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ImpactVector posted:And it doesn't add much to the game other than a time sink I thought that was the friggen point of adding mods? A good mod has to give you something to actually do with your time. Its a sandbox game, you have to have something to do or its pointless. I mean, its easy enough to just cheat or change the recipes yourself, why complain about the balance?
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# ? Feb 4, 2017 18:11 |
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# ? May 21, 2024 13:37 |
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Ambaire posted:You guys should try out Refined Storage. It's basically AE2 but without hunting for meteors or whatever nonsense and the storage disks store a flat 4/whatever thousand items no matter how many different types you got in there. Meteors are kind of dumb, but if you're on a server people can just copy the things for you. If you're playing alone they are plentiful and pretty quick to collect. CrazyTolradi posted:But even then, spending 45 minutes straight trying to work on your storage system is also kind of stupid when you're a fulltime worker with family and social commitments, but you like gaming and modding Minecraft and just want to build nice things and not have to deal with 20 odd doublechests or have to cheat things in (or have to go through and fiddle with MineTweaker). So yeah, I agree, it's not game breaking, it doesn't poo poo out 6 Nether Stars every ten minutes or vomit stacks of Ender Pearls. It's just a storage system that makes everything else that much easier. Having a clear goal for the day's play session and achieving it is great. Having plans laid out that I'm going to do x, then y, then z is great in my opinion. I played that pack for a lot of months, and I never reached the end of the tech tree. I just decided to do bees and then got bored once I had completely unlocked gendustry which is a task and a half in that modpack. If someone I knew was playing or I opened the server to goons I would have definitely kept playing. Most modpacks get boring pretty fast because it feels like you've gone infinite and there's nothing worth doing. Khorne fucked around with this message at 18:56 on Feb 4, 2017 |
# ? Feb 4, 2017 18:44 |
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ImpactVector posted:The other resource is patience. It's the transactional frustration that comes with either manual sorting or keeping track/searching through chests that's the real QoL issue. If you find AE2 frustrating, then you're looking at mods wrong. (With the exception of Meteor hunting. I agree about that being frustrating largely because exploring the world can be very difficult and slow in Minecraft). And of course it's a "solved problem". If we wanted it a mod could be made to literally let you carry everything in your inventory. That's not the point. The point is that it's still a game. And the "arbitrary baseline" isn't arbitrary at all because vanilla quite literally is the base. Honestly, if making an AE2 network is something that's too frustrating, there are other mods that might suit your needs better. That's one of the nice things about our current mod landscape - there are a LOT of options for many of these things and you can very easily tweak even published packs to include a mod you would prefer instead.
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# ? Feb 4, 2017 19:17 |
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I'm hitting the point in TFC EZ that I would hit in TFC regardless: that impatience in having to handle metals at the steel age. I'm trying to work into black steel, and have discovered that I think I need a black steel anvil to make the drat sheets. So before I can even utilize black steel, I have to process a ton of it. The processing is becoming extremely tedious. I could just cheat through it but I was thinking about how to get past this. I have this damaged notion that from hearing about having "a forge" that it generally means you just have one of them. I assume the grownups will set up a line of them and go to town. I also walled around three sides of my forge, but IIRC that's unnecessary, right? It's especially difficult to, say, run a crucible on top while trying to run a bellows and keep the forge fueled. Or do people just sperg through it?
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# ? Feb 4, 2017 20:31 |
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I found a diamond in a lootbag playing Project Ozone 2. I figure this is my chance, I can finally get alchemy up and running. I try to craft a philosophers stone and it doesn't work. I look up the recipe and see that it has been tampered with! oh jeez, ProjectE Items are now gated behind mastering a bunch of other mods I guess. I suppose that fair.....
