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Welp I'm gonna start a new campaign. I do have some not-too-old saves I could revert to in the current one and take a different approach, but ugh. Looking to fiddle with the LW2 .ini files a bit to tweak things to my liking, but drat there's a lot of stuff to look through and find stuff I dare to gently caress with. Now that I know the doom counter doesn't reset I'll know to take the avatar progress bar more seriously, but I might tweak it to be a bit slower if I can figure out the smartest way to do it. I guess I could just play on Rookie difficulty, but I'm not sure if I want the game to be THAT much easier.
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# ? Feb 2, 2017 04:42 |
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# ? May 10, 2024 11:48 |
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Party Plane Jones posted:Firebrand is slow as gently caress, mainly because once you lift off from a location it magically adds 6 hours to the clock before actually calculating travel time. Part of me suspects that their "make stuff fly around faster on the strategy layer" fix isn't actually working entirely correctly.
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# ? Feb 2, 2017 04:51 |
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It does that in vanilla too, I have no idea why.
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# ? Feb 2, 2017 04:53 |
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Someone mentioned that it's a bug with times zones iirc? As in, it swaps between UTC and your computer's local zone (or visa versa) upon takeoff and reverts on landing.
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# ? Feb 2, 2017 05:14 |
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So in XComLW_Overhaul.ini, between some completely unrelated settings groups, there's this one solitary line that just says FIRST_ROOKIE_DIES=TRUE without any comment on what it does exactly, and somehow that's just such a perfectly thing and I find it unreasonably funny.
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# ? Feb 2, 2017 06:20 |
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There is a setting in overhaul for explosives nuke loot which when set to false still doesn't seem to work.
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# ? Feb 2, 2017 06:31 |
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That setting I believe is for keeping corpses from being destroyed when the alien is killed by explosives. Loot always goes though.
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# ? Feb 2, 2017 06:33 |
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Nordick posted:So in XComLW_Overhaul.ini, between some completely unrelated settings groups, there's this one solitary line that just says FIRST_ROOKIE_DIES=TRUE without any comment on what it does exactly, and somehow that's just such a perfectly thing and I find it unreasonably funny. It's for during Operation Gatecrasher - LW2 Edition. It's so that your rookies don't go into bleedout state during the mission when nobody even has a medkit to help them with.
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# ? Feb 2, 2017 06:38 |
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Apoplexy posted:It's for during Operation Gatecrasher - LW2 Edition. It's so that your rookies don't go into bleedout state during the mission when nobody even has a medkit to help them with. The medikit thing is a pretty weak excuse though, since they might go down late enough and get a long enough bleedout timer for the player to finish the mission before they die. But I'll still keep it set to TRUE because it just feels fitting to the XCOM spirit. gently caress rookies.
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# ? Feb 2, 2017 06:43 |
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Serephina posted:Someone mentioned that it's a bug with times zones iirc? As in, it swaps between UTC and your computer's local zone (or visa versa) upon takeoff and reverts on landing. yeah it doesnt actually add 6 hours it just seems to move the clock in weird ways when you take off
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# ? Feb 2, 2017 06:59 |
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Thanks for all the vanilla tips, I'm rotating less, taking more grenades, blowing up cover and cars and it's working out pretty well. My best grenadier has the ability to shoot cover now, which is really helpful in a bind. Two pseudo-timed missions in Retaliation and Protect the Device missions chalked off fairly comfortably without losing a guy and only eating two shots. It's good stuff. I always forget how much more aggressive the aliens are now, a Muton dodged some serious overwatch shots, I wasn't too bothered until he decided to go on a suicide attack to melee my (then) only sergeant. Thankfully he didn't crit.
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# ? Feb 2, 2017 09:26 |
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Walton Simons posted:Thanks for all the vanilla tips, I'm rotating less, taking more grenades, blowing up cover and cars and it's working out pretty well. My best grenadier has the ability to shoot cover now, which is really helpful in a bind. Two pseudo-timed missions in Retaliation and Protect the Device missions chalked off fairly comfortably without losing a guy and only eating two shots. It's good stuff. This reminded me of the good time when demolition doesn't destroy cover and set fire below the shooter's feet half the time when the game was released.
