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They were really good if you're one of the people who know that you need to calibrate your wiimote to make it work good, which is apparently only 1% of wii owners
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# ? Feb 2, 2017 21:54 |
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# ? Jun 10, 2024 10:31 |
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It tells you to do it every time you start.
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# ? Feb 2, 2017 21:54 |
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Jimmy Hats posted:They were really good if you're one of the people who know that you need to calibrate your wiimote to make it work good, which is apparently only 1% of wii owners No. They weren't good. Good would be if they were equal to or better than a normal control scheme. But they were objectively worse.
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# ? Feb 2, 2017 21:59 |
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Cojawfee posted:It tells you to do it every time you start. Instructions are for losers, dumbasses, and cucks! Gimme that! Why won't this thing work? PIECE OF poo poo
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# ? Feb 2, 2017 22:00 |
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I never really had issues that I can recall. I only played it once upon release though. Been meaning to replay it one of these days. Probably should try and do that before BotW comes out. Could the controls have been replaced by buttons? I'm sure some definitely could have been. You wouldn't be able to replicate sword motion though. Putting sword back on a button would require them to rework the whole game to not require a motion sword at all. You'd need more buttons overall, but at that point if you're not requiring motion you may as well use a classic controller or something. I wonder how Dolphin emulates the motion. I've never tried a game that has motion controls heavily tied in, though I know there are ways to get wiimotes to work on PC.
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# ? Feb 2, 2017 22:04 |
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The problem with the Skyward Sword controls was that the sword swing started from where you began moving the remote. When you swing from right to left, the remote ends up being positioned to your left. If you wanted to swing right to left again, you would naturally attempt to 'reset' your position by moving the remote from left to right in preparation of your new swing. The remote unfortunately read your left to right motion as a new swing, and thus in the game you would end up swinging left to right, when you wanted to swing right to left. When you combine this with the fact that certain enemies sometimes move their guard too quickly and randomly for the player to intelligently outmaneuver them, and that other enemies would punish missed swings (like the electric bokoblins) and you get a very frustrating experience for the player, where they feel like they're actively fighting against the game controls. This is is exacerbated with what someone said where almost all enemies are a variation on "swing in this direction to damage me" which makes the combat in the game feel frustrating and samey. It doesn't help that you can't run and swing your sword like you could in Twilight Princess. The part at the end where you run down the ramps to save Zelda and have to fight all the bokoblins is very slow and not very fun because of the above.
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# ? Feb 2, 2017 22:06 |
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FPzero posted:I never really had issues that I can recall. I only played it once upon release though. Been meaning to replay it one of these days. Probably should try and do that before BotW comes out. Could the controls have been replaced by buttons? I'm sure some definitely could have been. You wouldn't be able to replicate sword motion though. Putting sword back on a button would require them to rework the whole game to not require a motion sword at all. You'd need more buttons overall, but at that point if you're not requiring motion you may as well use a classic controller or something. You get a bar that's the sensorbar and a Bluetooth that connects your wiimotes for like $15. It runs basically natively at that point. (but looks are runs better cause dolphin is amazing) Wiimotion plus is required to play SS emulated, nobody has gotten it run other ways. Because like you say. The game is based around it, for the sword, fly items, everything.
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# ? Feb 2, 2017 22:08 |
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FPzero posted:I never really had issues that I can recall. I only played it once upon release though. Been meaning to replay it one of these days. Probably should try and do that before BotW comes out. Could the controls have been replaced by buttons? I'm sure some definitely could have been. You wouldn't be able to replicate sword motion though. Putting sword back on a button would require them to rework the whole game to not require a motion sword at all. You'd need more buttons overall, but at that point if you're not requiring motion you may as well use a classic controller or something. I think it'd be pretty easy to replicate with button presses, given that the '1:1' swordplay is really just limited to eight directions. Skyward Sword doesn't even let you move and swing at the same time so the left joystick is freed up to perform an A + Directional Input
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# ? Feb 2, 2017 22:08 |
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FPzero posted:I never really had issues that I can recall. I only played it once upon release though. Been meaning to replay it one of these days. Probably should try and do that before BotW comes out. Could the controls have been replaced by buttons? I'm sure some definitely could have been. You wouldn't be able to replicate sword motion though. Putting sword back on a button would require them to rework the whole game to not require a motion sword at all. You'd need more buttons overall, but at that point if you're not requiring motion you may as well use a classic controller or something. You could probably create a control scheme similar to Metal Gear Rising: Dedicated face buttons for vertical and horizontal slashes, thumbstick for manual control.
