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Roland Jones posted:For those who want to get along with people outside their empire, rather than within it, Diplomacy is an option: Shouldn't that be "Adopting Diplomacy reduces Diplomatic Influence Cost" and not Exploration? Looks like a typo.
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# ? Feb 6, 2017 11:17 |
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# ? May 28, 2024 16:32 |
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Speaking of typos: "when not under attacked" Where do I go report these?
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# ? Feb 6, 2017 11:26 |
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fondue posted:I just started playing the game, I come from an experience of playing Civilization and this game looks like a fun. What Let's Plays would you recommend for someone starting out? I've started a game on easy mode to try to understand the interface and gameplay and I'm still struggling to understand where my queue's are and how to direct my fleets to do things. https://www.twitch.tv/paradoxinteractive/videos/all They explain the game well, Wiz & cKnoor have a lot of fun as they play & the strength of their banter is what keeps the stream entertaining. First one is from 3/17/16. Only caveat is the game was pre-release when the stream started, and the game has had a couple of major content patches since release, so it's not quite the same game as today. Still probably worth watching anyway. edit: If you don't want to watch the entire archives, they did just start a new playthrough last week showing off some of the upcoming features in the new patch. Chronic Reagan fucked around with this message at 12:19 on Feb 6, 2017 |
# ? Feb 6, 2017 11:41 |
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Sperglord Firecock posted:drat I was hoping someone would get my Zardoz reference.
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# ? Feb 6, 2017 11:53 |
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In non-Tradition news, Wiz just posted this: https://twitter.com/Martin_Anward/status/828560016932270081 A look at the psionic path of Ascension, I suppose? Seems interesting. I wonder what it actualyl does mechanically, besides the armies; genetics and robotics work from existing mechanics, but a psionic population (not just bits of tech) is new, unless I've missed a lot since I last played.
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# ? Feb 6, 2017 12:11 |
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Nice B5 reference, Wiz.
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# ? Feb 6, 2017 12:20 |
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That is so rad.
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# ? Feb 6, 2017 12:20 |
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There was a neat idea that the Gundam mod had for its mobile suits that you could build space squadrons of, where you could select the pilots to be rookies, veterans, Newtypes, and Cyber Newtypes, maybe that could be implemented as well where the pilots of vessels could be screened for their psionic potential and give bonuses to their ships, say, for an extra maintenance cost? On the topic of Cyber Newtypes, are there any plans to allow forced psionic potential in folks? edit: I am sorry I am a giant gundam nerd save me from myself
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# ? Feb 6, 2017 12:45 |
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That Psi event is cool. It looks like they're taking a lot of material out of the tech tree and distributing into other avenues you can pursue. This is good - it avoids the end-game situation where you've got amazing psychic powers, space marines and xenomorphs AND super-robots because you've run out of other techs to research. More empire specialisation is a good thing.
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# ? Feb 6, 2017 12:57 |
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Aethernet posted:That Psi event is cool. It looks like they're taking a lot of material out of the tech tree and distributing into other avenues you can pursue. This is good - it avoids the end-game situation where you've got amazing psychic powers, space marines and xenomorphs AND super-robots because you've run out of other techs to research. More empire specialisation is a good thing. This is very true. You only need a psi specialist once to unlock the psi tree as a materialist right now. This change helps differentiate the empires more, feeling more unique. I like it a lot. Looking forward to cleansing the galaxy of all the robot filth with my psi space birds.
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# ? Feb 6, 2017 13:16 |
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Coolguye posted:Also, I've found...not sure it's quite a bug, but it's definitely a quirk that might gently caress my achievement run. I used gene engineering to add Strong and Rapid Breeders to my species, and went 'select all' on the pops to modify screen. This ended up being a mammoth project (I think it was like 600-700 months) but I did it anyway because I was really sick of the lack of population problem, and to give me the edge I wanted in ground combat. Aethernet posted:That Psi event is cool. It looks like they're taking a lot of material out of the tech tree and distributing into other avenues you can pursue. This is good - it avoids the end-game situation where you've got amazing psychic powers, space marines and xenomorphs AND super-robots because you've run out of other techs to research. More empire specialisation is a good thing.
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# ? Feb 6, 2017 13:26 |
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CrazyTolradi posted:Nice B5 reference, Wiz. Wanna name my admiral Bester now
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# ? Feb 6, 2017 13:37 |
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So what happens if you purge your psionic pops?
