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DatonKallandor posted:And once upon a time the ship and module shipping was announced with sensible numbers. Just because the initial annoucement sounds good doesn't mean it stays that way by the time it comes out. you know it would be so refreshing if you just once waited to see before instantly jumping on the train Nostalgia4Infinity fucked around with this message at 17:28 on Feb 3, 2017 |
# ? Feb 3, 2017 17:22 |
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# ? May 25, 2024 13:50 |
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Zest posted:Now to finally turn the tables a bit in a RES by just deploying fighters while mining a little parkable, slow moving DS9-type platform that 4 people could share to mine
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# ? Feb 3, 2017 17:26 |
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Nostalgia4Infinity posted:
I was positive when they announced the transfers. I was positive when they announced PowerPlay. I was positive when they announced CQC. Frontier has disappointed again and again. Why should I give them the benefit of the doubt again?
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# ? Feb 3, 2017 17:47 |
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DatonKallandor posted:I was positive when they announced the transfers. I was positive when they announced PowerPlay. I was positive when they announced CQC. Frontier has disappointed again and again. Why should I give them the benefit of the doubt again? E: this is you, you're eeyore Nostalgia4Infinity fucked around with this message at 17:52 on Feb 3, 2017 |
# ? Feb 3, 2017 17:49 |
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DatonKallandor posted:I was positive when they announced the transfers. I was positive when they announced PowerPlay. I was positive when they announced CQC. Frontier has disappointed again and again. Why should I give them the benefit of the doubt again? Fantastically, you can set him on ignore and never read his weak attempts to rile up people he secretly agrees with.
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# ? Feb 3, 2017 17:50 |
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Zigmidge posted:Fantastically, you can set him on ignore and never read his weak attempts to rile up people he secretly agrees with. This was the best side effect of all the mod drama
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# ? Feb 3, 2017 17:58 |
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DatonKallandor posted:I was positive when they announced the transfers. I was positive when they announced PowerPlay. I was positive when they announced CQC. Frontier has disappointed again and again. Why should I give them the benefit of the doubt again? Remember when Sandro was absolute and adamant about srvs not requiring fuel? lol
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# ? Feb 3, 2017 18:24 |
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N4I are you really from the eve thread, confirm or deny
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# ? Feb 3, 2017 18:33 |
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KakerMix posted:Remember when Sandro was absolute and adamant about srvs not requiring fuel? I remember and now I'm sad.
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# ? Feb 3, 2017 19:09 |
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KakerMix posted:Remember when Sandro was absolute and adamant about srvs not requiring fuel? remember when they backtracked and made fuel components stupid easy to find? i
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# ? Feb 3, 2017 19:10 |
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DancingShade posted:I'm sure that's what I experience yes. I'm not doubting your experience, but why it happens. The more I moved up in combat ranks, the bigger the ships against me. My small ships keep getting medium interdictors, with the occasional large, unless it's a low level 'Novice' mission that spawns those enemies that give you bonuses. Otherwise, when I just have cargo or what have you, it's a bunch of jerks that outclass my humble ship.
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# ? Feb 3, 2017 19:18 |
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If Sandro is actually the mastermind behind the game's grognard design then he's playing an excellent shell game to get the brown sea to do his bidding.
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# ? Feb 3, 2017 19:31 |
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KakerMix posted:Remember when Sandro was absolute and adamant about srvs not requiring fuel? Please detail exactly how many times you've almost run out of fuel in an SRV. My educated guess is zero.
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# ? Feb 3, 2017 19:49 |
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Mu77ley posted:Please detail exactly how many times you've almost run out of fuel in an SRV. uh oh they might put you on the ignore list
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# ? Feb 3, 2017 20:04 |
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They really need to add a 1-2 minute timer upon loading into super cruise before an NPC spawns behind you and tries to interdict you. I love that you can literally see them spawn directly behind you on the radar. "Fear me!" Also less repetitive dialog.
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# ? Feb 3, 2017 20:07 |
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Nostalgia4Infinity posted:uh oh they might put you on the ignore list oh no you don't, I'll get you to tell me why you're the best at eve (and everyone else is the worst) if it's the last thing I do
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# ? Feb 3, 2017 20:10 |
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Nostalgia4Infinity posted:remember when they backtracked and made fuel components stupid easy to find? Mu77ley posted:Please detail exactly how many times you've almost run out of fuel in an SRV. Oh no I am shamed by these rip-roaring and scathing tear downs of my cool and good negative opinion on this here space game oh noooooooooooo The point of this exercise is to illustrate how what Frontier says means absolutely gently caress-all when it comes to features they are going to implement. They say instant friends-take-your-turret-control now but that doesn't mean we'll actually get it because Frontier does this all the time. Hope this helps you guys in the future~ Also the srvs still run on gunpowder lmao
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# ? Feb 3, 2017 20:11 |
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Mr. Crow posted:
I'm gonna boil you up!
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# ? Feb 3, 2017 20:32 |
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Nostalgia4Infinity posted:uh oh they might put you on the ignore list That's a risk I'm willing to take.
