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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Roland Jones posted:

For those who want to get along with people outside their empire, rather than within it, Diplomacy is an option:

https://twitter.com/dmoregard/status/828539904300875776

Shouldn't that be "Adopting Diplomacy reduces Diplomatic Influence Cost" and not Exploration? Looks like a typo.

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Truga
May 4, 2014
Lipstick Apathy
Speaking of typos:

"when not under attacked"

Where do I go report these?

Chronic Reagan
Oct 13, 2000

pictures of plastic men
Fun Shoe

fondue posted:

I just started playing the game, I come from an experience of playing Civilization and this game looks like a fun. What Let's Plays would you recommend for someone starting out? I've started a game on easy mode to try to understand the interface and gameplay and I'm still struggling to understand where my queue's are and how to direct my fleets to do things.
Late reply, but I would watch the archives of Extraterrestrial Thursdays on Paradox's Twitch channel.
https://www.twitch.tv/paradoxinteractive/videos/all
They explain the game well, Wiz & cKnoor have a lot of fun as they play & the strength of their banter is what keeps the stream entertaining. First one is from 3/17/16. Only caveat is the game was pre-release when the stream started, and the game has had a couple of major content patches since release, so it's not quite the same game as today. Still probably worth watching anyway.

edit: If you don't want to watch the entire archives, they did just start a new playthrough last week showing off some of the upcoming features in the new patch.

Chronic Reagan fucked around with this message at 12:19 on Feb 6, 2017

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Sperglord Firecock posted:

drat I was hoping someone would get my Zardoz reference.
I did and nodded approvingly.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
In non-Tradition news, Wiz just posted this:

https://twitter.com/Martin_Anward/status/828560016932270081

A look at the psionic path of Ascension, I suppose? Seems interesting. I wonder what it actualyl does mechanically, besides the armies; genetics and robotics work from existing mechanics, but a psionic population (not just bits of tech) is new, unless I've missed a lot since I last played.

CrazyTolradi
Oct 2, 2011

It feels so good to be so bad.....at posting.

Nice B5 reference, Wiz.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

That is so rad.

fishception
Feb 20, 2011

~carrier has arrived~
Oven Wrangler
There was a neat idea that the Gundam mod had for its mobile suits that you could build space squadrons of, where you could select the pilots to be rookies, veterans, Newtypes, and Cyber Newtypes, maybe that could be implemented as well where the pilots of vessels could be screened for their psionic potential and give bonuses to their ships, say, for an extra maintenance cost?

On the topic of Cyber Newtypes, are there any plans to allow forced psionic potential in folks?

edit: I am sorry I am a giant gundam nerd save me from myself

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
That Psi event is cool. It looks like they're taking a lot of material out of the tech tree and distributing into other avenues you can pursue. This is good - it avoids the end-game situation where you've got amazing psychic powers, space marines and xenomorphs AND super-robots because you've run out of other techs to research. More empire specialisation is a good thing.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Aethernet posted:

That Psi event is cool. It looks like they're taking a lot of material out of the tech tree and distributing into other avenues you can pursue. This is good - it avoids the end-game situation where you've got amazing psychic powers, space marines and xenomorphs AND super-robots because you've run out of other techs to research. More empire specialisation is a good thing.

This is very true. You only need a psi specialist once to unlock the psi tree as a materialist right now. This change helps differentiate the empires more, feeling more unique. I like it a lot.

Looking forward to cleansing the galaxy of all the robot filth with my psi space birds.

Poil
Mar 17, 2007

Coolguye posted:

Also, I've found...not sure it's quite a bug, but it's definitely a quirk that might gently caress my achievement run. I used gene engineering to add Strong and Rapid Breeders to my species, and went 'select all' on the pops to modify screen. This ended up being a mammoth project (I think it was like 600-700 months) but I did it anyway because I was really sick of the lack of population problem, and to give me the edge I wanted in ground combat.

The humans that were born while that gene tailoring process continued were not included in the project, which I didn't notice until much later. Now I have ~760 pops that are enhanced, but another 230 that are not. And the unenhanced humans are still considered my founding species.

