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univbee posted:If memory serves there may have been a cheaper third-party S-Video cable that was easier to find. This also might be a Canadian thing more than anything else. My saga of tracking down the official Sony one is from 2000, fwiw. I got the official sony cable shortly after the release of the system, probably around 1997, so it may have been easier to find near launch and then gotten harder to find as third party ones were released.
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# ? Feb 6, 2017 16:34 |
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# ? May 10, 2024 00:02 |
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GutBomb posted:Linking your own twitter is fine but serious question: why are you using the nes classic as a frame of reference for color? It's an emulator and thus not going to be accurate. Just go with what you think looks good. I just remember the NES Classic was suppose to be the most 'accurate' emulator since Nintendo made it, so I figured it would be a good color base to work from. It also a hold over when my CRT was really off in color and brightness. Regardless of issues, I think it might be fine now. Next time I probably use imgur instead.
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# ? Feb 6, 2017 16:38 |
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Rirse posted:I just remember the NES Classic was suppose to be the most 'accurate' emulator since Nintendo made it, so I figured it would be a good color base to work from. It also a hold over when my CRT was really off in color and brightness. Regardless of issues, I think it might be fine now. What people are trying to say is that your entire method of calibrating is backwards, you're trying to get one display to match something on a completely different display. Even if it was the exact same perfect source what you are doing would still be wrong as the displays have wildly different characteristics. The entire point of calibration with something like SMPTE bars is so that you know that one particular display is showing something correctly, so you don't have to do what you're doing.
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# ? Feb 6, 2017 16:42 |
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d0s posted:what the "real" NES palette is. It's bad, is what it is.
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# ? Feb 6, 2017 16:45 |
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Rirse posted:I just remember the NES Classic was suppose to be the most 'accurate' emulator since Nintendo made it This is definitely not true. "Accurate" emulation is computationally very expensive and the NES Classic was explicitly designed as a low-cost solution. Also Nintendo does a lot of weird things because they're, in theory, legally liable for weird stuff, like how the Wii/Wii U emulators are typically a darker image to prevent burn-in, and games hacked to disable flashy effects and be less seizure-inducing (the pilot Pokémon episode airing in Japan brought a huge number of legal requirements onto Japanese industries involving displaying TV images to a wide audience).
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# ? Feb 6, 2017 16:47 |
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d0s posted:What people are trying to say is that your entire method of calibrating is backwards, you're trying to get one display to match something on a completely different display. Even if it was the exact same perfect source what you are doing would still be wrong as the displays have wildly different characteristics. The entire point of calibration with something like SMPTE bars is so that you know that one particular display is showing something correctly, so you don't have to do what you're doing. Yeah, that is true. The LCD tv is already pre-configured for gaming colors, so it probably not even right too. I did use the SMPTE bars in the 240 test suite, but that when I noticed it was too dark in stuff like Mega Man 3 (Snakeman stage the background was almost a black screen) or Sonic's sky being a dark blue.
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# ? Feb 6, 2017 16:47 |
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wa27 posted:I don't even know what color the sky is in SMB. https://www.benjaminmoore.com/en-us/color-overview/find-your-color/color/2068-50/victorian-trim?color=2068-50 Edit: It's a great idea if you don't mind answering the question "is your wall supposed to be that color" from anyone who doesn't immediately recognize it. Also it looks awful in warm lighting. Rollersnake fucked around with this message at 16:55 on Feb 6, 2017 |
# ? Feb 6, 2017 16:50 |
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Yeah, but what's the Pantone value?
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# ? Feb 6, 2017 16:53 |
Since we're on displays, I have a question about CRTs. My PVM does this thing where white images on a black background will leave a 'trail' when moving; is this a CRT thing? Or is my monitor having issues?
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# ? Feb 6, 2017 17:11 |
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Rirse posted:Yeah, that is true. The LCD tv is already pre-configured for gaming colors, so it probably not even right too. I did use the SMPTE bars in the 240 test suite, but that when I noticed it was too dark in stuff like Mega Man 3 (Snakeman stage the background was almost a black screen) or Sonic's sky being a dark blue. even if you calibrate both TVs with the same test suite, both will look different as they're showing what's correct within their own standards. thats why you calibrate each one independently and don't calibrate one by eye off the other, ever
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# ? Feb 6, 2017 17:17 |
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Charles Get-Out posted:Since we're on displays, I have a question about CRTs. Does it still show up in a recording of the screen? It might just be a visual illusion.
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# ? Feb 6, 2017 17:22 |
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Charles Get-Out posted:Since we're on displays, I have a question about CRTs. If the trail just follows the image like a comet tail or something and isn't like, a giant line across the whole screen then yes it's normal and some people actually really like that quality and seek it out.