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# ? Feb 4, 2017 21:05 |
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heat the pig iron in the forge, make the black steel mix in the crucible. 7 steel, 3.5 nickel, 3.5 black bronze is enough for your anvil, but you may wanna go 14 / 7 / 7 for spares and whole numbers. you can't go bigger, crucible holds 30 ingots max. weld the ingots together with pig iron on your normal steel anvil as they come out of the crucible, weld 'em into double ingots before they cool down. but yes, plural forges would enable you to get all your pig iron up to temperature so it's ready for use and would be a bit faster. it won't melt if you don't use bellows, but you need bellows to melt your black steel mixture. so four forges will do you - three for pigs, one to pump out weak black steel. they do not need walls, they just need a chimney go hit up a coal vein, don't waste your charcoal
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# ? Feb 4, 2017 21:11 |
Serifina posted:If you find AE2 frustrating, then you're looking at mods wrong. (With the exception of Meteor hunting. I agree about that being frustrating largely because exploring the world can be very difficult and slow in Minecraft). And of course it's arbitrary. Vanilla is just a game some dude made. Crafting especially is an exercise in tedium even compared to something like Terraria.
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# ? Feb 4, 2017 23:36 |
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ImpactVector posted:No, it's vanilla chests and crafting tables that I find needlessly frustrating. AE2 is generally fine, with the caveat that it'd be nice to skip chests and go straight to the equivalent of a simple drive+crafting terminal system immediately. I don't mind at all that the advanced features are gated behind resource collection. Even channel management is a fairly interesting engineering problem IMO. I would recommend Storage Drawers as an entry point then. And it's arbitrary for Minecraft, but mods build on top of that - therefore what Minecraft has is not arbitrary for them. Grumbling about basic Minecraft features themselves is something else entirely. Also worth noting that Minecraft, as vanilla, has nowhere near the sheer number of insane things Terraria does and doesn't really need the more streamlined crafting system. As modded, that's another matter entirely, and is a large part of why NEI/JEI works the way they do.
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# ? Feb 5, 2017 00:02 |
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DOWN JACKET FETISH posted:terrafirmacraft EZ question - am i supposed to be able to duplicate red steel hammers by crafting them with any chunk of ore (i used limonite) As for the flowers, nope. Milkweed and the others are just decorative as far as I know. Boy, you should have seen it before I edited out the mega plant pack though. The wilderness was filled dozens of kinds of utterly useless plants, which not only served no purpose themselves, but actively obfuscated actual plants you need. I started in a cold area my first time playing, so hunting for seaweed was hard enough without confusing it for kelp, seagrass, and MPP seaweed. Good luck spotting growing soybeans in the wild when they're hidden among 20 kinds of weird flowers and stems.
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# ? Feb 5, 2017 00:41 |
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To everyone complaining about bad AE2 recipes:code:
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# ? Feb 5, 2017 00:45 |
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Ambaire posted:You guys should try out Refined Storage. It's basically AE2 but without hunting for meteors or whatever nonsense and the storage disks store a flat 4/whatever thousand items no matter how many different types you got in there. It's somewhat of a hybrid between AE 1 and AE2. Does ditch the stupider mechanics but loses the multipart block stuff that lets you make super-dense processing arrays. I don't understand why people are so hung up on needing to go meteor hunting and a trip to the nether for slightly upgraded storage. I absolutely think the high-density storage and autocrafting should require meteorite bits and nether quartz, but not a 4k storage and your crafting terminal. To explain it better: You need to complete the entire mod to get the first bit of it. Once you've found the 4 plates, 2 charged certus and gotten a few stacks of nether quartz, you're done, everything is unlocked. That's not progression, it's a giant cliff.
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# ? Feb 5, 2017 02:19 |
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DOWN JACKET FETISH posted:heat the pig iron in the forge, make the black steel mix in the crucible. 7 steel, 3.5 nickel, 3.5 black bronze is enough for your anvil, but you may wanna go 14 / 7 / 7 for spares and whole numbers. you can't go bigger, crucible holds 30 ingots max. weld the ingots together with pig iron on your normal steel anvil as they come out of the crucible, weld 'em into double ingots before they cool down. I understand how to make black steel. The issue is making lots of black steel. The pig iron has its own intermediate steps before throwing in the weak steel, and it looks like before I can even use the stuff that I'll have to make the anvil. So it's 14 ingots worth of the stuff to even get in the door. I just expanded my operation to four forges and gave the bloomery an extra story's worth of vertical space. That should make things a little more manageable.