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# ? Feb 2, 2017 11:08 |
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How many squads do you guys maintain for LW2? Will 2 stealth squads (4 soldiers max) and 2 assault squads (max out as much as possible) be enough to handle every reasonable mission that pops up?
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# ? Feb 2, 2017 11:42 |
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toasterwarrior posted:How many squads do you guys maintain for LW2? Will 2 stealth squads (4 soldiers max) and 2 assault squads (max out as much as possible) be enough to handle every reasonable mission that pops up? By my third month, I try to have two squads of a shinobi/specialist, and then a A B and C teams for combat specific missions. Shinobi/Specialist tandem can usually duo most VIP/Extraction missions and are usually my first choice for what I pump out from the GTS.
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# ? Feb 2, 2017 13:42 |
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Nordick posted:Looking to fiddle with the LW2 .ini files a bit to tweak things to my liking, but drat there's a lot of stuff to look through and find stuff I dare to gently caress with. Now that I know the doom counter doesn't reset I'll know to take the avatar progress bar more seriously, but I might tweak it to be a bit slower if I can figure out the smartest way to do it. It's controlled through the activities.ini The Avatar Project grows at a steady pace, excluding the dark events that boost it, but when Xcom does some poo poo the aliens start diverting resources away from the project into something called "Vigilance". The more you do, the more they start building a bank of Vigilance points and depending on your difficulty level, once that bank reaches ten to forty points you start slowing down the Avatar pip growth by ten hours. I'm guessing that's additive as well. The two headers you're looking for are LWAlienActivityManager and WorldRegion_LWStrategyAI
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# ? Feb 2, 2017 14:05 |
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jfood posted:It's controlled through the activities.ini The Avatar Project grows at a steady pace, excluding the dark events that boost it, but when Xcom does some poo poo the aliens start diverting resources away from the project into something called "Vigilance". The more you do, the more they start building a bank of Vigilance points and depending on your difficulty level, once that bank reaches ten to forty points you start slowing down the Avatar pip growth by ten hours. I'm guessing that's additive as well. Thanks. Found out the file also has a more straightforward setting, which is time to accumulate one pip of doom. I made that a bit slower and increased the delay from vigilance a bit. Not massive changes, but should give some more breathing room.
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# ? Feb 2, 2017 15:08 |
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What are the long war conditions to get the DLC missions for Shen's gift and alien rulers? Vanilla seemed to drop them on you almost immediately, but that isn't the case with long war.
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# ? Feb 2, 2017 15:50 |
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Pyromancer posted:What are the long war conditions to get the DLC missions for Shen's gift and alien rulers? Vanilla seemed to drop them on you almost immediately, but that isn't the case with long war. I don't have an actual answer, but FWIW I got Shen's Gift in the second month, and the Alien Hunters weapons at around the same time. Haven't encountered any of the rulers / whatever mission sets them off.
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# ? Feb 2, 2017 16:08 |
Pyromancer posted:What are the long war conditions to get the DLC missions for Shen's gift and alien rulers? Vanilla seemed to drop them on you almost immediately, but that isn't the case with long war. I didn't notice any appreciable difference between when vanilla gives you the missions and when LW2 gives them.
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# ? Feb 2, 2017 16:31 |
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Pyromancer posted:What are the long war conditions to get the DLC missions for Shen's gift and alien rulers? Vanilla seemed to drop them on you almost immediately, but that isn't the case with long war. I got the alien ruler mission almost immediately in Long War, although I still haven't seen Shen's gift.
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# ? Feb 2, 2017 16:36 |
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I thought they changed it so they're Force Level 8 and FL12 now. So that's like halfway through the game.
