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the new RNG is amazing all the way through https://www.youtube.com/watch?v=zO-yhb4Tnos
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# ? Feb 1, 2017 18:15 |
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# ? Jun 7, 2024 05:08 |
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Autoaim yourself
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# ? Feb 1, 2017 18:16 |
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Barry posted:Thanks, this all makes perfect sense. I think I get a bit too enamored with trusting those heatmaps and I see a massive splotch of yellow down there, so it must be good right?
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# ? Feb 1, 2017 18:18 |
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lol
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# ? Feb 1, 2017 18:23 |
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Thankfully, that is one I know to completely ignore. As well as East on Abbey.
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# ? Feb 1, 2017 18:27 |
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Barry posted:I feel like you probably need at least a tank or two to keep them honest and prevent yourselves from getting surrounded but that's about it. If you're worried about them rushing the south/east, going south/east is suicide. They're just run you the gently caress over! Instead, just sit in D7/G4 uphill and hammer anything trying to get to the buildings on your cap. You get 300-500 meters of space to hit them, and they get a far smaller target than you do if they want to fire back. Congratulations, you've whittled their CAPFASTers down, gotten the cowards to try to snipe you (but you have a hump blocking their shots on you) and outright killed anyone who was low HP, now you can suicide resets down the 1/A line to get resets if needed and hide behind the buildings once you succeed. It's just horrible play to throw your tank away to delay the enemy if your team isn't actively capping or something - if you can throw a bunch of HP away to delay the enemy and then run, good go for it, 1 is not 0, but dying is bad unless you're able to cause your team to start a snowball win. Losing a gun from the fight is far more likely to doom your team than being slightly out of position. The key with learning in this game is that you're going to be bad. That's fine. After ten thousand battles, if you're still bad, it becomes your fault. You will improve as long as you're looking at a game and saying, "well we won the east on Pilsen really easily but then they had literally two loving tanks sitting in G4 and J3 hulldown and those two tanks killed literally all of our tanks somehow, I wonder if going east is just bad" then recognizing that yeah maybe this map is just poo poo and going to the poo poo part of the map is what doomed our team. Eventually you'll learn which parts of the map just don't contribute anything because they end in a chokepoint or get pummeled by arti or commit you too soon with no real options if things go to poo poo. e: Actually, that Lakeville valley pic reminds me. What's the worse place to be in the valley? Cresting over that hill. What's the second worst place? Being below the hill looking up, waiting for arti to dunk you. What's the second best place to be? Back in J2, ready to pop any overeager fucker peeking and then backing off so you don't eat an arti shot. What's the best place to be? Back in H4/C4, letting the enemy overextend themselves and allowing the enemy team to lose because they think CAPFAST is an instant win, instead of a 40 second bath in enemy fire. If the enemy thinks that CAPFAST is so important that they're willing to walk into your team's guns to get it started, let them and punish them. Don't just run in front of them and try to slow them down, let them hurry up and walk into your fire and die so you can get on with the game. Hellsau fucked around with this message at 19:01 on Feb 1, 2017 |
# ? Feb 1, 2017 18:58 |
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What do you guys do if you're a bad player (me) in Sacred Valley in a medium like an AMX 30? All of the big boys go North and slug it out and all of the TDs seem to set up shop in the south.
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# ? Feb 1, 2017 19:59 |
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I thought the E5 was supposed to be on sale today, I got my wallet out and everything.
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# ? Feb 1, 2017 20:02 |
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ROFLburger posted:What do you guys do if you're a bad player (me) in Sacred Valley in a medium like an AMX 30? All of the big boys go North and slug it out and all of the TDs seem to set up shop in the south. You still fight up there. You kind of gently caress around in the north middle punishing any heavies who get cheeky ideas about flanking. You also punish them with side shots if they push up towards your guys and aren't covering the Y junction. Finally, you circle around them as soon as you can be reasonably assured their isn't a super high alpha TD to ruin your day. Always be ready to run at any point if a heavy starts to get any ideas about shooting you. You also go pick on lights who get cheeky in the middle or pick on idiots down south spotted by your idiots down south if nothing else is going on without really exposing yourself to shots from them. Congratulations. You have contributed more than 90% of the pubbies who will ever go down south.