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# ? Feb 5, 2017 04:51 |
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I want a centralized storage access terminal because interacting with your inventory is tedious and I want to place blocks into cool buildings. Not loving around with growth crystals, and meteor hunting, and obtuse stubborn crafting stations just for the convenience of not looking through a dozen chests. Heck the new Extra Utilities has something sorta like that and it's great if a little janky. Let me pile up as many wooden chests as I want and pull from them as wanted from a central location.
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# ? Feb 5, 2017 05:07 |
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Blind Duke posted:Let me pile up as many wooden chests as I want and pull from them as wanted from a central location. this describes botania corporea networks pretty well, but they are pretty much end-game botania progression as they require stuff from the end
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# ? Feb 5, 2017 05:15 |
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Harik posted:It's somewhat of a hybrid between AE 1 and AE2. Does ditch the stupider mechanics but loses the multipart block stuff that lets you make super-dense processing arrays. Check the Reborn Storage addon for that Refined Storage mod.
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# ? Feb 5, 2017 06:17 |
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Yeah Refined Storage is basically everything I wanted AE/AE2 to be. I really like it.
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# ? Feb 5, 2017 09:37 |
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Rocko Bonaparte posted:I understand how to make black steel. The issue is making lots of black steel. The pig iron has its own intermediate steps before throwing in the weak steel, and it looks like before I can even use the stuff that I'll have to make the anvil. So it's 14 ingots worth of the stuff to even get in the door. yes. that's what i'm saying. do it in batches like that, and bingo, you have a lot of black steel. 28 ingots is enough black steel for a couple of IE blast furnaces and two kinetic dynamos what's the bloomery used for in this context? do you have a railcraft blast furnace? if so, just stick iron ore piles into it - no need to gently caress about refining iron if you're just going to pig it
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# ? Feb 5, 2017 12:19 |
I have two questions: 1. If Steam is go by to indicate, there are approximately 500,000,000,000^10 minecraft clones on it and the rate of release is only increasing. Out of the countless, countless clones, are there any "mincraft-esque" games with novel or interesting tweaks that are actually interesting? 2. Any single player "mod packs" you would recommend to make goofing around on your own a new and novel experience? I played Minecraft a lot when it was new-ish but got bored of it.
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# ? Feb 5, 2017 19:54 |
Diogines posted:I have two questions: Alternately, if you're way out of date, Agrarian Skies was the first pack to use a questbook, and it does a good job of explaining the 1.6 mod landscape, much of which carries forward to 1.7 (and somewhat for 1.10+). It's a full on skyblock though, with all the waiting/grinding that that entails. This one's on FTB/Curse. Or if you want your hand held learning things Baby's First Space Race is goon-made, and does a good job of guiding you through 1.7's mod landscape with a quest book and generous rewards that push you forward after you demonstrate you have the concepts down. On Technic.
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# ? Feb 5, 2017 21:06 |
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Diogines posted:2. Any single player "mod packs" you would recommend to make goofing around on your own a new and novel experience? I played Minecraft a lot when it was new-ish but got bored of it. I just got back into playing Minecraft a few days ago myself. I am really enjoying the Project Ozone 2 mod pack. It has a lot of enchacments to take out the tedious parts of early mod stuff, and the quest book walks you through a bunch of mods. Its designed for a skyblock, but you can just play on a regular map if you want. I watched this lets play series to learn the basics: https://mods.curse.com/modpacks/minecraft/244939-project-ozone-2-reloaded https://www.youtube.com/watch?v=WNA3lsmD8M4
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# ? Feb 5, 2017 21:29 |
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Rutibex posted:I just got back into playing Minecraft a few days ago myself. I am really enjoying the Project Ozone 2 mod pack. It has a lot of enchacments to take out the tedious parts of early mod stuff, and the quest book walks you through a bunch of mods. Its designed for a skyblock, but you can just play on a regular map if you want. I watched this lets play series to learn the basics: Yeah, PO2 is kind of nice but I wish the quest rewards were better than just 'here's a shitton of chance cubes'. That's my only major complaint.
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# ? Feb 5, 2017 22:01 |
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Quick PO2 question: is there a way to change the quest screen setup to be the older hexes-connected-by-lines style like in Rebirth of Agrarian Skies? I find the old style easier to read.