I'm currently undertaking a followup project to enhance the rest of my race. If I enhance all the humans, will they be subsumed properly and become my founding race?
Since it's done on a planet basis any new planet you colonize after starting would be complete untouched as well.


Aethernet posted:

That Psi event is cool. It looks like they're taking a lot of material out of the tech tree and distributing into other avenues you can pursue. This is good - it avoids the end-game situation where you've got amazing psychic powers, space marines and xenomorphs AND super-robots because you've run out of other techs to research. More empire specialisation is a good thing.
I guess there'll be no more combat droids riding xenomorphs, combat droid clone commandos or combat droid jedi knights and so forth. :v:

Daktari
May 30, 2006

As men in rage strike those that wish them best,

CrazyTolradi posted:

Nice B5 reference, Wiz.

Wanna name my admiral Bester now

Demiurge4
Aug 10, 2011

So what happens if you purge your psionic pops?

GunnerJ
Aug 1, 2005

Do you think this is funny?

GlyphGryph posted:

Note: Goon species are set to spawn "ALWAYS". So disable this mod if you don't want to see them around constantly I guess? Open to changing that.

A clunky way of dealing with this is to copy the contents of the mod's file into one's own user_empire_designs.txt

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Demiurge4 posted:

So what happens if you purge your psionic pops?

Purges are species-targeted now, and I don't think you can purge your primary species, so. I guess any non-primary ones you purge are gone, and that's it?

GunnerJ
Aug 1, 2005

Do you think this is funny?
Can you add traits to pops without them implicitly showing up as new species?

Demiurge4
Aug 10, 2011

Roland Jones posted:

Purges are species-targeted now, and I don't think you can purge your primary species, so. I guess any non-primary ones you purge are gone, and that's it?

What if the trait distinguishes them as a sub-species?

oddium
Feb 21, 2006

end of the 4.5 tatami age

Demiurge4 posted:

So what happens if you purge your psionic pops?

your death stars get destroyed and your government changes to republic

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Demiurge4 posted:

What if the trait distinguishes them as a sub-species?

Subspecies get the same rights and such as the main species last I heard.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Aethernet posted:

That Psi event is cool. It looks like they're taking a lot of material out of the tech tree and distributing into other avenues you can pursue. This is good - it avoids the end-game situation where you've got amazing psychic powers, space marines and xenomorphs AND super-robots because you've run out of other techs to research. More empire specialisation is a good thing.
Yes. It also helps avoid the opposite problem of cursing out the research tree for refusing to pop stuff you want for a theme run.

I complain a lot but that's because 99% of everything in the game/announced is awesome and/or makes me hype as hell.

Coolguye
Jul 6, 2011

Required by his programming!

ZypherIM posted:

Gene modding is a perfect "great in theory and staple of the genre" that is implemented in a terrible and wasteful fashion. The best use of it is really to take your primary specials and adapt them to other climates to get around having to take a bunch of time terraforming a planet. You can either do every climate or one per biome, but either way the time to gene mod 1 pop is insignificant. On the other hand, the time to gene mod an entire race you have is stupid, combined with the fact that you also suspend your research for the duration as well makes it a waste.
after i get the ability to remove all tile blockers, terraform, and get the advanced government forms, society research becomes nigh useless to me. gene modding takes forever but the benefits of it are actually noticeable, unlike the fifth loving time i research something that decreases army upkeep by 5% or some crap

i do think it should cost less per pop but really my big complaint about it is the weirdness with xenophobe i have been running into in my last few games

Roland Jones
Aug 18, 2011

by Nyc_Tattoo
Speaking of strategically-integral things being moved from techs to Traditions: More Diplomacy perks.

https://twitter.com/dmoregard/status/828597911235727362
https://twitter.com/dmoregard/status/828597986972286981
https://twitter.com/dmoregard/status/828603835836936192