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# ? Feb 2, 2017 16:56 |
Apoplexy posted:I thought they changed it so they're Force Level 8 and FL12 now. So that's like halfway through the game. That's for the rulers to start showing up in missions. I assume Pyromancer is asking when the PoI on the map that gives you the weapons and/or the mission to meet the Viper King shows up.
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# ? Feb 2, 2017 17:02 |
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ulmont posted:I got the alien ruler mission almost immediately in Long War, although I still haven't seen Shen's gift. I have to admit I've been meaning to ask, How does one cut pineapple like a badass?
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# ? Feb 2, 2017 17:09 |
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Pyromancer posted:What are the long war conditions to get the DLC missions for Shen's gift and alien rulers? Vanilla seemed to drop them on you almost immediately, but that isn't the case with long war. They come from the mission rewards called 'Intel Packets', or whatever they're called exactly. Same things that bring up points of interest on the global map for scanning. I think the two dlc events are weighted very heavily though, so they come up early.
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# ? Feb 2, 2017 17:44 |
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Thank you to the person that recommended the Clover and Jimmy voicepacks from Payday 2. They're perfect for my top grenadier and my twitchy psi solder. Now when he misses a shot he sometimes says "SORRY! Sorry! I pressed the wrong button!"
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# ? Feb 2, 2017 18:02 |
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Dick Trauma posted:Thank you to the person that recommended the Clover and Jimmy voicepacks from Payday 2. They're perfect for my top grenadier and my twitchy psi solder. *Misses a shot* "Oh loving kill me now." There's also a Hoxton pack made by someone else, it's similarly high quality and fitting.
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# ? Feb 2, 2017 18:18 |
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the chains one is v powerful since chains already has a fair bit of ex-military in his paydude background
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# ? Feb 2, 2017 18:28 |
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Just learned that when a mission mysteriously drops from moderate+ to extremely light when you boost infiltration, it means you're in for an ambush. Not only was nearly every civilian on the map a faceless (counted at least 8) but pods seemed poised to rush in from all sides around the start point as soon as I broke stealth. Pretty much a guaranteed failed mission on LW/Commander if you don't know it's coming. Challenging and a nice variation on normal missions if you do.
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# ? Feb 2, 2017 18:44 |
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Man swarming supply mission was fun, I tore through 6-7pods, 5 or 6 were ~8man pods and then 1 or 2 4man pods, couple turrets parked around as well. Things I learned: 1) Gunners are loving awesome 2) Light em up is loving awesome 3) sniper with holotarget is a god send for the above to reasons 4) Blow Everything Up is just as valid a tactic as ever I wiped probably 80% of the pods from the start point, and my start point was very good. I had 2 ridges on my sides, the train in front of me and a little ridge in front of me I could climb up. This left 3 very small paths of entry to get to my guys, so I setup camp, and let them push into the death trap, it was glorious. I made it out with 2 wounds across 10 soliders, and those 2 wounds are fairly light, I think 15 and 16 days in the medbay.
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# ? Feb 2, 2017 18:50 |
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Lunethex posted:I have to admit I've been meaning to ask, http://www.seriouseats.com/2014/05/knife-skills-how-to-cut-a-pineapple.html As a bonus, here's how to cut pineapple like a machine (gets good around 1:00): https://www.youtube.com/watch?v=OhRmwCnc-xw As a further aside, if any "friends" ask you how buying avatars works, lie to them.
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# ? Feb 2, 2017 19:00 |
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For those of you who complete VIP missions with just a single shinobi: do you spec into the stealth tree? Any particular methodology to avoid being seen that you like to stick to? Seems hard to pull off perfect stealth sometimes even with extremely light presence and avoiding red squares + moving slowly.