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# ? Feb 2, 2017 22:15 |
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Phimosissy posted:Instructions are for losers, dumbasses, and cucks! Gimme that! Aren't you forced to calibrate the Wiimote every time when you boot the game?
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# ? Feb 2, 2017 22:15 |
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Borsche69 posted:The problem with the Skyward Sword controls was that the sword swing started from where you began moving the remote. When you swing from right to left, the remote ends up being positioned to your left. If you wanted to swing right to left again, you would naturally attempt to 'reset' your position by moving the remote from left to right in preparation of your new swing. The remote unfortunately read your left to right motion as a new swing, and thus in the game you would end up swinging left to right, when you wanted to swing right to left. if you swing the remote over in an arc you can change the side your sword is on without attacking, which will let you do a double right>left like you want.
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# ? Feb 2, 2017 22:22 |
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I like watching all the 80 year old grandpas who are afraid of new things out themselves
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# ? Feb 2, 2017 22:27 |
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s.i.r.e. posted:Aren't you forced to calibrate the Wiimote every time when you boot the game? Yes but nothing forces you to do it correctly.
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# ? Feb 2, 2017 22:30 |
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Lemming posted:I like watching all the 80 year old grandpas who are afraid of new things out themselves There's a reason Skyward Sword and Twilight Princess are regarded as the black sheeps of the console Zeldas and it's 100% because of Wiimotes. gently caress Wiimotes forever. If that makes me an 80 year old grandpa then get the gently caress off my lawn.
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# ? Feb 2, 2017 22:41 |
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Phimosissy posted:Yes but nothing forces you to do it correctly. Isn't that literally impossible to do? Don't you have to set it down completely flat without moving it at all on it's face?
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# ? Feb 2, 2017 22:52 |
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They are actually regarded as two extremely good games by a large majority of people though, aren't they? I thoroughly enjoyed them both and had no issues with the controls
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# ? Feb 2, 2017 22:54 |
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The things I liked as an uncritical child were better than the things you liked as an uncritical child.
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# ? Feb 2, 2017 22:55 |
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s.i.r.e. posted:Isn't that literally impossible to do? Don't you have to set it down completely flat without moving it at all on it's face? I just put it down on a table vv
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# ? Feb 2, 2017 22:56 |
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Kirios posted:There's a reason Skyward Sword and Twilight Princess are regarded as the black sheeps of the console Zeldas and it's 100% because of Wiimotes. ...no? Twilight Princess's failings don't have anything to do with the wiimote. It's ten hour intro and general lack of focus are it's failings. It's pretty ugly too. People do get hung up over motion controls with Skyward Sword, but they work just fine. It's failings are too much filler and Fi being terrible.
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# ? Feb 2, 2017 22:58 |
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Detective No. 27 posted:...no? Twilight Princess's failings don't have anything to do with the wiimote. It's ten hour intro and general lack of focus are it's failings. It's pretty ugly too. I hate the spirit trials in Skyward Sword.
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# ? Feb 2, 2017 23:00 |
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Fi is really, really, really goddamn terrible. I played TP on gamecube as god intended and liked it so I can't speak to the wiimote problems there.
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# ? Feb 2, 2017 23:05 |
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Detective No. 27 posted:...no? Twilight Princess's failings don't have anything to do with the wiimote. It's ten hour intro and general lack of focus are it's failings. It's pretty ugly too. Ya, I hated playing TP on a non-CRT because of the gloomy twilight sections. It really sucked when my LCD at the time didn't let me control brightness when in game mode. It was much more pleasant to the play on the WiiU re-release. They should have released a patch for SS on the WiiU to map controls in lieu of the motion controls. I wonder how much work that really would have required. I would have paid for that patch alone.
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# ? Feb 2, 2017 23:06 |
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I was playing SS a while ago on my WiiU using the gamepad as the screen and using the sensor bar on the gamepad actually worked pretty good.
