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Zesty Crab Legs posted:It seems like they have a lot of ideas about what they might want but aren't committing enough to anything. I specifically dont bother upgrading my knife because its just going to break anyway. So if thats the reason it breaks that is hilarously stupid.
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# ? Feb 4, 2017 19:24 |
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# ? Jun 8, 2024 05:48 |
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GlyphGryph posted:Is the knife the only piece of equipment that breaks from use, and does it still do that? Zesty Crab Legs posted:It seems like they have a lot of ideas about what they might want but aren't committing enough to anything. "Survival games" Also upgrading the knife still leaves you with a subnautica strength knife. Even trying to use the thermal blade on something stationary like a tiger plant takes a shitload of swings (do you still get hurt by it's stationary thorns despite hitting it with the stasis gun first?) The biggest annoyance to me when they eventually get around to partially removing terraforming will be tiger plants. As terrain deformation from blasting them with the repulsion gun got rid of them. But with their "When we disable the player terraforming gun, that's essentially terraforming removed " half assing it intentions, that's still enough to leave tiger plants nigh invulnerable pains in the asses until you are attacking plants with an exo suit. I really, really hope whatever the do to "Fix" terrain isn't wholly based on "Just keep players from accessing the terraforming features". As the game still suffered plenty of slowdown bloat even if you never touched the terraforming gun still got blamed on/not discredited by the devs as "Wait till they fix terrain physics". Most you get from the devs on that front is standard disclaimer "Now, this might not actually help performance Section Z fucked around with this message at 02:14 on Feb 5, 2017 |
# ? Feb 5, 2017 02:02 |
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The game isn't supposed to stop responding and then crash 10 seconds after loading your save, is it? Cause that's what happens now.
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# ? Feb 5, 2017 11:19 |
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You can have a garden of tiger plants with the reinforced dive suit.
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# ? Feb 5, 2017 16:36 |
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Has anyone found the dive reel any use? In theory it should be great. But it just does not have the right functionality.
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# ? Feb 5, 2017 16:36 |
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Lonos Oboe posted:Has anyone found the dive reel any use? In theory it should be great. But it just does not have the right functionality. Dive reel, pipes, and air bladder are all easily skippable. The pipes might be more interesting if they were twice as long.
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# ? Feb 5, 2017 17:13 |
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Paracelsus posted:Dive reel, pipes, and air bladder are all easily skippable. The pipes might be more interesting if they were twice as long. I found the bladder pretty useful at the start. I never bothered with the pipes though. The exploration is too mobile for that. Such a shame, they updated the dive reel and I was just wondering "why bother?"
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# ? Feb 5, 2017 17:46 |
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Paracelsus posted:Dive reel, pipes, and air bladder are all easily skippable. The pipes might be more interesting if they were twice as long. Air bladder is the only one of these I'd argue (for a beginner). I actually ended up using it a lot in the last game because gating the other equipment means I'm relying on the seaglide, and the bladder is the quickest way to the surface when both your batteries and O2 are low. I suppose the pipes would serve a similar purpose but it feels like I'm never in the same place long enough to justify that. Of course the more you get used to speeding through the tech the less useful it becomes, but I keep it on me for emergencies and it's saved me more than once when things went south (like when adding the moonpool drained the base power and shut off the O2, necessitating a rush to the surface). I used to use the dive reel but it was just janky enough to get you killed when you tried relying on it, and after a while I figured out which caves were dangerous and how to get around in them.
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# ? Feb 5, 2017 17:50 |
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It'd be nice if the air pipes were flexible. Maybe combine it with the dive reel so you can explore wrecks and caves with a tether. Of course, I've been watching lots of Astroneer lately so I think oxygen tethers are awesome.
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# ? Feb 5, 2017 18:24 |
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The air bladder substantially improves your ascend ability allowing you to dive significantly deeper than you otherwise could.
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# ? Feb 5, 2017 18:26 |
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Air bladder is really cheap to make and uses only one inventory slot. It's great before you get the seamoth or get a way to recharge batteries for the seaglide. I used it in the red grass area a lot.
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# ? Feb 5, 2017 18:47 |
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Air Bladder was really handy for saving energy on ascent before they unfucked the battery capacity on the seaglide.
