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Having downloaded the sample adventure I'm actually kinda tempted to run this. It's simple and looks like it could be pretty fun. Estimated delivery of December 2017 for the book seems... excessive, though. It looks like they've already got the meat of the work done.
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# ? Jan 31, 2017 17:32 |
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# ? May 25, 2024 11:51 |
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Gort posted:Having downloaded the sample adventure I'm actually kinda tempted to run this. It's simple and looks like it could be pretty fun. Yeah, the combat mechanics look pretty slick to me.
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# ? Jan 31, 2017 18:01 |
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https://forums.frontier.co.uk/showthread.php/326211-2-3-Dev-Update Multi-crew is actually sounding like a fun addition. I'm really glad that all crew members receive as much money as the host/pilot. And I love how the first reply is a muh immursion complaint.
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# ? Jan 31, 2017 18:02 |
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2.3 is going to be the best update yet.
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# ? Jan 31, 2017 18:06 |
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Aurra posted:https://forums.frontier.co.uk/showthread.php/326211-2-3-Dev-Update This is the patch that's got me excited about the game again. I quit because I got sick of the grind and the time spent trying to link up with friends. Now I'll just be a full time crew member and downgrade my ship to a Cobra III. e: And holy poo poo the "muh immershun!" crowd in that thread. gently caress those guys. Eldragon fucked around with this message at 18:50 on Jan 31, 2017 |
# ? Jan 31, 2017 18:11 |
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I wonder if you can run a solo campaign that affects the P&P-BGS. Oh no, you rolled a natural 20 and just crashed the rare goods market! e: The multi-crew stuff does look really interesting but you can guaran-loving-tee that the brown sea won't stop till its ruined.. Maybe they'll implement some kind of fee and wait time with how far away the ship is you want to join. Sultan Tarquin fucked around with this message at 18:20 on Jan 31, 2017 |
# ? Jan 31, 2017 18:17 |
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Ran the sample game with some mayes last week. It isn't bad but there are still a lot of holes to be filled. The ship combat is interesting, looking forward to see what can be done with other modules and loadouts.
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# ? Jan 31, 2017 18:31 |
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Seems like multicrew is only viable for big ships? Which is disappointing, but not unexpected I guess. Most medium ships all have front facing hard points which makes manning turrets kind of pointless and then the limited ships with fighters.. Probably be great fun if you or someone you know has the big 3 though, two player fighters plus an anaconda to deal with? Yikes. There is (with that information) no point to multicrewing in a Cobra or Asp, for example (beyond the initial novelty). I wonder if they'll update wings to share missions and rewards and well, that would be a huge improvement.
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# ? Jan 31, 2017 19:25 |
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I'm hoping that if they let the big three launch two fighters each they let the Python have one. And that they add some Class 4 turrets.
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# ? Jan 31, 2017 19:29 |
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Mr. Crow posted:Seems like multicrew is only viable for big ships? Which is disappointing, but not unexpected I guess. The gunner can also scan and target/fire missiles backwards as well. I am looking forward to rolling a turret/carrier 'vette though.
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# ? Jan 31, 2017 19:40 |
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Alehkhs posted:The gunner can also scan and target/fire missiles backwards as well. The Cobra III also has two, the Cobra IV even three small hardpoints on top. A good place if you want to let a buddy play turret master.
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# ? Jan 31, 2017 20:23 |
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Eldragon posted:This is the patch that's got me excited about the game again. This seems awesome and like it has a lot of potential for fun. I wonder how long until it is ruined by the brown sea.
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# ? Jan 31, 2017 20:31 |
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Giovanni0109 posted:This seems awesome and like it has a lot of potential for fun. I wonder how long until it is ruined by the brown sea. They're already crying about "magical teleportation".
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# ? Jan 31, 2017 20:32 |
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So if you don't have turrets or fighters, crewmembers are useless?
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# ? Jan 31, 2017 20:35 |
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TorakFade posted:So if you don't have turrets or fighters, crewmembers are useless? They can scan behind you!
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# ? Jan 31, 2017 20:44 |
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Mr. Crow posted:They can scan behind you! So for the cheap sum of having someone else in the ship, you can now overshoot planets and still get the data? Yay. Or something.