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# ? Feb 2, 2017 23:07 |
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Kirios posted:There's a reason Skyward Sword and Twilight Princess are regarded as the black sheeps of the console Zeldas and it's 100% because of Wiimotes. Actually Adventures of Link is the one and only black sheep of the console Zeldas and is only liked (let alone remembered) by hardcore fans.
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# ? Feb 2, 2017 23:15 |
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Mahoning posted:Actually Adventures of Link is the one and only black sheep of the console Zeldas and is only liked (let alone remembered) by hardcore fans. Too hard for you, huh?
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# ? Feb 2, 2017 23:26 |
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Too hard for me as well.
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# ? Feb 2, 2017 23:27 |
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Granted, yes, the GCN / Wii U versions of Twilight Princess turn it into a solid but unspectacular Zelda game. It's still a bottom tier one. Skyward Sword is all sorts of bad though. That's the one that I find hard to believe people actually defend. Edit: Almost as bad as people defending the loving Wiimote of all things in 2017.
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# ? Feb 2, 2017 23:29 |
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I freely admit Zelda 2 is too hard for me, but I love watching speed runs of it. It's good.
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# ? Feb 2, 2017 23:29 |
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Mahoning posted:Actually Adventures of Link is the one and only black sheep of the console Zeldas and is only liked (let alone remembered) by hardcore fans. Zelda 2 is honestly one of the best in the franchise, partially because it made the world seem so massive. If BotW feels like that as well, I'll be extremely happy.
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# ? Feb 2, 2017 23:30 |
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If we're hopping aboard the Zelda 2 is better than Skyward Sword and Twilight Princess train then buy me a ticket.
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# ? Feb 2, 2017 23:30 |
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Twilight Princess had a great overworld and the best Navi, SS had the most fun gameplay and Groose
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# ? Feb 2, 2017 23:33 |
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Kirios posted:Granted, yes, the GCN / Wii U versions of Twilight Princess turn it into a solid but unspectacular Zelda game. It's still a bottom tier one. Wiimotes worked great for me though. Metroid prime, TP, punchout and other poo poo I've played work just fine. Like, sorry you have issues using a stick that you wave around and point at poo poo.
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# ? Feb 2, 2017 23:44 |
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https://u.nya.is/tbdlcy.webm
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# ? Feb 2, 2017 23:46 |
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Waltzing Along posted:Too hard for you, huh? It's hands down the ugliest game in the series. It legitimately is a step down design-wise from LoZ. Admittedly it adds a ton of features that are Zelda staples nowadays but that's about all it's good for.
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# ? Feb 2, 2017 23:46 |
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Kirios posted:There's a reason Skyward Sword and Twilight Princess are regarded as the black sheeps of the console Zeldas and it's 100% because of Wiimotes. Twilight Princess for the Wii also made Link right-handed to match the Wiimote usage IIRC. He's also right-handed in BotW now. That poo poo's unforgivable.
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# ? Feb 2, 2017 23:47 |
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Sprite141 posted:Wiimotes worked great for me though. Metroid prime, TP, punchout and other poo poo I've played work just fine. Like, sorry you have issues using a stick that you wave around and point at poo poo. Again, people defending the Wiimote in 2017 baffles me. Guess you won't be buying the Switch since it doesn't have motion control. Oh well, you're missing out!
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# ? Feb 2, 2017 23:49 |
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I appreciate what Zelda 2 attempted. I think it would be legitimately interesting to see it get remade or a new game in its vein attempted because honestly the only thing stopping me from enjoying it more was the difficulty + lives system. I've made some honest attempts to beat it over the years but they've never worked out.
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# ? Feb 2, 2017 23:50 |
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The one of the Nazi getting punched works better.
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# ? Feb 2, 2017 23:50 |
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Waggle is all well and good but it shouldn't be the primary way that you interact with the world imo
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# ? Feb 2, 2017 23:52 |
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# ? Jun 10, 2024 10:31 |
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If you like Zelda 2 and want more from it, I suggest grabbing the Zelda 2 Randomizer. It makes the game ridiculous and a fun puzzle.
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# ? Feb 2, 2017 23:51 |