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# ? Feb 5, 2017 19:56 |
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Section Z posted:The biggest annoyance to me when they eventually get around to partially removing terraforming will be tiger plants. As terrain deformation from blasting them with the repulsion gun got rid of them. But with their "When we disable the player terraforming gun, that's essentially terraforming removed " half assing it intentions, that's still enough to leave tiger plants nigh invulnerable pains in the asses until you are attacking plants with an exo suit. (it's also my favorite way of dealing with biters and those eyeball crabs)
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# ? Feb 6, 2017 01:09 |
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U.T. Raptor posted:You can pick them up and throw them with the propulsion gun as well. This also works for those rear end in a top hat jellyfish plants that hang from ceilings. Huh, for some reason I just assumed tiger plants would be "Too big" to pick up. That and my attempts to catch and throw back throrns never accidentally grabbing them in the process. Handy to know. I've run dry many batteries using the Propulsion gun on droopstingers though. Particularly in the abandoned undersea lab "Oh my god how the gently caress is this place 90% droop stingers?"
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# ? Feb 6, 2017 01:15 |
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you ok there buddy? Also, does anyone know how to get into this room in the Aurora wreck? http://images.akamai.steamusercontent.com/ugc/156900368357860767/97B95637F3D6433209F1FEDCB74691E2CD827B26/ It's next to the room with the Gorge plushy and other stuff. Obviously it's a code lock, but none of the PDAs I found seemed to mention it Cicadalek fucked around with this message at 13:18 on Feb 8, 2017 |
# ? Feb 8, 2017 01:10 |
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Unsurprisingly the official forums have come down on the side of knife breaking being good and necessary and in fact all the other items in the game should break from use as well. One person suggested that maybe it just dulls and gets less good and can be sharpened occassionally for a boost though which seems like a good middle ground to me between normal people and weirdos, but no one else but me liked the idea at all since then "we wouldnt have anything to do with our diamonds and modding stations" and "we wouldnt have anything to craft in the game" lol GlyphGryph fucked around with this message at 01:41 on Feb 8, 2017 |
# ? Feb 8, 2017 01:36 |
But having the metabolism of a diabetic hummingbird whose tools are made out of tinfoil and cardboard is the pinnacle of survival game design! I like the idea of honing a dulled blade. It's just replenishing another (invisibly draining) meter and it's something that people do in the real world but apparently the average survival game player would rather spend all day long doing busywork.
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# ? Feb 8, 2017 01:42 |
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I was in a bit of a funk last week, lacking a new game to play, and ended up buying this on Saturday. I had no idea that it was as large as it is, I just figured it would be resource gathering and hunting with a spear gun (it is weird to have an underwater game without a spear gun, but I get why they did things this way). So the things like the alien artifacts, base building, and buildable vehicles have really impressed me. Had a great first experience wandering out of the Safe Shallows into the Kelp Forest. The view of the kelp itself, plus the Reefbacks sauntering by, plus the sound of it all, was just amazing. Then I got eaten by something (from behind, probably a stalker). I've been slowly gathering up the materials (not to mention courage) to take a stab at the Aurora. I have the seaglide, laser cutter, and 2/3 of the seamoth fragments. Do I really need the propulsion gun to explore the Aurora? I seem to see equal numbers of posts claiming one way or the other, and it may be something that's changed with patches.
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# ? Feb 8, 2017 01:44 |
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WTF do you even use the knife for except for getting plant cuttings, who cares how strong it is.Capn Jobe posted:I've been slowly gathering up the materials (not to mention courage) to take a stab at the Aurora. I have the seaglide, laser cutter, and 2/3 of the seamoth fragments. Do I really need the propulsion gun to explore the Aurora? I seem to see equal numbers of posts claiming one way or the other, and it may be something that's changed with patches. You can get the cannon recipe from inside all the little boxes scattered about the aurora area (and in other areas in general sometimes). If they're open on one side they sometimes have a scanable part. Cicadalek posted:Also, does anyone know how to get into this room in the Aurora wreck? Bhodi fucked around with this message at 01:52 on Feb 8, 2017 |
# ? Feb 8, 2017 01:45 |
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Capn Jobe posted:I've been slowly gathering up the materials (not to mention courage) to take a stab at the Aurora. I have the seaglide, laser cutter, and 2/3 of the seamoth fragments. Do I really need the propulsion gun to explore the Aurora? I seem to see equal numbers of posts claiming one way or the other, and it may be something that's changed with patches. You didn't mention it, but I assume you have a radiation suit as well? And yeah I would say you need the propulsion cannon if you want to fully explore the wreck in one go. Don't bother bringing (a lot of) water or medkits cause you should find plenty in the supply crates around there. edit: I forgot to mention, bring a welder. Away all Goats fucked around with this message at 02:38 on Feb 8, 2017 |
# ? Feb 8, 2017 01:55 |
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Bhodi posted:WTF do you even use the knife for except for getting plant cuttings, who cares how strong it is. LOL if you can't circle-strafe four sandsharks to death with the basic knife.