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# ? Feb 6, 2017 13:43 |
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GlyphGryph posted:Note: Goon species are set to spawn "ALWAYS". So disable this mod if you don't want to see them around constantly I guess? Open to changing that. A clunky way of dealing with this is to copy the contents of the mod's file into one's own user_empire_designs.txt
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# ? Feb 6, 2017 13:50 |
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Demiurge4 posted:So what happens if you purge your psionic pops? Purges are species-targeted now, and I don't think you can purge your primary species, so. I guess any non-primary ones you purge are gone, and that's it?
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# ? Feb 6, 2017 14:09 |
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Can you add traits to pops without them implicitly showing up as new species?
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# ? Feb 6, 2017 14:10 |
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Roland Jones posted:Purges are species-targeted now, and I don't think you can purge your primary species, so. I guess any non-primary ones you purge are gone, and that's it? What if the trait distinguishes them as a sub-species?
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# ? Feb 6, 2017 14:15 |
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Demiurge4 posted:So what happens if you purge your psionic pops? your death stars get destroyed and your government changes to republic
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# ? Feb 6, 2017 14:21 |
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Demiurge4 posted:What if the trait distinguishes them as a sub-species? Subspecies get the same rights and such as the main species last I heard.
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# ? Feb 6, 2017 14:22 |
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Aethernet posted:That Psi event is cool. It looks like they're taking a lot of material out of the tech tree and distributing into other avenues you can pursue. This is good - it avoids the end-game situation where you've got amazing psychic powers, space marines and xenomorphs AND super-robots because you've run out of other techs to research. More empire specialisation is a good thing. I complain a lot but that's because 99% of everything in the game/announced is awesome and/or makes me hype as hell.
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# ? Feb 6, 2017 14:32 |
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ZypherIM posted:Gene modding is a perfect "great in theory and staple of the genre" that is implemented in a terrible and wasteful fashion. The best use of it is really to take your primary specials and adapt them to other climates to get around having to take a bunch of time terraforming a planet. You can either do every climate or one per biome, but either way the time to gene mod 1 pop is insignificant. On the other hand, the time to gene mod an entire race you have is stupid, combined with the fact that you also suspend your research for the duration as well makes it a waste. i do think it should cost less per pop but really my big complaint about it is the weirdness with xenophobe i have been running into in my last few games
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# ? Feb 6, 2017 14:57 |
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Speaking of strategically-integral things being moved from techs to Traditions: More Diplomacy perks. https://twitter.com/dmoregard/status/828597911235727362 https://twitter.com/dmoregard/status/828597986972286981 https://twitter.com/dmoregard/status/828603835836936192
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# ? Feb 6, 2017 15:14 |
help goons, I think I may have screwed up There was a post a while back that said that when starting out, it was a good idea to colonize a minimal number of planets and take advantage of the fact that your research costs didn't go up to out-tech the other empires. How long can you extend this strategy? A nearby AI just ate a couple of his neighbours and now is twice my size and suddenly I'm not technologically outstripping them by a goddamn century, plus a recent post here implied that small-empire strategies aren't really A Thing. Do my pacifist xenophiles need to start making friends at gunpoint? Should I start aggressively terraforming everything within my borders to at least increase my empire density so that I can pump out a comparable navy? Should I put my faith in the AI and try out this whole federation thing? Should I admit that since I'm still Incredibly Bad at this game, I should not gently caress around with RPing my ethics and just paint the hell out of the map?
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# ? Feb 6, 2017 15:27 |
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Poil posted:Since it's done on a planet basis any new planet you colonize after starting would be complete untouched as well.
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# ? Feb 6, 2017 15:29 |
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ChickenWing posted:help goons, I think I may have screwed up The breakeven point for science is literally 2 labs per planet. Always paint the map, there is not a single mechanic in this game that rewards going for anything less than absolutely everything you can get your hands on. It's a paint-the-map RPG wargame first and foremost.
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# ? Feb 6, 2017 15:41 |
shalcar posted:The breakeven point for science is literally 2 labs per planet. Always paint the map, there is not a single mechanic in this game that rewards going for anything less than absolutely everything you can get your hands on. It's a paint-the-map RPG wargame first and foremost. WELP time to engage friendship lasers
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# ? Feb 6, 2017 15:42 |
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ChickenWing posted:help goons, I think I may have screwed up 1.5 looks like it will have legitimate options for low territory empires though.