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# ? Feb 1, 2017 20:14 |
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BadLlama posted:I thought the E5 was supposed to be on sale today, I got my wallet out and everything. February 3rd apparently.
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# ? Feb 1, 2017 20:19 |
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Hellsau posted:Literally never go east or south on Westfield. If you want to play the south part of city, fine, go for it. E0 and the corresponding camping spots for the south spawn are totally useless garbage which you should avoid at all costs. If your team loses the northwestern plateau, you are totally stuck if you were camping the east/south - you can't realistically expect to shoot anything without getting spotted, and if you get lit five tanks are going to shoot you from across the way without getting spotted. You also have no realistic expectation of protecting your artillery unless it's extremely fast like an M53 or Bat arti and can manage to run to K0 in time. Anywhere else it's either going to be badly separated into a place you can't help it, or it'll be spotted immediately when it fires. Not always. If you're in a medium/light and get someone stealthy to spot from the town down slope you can dominate the east, get to arty and force west tanks to turn around. Your "if the enemy artillery isn't poo poo" is rather hilarious, they always get caught out camping their base when this succeeds.
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# ? Feb 1, 2017 23:07 |
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The past couple days have renewed my love of the 263, such a dumb and fun TD.
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# ? Feb 1, 2017 23:22 |
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Cardiac posted:Also Mcgavin, I am still not banned using your autoaim. I guess we will find out once the next ban wave hits...
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# ? Feb 2, 2017 04:31 |
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I just glitch-ramkilled an O-I in my T-34-85. He nudged me just enough to track me and deal some damage, but the second I was stationary, he started taking damage like I was a wreck on top of him or something. Really weird. Fun, but weird. Also, the T-34-85 owns now that I've got a 100% crew and equipment on it. I fat-fingered two crew skills through, so now I have two crew members training camo, and three training repairs.
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# ? Feb 2, 2017 06:12 |
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SocketWrench posted:Good info, I guess. I've followed this a few times before only to watch guys run full speed around a corner the other team is known to reach by the time you're there and after they get hit the team splinters to find some way around the other's rear end and just get plowed by artillery. Yeah, you can't win every battle, and you can't control your pubbies, but you can use them to your advantage. Also, you should platoon with goons if you want to have a better time. Descar posted:What light tanks should i harvest more xp on to get all the new light tanks right away? what tiers are they gonna be? You should keep checking the rumor sites (e.g. Status Report) but I think the plan is for the tiers 7 & 8 to move up. You may want to bank XP on your tier 8 LTs although I think the tier 9 Chinese LT is going to be a "new" vehicle entirely. Barry posted:Speaking of lemming trains and all that, I was watching a few videos on the T-34/100 in an effort to not be so bad in that terrible loving machine. One in particular was the SirFoch review in which he plays on Westfield. In this particular instance he says the K line is a low impact play: I know Hellsau mostly covered this. I just want to clarify that the reason the SE area is useless on Westfield is because it's isolated from the rest of the map so you can neither support the main brawl in the NW nor can the rest of your team support you in the far SE corner. Also, I often take a mobile tank to the center there like he did, because you can either: maneuver to support the NW corner, snipe the tards in the SE, or engage whoever comes to the buildings, so it's a flexible position. It does depend on the specific vehicle and the lineup though. The T-34/100 is kind of mediocre, with decent mobility and gun stats hampered by poor gun handling. It's not as bad as the T-34-1 or A-44, but in general I played the T-34/100 either as a close-range harasser or as a medium-range sniper, since it can't sit there and try to trade shots with anything. Barry posted:Thanks, this all makes perfect sense. I think I get a bit too enamored with trusting those heatmaps and I see a massive splotch of yellow down there, so it must be good right? It kind of feels like you're doing well there too - get some shots on distracted enemies to send them crawling into cover, maybe pick up a kill or two, but it just never feels like you're really swaying the battle because of all the reasons you posted. I feel like you probably need at least a tank or two to keep them honest and prevent yourselves from getting surrounded but that's about it. The heatmaps show where pubbies go, not where you need to go to win games. Hellsau posted:e: Actually, that Lakeville valley pic reminds me. FTFY ROFLburger posted:What do you guys do if you're a bad player (me) in Sacred Valley in a medium like an AMX 30? All of the big boys go North and slug it out and all of the TDs seem to set up shop in the south. Well the first thing you do is wait out your 30-day ban.
