|
Instant Sunrise posted:There's a reason that video engineers joke that NTSC stands for "Never The Same Color" And PAL is Perfect At Last
|
# ? Feb 6, 2017 23:31 |
|
|
# ? May 9, 2024 08:08 |
|
Gonna say it again because we've already come full circle on this topic. 240p Test Suite - SMPTE test bars Blue gel filter Match main color bars (the long and short ones that take up the upper 2/3rds of the screen) while looking through the filter and adjust brightness with the pluge bars (in the lower right) as per necessary by matching up the left and center bars together while the 3rd being slightly more intense Calibrate per display and don't copy over settings from one display to another even if they are the same.
|
# ? Feb 6, 2017 23:38 |
|
hmm yes perfection
|
# ? Feb 6, 2017 23:41 |
|
8-bit Miniboss posted:Blue gel filter Professional video monitors have a blue-only mode for this exact thing, but if your TV doesn't have it, use a sheet of Rosco #80 or Lee Filters #47B
|
# ? Feb 6, 2017 23:42 |
|
Instant Sunrise posted:Professional video monitors have a blue-only mode for this exact thing, but if your TV doesn't have it, use a sheet of Rosco #80 or Lee Filters #47B They do, but I was speaking in general as not everyone has a PVM.
|
# ? Feb 6, 2017 23:43 |
|
Monitor Burn posted:Yeah, don't try to match picture settings between CRT and LCD screens (or even screenshots really), they will never look the same and aren't designed to. If you ran the 240p suite then it should be fine. That looks really good on the right. Yeah I am done trying to match the color. And that last picture I posted earlier of Sonic 2 looks about perfect in my eye so I am not going to readjust anymore at this point.
|
# ? Feb 6, 2017 23:44 |
|
8-bit Miniboss posted:They do, but I was speaking in general as not everyone has a PVM. Fair point, also you can use Kodak Wratten #47 or Full CTB gels in addition to the Lee and Rosco ones I mentioned earlier. If you're calibrating to the standard SMPTE bars, one thing to watch out for if you're playing Japanese imports is that the Japanese video standard defines black as 0 IRE as opposed to 7.5 IRE in North America. As a result, you may end up losing some shadow detail in a Japanese game when played on a monitor calibrated to the North American standard. Likewise, if you have a monitor calibrated to the Japanese standard, North American games could potentially look washed out.
|
# ? Feb 6, 2017 23:49 |
Rirse posted:That looks really good on the right. Yeah I am done trying to match the color. And that last picture I posted earlier of Sonic 2 looks about perfect in my eye so I am not going to readjust anymore at this point. The CRT on the right looks better because is closer to the camera and takes up more of the picture, so the camera is adjusting the light levels to match that screen. When the LCD is closer it looks balanced instead, and the CRT looks dim and washed out by comparison. The point is that photos of screens never accurately show what they look like in person. Monitor Burn fucked around with this message at 00:41 on Feb 7, 2017 |
|
# ? Feb 6, 2017 23:54 |
|
use 240p test suite, follow a guide for calibrating color bars, don't try to match up pictures between displays (especially lcd to crt what). it's really that simple
|
# ? Feb 6, 2017 23:55 |
|
y'all I don't think this dead horse has been beaten enough. Just tell me how I can get my NES on a CRT to look the same as the Wii U.
|
# ? Feb 7, 2017 00:03 |
|
RZA Encryption posted:y'all I don't think this dead horse has been beaten enough. Just tell me how I can get my NES on a CRT to look the same as the Wii U. that's easy, just turn the brightness way the gently caress down
|
# ? Feb 7, 2017 00:04 |
|
Instant Sunrise posted:that's easy, just turn the brightness way the gently caress down And soften up the sharpness.
|
# ? Feb 7, 2017 00:07 |
|
I still don't know exactly why the NES games are so loving dark on the Wii U. The audio issues and softness I can kind of excuse, but the brightness is so obviously wrong the second you start a game.
|
# ? Feb 7, 2017 00:10 |
|
Elliotw2 posted:I still don't know exactly why the NES games are so loving dark on the Wii U. The audio issues and softness I can kind of excuse, but the brightness is so obviously wrong the second you start a game. It's supposedly some kind of method to prevent epileptic seizures from any screen flashes.
|
# ? Feb 7, 2017 00:12 |
|
It's widely believed to be a precautionary catch-all feature to minimise the chances of anything that might trigger an epileptic fit.
|
# ? Feb 7, 2017 00:12 |
|
Man I followed your color correction advice but Mario's overalls always look brown in SMB1
|
# ? Feb 7, 2017 00:16 |
|
Monitor Burn posted:The CRT on the right looks better because is closer to the camera and takes up more of the picture, so the camera is adjusting the light levels to match that screen. When the LCD is closer it looks balanced instead, and the CRT looks dim and washed out by comparison. The point is that photos of screens never accurately show what they looks like in person. I have no idea why i thought it was a good idea to compare a lcd to a crt. The 240p test suite was what I used to finally get it configured right, so no more messing with that poo poo. With that done, what a good colorful game on the Genesis to try out beyond the usual Sonic games?
|
# ? Feb 7, 2017 00:28 |
|
univbee posted:And PAL is Perfect At Last Picture Always Lousy
|
# ? Feb 7, 2017 00:30 |
|
Something something Audio always quick
|
# ? Feb 7, 2017 00:36 |
Rirse posted:I have no idea why i thought it was a good idea to compare a lcd to a crt. The 240p test suite was what I used to finally get it configured right, so no more messing with that poo poo. I usually go with Streets of Rage 1 or 2
|
|
# ? Feb 7, 2017 00:38 |
|
kirbysuperstar posted:Picture Always Lousy Only because they couldn't fit in a sarcastic quip about the terrible choice of refresh rate. Not that NTSC is great on that front either, though there's actual engineering reasons why it's 29.996. Nobody was going to be able to match films anyway since 24 is pretty crappy for broadcast television and 48 wasn't really on the radar for people in the 1940's.