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# ? Feb 8, 2017 02:13 |
scuba school sucks posted:LOL if you can't circle-strafe four sandsharks to death with the basic knife. username/post combo bonus
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# ? Feb 8, 2017 02:17 |
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Every post of his in this thread is a username/post combo.
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# ? Feb 8, 2017 02:28 |
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quote:I want everything to break!! Random failures if you don't maintain your sub!
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# ? Feb 8, 2017 02:36 |
I hope there's a mode for people with actual jobs and don't want to experience soul-crushing tedium in their escapist fantasies.
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# ? Feb 8, 2017 02:59 |
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The only way I can enjoy games is if everything in them is a greater failure than me
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# ? Feb 8, 2017 03:03 |
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Away all Goats posted:You didn't mention it, but I assume you have a radiation suit as well? And yeah I would say you need the propulsion cannon if you want to fully explore the wreck in one go. Don't bother bringing (a lot of) water or medkits cause you should find plenty in the supply crates around there. Yeah I've got the radsuit and the welder. Well, guess I'll take some time exploring some of the biomes then, see if I can't dig up the propulsion cannon in the meantime.
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# ? Feb 8, 2017 03:06 |
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GrandpaPants posted:I hope there's a mode for people with actual jobs and don't want to experience soul-crushing tedium in their escapist fantasies. Don't play Elite: Dangerous. They even make the mission timers run on real-life real time timers just in case you were thinking you could play here and there and still get somewhere.
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# ? Feb 8, 2017 03:22 |
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GlyphGryph posted:"I want everything to break!! Random failures if you don't maintain your sub!" What does that even mean? Do you have to whack at the inner walls with a hammer so often or it breaks down? gently caress. I feel compelled to babysit that forum.
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# ? Feb 8, 2017 03:39 |
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My base got damaged somehow and I'm not sure what caused it. An impact with a big creature? At least I was able to fix the leak.
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# ? Feb 8, 2017 03:44 |
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Reinforcement issue?
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# ? Feb 8, 2017 03:52 |
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99% of my base damage comes from me accidentally tapping it with the Cyclops. Can tiger plants hurt the base?
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# ? Feb 8, 2017 05:11 |
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Thor-Stryker posted:99% of my base damage comes from me accidentally tapping it with the Cyclops. I have had my base destroyed by a tiger plant that sensed me through the walls
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# ? Feb 8, 2017 05:25 |
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GrandpaPants posted:I hope there's a mode for people with actual jobs and don't want to experience soul-crushing tedium in their escapist fantasies. You can use the console to spawn poo poo in. Which I admit to doing when I just dumped my 16 hour save file for the new update. There is a command that spawns some raw resources and a few items. It saved me about an hour of busy work. I know, I am anathema.
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# ? Feb 8, 2017 14:09 |
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Bhodi posted:WTF do you even use the knife for except for getting plant cuttings, who cares how strong it is. You absolutely don't need anything but a scanner, a welder and a radiation suit to get into the Aurora. You can just enter from the back of the ship, run through the fire above the first part with a bunch of boxes stopping you and drop down. You take about thirty damage.
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# ? Feb 8, 2017 14:20 |
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Bringing a fire extinguisher makes it more fun though and a propulsion cannon more satisfying
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# ? Feb 8, 2017 14:57 |
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GlyphGryph posted:Bringing a fire extinguisher makes it more fun though and a propulsion cannon more satisfying There's plenty of fire extinguishers right there, and you get one during the intro cutscene anyway.
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# ? Feb 8, 2017 15:13 |
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endlessmonotony posted:You absolutely don't need anything but a scanner, a welder and a radiation suit to get into the Aurora. I think you need a laser cutter to get into all the compartments.
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# ? Feb 8, 2017 15:29 |
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endlessmonotony posted:There's plenty of fire extinguishers right there, and you get one during the intro cutscene anyway. Yeah i just meant bringing the one from the intro
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# ? Feb 8, 2017 15:52 |
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# ? Jun 8, 2024 05:48 |
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OwlFancier posted:I think you need a laser cutter to get into all the compartments. Yeah, you need a laser cutter to fully explore it, but there's plenty to grab with just a welder, including sealing off the leak. GlyphGryph posted:Yeah i just meant bringing the one from the intro You don't technically need the fire extinguisher, you can just tank the damage with the first aid kits lying about the Aurora. It makes things easier, but the fire above the propulsion cannon boxes is glitched anyway, so you got to just run through it.
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# ? Feb 8, 2017 16:19 |