ChickenWing
Jul 22, 2010

:v:

help goons, I think I may have screwed up


There was a post a while back that said that when starting out, it was a good idea to colonize a minimal number of planets and take advantage of the fact that your research costs didn't go up to out-tech the other empires. How long can you extend this strategy? A nearby AI just ate a couple of his neighbours and now is twice my size and suddenly I'm not technologically outstripping them by a goddamn century, plus a recent post here implied that small-empire strategies aren't really A Thing. Do my pacifist xenophiles need to start making friends at gunpoint? Should I start aggressively terraforming everything within my borders to at least increase my empire density so that I can pump out a comparable navy? Should I put my faith in the AI and try out this whole federation thing? Should I admit that since I'm still Incredibly Bad at this game, I should not gently caress around with RPing my ethics and just paint the hell out of the map?

Coolguye
Jul 6, 2011

Required by his programming!

Poil posted:

Since it's done on a planet basis any new planet you colonize after starting would be complete untouched as well.
ah this is definitely the larger problem. the period of that first gene mod wave was also the period I was terraforming and colonizing most heavily.

shalcar
Oct 21, 2009

At my signal, DEAL WITH IT.
Taco Defender

ChickenWing posted:

help goons, I think I may have screwed up


There was a post a while back that said that when starting out, it was a good idea to colonize a minimal number of planets and take advantage of the fact that your research costs didn't go up to out-tech the other empires. How long can you extend this strategy? A nearby AI just ate a couple of his neighbours and now is twice my size and suddenly I'm not technologically outstripping them by a goddamn century, plus a recent post here implied that small-empire strategies aren't really A Thing. Do my pacifist xenophiles need to start making friends at gunpoint? Should I start aggressively terraforming everything within my borders to at least increase my empire density so that I can pump out a comparable navy? Should I put my faith in the AI and try out this whole federation thing? Should I admit that since I'm still Incredibly Bad at this game, I should not gently caress around with RPing my ethics and just paint the hell out of the map?

The breakeven point for science is literally 2 labs per planet. Always paint the map, there is not a single mechanic in this game that rewards going for anything less than absolutely everything you can get your hands on. It's a paint-the-map RPG wargame first and foremost.

ChickenWing
Jul 22, 2010

:v:

shalcar posted:

The breakeven point for science is literally 2 labs per planet. Always paint the map, there is not a single mechanic in this game that rewards going for anything less than absolutely everything you can get your hands on. It's a paint-the-map RPG wargame first and foremost.

WELP time to engage friendship lasers

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

ChickenWing posted:

help goons, I think I may have screwed up


There was a post a while back that said that when starting out, it was a good idea to colonize a minimal number of planets and take advantage of the fact that your research costs didn't go up to out-tech the other empires. How long can you extend this strategy?
As one of the people posting that, not long. The most important thing early game is to grab territory, then you can backfill planets at leisure. The low colonisation strategy's strength is that it spreads you faster than trying to grab territory through colonisation, the tech boost is a bonus. Once you've staked out your empire start colonizing in earnest and removing redundant stations while leveraging that intitial tech boost for all its worth.

1.5 looks like it will have legitimate options for low territory empires though.

GunnerJ
Aug 1, 2005

Do you think this is funny?
Modding question: is there any way at all to modify one or two entries in a file without overwriting the whole file? I know that Fallen Empires Expanded overrides vanilla events without overwriting the event files by simply using the same ID/key for its events as for some vanilla events, but I think it can only do that because it has the "namespace" tag to define its entries as being the same as vanilla events in terms of identification. I can't seem to do the same thing for, say, one or two of the components defined in 00_guardian_utilities.txt by just using the same key in a different file. The vanilla component will take priority.

Eiba
Jul 26, 2007


ChickenWing posted:

help goons, I think I may have screwed up


There was a post a while back that said that when starting out, it was a good idea to colonize a minimal number of planets and take advantage of the fact that your research costs didn't go up to out-tech the other empires. How long can you extend this strategy? A nearby AI just ate a couple of his neighbours and now is twice my size and suddenly I'm not technologically outstripping them by a goddamn century, plus a recent post here implied that small-empire strategies aren't really A Thing. Do my pacifist xenophiles need to start making friends at gunpoint? Should I start aggressively terraforming everything within my borders to at least increase my empire density so that I can pump out a comparable navy? Should I put my faith in the AI and try out this whole federation thing? Should I admit that since I'm still Incredibly Bad at this game, I should not gently caress around with RPing my ethics and just paint the hell out of the map?
Never don't RP your ethics.