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# ? Feb 2, 2017 19:05 |
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Amish Ninja posted:For those of you who complete VIP missions with just a single shinobi: do you spec into the stealth tree? Any particular methodology to avoid being seen that you like to stick to? Seems hard to pull off perfect stealth sometimes even with extremely light presence and avoiding red squares + moving slowly. Yeah stealth stuff, the one that's ghostwalk (I think it's in the first set of choices, makes you less noticible for the rest of the turn and enemy turn) is very helpful for once you get to the VIP door and need to hack it since there's (generally) dudes walking nearby. I prefer to do them with one or two shinobis and a specialist. Specialist can hack the thing remotely and you can use both shinobis to watch and make sure you're not getting snuck up on from a second angle. Obviously this will lengthen your infil times and it's super helpful if you have adv supressors on all 3 guys, but it works fairly well. Just make sure that you don't charge around corners foolishly, if you don't have vision of a spot, assume there's a civ/ayy there to gently caress you over.
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# ? Feb 2, 2017 19:15 |
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MF_James posted:Yeah stealth stuff, the one that's ghostwalk (I think it's in the first set of choices, makes you less noticible for the rest of the turn and enemy turn) is very helpful for once you get to the VIP door and need to hack it since there's (generally) dudes walking nearby. Thanks. I've been taking low profile a lot becuase it's sooo good, but minimally fielded forces for VIP missions is also appealing.
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# ? Feb 2, 2017 19:20 |
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YoungSexualNorton posted:Just learned that when a mission mysteriously drops from moderate+ to extremely light when you boost infiltration, it means you're in for an ambush. Not only was nearly every civilian on the map a faceless (counted at least 8) but pods seemed poised to rush in from all sides around the start point as soon as I broke stealth. That's a dark event I think.
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# ? Feb 2, 2017 19:32 |
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Amish Ninja posted:Thanks. I've been taking low profile a lot becuase it's sooo good, but minimally fielded forces for VIP missions is also appealing. Yeah I've taken low profile on one shinobi, it's... ok I guess. I typically use my shinobis just like I used rangers in vanilla, they scout ahead for pods until I REALLY need them to attack something, so just a different playstyle than you.
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# ? Feb 2, 2017 19:47 |
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MF_James posted:Yeah I've taken low profile on one shinobi, it's... ok I guess. I typically use my shinobis just like I used rangers in vanilla, they scout ahead for pods until I REALLY need them to attack something, so just a different playstyle than you. I'm starting to see the value in the stealthier playstyle and will be trying it more. I just really like being able to fletch and get full cover pretty much anywhere.
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# ? Feb 2, 2017 19:49 |
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I gotta say when I watch xwynns stealth his way through a mission it's boring as poo poo, but when I'm doing it myself it is absolutely heartpounding and thrilling. Possibly the most fun I've ever had in hundreds of hours of xcom 1 and 2. Whatever flaws LW2 may have I will love it forever for making this a workable playstyle.
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# ? Feb 2, 2017 20:02 |
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The most heartpounding edge of my seat missions for me are easily the ones where you have to get a VIP to evac and the VIP has no stealth. They always come up with barely 1 day to infiltrate so I have to send my lone MGS shinobi, and keeping the path clear so I can sneak the dumb science guy through without triggering a pack is hella difficult.
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# ? Feb 2, 2017 20:30 |
Ravenfood posted:Vipers being able to grab you on their activation is some bullshit. So is the enemy being able to target your guy as if he was out of cover when he's grabbed. Its basically a death sentence for one of your soldiers if you let a Viper live a round. Goddamn. I mean, now I know, but Jesus that was a rough way to find out.
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# ? Feb 2, 2017 20:54 |
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# ? May 10, 2024 11:48 |
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The Shortest Path posted:The most heartpounding edge of my seat missions for me are easily the ones where you have to get a VIP to evac and the VIP has no stealth. They always come up with barely 1 day to infiltrate so I have to send my lone MGS shinobi, and keeping the path clear so I can sneak the dumb science guy through without triggering a pack is hella difficult. I had to do that on accident once. I didn't read closely enough and the mission I sent my lone Shinobi on was an extract from city, not a rescue from cell mission. Doh! Lotta savescumming that one just to get that engineer out alive. Shinobi ended up with 1 health left at the end, too, so she was in sickbay for a while!
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# ? Feb 2, 2017 21:10 |