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# ? Feb 6, 2017 17:23 |
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d0s posted:even if you calibrate both TVs with the same test suite, both will look different as they're showing what's correct within their own standards. thats why you calibrate each one independently and don't calibrate one by eye off the other, ever That probably why the NES looked 'right' but the Genesis was off. I have to rerun the test suite then.
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# ? Feb 6, 2017 17:25 |
fishmech posted:Does it still show up in a recording of the screen? It might just be a visual illusion. This is a good point as I do have old man eyes. I'll have to check it with my camera. d0s posted:If the trail just follows the image like a comet tail or something and isn't like, a giant line across the whole screen then yes it's normal and some people actually really like that quality and seek it out. Also good to know and yeah it isn't static burn in, more like if someone turned on very slight mouse pointer tails. I tried searching for 'ghosting' like on an LCD, but apparently people use that to refer to burn in on CRTs.
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# ? Feb 6, 2017 17:28 |
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Ran the 240 test suite and yeah the color was off on the SMPTE color bar. Got it adjusted from that and do think it looks good now. That said, the sky still looks off from screenshots I seen of the same area online. I should probably not worry about that through.
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# ? Feb 6, 2017 18:10 |
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This may be a very basic question but is there any way to ID a SNES/SFC motherboard without taking off all the metal shielding? I took my good SFC apart to retrobrite it today and I noticed that this mobo has a pull-off sound module while the other spare motherboard I have (from the SFC that arrived with the cracked case) doesn't. Just wondering what, if anything, that says about the revisions I have. I don't really want to start peeling it apart any further but my curiosity may get the best of me edit: Oh wait nevermind, the cans aren't affixed at all and just come off easily. some kinda jackal fucked around with this message at 18:23 on Feb 6, 2017 |
# ? Feb 6, 2017 18:17 |
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For future reference, yes but you need one of like 3 games that have a test mode. http://superfamicom.org/console-serial-database
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# ? Feb 6, 2017 18:55 |
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Rirse posted:Ran the 240 test suite and yeah the color was off on the SMPTE color bar. Got it adjusted from that and do think it looks good now. I've noticed that the Genesis's palette seems to suffer worse in emulation than pretty much any other console. That might be due to using a lot of dithering effect. Sonic's water effects have been used in this thread to show the difference and it's really visible to me in Pulseman...
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# ? Feb 6, 2017 18:56 |
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Random Stranger posted:I've noticed that the Genesis's palette seems to suffer worse in emulation than pretty much any other console. That might be due to using a lot of dithering effect. Yeah that why I am not as worry about trying to match that, since hardware and the emulator screenshots tend to match mostly then something will be off color like the sky in this and Sonic by something slight.
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# ? Feb 6, 2017 18:58 |
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Genesis emulation in general is interesting because it runs and plays fine, but the video and sound have a bunch of tiny problems that bother people familiar with the real hardware. Maybe other systems are as bad but I don't notice because I'm not as familiar with those systems.
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# ? Feb 6, 2017 19:00 |
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The Genesis itself is a hosed up family of various audio and video revisions so who's to really say what the "standard" is?
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# ? Feb 6, 2017 19:19 |
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Cindy Shitbird posted:The Genesis itself is a hosed up family of various audio and video revisions so who's to really say what the "standard" is? This is the real answer to the question. SNES emulation is close enough that I'd have to have a side by side comparison of the really egregious differences to notice anything. NES emulation is even closer. But Genesis? Even the uncultured "just let me play" lout that I am can see the differences.
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# ? Feb 6, 2017 19:24 |
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Elliotw2 posted:Genesis emulation in general is interesting because it runs and plays fine, but the video and sound have a bunch of tiny problems that bother people familiar with the real hardware.
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# ? Feb 6, 2017 19:51 |
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Where can I find flac files of Sonic 2 recorded from a model 1 genesis? Then the same, but from a cdx.
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# ? Feb 6, 2017 20:01 |
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Uggh my SCART to HDMI upscaler was returned to sender undeliverable for some reason so I got a refund. Now I have to decide whether I want to get another one of these, wait for OSSC, or buy an XRBG. I really like the idea of the OSSC and I will likely be buying a new TV in the next year anyway so I can put OSSC compatibility on my go-to list, but I don't know how long I want to wait. My thinking is that the OSSC with a compatible TV will be a more pleasant experience than the XRGB but who knows when that thing actually hits the market. Now I'm trying to convince myself that Composite video isn't that bad and I can live with it for the time being
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# ? Feb 6, 2017 20:08 |
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Other than form factor, what are the main differences between an XRGB3 and an XRGB Mini?
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# ? Feb 6, 2017 20:25 |
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Instant Sunrise posted:Other than form factor, what are the main differences between an XRGB3 and an XRGB Mini? As an XRGB3 haver, it outputs in VGA D-15 and not HDMI. For composite and S-Video it has two sets of inputs for each. Its SCART input is a straight JP-21 port. It has VGA in. Honestly just get the Mini to have HDMI output properly.