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# ? Feb 3, 2017 20:42 |
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Nah
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# ? Feb 3, 2017 21:17 |
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Morter posted:I'm gonna boil you up! smh if you don't say this to your kettle when you make tea
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# ? Feb 3, 2017 21:18 |
quote:I've come a long way for what's in your hold, don't try to run! Oh, so you've traveled hundreds of light-years for 4 modular terminals?
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# ? Feb 3, 2017 21:32 |
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You've made your last jump, space dust! I'm hoping to rank up in Federation rank to get a Federal Gunship for multicrew, but man it takes so long to get rank. I got like 3% today, not very encouraging.
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# ? Feb 3, 2017 21:46 |
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Goddamnit, more reasons to fight over ice rings, some sort of maneuvers over black holes
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# ? Feb 3, 2017 22:25 |
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Mr. Crow posted:They really need to add a 1-2 minute timer upon loading into super cruise before an NPC spawns behind you and tries to interdict you. I've seen a few instances of the call line going out, and not seeing an NPC for a while, then noticing them taking off from a planet way out in the sticks to catch me. But I've also watched them pop right on my butt after coming out of witchspace, so YMMV. So stoked for multicrew
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# ? Feb 3, 2017 23:11 |
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Turmoil posted:Oh, so you've traveled hundreds of light-years for 4 modular terminals? This but I have no cargo.
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# ? Feb 4, 2017 01:21 |
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Ah k so it looks like the turret gunner has all the guns slaved to one reticle. In space citizen you're meant to get in an actual single turret and aim it yourself. I will definitely be logging in to see if you can attack stations. Even if it makes you pay part of the ship rebuy I've got that 17 drac money and don't mind burning mine to burn other people's.
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# ? Feb 4, 2017 01:39 |
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Are they giving hard point deployment control to the gunners?
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# ? Feb 4, 2017 02:06 |
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Zigmidge posted:Are they giving hard point deployment control to the gunners? Only for turrets.
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# ? Feb 4, 2017 02:36 |
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Oh dear.
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# ? Feb 4, 2017 02:39 |
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Zest posted:I've seen a few instances of the call line going out, and not seeing an NPC for a while, then noticing them taking off from a planet way out in the sticks to catch me. But I've also watched them pop right on my butt after coming out of witchspace, so YMMV. The best thing is getting the chat message, then seeing them spawn ahead of you. They'll approach from the front, turn around instantly as you pass them, interdict, you submit/low wake and continue in the same direction. Then you get their threat in chat again, and they suddenly warped a few ls in front of you. Rinse, repeat until you jump out or manage to land.
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# ? Feb 4, 2017 04:23 |
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Fight the drat interdiction, it's easy now and it solves that problem for a few minutes
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# ? Feb 4, 2017 17:12 |
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Just trade in a war anaconda lazily adapted by switching the HRP's for cargo bays with all the tanky death dealing stuff in place, you'll make more money from dead pirates than the cargo.
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# ? Feb 4, 2017 19:19 |
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Morningwoodpecker posted:Just trade in a war anaconda lazily adapted by switching the HRP's for cargo bays with all the tanky death dealing stuff in place, you'll make more money from dead pirates than the cargo. If one wanted to do this, what's a good not too expensive build? Worth it to bring a fighter bay along?
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# ? Feb 4, 2017 19:54 |
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TorakFade posted:If one wanted to do this, what's a good not too expensive build? Worth it to bring a fighter bay along? I leave my shields permanently in the top slot biweave, fighter bay I'll leave if I need lots of cargo room but keep for fun, ditto fuel scoop. Shield cell bank in the military slot, with a heat sink in utility. Then c3 gimballed burst lasers in the two upper hardpoints, burst turrets in the c2 upper slots and the c1, huge and large multi-cannon on the lower slots. You can make it cheaper (but still hard hitting) with pulse instead of burst and drop your power plant down to the lowest that provides enough power for all your stuff, you don't need the best sensors or life support. Fill utility slots with shield boosters, store them if your reactor isn't beefy enough. Thrusters, distributor and FSD need to be good. Edit: coriolis build https://coriolis.io/outfit/anaconda...2Ftrade%20conda 263 million 13 million insurance. 274 cargo (with fuel scoop) Morningwoodpecker fucked around with this message at 21:24 on Feb 4, 2017 |
# ? Feb 4, 2017 21:05 |
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TorakFade posted:If one wanted to do this, what's a good not too expensive build? Worth it to bring a fighter bay along? Fighter bays are useless because AI pilots are poo poo.
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# ? Feb 4, 2017 21:12 |
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Xae posted:Fighter bays are useless because AI pilots are poo poo. Not true at all once you have them ranked up. My pilots tear up the joint and are gonna hit elite before I ever do. The only place they aren't very effective is CZs being railgun sniped to death constantly.
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# ? Feb 4, 2017 21:15 |
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Xae posted:Fighter bays are useless because AI pilots are poo poo. I like fighter bays on the big ships (Anaconda, Cutter) because they distract the enemy long enough for me to line up my big beams, rather than some jerk just endlessly flying circles around me.
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# ? Feb 4, 2017 21:20 |
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Xae posted:Fighter bays are useless because AI pilots are poo poo. This isn't true at all
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# ? Feb 4, 2017 21:22 |
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# ? May 25, 2024 13:50 |
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Harmless ones are.
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# ? Feb 4, 2017 21:25 |