it. What's the consensus on Shield Capacitors? Worth it? I mean, I haven't found the hull regen aliens yet so I wonder if it might be worth it to go heavy on shields? Deceitful Penguin fucked around with this message at 14:55 on Jan 30, 2017 |
# ? Jan 30, 2017 14:23 |
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Dwesa posted:Although I am surprised that stations and such in Stellaris are not more spherical or toroid. But maybe they have some magical artificial gravity. Once you've allowed magical FTL engines into your setting, magical artificial gravity doesn't seem like it's worth quibbling over.
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# ? Jan 30, 2017 14:34 |
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Reveilled posted:Once you've allowed magical FTL engines into your setting, magical artificial gravity doesn't seem like it's worth quibbling over. Magic gravity is fine in sci-fi, but poo poo like the 2001 space station and O'Neill Cylinders just look rad though. My favorite station in the game is the little pre-FTL Early Space Age station. All the rest just seem kinda static.
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# ? Jan 30, 2017 14:55 |
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So, should I be splitting up my fleets by types, so that I have my sluggers go in first, while my long-range ships strike, with my torpedo boats then coming in when the fleets are already engaged? Or is it just the same as keeping them under one blob? Edit: Is this a bug? I can't colonize a pre-sentient planet because all of the slots are taken by blockers and the species itself and so I can't build a colony there. I have a mining station on them and have an influence post on their star so I don't know what's up... Deceitful Penguin fucked around with this message at 15:30 on Jan 30, 2017 |
# ? Jan 30, 2017 15:23 |
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Roland Jones posted:https://twitter.com/Martin_Anward/status/826004080795451392 It's bad and I don't like it.
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# ? Jan 30, 2017 16:08 |
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Dwesa posted:Also... as an immoral xenophobic Empire, I want to be able to use biological weapons that auto-purge galaxy. Deceitful Penguin posted:Is this a bug?
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# ? Jan 30, 2017 16:12 |
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LogisticEarth posted:Magic gravity is fine in sci-fi, but poo poo like the 2001 space station and O'Neill Cylinders just look rad though. My favorite station in the game is the little pre-FTL Early Space Age station. All the rest just seem kinda static.
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# ? Jan 30, 2017 16:44 |
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Poil posted:Dunno if it's a bug or not but if you terraform the planet it'll remove all the blockers for you. Oh, and the species won't survive. I'm pretty sure I'm completely loving stymied here; I can't colonize the blocked tiles for some reason (I have unlocked removing all of them) and I don't know any way without the console to kill one of them. (I don't think they count as a real pop and so I don't think I can invade them; I'm pacifist anyway so I'm not allowed to I think...) I can't build an observation post on them either so the planet just sits there, taunting me. I just wanted to make a buncha territorial bears for the hell of it.
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# ? Jan 30, 2017 16:52 |
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Deceitful Penguin posted:I'd have to terraform it away from my preferred world class though, which would be irritating.
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# ? Jan 30, 2017 16:57 |
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Dwesa posted:Uplift them through contacts menu? Can't do it here... Can't clear the blocker... Can't build on them... And can't colonize the tiles they're on edit: i just noticed that the reptilians have infiltrated that there, I never look at that screen normally lets see their traits... Deceitful Penguin fucked around with this message at 17:32 on Jan 30, 2017 |
# ? Jan 30, 2017 17:26 |
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Deceitful Penguin posted:why can I not do this http://steamcommunity.com/sharedfiles/filedetails/?id=756110740&searchtext=gods This may be right up your ally.
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# ? Jan 30, 2017 17:33 |
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Ok, it seems that since 1.4 patch you first have to colonize the planet to uplift them, I didn't know about that change. I guess you are out of options, you cannot enlighten them, because they are pre-sentient and you cannot invade them, because you are pacifist. Maybe wait for gaia world terraforming tech, but that is costly and takes a loooong time.