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# ? Feb 6, 2017 15:49 |
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Modding question: is there any way at all to modify one or two entries in a file without overwriting the whole file? I know that Fallen Empires Expanded overrides vanilla events without overwriting the event files by simply using the same ID/key for its events as for some vanilla events, but I think it can only do that because it has the "namespace" tag to define its entries as being the same as vanilla events in terms of identification. I can't seem to do the same thing for, say, one or two of the components defined in 00_guardian_utilities.txt by just using the same key in a different file. The vanilla component will take priority.
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# ? Feb 6, 2017 16:01 |
ChickenWing posted:help goons, I think I may have screwed up If you're worried about a bigger neighbor, a federation is a good idea to take them on. Be aware though that your friends will have as much say in your federation's actions as you, and they might If you're interested in playing a smaller well developed "tall" empire, you'll currently end up being an underdog, which can be fun to fight back from so that's often how I play. But you'll have a ton more options to support that style in the next patch/expansion which is emphasizing that play style as a more viable option.
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# ? Feb 6, 2017 16:17 |
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https://twitter.com/martin_anward/status/828623625154654209 Whoa.
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# ? Feb 6, 2017 16:28 |
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I hope hope hope to god that they don't have this ascension path be 'You are actually in a simulation!'. That was the thing that soured me the most on No Man's Sky.
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# ? Feb 6, 2017 16:35 |
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Talkie Toaster posted:I hope hope hope to god that they don't have this ascension path be 'You are actually in a simulation!'. That was the thing that soured me the most on No Man's Sky. I doubt that's it. It seems more like entering a realm like where the Unbidden come from, or, since this update is named after Banks, Sublimation. "Ascend to a higher plane of existence" and all that.
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# ? Feb 6, 2017 16:40 |
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It looks like psionics is getting its own set of events/event chain which is rad. They're calling it out as the source of myths about magic so this might be some kind of psychic other realm or journey within the mind/species collective unconscious. Here's hoping for an Eye of Terror-like psychic endgame crisis.
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# ? Feb 6, 2017 16:44 |
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Roland Jones posted:I doubt that's it. It seems more like entering a realm like where the Unbidden come from, or, since this update is named after Banks, Sublimation. "Ascend to a higher plane of existence" and all that.
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# ? Feb 6, 2017 16:45 |
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Talkie Toaster posted:I hope hope hope to god that they don't have this ascension path be 'You are actually in a simulation!'. That was the thing that soured me the most on No Man's Sky. https://en.wikipedia.org/wiki/Simulation_hypothesis
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# ? Feb 6, 2017 16:50 |
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Roland Jones posted:I doubt that's it. It seems more like entering a realm like where the Unbidden come from, or, since this update is named after Banks, Sublimation. "Ascend to a higher plane of existence" and all that. Running up against a quiet barrier around a section of the galaxy would certainly be one way to do terrain obstacles in space.
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# ? Feb 6, 2017 16:52 |
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I know, but it's hackneyed and doesn't sit well when you are actually playing a simulation. It breaks the fourth wall in a way that it doesn't when it comes up in a book.
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# ? Feb 6, 2017 16:56 |
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I liked how psionics were a spiritualist thing but it seems every other ethics are losing their unique techs as well. I guess it's fine to make traditions the main way to give "uniqueness" to the empire if it can also result in a more flexible ethos system, and it's more customisable.
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# ? Feb 6, 2017 16:59 |
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Talkie Toaster posted:Yeah, I trust Paradox but given the reference I was a little bit suspicious. I'm not familiar with the reference; I never played NMS. Also: https://twitter.com/dmoregard/status/828633474697420800
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# ? Feb 6, 2017 16:58 |
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# ? May 28, 2024 16:32 |
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GunnerJ posted:It looks like psionics is getting its own set of events/event chain which is rad. They're calling it out as the source of myths about magic so this might be some kind of psychic other realm or journey within the mind/species collective unconscious. If they do go for the 'psionics are the real magic' angle, it'd be nice to have that reflected in the weapons and technologies mounted on one's ships. Basically, I want my ships to look more like this:
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# ? Feb 6, 2017 17:03 |