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# ? Jan 31, 2017 20:47 |
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Letting random players on to your ship is going to be chat roulette insanity. I think 90% of them are going to immediately open fire on stations.
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# ? Jan 31, 2017 20:48 |
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Have a gorgeous screenshot
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# ? Jan 31, 2017 20:53 |
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TorakFade posted:So if you don't have turrets or fighters, crewmembers are useless? You could toss a newbie on your ship and they will reap the rewards of getting all the income you do. Of course if you don't have turrets or fighters, you're probably not going to ferry newbies around? I say this as a filthy casual who is space poor.
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# ? Jan 31, 2017 20:56 |
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Mr. Crow posted:They can scan behind you! Turrets are more(10-25%) energy efficient per damage done than gimble weapons. For ships tight on cap switching a few guns to turrets for a second seater shouldn't be a big hit to effectiveness.
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# ? Jan 31, 2017 21:05 |
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Mr. Crow posted:Have a gorgeous screenshot Spoilers!
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# ? Jan 31, 2017 21:17 |
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Each crew seat also gets a bonus distributor pip which means having 1 pip in SYS at the helm could be shields as strong as 3 normal pips in SYS. I wonder if they're going to make 6 pips in a single system possible or if the benefits will cap out at the existing 4. Given how shield strength scales through the roof, 6 pips into SYS could make a ship impenetrable to small weapon and fighter fire. I can't wait to create two more accounts to be buffbots in my ship just for the extra pips. Also earning triple cash from bounties, and if they add this too, missions.
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# ? Jan 31, 2017 21:21 |
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What would a second person do that isn't shooting a turret or flying a fighter? Seriously describe a compelling gameplay mechanic that wouldn't require an insane amount of development capital to implement.
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# ? Jan 31, 2017 21:24 |
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Nostalgia4Infinity posted:What would a second person do that isn't shooting a turret or flying a fighter? Seriously describe a compelling gameplay mechanic that wouldn't require an insane amount of development capital to implement. Absolutely this. Until lime 5 years time when we can crawl round the ship putting out fires and sealing hull breaches engineering would be sitting at a screen with no view of the action playing a minigame. Better to leave it...
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# ? Jan 31, 2017 21:47 |
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Nostalgia4Infinity posted:What would a second person do that isn't shooting a turret or flying a fighter? Seriously describe a compelling gameplay mechanic that wouldn't require an insane amount of development capital to implement. https://www.youtube.com/watch?v=YIqrn49mZ5c
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# ? Jan 31, 2017 22:28 |
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Nostalgia4Infinity posted:What would a second person do that isn't shooting a turret or flying a fighter? Seriously describe a compelling gameplay mechanic that wouldn't require an insane amount of development capital to implement. I'm surprised they don't have one player on navigation/comms. Bringing up the map, setting the next destination, targeting next stop in system, requesting docking, etc. Not exactly engrossing gameplay but it would give the crew player something to do when you're not in combat other than twiddling their thumbs. Plus it would give more of a Star Trek bridge commander feel if you were on voice comms with your crew. "Set a course for <wherever>." "Hail the station and request docking." I mean, I do a lot of that poo poo through VoiceAttack right now because it feels cool to give orders to a fake crew, it would be better if you were doing it with friends.
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# ? Jan 31, 2017 22:57 |
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Strategic Tea posted:Absolutely this. Until lime 5 years time when we can crawl round the ship putting out fires and sealing hull breaches engineering would be sitting at a screen with no view of the action playing a minigame. Better to leave it... Will it ever happen, or will the game run out of steam before we can get to that point though? That's the ten million credit question (which should take you at least 6 months of playing 8 hours a day to accrue btw).
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# ? Jan 31, 2017 23:09 |
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Mr. Crow posted:Letting random players on to your ship is going to be chat roulette insanity. I think 90% of them are going to immediately open fire on stations. Heh. My Explo-Cutter has nothing to do for visitors. No turrets, no fighters. I'll let random players into my ship just for the fun of boring them with a relaxing sight-seeing tour of deep space.