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# ? Feb 6, 2017 20:39 |
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Minidust posted:The audio in "Sega Smash Pack" for Dreamcast was reeeeeeally bad, and that was an official product! I had chalked it up to just being a very early example of consolized emulation, but if Genesis sound is problematic in general that would make sense. The emulator used for the Dreamcast version was a regular emulator some guy had made for PCs, which was rushed in porting to the Dreamcast (they used the same emulator for the PC version of Smash Pack, but since it was already PC native the sound was a lot better though not perfect). I want to say it was KGEN but I'm not sure, just that Sega actually approached the emulator author to work out proper licensing of his emulator which was pretty cool. But yeah, there's at least two different chip revisions used for Genesis audio, might be more, and those chips would sound noticeably different. (and that's before any other changes between the sound generation chips and the output from the console). Hard to say which one is "better" because some games were programmed expecting one of the revisions and some were expecting the other. You can just be sure that whichever one you have, some of your games are going to sound "wrong".
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# ? Feb 6, 2017 21:00 |
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Rirse posted:I just remember the NES Classic was suppose to be the most 'accurate' emulator since Nintendo made it lol Edit in case that's bannable or something: No emulator made inside of a commercial studio under time and budget restrictions is going to ever match up to the literal decades of knowledge that has been shared by obsessive authors in the amateur emulator scene.
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# ? Feb 6, 2017 21:05 |
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RZA Encryption posted:Where can I find flac files of Sonic 2 recorded from a model 1 genesis? Unironically give me an hour and I'll mail you all the cdx/nomad/model 1 recordings you want
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# ? Feb 6, 2017 21:10 |
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Re: Denny's Atari discussion pages back, the whole collection is available on iOS for free.RZA Encryption posted:Where can I find flac files of Sonic 2 recorded from a model 1 genesis? http://16bap.theclassicgamer.net/media/ I would love to hear it from a CDX too though, Elliotw2. Any chance of CDX Knuckles Chaotix? Just the credits medley from the sound test would be enough to see how it hilariously fucks up the drums.
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# ? Feb 6, 2017 21:47 |
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I was totally joking but at the same time I was 100% sure it existed. Edit: of course there are a bunch of youtube videos to showcase the difference in audio between system revisions. https://www.youtube.com/watch?v=jjCOlnGpi1g Wayne Knight fucked around with this message at 21:52 on Feb 6, 2017 |
# ? Feb 6, 2017 21:48 |
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RZA Encryption posted:I was totally joking but at the same time I was 100% sure it existed. I'm guilty of making a video like this... Random Stranger posted:I've noticed that the Genesis's palette seems to suffer worse in emulation than pretty much any other console. That might be due to using a lot of dithering effect.
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# ? Feb 6, 2017 21:57 |
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Heran Bago posted:I'm guilty of making a video like this... That a quite a jump. And going with a similar spot in Chemical Plant Zone, I can generally tell the color are looking right, even through the blue piece is red in my picture, but that probably due to the location of the map I am on. Hard to take pictures of a CRT when the game is in motion.
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# ? Feb 6, 2017 22:37 |
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I'm pretty sure those "blue parts" palette cycle the entire time, and their color at any given moment is more a factor of how long the stage has been running since you spawned than it is where exactly you are in the stage.
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# ? Feb 6, 2017 22:44 |
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There's a reason that video engineers joke that NTSC stands for "Never The Same Color"
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# ? Feb 6, 2017 22:56 |
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On those topics this video about CGA graphics is super interesting: https://youtu.be/niKblgZupOc I had no idea the terrible CGA color pallet looked totally different on a TV via composite.
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# ? Feb 6, 2017 23:14 |
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Heran Bago posted:I would love to hear it from a CDX too though, Elliotw2. Any chance of CDX Knuckles Chaotix? Just the credits medley from the sound test would be enough to see how it hilariously fucks up the drums. I might get the 32X out later, but I have a short audio cord and a shorter PSU cable so you get PS4's intro and Sonic 2 for now. https://drive.google.com/file/d/0B_ht9SRwWeQtaC1ScW5LMExlQUk/view?usp=sharing https://drive.google.com/file/d/0B_ht9SRwWeQteV9IU3p4dElCYm8/view?usp=sharing Both of these are straight from my CDX's line out right into my computer's line in, so it should be more or less perfect. Karasu Tengu fucked around with this message at 23:20 on Feb 6, 2017 |
# ? Feb 6, 2017 23:14 |
Yeah, don't try to match picture settings between CRT and LCD screens (or even screenshots really), they will never look the same and aren't designed to. If you ran the 240p suite then it should be fine.
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# ? Feb 6, 2017 23:17 |
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# ? May 10, 2024 00:02 |
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every time that dude says "but it still doesn't match $picture_on_my_computer" I want to scream and punch things. because I have a healthy brain.
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# ? Feb 6, 2017 23:30 |