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# ? Feb 2, 2017 06:15 |
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I love those big stupid Japanese heavies when I'm playing my arty.
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# ? Feb 2, 2017 06:17 |
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Duzzy Funlop posted:Also, the T-34-85 owns now that I've got a 100% crew and equipment on it. I fat-fingered two crew skills through, so now I have two crew members training camo, and three training repairs. There is nothing wrong with this. Camo and repairs are the crew skills that actually make sense, so if you train those through, you'll end up at 100% on first skill with basically 40% camo and 60% repairs, then you train both skills really fast and will end up at like 70% camo and 80% repairs soon enough.
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# ? Feb 2, 2017 06:36 |
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Hellsau posted:There is nothing wrong with this. Camo and repairs are the crew skills that actually make sense, so if you train those through, you'll end up at 100% on first skill with basically 40% camo and 60% repairs, then you train both skills really fast and will end up at like 70% camo and 80% repairs soon enough. I will add camo is very good on Russian mediums. They can rival some lights with their camo.
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# ? Feb 2, 2017 07:03 |
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Atomizer posted:I know Hellsau mostly covered this. I just want to clarify that the reason the SE area is useless on Westfield is because it's isolated from the rest of the map so you can neither support the main brawl in the NW nor can the rest of your team support you in the far SE corner. Also, I often take a mobile tank to the center there like he did, because you can either: maneuver to support the NW corner, snipe the tards in the SE, or engage whoever comes to the buildings, so it's a flexible position. It does depend on the specific vehicle and the lineup though. The T-34/100 is kind of mediocre, with decent mobility and gun stats hampered by poor gun handling. It's not as bad as the T-34-1 or A-44, but in general I played the T-34/100 either as a close-range harasser or as a medium-range sniper, since it can't sit there and try to trade shots with anything. Again, no.
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# ? Feb 2, 2017 11:02 |
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interesting, a VK72 with a long 12,8 gun. is this gonna be what they slot in as the T10 in the Ausf B line? it'd make sense to do a gun swap in order to differentiate it more from the E-100 https://thearmoredpatrol.com/2017/02/02/supertest-pz-kpfw-vii/
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# ? Feb 2, 2017 15:10 |
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Prav posted:interesting, a VK72 with a long 12,8 gun. is this gonna be what they slot in as the T10 in the Ausf B line? it'd make sense to do a gun swap in order to differentiate it more from the E-100 Soooo...the Jagdtiger's 12.8 with a 4 second longer reload and worse handling...on a tier 10? That seems a bit weird. Or hang on, is that the same gun the maus currently has?
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# ? Feb 2, 2017 15:19 |
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it's some new in-between. higher damage than the 12,8 L/55, but just a little extra pen - significantly less than the L/66's ridiculous 276/352 and yeah the ROF is pretty low, only 2100 DPM.
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# ? Feb 2, 2017 15:23 |
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Oh, neat:quote:Gepard_PH WoT PC Product Coordinator: I re-bought the VK45 B already, but hadn't yet ground much XP on it, so this saves me some bother and it's pretty good for many HT missions.
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# ? Feb 2, 2017 15:40 |
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Darkrenown posted:Oh, neat: Cool, a new t10 for my set without any efforts made. Edit: though, I suppose the effort will be the fact that the crew will be poorly trained.
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# ? Feb 2, 2017 15:43 |
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Prav posted:it's some new in-between. higher damage than the 12,8 L/55, but just a little extra pen - significantly less than the L/66's ridiculous 276/352 It is a Maus gun with less pen, worse soft stats, but more damage. Sounds likely mostly trash to me. Darkrenown posted:Oh, neat: The 4502 B is a fantastic tank now that it is buffed. It still is slow and subject to Arty, but at least I no longer get penned in the side while side scraping by Russian 122s.