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# ? Feb 5, 2017 22:13 |
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Falcon2001 posted:Yeah, PO2 is kind of nice but I wish the quest rewards were better than just 'here's a shitton of chance cubes'. That's my only major complaint. Thats my favorite part actually! Makes the progression really non-linear, as you can get good rewards that let you sequence break.
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# ? Feb 5, 2017 22:20 |
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You know, I don't think The Aftermath was playtested much. Multiple blaze spawners in tight quarters, with Enviromine present? Why would you do that?
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# ? Feb 6, 2017 03:31 |
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McFrugal posted:You know, I don't think The Aftermath was playtested much. Multiple blaze spawners in tight quarters, with Enviromine present? Why would you do that? Haha okay yeah the blaze spawners were incredibly terrible. Being on fire is bad enough without heat stroke.
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# ? Feb 6, 2017 04:35 |
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Eight. There were eight blaze spawners in there.
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# ? Feb 6, 2017 04:58 |
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For fast, easy, early storage, wouldn't the RFTools modular storage thingamajig be easy enough to use? Doesn't require RF and holds 300 stacks max. Just a chest, iron, gold, redstone, and quartz for the basic tier. Untill you get your AE2 / RS stuff setup anyway (of course with walls upon walls of storage drawers, that's basicly a must for cheap storage of everything stackable).
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# ? Feb 6, 2017 06:11 |
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Diogines posted:1. If Steam is go by to indicate, there are approximately 500,000,000,000^10 minecraft clones on it and the rate of release is only increasing. Out of the countless, countless clones, are there any "mincraft-esque" games with novel or interesting tweaks that are actually interesting? I think FortressCraft Evolved is okay? It came about because there was an audience for console Minecraft, and at the time there was no console Minecraft, and Microsoft's XBox Live Indie Games program was kind of a wasteland, so this was a perfect niche to move into. I wouldn't call it "a Minecraft clone," but there's also Space Engineers, which is very big on gathering up basic resources and using them to make bases and big fancy ships and stuff. Just keep in mind that you have to build your ships and bases block by block and that poo poo can get complicated. But as a general rule of thumb, if something on Steam is on Early Access or Greenlight, and looks an awful lot like some other popular game (typically "an FPS" or "Minecraft," let's be real here), and it does not make it immediately apparent what makes it worth playing over the game it is shamelessly copying, then odds are pretty good it's complete poo poo.
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# ? Feb 6, 2017 06:46 |
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Edit: okay apparently the solution is that you give the processing plant 0 pressure. If you give it any pressure it tries to make kerosene. McFrugal fucked around with this message at 09:57 on Feb 6, 2017 |
# ? Feb 6, 2017 08:27 |
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Diogines posted:I have two questions: 1. Empyrion galactic survival is genuinely fun and good, and has more survival aspects than Space Engineers. I have ~220 hours in Empyrion and ~600 hours in Space engineers, but I think Empyrion is the better space survival minecraft-like. 2. As mentioned, Blightfall is amazing. Galactic Science is basically a skyblock on the moon and you visit other planets, but can get tedious fast... There's also Pathfinder, which revolves around RFtools and ProjectE, and which I had a lot of fun with a year or two ago.
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# ? Feb 6, 2017 08:55 |
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McFrugal posted:
I must assume that this is a reference to the 55 Gallon Barrel of Lube of Amazon fame
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# ? Feb 6, 2017 11:32 |
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I have been working on a plugin for a network and I thought i would let you see what i am up to - This is the sign shop part of the plugin. (I am really happy with it, first time i have really had something i could show people as normally i am cleaning up bad code etc.) https://www.youtube.com/watch?v=SnxkylN99PY
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# ? Feb 6, 2017 12:03 |
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MechaCrash posted:I think FortressCraft Evolved is okay? It came about because there was an audience for console Minecraft, and at the time there was no console Minecraft, and Microsoft's XBox Live Indie Games program was kind of a wasteland, so this was a perfect niche to move into. I put a ridiculous number of hours into Evolved. I think just about anybody that likes modded minecraft manufacturing chains would adore the game. It does have a short but steep vertical learning curve but he recently just released a new patch with a bunch of tutorial sequences for new players. Which is the other point, the dev has been releasing free content like crazy for years. There are paid DLC but none are necessary, at all, until 100+ hours into the game. I am a total fanboy of the game these days.