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# ? Jan 30, 2017 17:42 |
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Purge from orbit, AKA, terraform
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# ? Jan 30, 2017 17:48 |
Reveilled posted:Once you've allowed magical FTL engines into your setting, magical artificial gravity doesn't seem like it's worth quibbling over. But if I may quibble, just a tiny bit, even if you've got magic artificial gravity are we going to assume it takes essentially no energy to maintain? Maybe that's fine for a ship that already has a huge engine producing lots of power, and is presumably designed so that the power going out isn't a huge deal, but a massive planet-equivalent space habitat is on an entirely different scale, with different considerations. So even if you have artificial gravity, is it really cheaper and more effective than just spinning a drat cylinder or ring? Since this is the Banks update, The Culture had artificial gravity in their ships, as well as all the magical technology you could imagine*, but they still had giant rings with spin gravity for their huge planet-equivalent orbital habitats. *Their force manipulation technology made it so that you could have a bubble of atmosphere around the "ship," and people could fly around out there or sit on a deck with nothing between them and space... except the real hull which was an invisible force field. All this gravity and field manipulation done by the sentient ship essentially to entertain its humans. I mention this because you can just go, "magic technology, who cares, it works," or you can go, "magic technology? let's take this poo poo to the most absurd logical conclusions!" and I appreciate Ian M Banks for the latter.
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# ? Jan 30, 2017 17:48 |
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Dwesa posted:Ok, it seems that since 1.4 patch you first have to colonize the planet to uplift them, I didn't know about that change. I guess you are out of options, you cannot enlighten them, because they are pre-sentient and you cannot invade them, because you are pacifist. Maybe wait for gaia world terraforming tech, but that is costly and takes a loooong time. The other ones are in one of the OPMs I 'liberated' way back when and conservative to boot. Was hoping for either irradiated or starborn but I guess I'll keep looking... Btw, why does it show me with "equivalent" fleet strength both with the guys with 4 planets and the ones with 12? Why is there no real way to get an exact number??? Bholder posted:Purge from orbit, AKA, terraform Also terraformin is stupidly expensive and time consuming, even small ones.
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# ? Jan 30, 2017 17:49 |
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Deceitful Penguin posted:Does Gaia not kill them like the others? Reveilled posted:Once you've allowed magical FTL engines into your setting, magical artificial gravity doesn't seem like it's worth quibbling over.
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# ? Jan 30, 2017 18:11 |
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Wiz posted:Yeah, that's another issue with it, planets fill up quickly and are full forever. I know this post is from like 20 pages ago, but I was catching up on the thread and this reminded me of something I found weird with the game ever since release - why don't pops die of old age? It would add a natural churning of pops to your planets (so you'd see more diversity in species even one your oldest planets), and it would make the various age traits more meaningful, since they would apply to all pops rather than just leaders. It might be annoying to lose production in a tile when a pop dies, sure, but maybe the game could handle that by having new pops grow outside the planetary grid, and if someone dies while they're still growing, they will move to that tile to replace them (if they finish growing before anyone dies, they'd just occupy a new tile).
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# ? Jan 30, 2017 19:27 |
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The Cheshire Cat posted:I know this post is from like 20 pages ago, but I was catching up on the thread and this reminded me of something I found weird with the game ever since release - why don't pops die of old age? It would add a natural churning of pops to your planets (so you'd see more diversity in species even one your oldest planets), and it would make the various age traits more meaningful, since they would apply to all pops rather than just leaders. It might be annoying to lose production in a tile when a pop dies, sure, but maybe the game could handle that by having new pops grow outside the planetary grid, and if someone dies while they're still growing, they will move to that tile to replace them (if they finish growing before anyone dies, they'd just occupy a new tile). You realise pops aren't supposed to represent individual people, right?
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# ? Jan 30, 2017 19:34 |
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The Cheshire Cat posted:I know this post is from like 20 pages ago, but I was catching up on the thread and this reminded me of something I found weird with the game ever since release - why don't pops die of old age? It would add a natural churning of pops to your planets (so you'd see more diversity in species even one your oldest planets), and it would make the various age traits more meaningful, since they would apply to all pops rather than just leaders. It might be annoying to lose production in a tile when a pop dies, sure, but maybe the game could handle that by having new pops grow outside the planetary grid, and if someone dies while they're still growing, they will move to that tile to replace them (if they finish growing before anyone dies, they'd just occupy a new tile).
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# ? Jan 30, 2017 19:45 |
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Splicer posted:A pop represents a few hundred million people. That's why it takes 30 months to produce a robot pop - it's a lot of robots.
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# ? Jan 30, 2017 19:57 |
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Yes I understand that pops don't literally mean "one guy", but population demographics change over time and using species lifespan to represent that makes perfect sense.