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# ? Feb 2, 2017 16:11 |
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HFX posted:It is a Maus gun with less pen, worse soft stats, but more damage. Sounds likely mostly trash to me. it's got more pen dude, 258/330 AP/APCR and the maus has the lowest turret bloom in the entire game
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# ? Feb 2, 2017 16:20 |
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Prav posted:it's got more pen dude, 258/330 AP/APCR I misread the pen. However, the link supplied above shows the average at 249. Not a huge jump from 246. The APCR is quite a bit better though.
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# ? Feb 2, 2017 16:41 |
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HFX posted:I misread the pen. However, the link supplied above shows the average at 249. Not a huge jump from 246. The APCR is quite a bit better though. you're still misreading it, that's distance falloff, not the +-25% variance.
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# ? Feb 2, 2017 16:57 |
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Prav posted:you're still misreading it, that's distance falloff, not the +-25% variance. Well then, I take back my previous statement as the pen was always the only major issue I had with the Maus gun. I guess I'll have to try out this new tank when I finally stop hemorrhaging credits from driving light tanks.
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# ? Feb 2, 2017 17:24 |
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Hey, T-44-100 is in the shop. Someone give me reasons to buy it even though I already got my debit card out and entering my info and everything.
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# ? Feb 2, 2017 17:46 |
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swedish t8 prem is gonna be the strv 81 god drat it. gently caress
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# ? Feb 2, 2017 18:01 |
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Maybe they're working of a full medium line for the Swedes?
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# ? Feb 2, 2017 19:09 |
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PTR is out: http://worldoftanks.com/en/news/general-news/9171-publictest/ the T10 is indeed that Pz VII quote:IMPORTANT: Following recent feedback about adding a new tier X heavy to the German Tech Tree, similar to the VK 72.01 (K), we decided to keep this Global Map trophy as a unique reward to Clan players. Instead, the Tech Tree will receive a completely new vehicle: the Pz.Kpfw VII. Unlike the VK 72.01 (K), it will mount a 12.8cm Kw. K. 46 L/61 gun, which provides a quite different play style. e: 10 minute PR reel: https://www.youtube.com/watch?v=l7I8ZND86WI Prav fucked around with this message at 19:21 on Feb 2, 2017 |
# ? Feb 2, 2017 19:17 |
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That's a pretty major mod change, hopefully the modpacks don't take too long to adapt
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# ? Feb 2, 2017 19:20 |
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Prav posted:PTR is out: http://worldoftanks.com/en/news/general-news/9171-publictest/ Those changes are live on common test right now?
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# ? Feb 2, 2017 19:44 |
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Duzzy Funlop posted:Those changes are live on common test right now? That's what the video said. There are now three Mauses. LMAO
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# ? Feb 2, 2017 19:48 |
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Wasn't the Mauschen derided as a complete failute that could never fight against tier 10s and barely could fight other tier 9s but absolutely slaughtered lower tier tanks, so they abandoned it because it was unworkable? What happened with that?
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# ? Feb 2, 2017 20:00 |
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Hellsau posted:Wasn't the Mauschen derided as a complete failute that could never fight against tier 10s and barely could fight other tier 9s but absolutely slaughtered lower tier tanks, so they abandoned it because it was unworkable? What happened with that? They saw an opportunity to make more money on free xp transfers
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# ? Feb 2, 2017 20:01 |
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Hellsau posted:Wasn't the Mauschen derided as a complete failute that could never fight against tier 10s and barely could fight other tier 9s but absolutely slaughtered lower tier tanks, so they abandoned it because it was unworkable? What happened with that? they've given it an insane amount of buffs. or rather, it's not intentionally crippled any longer. i swear, someone intentionally sabotaged the last version. some changes: track bloom reduced from the completely insane 0,4 to 0,2. literally cut in half turret bloom cut from 0,28 to 0,10 (holy poo poo) dispersion improved from 0,44 to 0,38 aim time cut from 3,3 to 2,3 reload time improved from 17,5 to 15 (1680 -> 1960 DPM) HP increased from 2000 to 2300 View range increased from 370 to 400 and an extra degree of gun dep for good measure, bringing it up to 8° seriously it was so bad Prav fucked around with this message at 20:37 on Feb 2, 2017 |
# ? Feb 2, 2017 20:27 |
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# ? Jun 7, 2024 05:08 |
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PTR match creation seems to be having some issues
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# ? Feb 2, 2017 20:34 |