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# ? Feb 6, 2017 17:44 |
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I put about an hour and a half into fortresscraft evolved before I uninstalled it, and it was complete unadulterated grindy bullshit with incomprehensible controls that made no sense at all. I don't understand its positive review score at all, and I say that as someone who's put thousands of hours into modded minecraft and almost 200 hours into Factorio, most of which is with bob's mods and dytech and other stuff.
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# ? Feb 6, 2017 17:53 |
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Ambaire posted:I put about an hour and a half into fortresscraft evolved before I uninstalled it, and it was complete unadulterated grindy bullshit with incomprehensible controls that made no sense at all. I don't understand its positive review score at all, and I say that as someone who's put thousands of hours into modded minecraft and almost 200 hours into Factorio, most of which is with bob's mods and dytech and other stuff. I found it has a short vertical climb for learning that a 15 minute youtube video nicely solved. I haven't tried the latest tutorials, but the game has been under constant improvement, with the last month being mostly about the tutorial.
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# ? Feb 6, 2017 18:09 |
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Gendal posted:How long ago was this? You should give it another try, these days you can scale a single game from 20-30 hours to multiple hundreds. That said quite a few people start the game and think they will do everything by hand, manually carrying around the ore and smelting it. That is absolutely not how you play the game, it's all about automating and scaling your production. I was mostly in Ambaire's camp, but I might give it another shot. It's kind of aggressively ugly in a way that Minecraft isn't though, which doesn't help.
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# ? Feb 6, 2017 18:32 |
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Falcon2001 posted:I was mostly in Ambaire's camp, but I might give it another shot. It's kind of aggressively ugly in a way that Minecraft isn't though, which doesn't help. Unless you mean garish, in which case I have to give that.
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# ? Feb 6, 2017 18:55 |
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Gendal posted:I really like the look, especially after he added ambient occlusion but I am a sucker for that style. He also added different biomes recently to further bring it up. I haven't played in like a year, so I'm reinstalling it and will give it another shot and see if I still find it eye-bleach.
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# ? Feb 6, 2017 19:00 |
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Falcon2001 posted:I haven't played in like a year, so I'm reinstalling it and will give it another shot and see if I still find it eye-bleach. Update: It's awful. One reason MC looks decent is that it's so low-res that it not only becomes it's own aethetic (and ties into the blockiness of everything) but it also , but all the textures on FCE feel way too stretched out and clash with the landscape. The controls are opaque as hell. You have four different tools you need to use. Of course the keyboard shortcuts for these are all over the place, not next to each other. Oh and M is ore scanner. Why? Nobody knows. Build gun is X. Again, no correlation between location or common use. The core gameplay seems to be mostly up my alley, except that it's a combination of 'your base looks like a technicolor rave vomit bag' and 'everything else is basically bland as hell and WAY overshadowed by the shininess of your base and overlays'. There's lots of games that people find fun and if this is your niche, cool, but holy poo poo it has some incredibly basic flaws that make it absolutely impossible to get into without a hell of a lot more concerted effort than I'm willing to put into it. I like Factorio and modded MC, too.
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# ? Feb 6, 2017 20:57 |
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# ? May 21, 2024 13:37 |
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I like the look but as I said, I totally understand the complaints about it being garish. I found it much, much less obtuse than modded minecraft. I mean AE2 & Thaumcraft are in a different league in terms of wiki dependency. At least with Evolved it's internally consistent so once you get over that initial hump it's less wiki dependent. I did have issues trying to go from Minecraft to this, it's different enough that you will fight it a bit until you get over the differences. After a short period I preferred Evolved's differences, but it can be jarring at first. A big hint at first - no range limiter on placing items. I just think if you can get into modded minecraft and liked Factorio then this should be right up your alley, plus It has a poo poo ton of content so it well rewards the effort. SA has however been historically wildly negative about this game and I just thought it was unwarranted, perhaps because of historical reasons. I didn't check it out for the longest time because it was so reviled here.
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# ? Feb 6, 2017 21:46 |