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# ? Jan 30, 2017 20:01 |
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The Cheshire Cat posted:Yes I understand that pops don't literally mean "one guy", but population demographics change over time and using species lifespan to represent that makes perfect sense. It makes absolutely no sense for your population to suddenly fall because a hundred million people all died of old age at the same time.
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# ? Jan 30, 2017 20:02 |
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Jeb Bush 2012 posted:It makes absolutely no sense for your population to suddenly fall because a hundred million people all died of old age at the same time. *cities skylines*
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# ? Jan 30, 2017 20:05 |
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A better way to get species to slowly even out across planets (which I agree would be neat) would probably be to allow pop migration to sometimes swap two pops between planets.
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# ? Jan 30, 2017 20:09 |
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Why not just allow species to slwoly cross breed and create new species? Watch in real time as you new half horse/half stegosaurus race comes onto the scene. After 200-300 years of gameplay you'll have a whole galaxy full of nightmares running around. How would that work in real life? Who knows but it sure would tie in nicely to any future eugenics DLC Wiz has planned.
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# ? Jan 30, 2017 20:20 |
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Psychotic Weasel posted:Why not just allow species to slwoly cross breed and create new species? Watch in real time as you new half horse/half stegosaurus race comes onto the scene. After 200-300 years of gameplay you'll have a whole galaxy full of nightmares running around. It would probably work like this: https://www.youtube.com/watch?v=ngm6ST0HL6U
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# ? Jan 30, 2017 20:24 |
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Jeb Bush 2012 posted:It makes absolutely no sense for your population to suddenly fall because a hundred million people all died of old age at the same time. It's an abstraction. They aren't literally all dying at the same time just like they aren't literally all working in one giant factory. I suppose what you could do is have it so that when a new pop is "born", it can occasionally replace an existing pop rather than occupying a new tile. I feel like this still wouldn't really capture the difference that longer/shorter lifespans would have on planetary populations. Long lived species with high birth rates would naturally overtake shorter lived ones with low birth rates. Hell this would be a legitimately interesting problem to have to deal with, especially with the new population control mechanics in 1.5 - what happens if a naturally more resilient species starts to supplant your "native" population? Psychotic Weasel posted:Why not just allow species to slwoly cross breed and create new species? Watch in real time as you new half horse/half stegosaurus race comes onto the scene. After 200-300 years of gameplay you'll have a whole galaxy full of nightmares running around. Hybrids would be cool too but I'm not really sure how it would work with the overall population laws added in 1.5 - they would end up being kind of pointless if you have so many different species variations in your empire that every single pop is effectively its own species.
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# ? Jan 30, 2017 20:33 |
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The Cheshire Cat posted:so many different species variations in your empire that every single pop is effectively its own species.
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# ? Jan 30, 2017 20:36 |
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Looking at the new habitable stations makes me think that the planets don't seem very impressive in comparison. Star systems feel small in comparison to the fleets and other objects present. Maybe the devs should think about re-scaling the game assets for a greater sense of grandeur.
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# ? Jan 30, 2017 21:33 |
Mukip posted:Looking at the new habitable stations makes me think that the planets don't seem very impressive in comparison. Star systems feel small in comparison to the fleets and other objects present. Maybe the devs should think about re-scaling the game assets for a greater sense of grandeur. I assume the scale is so your shooty ship battles are viewable from the system without having to zoom in a lot.
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# ? Jan 30, 2017 21:39 |
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Replace ship and planet graphics to be correctly scaled, add COUNTERS to help players see where their units are
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# ? Jan 30, 2017 21:44 |
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Wait, what's an ascension goal? Is that a real in-game thing? Because my game has reached the point where all I can really do is take some chunks out of the massive radical purifier empire every decade or so. Which isn't exactly a win-con.
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# ? Jan 30, 2017 21:44 |
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ChrisBTY posted:Wait, what's an ascension goal? Its a thing in the next DLC
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# ? Jan 30, 2017 21:46 |
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Baronjutter posted:Replace ship and planet graphics to be correctly scaled, add COUNTERS to help players see where their units are Correctly scaled? Huh, OK but only if they add an auto-zoom function for automatic zooms to everything you want to look at. Otherwise your hands would probably fall off from all that zooming and scrolling.
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# ? Jan 30, 2017 21:47 |
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# ? May 11, 2024 16:48 |
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Not sure I was realistic scale per se, but if a bunch of ships are next a planet then it's the planet that should look big.
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# ? Jan 30, 2017 21:54 |