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# ? Jan 31, 2017 23:29 |
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Libluini posted:Heh. My Explo-Cutter has nothing to do for visitors. No turrets, no fighters. I'll let random players into my ship just for the fun of boring them with a relaxing sight-seeing tour of deep space. "Ensign, initiate aft scan." "Ensign, initiate aft scan." "Ensign, initiate aft scan." "Ensign, initiate aft scan."
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# ? Jan 31, 2017 23:40 |
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StarkRavingMad posted:I'm surprised they don't have one player on navigation/comms. Bringing up the map, setting the next destination, targeting next stop in system, requesting docking, etc. Not exactly engrossing gameplay but it would give the crew player something to do when you're not in combat other than twiddling their thumbs. Yea I was expecting at least bring able to do this stuff, it seems kind of arbitrary to not allow it. It would actually be really helpful in mining and pirating and otherwise scoping, being able to go through and pick out the actual useful pieces of cargo. Assuming your buddy actually likes playing spread sheet simulator. At the least it's something to do in between fights. If your concern is having crew members screwing with the pilot, I can list off a million ways you can't prevent that. Multi crew is almost exclusively going to be a thing to do with bros, why the restrictions? They should just have a list on/off switches of functions crew can or cannot do.
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# ? Feb 1, 2017 00:13 |
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Mr. Crow posted:If your concern is having crew members screwing with the pilot, I can list off a million ways you can't prevent that. Multi crew is almost exclusively going to be a thing to do with bros, why the restrictions? They should just have a list on/off switches of functions crew can or cannot do. Yeah, if the concern is griefing, I think giving another player turret control gives them way more opportunity to gently caress you over than pretty much anything else short of throttle control.
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# ? Feb 1, 2017 00:52 |
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Looks like I'll "need" a decked out Anaconda for 2.3. What is the current hotness for making money? Preferably something that doesn't make me want to hurt myself. I've heard scamming missions in Robigo and selling slaves is good money. But it also sounds boring a gently caress.
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# ? Feb 1, 2017 01:28 |
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Xae posted:Looks like I'll "need" a decked out Anaconda for 2.3. What is the current hotness for making money? Preferably something that doesn't make me want to hurt myself. Robigo is long dead. The new way, and it is legit, is passenger missions it seems.
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# ? Feb 1, 2017 02:14 |
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Please please please give the python a fighter bay.
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# ? Feb 1, 2017 03:24 |
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Frontier Developments posted:The fighter con role lets a crewmember launch and control a fighter, even if the helm has already launched a fighter using NPC crew. This allows multicrew ships to have two fighters active at a time. In addition, if the ship has enough fighters, both crewmembers can take on the fighter con role, meaning three human controlled ships can be flying at the same time. This update looks flat out fun as gently caress. Gonna go fly frog fighters for big frog ships
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# ? Feb 1, 2017 03:40 |
I'm down with that too.
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# ? Feb 1, 2017 06:10 |
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SpannerX posted:Robigo is long dead. The new way, and it is legit, is passenger missions it seems. You can also make decent money just being a python mission runner if you're friendly/allied with station factions. ~1.5 million to drop off space junk in 2 nearby systems less than 10 LY away? Sure why not.
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# ? Feb 1, 2017 07:05 |
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I would absolutely be down for being a career crewmember guy. Take away all the stress and risk of having to figure out what to do in my own ship and just cruise around with people who know what they're doing to grind up space cash. I quit playing this game a long time ago and I don't even own Horizons, but I would absolutely shell out the money for when this update comes along. How long is a "season" in real time? To get everything from 2016, I'd have to buy Horizons, from what I understand. Is a new "season" coming along this summer?
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# ? Feb 1, 2017 08:13 |
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I think they're only halfway through the horizons season which was only supposed to last a year total. Dev pace does seem to be picking up a bit. Nobody knows if multicrew will even require horizons. Nothing about it happens on planet surface.
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# ? Feb 1, 2017 08:19 |
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# ? May 25, 2024 11:51 |
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If they're serious going to try this multi-crew crap, I hope we can at least get some missions suited for it. Like ground bases specifically requiring a combined approach instead of 'nuke everything with rockets' or 'take out AA guns and then nuke everything with rockets'.
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# ? Feb 1, 2017 08:55 |