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Gendal posted:I like the look but as I said, I totally understand the complaints about it being garish. I think that the basic controls are part of the problem here - it's a huge loving mess. AE2 and Thaumcraft each introduce a bit and require some wiki'ing, but generally have continuous logic between them and interfaces that mesh. But plenty of folks play and enjoy games with obtuse weird interfaces like flight sims and stuff so I'm not like, totally harshing it, just saying 'boy howdy this isn't a flight sim and it doesn't need to be as bad as it is.'
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# ? Feb 6, 2017 22:14 |
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# ? May 21, 2024 15:58 |
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To be fair shift to crouch, double tap to run is pretty obtuse to. Nevermind minecrafts goofy crafting interface.
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# ? Feb 6, 2017 22:26 |
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Killer-of-Lawyers posted:To be fair shift to crouch, double tap to run is pretty obtuse to. Nevermind minecrafts goofy crafting interface. FCE's key mapping is just all over the shop and, for me, was one of the biggest obstacles in playing it (and why it sits uninstalled on my Steam library).
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# ? Feb 6, 2017 23:28 |
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CrazyTolradi posted:That's at least remappable and you can still discover it easily enough by hitting the key above the usual crouch key in games. Yeah like MC isn't AMAZING or anything but it's intuitive enough for the fun to kick in.
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# ? Feb 7, 2017 01:11 |
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Killer-of-Lawyers posted:To be fair shift to crouch, double tap to run is pretty obtuse to. Nevermind minecrafts goofy crafting interface. How is shift to crouch obtuse? That's pretty standard for any first-person game. Sometimes c or ctrl, but that's a minor variation. The other things though.... definitely.
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# ? Feb 7, 2017 02:36 |
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Are there any good YouTube series that cover all the stuff in SkyExchange?
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# ? Feb 7, 2017 02:40 |
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Lol, some of the hostile NPCs at the end of the Aftermath main questline respawn after you kill them. This is so hosed up. Also, I suspect the reinforced spacesuit pieces don't actually give the armor they say they do.
McFrugal fucked around with this message at 06:02 on Feb 7, 2017 |
# ? Feb 7, 2017 04:46 |
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Yeah, the end of the main questline was dumb and stupid and I cheesed the gently caress out of it.
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# ? Feb 7, 2017 05:36 |
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McFrugal posted:Lol, some of the hostile NPCs at the end of the Aftermath main questline respawn after you kill them. This is so hosed up. Also, I suspect the reinforced spacesuit pieces don't actually give the armor they say they do. Also it does give armor, the NPCs just do insane amounts of damage.
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# ? Feb 7, 2017 09:25 |
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I'm really enjoying this Draconic Reactor thing! I like how you can route it's power output directly back into the containment field. (with a flux gate limiter so it only takes what it needs) Currently outputting 250,000 rf/t with 30,000 rf/t being sent to the containment field. Let's hook it up to my 3 billion RF Valiant Capacitor storagOH GOD SECOND SUN So....flux gate for the output too...
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# ? Feb 7, 2017 19:18 |
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I hate to say this but that looks cool as hell.
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# ? Feb 7, 2017 19:27 |
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Now that is a loving survival map.
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# ? Feb 7, 2017 19:31 |
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depending on how you look at it, that could be an efficient way to clear blight from the map if you're playing blightfall
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# ? Feb 7, 2017 19:47 |
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You know that block in rftools that automatically, wirelessly, keeps you fed and healed? I think it's the environmental controller? Is there any 1.10.2 mod that does that?
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# ? Feb 7, 2017 20:15 |
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neogeo0823 posted:You know that block in rftools that automatically, wirelessly, keeps you fed and healed? I think it's the environmental controller? Is there any 1.10.2 mod that does that? Pretty sure RFTools is updated to 1.10.2.
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# ? Feb 7, 2017 20:53 |
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Johnny Joestar posted:depending on how you look at it, that could be an efficient way to clear blight from the map if you're playing blightfall On Blightfall, you want to clean the cave systems of fibrous taint, not just the surface. Also you need to remove the biome to get credit for cleaning the world, which explosions do not help with. In other situations it's possible for fibrous taint to pop up out of nowhere if you TNT the area. I'm not sure what the restrictions are on that though.
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# ? Feb 7, 2017 22:56 |
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Bluemillion posted:Pretty sure RFTools is updated to 1.10.2. Yeah, but I'm looking for that functionality specifically without RFTools.
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# ? Feb 7, 2017 23:19 |
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Johnny Joestar posted:depending on how you look at it, that could be an efficient way to clear blight from the map if you're playing blightfall Blightfall doesn't have Draconic Evolution though, you can make do with the Dawn Machine however!
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# ? Feb 7, 2017 23:34 |
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I gave up on the Draconic Reactor. As fun as it was and as end game as it was, it just doesn't output enough. I thought I'd try making a Mekanism Fusion reactor in creative to learn how to make them and what they can do and while I haven't tried the steam side of it, I'm guessing the theoretical max is 400 million RF/t ?
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# ? Feb 9, 2017 00:40 |
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Ak Gara posted:I gave up on the Draconic Reactor. As fun as it was and as end game as it was, it just doesn't output enough. Keep in mind that a Mekanism Fusion reactor will generate power AND output steam for a Turbine.
