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I've been glued to my screen trying out my first EU4 run as Portugal (for starters), and I've been wondering: I have a soft spot for those tribal cultures in the Kongo and the Amazon, and I was wondering how I could get them to: 1. Embrace fedualism/the renaissance/etc, 2. Convert to a religion that doesn't involve human sacrifice 3. Let them grow into bigger, stronger Inca-like civilizations that can serve as an effective cultural bulwark against rival colonies? 4. Because imagining technologically-western Amazons, Incans, Congolese, etc fighting off European colonists feels so godamn amazing.
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# ? Jan 23, 2017 05:20 |
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# ? May 16, 2024 18:27 |
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Grouchio posted:I've been glued to my screen trying out my first EU4 run as Portugal (for starters), and I've been wondering: I have a soft spot for those tribal cultures in the Kongo and the Amazon, and I was wondering how I could get them to: Easiest way would probably be to annex them totally, convert all their provinces to your religion, wait for the provinces to adopt your institutions, then release them.
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# ? Jan 23, 2017 05:26 |
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Grouchio posted:I've been glued to my screen trying out my first EU4 run as Portugal (for starters), and I've been wondering: I have a soft spot for those tribal cultures in the Kongo and the Amazon, and I was wondering how I could get them to: IncredibleIgloo posted:Easiest way would probably be to annex them totally, convert all their provinces to your religion, wait for the provinces to adopt your institutions, then release them.
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# ? Jan 23, 2017 05:41 |
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Doesn't Kongo have a decision to turn to Catholicism really quickly on contact with a Catholic nation? Get them to convert, get them as a puppet and use them to annex Africa.
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# ? Jan 23, 2017 05:47 |
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cKnoor: "Why would jake be doing this?" Johan: "Because he's an rear end in a top hat."
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# ? Jan 27, 2017 17:06 |
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algebra testes posted:cKnoor: "Why would jake be doing this?" Time stamp Link?
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# ? Jan 27, 2017 18:55 |
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So this isn't directly Paradox related but I figure if anyone knows it would be this thread: Are there any other socioeconomic sim-type games out there like Victoria 2? Where trade and resources are a big deal and not super-abstracted like in Civ games.
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# ? Jan 28, 2017 19:14 |
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The Cheshire Cat posted:So this isn't directly Paradox related but I figure if anyone knows it would be this thread: Are there any other socioeconomic sim-type games out there like Victoria 2? Where trade and resources are a big deal and not super-abstracted like in Civ games. The Viceroy is about economic development IN SPACE! I havent played it in a long rear end time, but its main problems were showing changes over time and some UI tedium that got fixed in patches apparently. No clue how it is now, but its like 20 bux so you can probably get it for 105during a spring sale if you can wait.
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# ? Jan 28, 2017 19:29 |
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The Cheshire Cat posted:So this isn't directly Paradox related but I figure if anyone knows it would be this thread: Are there any other socioeconomic sim-type games out there like Victoria 2? Where trade and resources are a big deal and not super-abstracted like in Civ games. The Imperialism games are nowhere near Victoria in terms of economic simulation but trade and resources (and exploiting resources) are at the very heart of the gameplay. A shame that the AI is bad and they show their age in a lot of ways because they had some great ideas.
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# ? Jan 28, 2017 21:01 |
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All of the above is to say: paradox we want Vicky 3.
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# ? Jan 28, 2017 21:19 |
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Here is a kickstarter for a board game that may be of interest to Paradox fans. It seems a little ambitious, but it might be neat! (It *is* expensive though) https://www.kickstarter.com/projects/166119889/medioevo-universalis/description
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# ? Jan 28, 2017 21:28 |
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I wouldn't preorder a board game that is marketed with a giant pile of plastic crap and that's designed by someone without any published games, but YMMV.
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# ? Jan 28, 2017 22:15 |
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IncredibleIgloo posted:Here is a kickstarter for a board game that may be of interest to Paradox fans. It seems a little ambitious, but it might be neat! (It *is* expensive though) I don't play board games often enough to justify even the kickstarter price tag.