|
# ? Feb 7, 2017 00:38 |
|
Random Stranger posted:Only because they couldn't fit in a sarcastic quip about the terrible choice of refresh rate. The only black and white M system that NTSC was built on top of ran at exactly 60 Hz/30fps, since AC cycled at 60Hz in north america. PAL was 50Hz/25fps because AC in europe cycled at 50Hz. When they added color to the M system to make it NTSC, they slowed the frame rate down to 29.97fps in order to accommodate the color subcarrier. But Europe was a goddamn mess of video standards, with Britain and most of the continent using PAL, and France and the Eastern Block nations using SECAM, with the Eastern Block countries specifically using it to make their TV's incompatible with West Germany's PAL broadcasting. But this is why video equipment in Europe would use RGB SCART, because the standards were such a goddamn mess that RGB was just about the only way to make sure that something could work.
|
# ? Feb 7, 2017 00:49 |
|
Instant Sunrise posted:There's a reason that video engineers joke that NTSC stands for "Never The Same Color" And its because of the horrible tolerances of 50s/60s vacuum tube technology. It was quite irrelevant by the time of mass market video games.
|
# ? Feb 7, 2017 00:58 |
|
d0s posted:
this but unironically
|
# ? Feb 7, 2017 01:08 |
|
PaletteSwappedNinja posted:It's widely believed to be a precautionary catch-all feature to minimise the chances of anything that might trigger an epileptic fit. I hope not. They already make a bunch of (in-game) changes to reduce flashing. Making the games darker seems like it'd induce eye strain if you're playing in a well-lit room. Flashing used to not bother me at all back in the day, but the older I get the worse it gets. Too much of it gives me a nasty headache.
|
# ? Feb 7, 2017 01:19 |
|
Pretty sure the dark image in Wii/Wii U VC was implemented as a burn-in countermeasure.
|
# ? Feb 7, 2017 01:21 |
|
d0s posted:
a version with perfect pixel-crisp graphics
|
# ? Feb 7, 2017 01:21 |
|
I was wondering if anyone had recommendations for shooters for SNES. These are the games I think I've played: Gradius 3, Super RType, RType 3, Axelay, Darius Twin Am I missing any other obvious ones?
|
# ? Feb 7, 2017 01:45 |
|
Rirse posted:With that done, what a good colorful game on the Genesis to try out beyond the usual Sonic games? If you have a flash cart, Super Fantasy Zone is pretty drat colorful.
|
# ? Feb 7, 2017 01:47 |
|
univbee posted:And PAL is Perfect At Last kirbysuperstar posted:Picture Always Lousy
|
# ? Feb 7, 2017 01:46 |
|
mariooncrack posted:I was wondering if anyone had recommendations for shooters for SNES. As far as US releases go, the other really big ones are Capcom's UN Squadron and Taito's Super Nova (Darius Force). Contra 3's not a shmup but get that, too. If you're willing to import then there's also Konami's Pop'n Twinbee and Parodius games, Macross: Scrambled Valkyrie and lots of other games that may or may not be worth the going price.
|
# ? Feb 7, 2017 02:04 |
|
There's Super Aleste in the form of Space MegaForce if you're a Compile fan, and Thunder Spirits if you don't have the Genesis version.
|
# ? Feb 7, 2017 02:07 |
|
Something exceedingly Contrary to the American Method - Only SECAM joke I could find.
|
# ? Feb 7, 2017 02:08 |
|
My dad did home theater installation for a while. Mostly high end equipment, so wealthy people in general. Sometimes they would ask him to haul away whatever they were replacing, and that's how I ended up with a Hitachi CRT that had a switch on the front for NTSC, PAL, or SECAM.
|
# ? Feb 7, 2017 02:12 |
|
RZA Encryption posted:My dad did home theater installation for a while. Mostly high end equipment, so wealthy people in general. Sometimes they would ask him to haul away whatever they were replacing, and that's how I ended up with a Hitachi CRT that had a switch on the front for NTSC, PAL, or SECAM. What is SECAM, I never heard of that format.
|
# ? Feb 7, 2017 02:23 |
|
Rirse posted:What is SECAM, I never heard of that format. Système Écran Couleur Avec Mémoire (color screen system with memory), used in France and Eastern Europe way back when.
|
# ? Feb 7, 2017 02:24 |
|
RZA Encryption posted:My dad did home theater installation for a while. Mostly high end equipment, so wealthy people in general. Sometimes they would ask him to haul away whatever they were replacing, and that's how I ended up with a Hitachi CRT that had a switch on the front for NTSC, PAL, or SECAM. God drat, just one with a NTSC/PAL switch seems like it would be godlike for retro gaming.
|
# ? Feb 7, 2017 02:29 |
|
LORD OF BOOTY posted:God drat, just one with a NTSC/PAL switch seems like it would be godlike for retro gaming. In PAL territories most later AV stuff does PAL/NTSC. I've got VCRs that do both.
|
# ? Feb 7, 2017 02:34 |
|
re: screen settings/color adjustment: If you have a Lucasfilm DVD (Star Wars or Indiana Jones most likely), then you can just use the THX Optimizer for perfect color balance settings.
|
# ? Feb 7, 2017 02:46 |
|
|
# ? May 9, 2024 08:08 |
|
Silhouette posted:re: screen settings/color adjustment: Dammit, I followed your advice and used my Special Edition DVD and now there's a Dewback in Sonic Green Hill Zone.
|
# ? Feb 7, 2017 03:22 |