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# ? Feb 9, 2017 00:49 |
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Well it's been like a year and Curse for minecraft hasn't turned out to be terrible, apparently. Where do I get the correct client? I remember hearing that Curse Voice is what I need but it doesn't appear to exist on the curse website, and for that matter google results claim it's just a VOIP client.
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# ? Feb 9, 2017 01:56 |
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quick question: I'm occasionally playing with some modpacks I made with Extra Utilities and Tinkers Construct for some reason... I was wondering if it's possible, using just those and Botania's changes to Dispensers to either auto-fill lava buckets or place lava inword for a thermalily farm.
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# ? Feb 9, 2017 02:29 |
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McFrugal posted:Well it's been like a year and Curse for minecraft hasn't turned out to be terrible, apparently. Where do I get the correct client? I remember hearing that Curse Voice is what I need but it doesn't appear to exist on the curse website, and for that matter google results claim it's just a VOIP client. Just get the Curse client itself, which also has VOIP and some other bloat in it. No Linux client yet, unfortunately.
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# ? Feb 9, 2017 02:31 |
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Buddy of mine was looking to play a game with me, so we set up Blightfall and are running through it. Dome Beta loving owns.
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# ? Feb 9, 2017 02:37 |
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That's the one with the cave entrance, right? I started there way back when.
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# ? Feb 9, 2017 02:45 |
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Sage Grimm posted:That's the one with the cave entrance, right? I started there way back when. It's the one near the south of the map, in between two villages. I think all domes have caves under them, though.
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# ? Feb 9, 2017 02:50 |
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lolmer posted:Just get the Curse client itself, which also has VOIP and some other bloat in it. No Linux client yet, unfortunately. Yeah, see, I don't WANT the bloat.
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# ? Feb 9, 2017 04:55 |
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McFrugal posted:Yeah, see, I don't WANT the bloat. As far as I know that's the only option for Minecraft via Curse. Honestly I don't even notice the bloat as I just go straight to the Minecraft tab and then to my modpacks from there. I also don't leave the Curse client running when I'm not playing Minecraft.
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# ? Feb 9, 2017 05:46 |
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McFrugal posted:Yeah, see, I don't WANT the bloat. Nevermind. I didn't notice the 4 entries in 'background processes'. Why the hell does it use nearly 350mb of ram...
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# ? Feb 9, 2017 07:02 |
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Anyone else reading this thread waiting for Rubitex to open that one chance cube we all know and love? Also @Rubitex, good luck with the philosophers stone, that block on the bottom middle of the crafting grid is a fucker, needs something like 18 villager souls amongst other things to make the soul machines.
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# ? Feb 9, 2017 14:55 |
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But Technic Launcher uses 500mb-1.5gb of RAM. While it's minimised after using it to launch a pack. Top one is Minecraft itself, bottom is Technic Launcher (and I've seen it use a lot more than that for no apparent reason too). The point is, just run it when you want to launch a pack, close it after. Edit: it also looks like Rubitex might be playing the Kappa version of PO2, which is deliberately made to be grindier and more difficult. Black Pants fucked around with this message at 15:23 on Feb 9, 2017 |
# ? Feb 9, 2017 15:12 |
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AceClown posted:Anyone else reading this thread waiting for Rubitex to open that one chance cube we all know and love? I like it, making me earn the Philosophers stone is probably the best way to force me to play other mods Black Pants posted:Edit: it also looks like Rubitex might be playing the Kappa version of PO2, which is deliberately made to be grindier and more difficult. Nope, its regular mode. They just specifically targeted all the ProjectE items to be end-game.
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# ? Feb 9, 2017 16:27 |
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Can anyone recommend some decent magic mods that are new as of 1.10? I know about Roots, but I wanna know if there's more options out there or not. EDIT: also, I found a substitute for the environmental controller of RFTools. It's a mod called Random Utilities. It adds a magic lunch box and heart canister that can be upgraded to feed and heal you automatically.
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# ? Feb 9, 2017 18:13 |
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neogeo0823 posted:Can anyone recommend some decent magic mods that are new as of 1.10? I know about Roots, but I wanna know if there's more options out there or not. Blood Magic is overhauled in 1.10. There's also PSI.
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# ? Feb 9, 2017 18:25 |
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Is it possible to disable the starfield effect of tesseracts? As cool as it is, I think it's lagging me out to 3 fps. Even when I covered them up with a wall so I can't see them. As soon as I turn around, my fps drops.
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# ? Feb 9, 2017 23:58 |
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Ak Gara posted:Is it possible to disable the starfield effect of tesseracts? As cool as it is, I think it's lagging me out to 3 fps. Even when I covered them up with a wall so I can't see them. As soon as I turn around, my fps drops.
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# ? Feb 10, 2017 01:53 |
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That seems really inefficient, especially as I have 6951 tesseracts. [edit] 8400. I'm wondering if I should use some of those mekanism's Universal pipes to flow everything to fewer tesseracts. Ak Gara fucked around with this message at 06:04 on Feb 10, 2017 |
# ? Feb 10, 2017 06:01 |
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Ak Gara posted:That seems really inefficient, especially as I have 6951 tesseracts. ...why?
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# ? Feb 10, 2017 07:05 |
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Falcon2001 posted:...why? I can't even come up with a silly answer to that myself! The whole notion of it paralyzes me.
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# ? Feb 10, 2017 07:19 |
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# ? May 21, 2024 15:58 |
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Falcon2001 posted:...why? Hedging the futures market.
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# ? Feb 10, 2017 07:27 |