If you're worried about a bigger neighbor, a federation is a good idea to take them on. Be aware though that your friends will have as much say in your federation's actions as you, and they might act like brain-dead AI sometimes have unknowable alien motivations. You should be able to persuade them into something as simple as liberating a chunk of your larger rival to cut them down to size though.

If you're interested in playing a smaller well developed "tall" empire, you'll currently end up being an underdog, which can be fun to fight back from so that's often how I play. But you'll have a ton more options to support that style in the next patch/expansion which is emphasizing that play style as a more viable option.

Soup du Jour
Sep 8, 2011

I always knew I'd die with a headache.

https://twitter.com/martin_anward/status/828623625154654209

Whoa.

Talkie Toaster
Jan 23, 2006
May contain carcinogens
I hope hope hope to god that they don't have this ascension path be 'You are actually in a simulation!'. That was the thing that soured me the most on No Man's Sky.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Talkie Toaster posted:

I hope hope hope to god that they don't have this ascension path be 'You are actually in a simulation!'. That was the thing that soured me the most on No Man's Sky.

I doubt that's it. It seems more like entering a realm like where the Unbidden come from, or, since this update is named after Banks, Sublimation. "Ascend to a higher plane of existence" and all that.

GunnerJ
Aug 1, 2005

Do you think this is funny?
It looks like psionics is getting its own set of events/event chain which is rad. They're calling it out as the source of myths about magic so this might be some kind of psychic other realm or journey within the mind/species collective unconscious.

Here's hoping for an Eye of Terror-like psychic endgame crisis. :getin:

Talkie Toaster
Jan 23, 2006
May contain carcinogens

Roland Jones posted:

I doubt that's it. It seems more like entering a realm like where the Unbidden come from, or, since this update is named after Banks, Sublimation. "Ascend to a higher plane of existence" and all that.
Yeah, I trust Paradox but given the reference I was a little bit suspicious.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


Talkie Toaster posted:

I hope hope hope to god that they don't have this ascension path be 'You are actually in a simulation!'. That was the thing that soured me the most on No Man's Sky.

https://en.wikipedia.org/wiki/Simulation_hypothesis

OwlFancier
Aug 22, 2013

Roland Jones posted:

I doubt that's it. It seems more like entering a realm like where the Unbidden come from, or, since this update is named after Banks, Sublimation. "Ascend to a higher plane of existence" and all that.

Running up against a quiet barrier around a section of the galaxy would certainly be one way to do terrain obstacles in space.

Talkie Toaster
Jan 23, 2006
May contain carcinogens
I know, but it's hackneyed and doesn't sit well when you are actually playing a simulation. It breaks the fourth wall in a way that it doesn't when it comes up in a book.

Bholder
Feb 26, 2013

I liked how psionics were a spiritualist thing but it seems every other ethics are losing their unique techs as well.
I guess it's fine to make traditions the main way to give "uniqueness" to the empire if it can also result in a more flexible ethos system, and it's more customisable.

Roland Jones
Aug 18, 2011

by Nyc_Tattoo

Talkie Toaster posted:

Yeah, I trust Paradox but given the reference I was a little bit suspicious.

I'm not familiar with the reference; I never played NMS.

Also:
https://twitter.com/dmoregard/status/828633474697420800

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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

GunnerJ posted:

It looks like psionics is getting its own set of events/event chain which is rad. They're calling it out as the source of myths about magic so this might be some kind of psychic other realm or journey within the mind/species collective unconscious.

Here's hoping for an Eye of Terror-like psychic endgame crisis. :getin:

If they do go for the 'psionics are the real magic' angle, it'd be nice to have that reflected in the weapons and technologies mounted on one's ships. Basically, I want my ships to look more like this:

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