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# ? Jan 28, 2017 22:45 |
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Obfuscation posted:I wouldn't preorder a board game that is marketed with a giant pile of plastic crap and that's designed by someone without any published games, but YMMV. By "ambitious" I meant likely to have significant problems in the production.
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# ? Jan 28, 2017 22:48 |
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IncredibleIgloo posted:Here is a kickstarter for a board game that may be of interest to Paradox fans. It seems a little ambitious, but it might be neat! (It *is* expensive though) Is this the one that used Crusader Kings 2 music in a demo video? Because lol
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# ? Jan 28, 2017 22:57 |
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I don't know about y'all, but I play computer games precisely so I don't have to deal with "1600+ pieces, 1000 miniatures." I worry enough about losing save files, think about a cat knocking over your war against Burgundy
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# ? Jan 28, 2017 23:00 |
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CharlieFoxtrot posted:I don't know about y'all, but I play computer games precisely so I don't have to deal with "1600+ pieces, 1000 miniatures." I worry enough about losing save files, think about a cat knocking over your war against Burgundy I used to have in-progress games of Axis and Allies 1940 with both boards standing for weeks at my old place (a single turn can take hours when you're using both boards). My cat would walk over the board all the time and never knocked down a single piece. What I'm saying is that cats are very respectful of boardgames.
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# ? Jan 28, 2017 23:14 |
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Wiz posted:I used to have in-progress games of Axis and Allies 1940 with both boards standing for weeks at my old place (a single turn can take hours when you're using both boards). My cat would walk over the board all the time and never knocked down a single piece. This is when you realize you should be playing the lottery, because the idea of a cat not messing up a board game for weeks is literally impossible.
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# ? Jan 28, 2017 23:26 |
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Wiz posted:I used to have in-progress games of Axis and Allies 1940 with both boards standing for weeks at my old place (a single turn can take hours when you're using both boards). My cat would walk over the board all the time and never knocked down a single piece. I'm not sure what animal you have in your house, but it is definitely not a cat, because this is a cat https://www.youtube.com/watch?v=R4anpxoHkPI
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# ? Jan 28, 2017 23:47 |
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Skwirl posted:I'm not sure what animal you have in your house, but it is definitely not a cat, because this is a cat https://www.youtube.com/watch?v=R4anpxoHkPI Had, he died a couple years ago. He was a very good catte though.
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# ? Jan 28, 2017 23:52 |
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Skwirl posted:I'm not sure what animal you have in your house, but it is definitely not a cat, because this is a cat https://www.youtube.com/watch?v=R4anpxoHkPI Hates stupid little candles in glasses, good cat.
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# ? Jan 29, 2017 00:17 |
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Wiz posted:I used to have in-progress games of Axis and Allies 1940 with both boards standing for weeks at my old place (a single turn can take hours when you're using both boards). My cat would walk over the board all the time and never knocked down a single piece.
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# ? Jan 29, 2017 03:02 |
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IncredibleIgloo posted:Here is a kickstarter for a board game that may be of interest to Paradox fans. It seems a little ambitious, but it might be neat! (It *is* expensive though) A game that goes up to 9 players, game end/victory threshold is determined by fiat (e.g. "let's decide on ten turns/3 hours" or "30 vp"), combat decided by a d6 die roll and totalling up modifiers, and massive nickel + diming/bloated addons. Good stuff.
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# ? Jan 29, 2017 03:23 |
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Deceitful Penguin posted:You ever play twilight imperium? That is the best game. One of my favorites.
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# ? Jan 29, 2017 03:27 |
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Why not just take a picture of the board to help protect against cat apocalypses and people rage quitting by flipping the table? Of course that doesn't really help with the 1+ hour setup that results in everyone getting bored before the game has even begun. Or the week of not talking to each other after a bullshit dice roll.
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# ? Jan 29, 2017 03:37 |
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if you think im playing non-electronic board games
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# ? Jan 29, 2017 04:59 |
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Farecoal posted:if you think im playing non-electronic board games if you think anyone who paid for that kickstarter is either.
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# ? Jan 29, 2017 05:38 |
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ZombieLenin posted:All of the above is to say: paradox we want Vicky 3. I too would give large sums of money to play an geopolitical socio-economic simulator. pls paradox
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# ? Jan 29, 2017 06:01 |
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MazelTovCocktail posted:Time stamp Link? https://www.youtube.com/watch?v=kNud11nFwjY&t=1265s
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# ? Jan 29, 2017 14:19 |
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Thank you!
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# ? Jan 29, 2017 15:02 |
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New Kaiserreich progress report; this one's about Sweden, Bolivia and Colombia.
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# ? Jan 30, 2017 00:07 |
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ThaumPenguin posted:New Kaiserreich progress report; this one's about Sweden, Bolivia and Colombia. everything about this sounds so good. i really need to try KR, sooner rather than later!
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# ? Jan 30, 2017 04:23 |
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I know there are some masters of Paradox modding here, would any of y'all have an idea why this event just won't fire? It works through console, which recognizes the trigger, and the localisation is set up right, but it just Will Not Happen.code:
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# ? Jan 31, 2017 23:29 |
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Fuligin posted:I know there are some masters of Paradox modding here, would any of y'all have an idea why this event just won't fire? It works through console, which recognizes the trigger, and the localisation is set up right, but it just Will Not Happen. You might need an option for everyone else for it to fire. Also ENG might get both option 1 and 2 Try this code:
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# ? Feb 1, 2017 00:00 |
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Also why are you using a newsevent to actually do a thing?
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# ? Feb 1, 2017 00:04 |
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Enjoy posted:You might need an option for everyone else for it to fire. Also ENG might get both option 1 and 2 I actually had that exact 4th option but took it out because I thought at first it was the cause of the problem. I'll look into whether or not b would be an issue for ENG though, thanks. ArchangeI posted:Also why are you using a newsevent to actually do a thing? I wanted it to fire for everyone, which I think is only possible through a news event? For the sake of ~elegance~ I didn't want to create one news event that fired for everyone else and then a country event just for ENG, but maybe that's the problem and I just have to bite the bullet.
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# ? Feb 1, 2017 00:18 |
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Fuligin posted:I actually had that exact 4th option but took it out because I thought at first it was the cause of the problem. I'll look into whether or not b would be an issue for ENG though, thanks. That's not elegant and tries to fit a square peg into a round hole. You make an event for England and fire the news event from that. Besides, everyone already gets a capitulation news event for the RAJ, so I dunno why they need to be told that the Raj has capitulated, again.
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# ? Feb 3, 2017 18:38 |
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In CK2 where did the message options for when you capture a prisoner go? I want there to be a big pop up when i capture someone like last time i played, but i can only find message options for actions taken against prisoners (like released, banished, etc, etc).
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# ? Feb 4, 2017 00:01 |
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Dongattack posted:In CK2 where did the message options for when you capture a prisoner go? I want there to be a big pop up when i capture someone like last time i played, but i can only find message options for actions taken against prisoners (like released, banished, etc, etc). It has a really odd name, but they're connected to all the other siege events. So next time bandits raid a siege camp, or defenders fail to sally forth, right click on the notification in the top right. But yeah, you'll end up with all that poo poo also popping up.
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# ? Feb 4, 2017 00:08 |
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# ? May 16, 2024 18:27 |
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ArchangeI posted:That's not elegant and tries to fit a square peg into a round hole. You make an event for England and fire the news event from that. Besides, everyone already gets a capitulation news event for the RAJ, so I dunno why they need to be told that the Raj has capitulated, again. The default capitulation event is pretty dry, so I'm just trying to zest things up, a la the fluff events for losing capitals. The mod as a whole is meant to punish England for losing its colonial possessions, particularly the Middle East. Thanks for the advice though, that's a saner way to structure things.
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# ? Feb 4, 2017 00:21 |