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god no do you have any idea how bad that would make the harder difficulties/AI aggressiveness levels where they're not only cheating in resources but also loving time too by using those resources to build extra IC or ship slipways? loving kill me.
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# ? Feb 7, 2017 23:25 |
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# ? May 14, 2024 00:37 |
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BabyFur Denny posted:Window key + left/right Thanks but this doesn't work for me, maybe because there's a different resolution and aspect ratio on the screens. Bohemian Nights fucked around with this message at 01:09 on Feb 8, 2017 |
# ? Feb 8, 2017 01:07 |
The food centralization change will be amazingly good for everything. Slave species that farm for the masters, frontier colonies that don't spend 5 years being worthless trash due to having to prioritize food instead of those +sci tiles you actually wanted to work, blockading/invading a breadbasket and sending an empire into starvation and unrest. EDIT: Actually, how will starvation work? Will it select random pops or will it just start starving in some kind of order? Nuclearmonkee fucked around with this message at 02:03 on Feb 8, 2017 |
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# ? Feb 8, 2017 01:34 |
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Nuclearmonkee posted:The food centralization change will be amazingly good for everything. Slave species that farm for the masters, frontier colonies that don't spend 5 years being worthless trash due to having to prioritize food instead of those +sci tiles you actually wanted to work, blockading/invading a breadbasket and sending an empire into starvation and unrest. Yeah I was curious about that. Starvation just stops growth and is a happiness penalty, maybe it will be empire wide? Also I wonder if blockades will effect the flow of food.
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# ? Feb 8, 2017 02:07 |
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Mister Adequate posted:The current estimation by the Strategic Collective is that the Imperium's mobilization would have to increase 500% to stand a realistic chance of resisting the full might of the Tyranids. That would entail every single living person in three of the five Segmentae. I want Prethoryn to be that dangerous and enduring a threat in Stellaris, requiring a total galactic mobilization to beat Imagine if we get an expansion that lets multiple concurrent galaxies run in a single game once the game has several years worth of supporting DLC. Y'know, just do what most sci-fi series like Stargate and Mass Effect do and give the player/ai empires the option to have the game be about exploring all new galaxies once you're all set up in your home galaxy and want to set your sights further. Or to just find a new place to survive if poo poo goes south like in Mass Effect. Sending an ark ship containing your species to a new galaxy only to discover that this galaxy was once filled with it's own vibrant empires only to be overrun and converted into infested planets, barren death worlds, and various solar debris from all the insane doomsday weapons getting deployed as every empire fought a grueling war and lost would be a pants making GBS threads moment. Especially if it was possible to trace back where the ark ship came from if the Prethoryn analyzed the debris. Would really nail the whole "galactic horror" thing the Tyranids represent if a game goes really badly. Yeah, they're from another galaxy. And another galaxy. And another. They ate them all, and you just poked the goddamn bear by showing them there's more food out there. Who's ready for Starship Troopers 4: This Time It's the Apocalypse? Edit: Also having multiple galaxies would open up a mod or expansion to counter-invade the Unbidden's home dimension like they're the Undine from Star Trek. Imagine all the crazy poo poo that you could discover and get up too with a whole different set of physics from an alternate reality to work off of. Not that I ever expect anything like all that to happen, but yeah. There's my dream DLC. Archonex fucked around with this message at 02:58 on Feb 8, 2017 |
# ? Feb 8, 2017 02:42 |
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Custom fallen Empires don't seem to be working, and reading up online it doesn't look like anyone else can get them working either. Wiz, is this bugged?
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# ? Feb 8, 2017 03:01 |
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GlyphGryph posted:Custom fallen Empires don't seem to be working, and reading up online it doesn't look like anyone else can get them working either. SPECIES SUBMISSION FALLEN EMPIRE http://pastebin.com/tyU8Vmer edit: whoops also included my gimmick space babe race but that one doesn't work because space elves just ain't 50's space babe enough also might be missing a bracket
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# ? Feb 8, 2017 03:05 |
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Archonex posted:Imagine if we get an expansion that lets multiple concurrent galaxies run in a single game once the game has several years worth of supporting DLC. Y'know, just do what most sci-fi series like Stargate and Mass Effect do and give the player/ai empires the option to have the game be about exploring all new galaxies once you're all set up in your home galaxy and want to set your sights further. Or to just find a new place to survive if poo poo goes south like in Mass Effect. This would be hilarious because what if the end game crisis is actually us being inflicted on a poor unsuspecting nearby galaxy? E: Also 1.5 checkbox to enable all disasters?
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# ? Feb 8, 2017 03:06 |
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Okay, it might turn out that particular settings does absolutely nothing, but there might be another way to do the same thing... let's see if this works...
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# ? Feb 8, 2017 03:11 |
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Okay, so, if you want an FE added, I need the following: An entry added for this file defining your empire code:
http://pastebin.com/3t1Y50bA (I would personally recommend just telling me to steal one of the existing ones) And a personality from this file (or one of your own based on it) code:
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# ? Feb 8, 2017 03:18 |
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wait lol I forgot there wasn't an individualist FE for some reason My Decadent FE is therefore not applicable, just disregard it
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# ? Feb 8, 2017 03:23 |
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Deceitful Penguin posted:wait lol I forgot there wasn't an individualist FE for some reason There not being an individualist FE is no barrier to you making an individualist FE, you just need to insert your values into the FE template instead of the empire template. Although thinking about it custom FEs probably won't generate special events either... I wonder if War in Heaven will work with them? Anyway, I'm just gonna do the FE races as normal races for now.
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# ? Feb 8, 2017 03:25 |
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Azuth0667 posted:This would be hilarious because what if the end game crisis is actually us being inflicted on a poor unsuspecting nearby galaxy? Yeah, that was the other thing I was thinking about. I didn't want to make the post too much of a run on wank-off though. Imagine some xenophobic empire showing up on your galaxy's doorstep and figuring that it's an end game crisis only to discover that oops, nope. It's just that they're basically galactic fanatical purifiers in all but name. Edit: Also, a 1.5 checkbox to enable all disasters would be awesome provided there was some tech or policy that could mitigate an inevitable AI rebellion in your empire. Otherwise building synthetics would just be an eventual catastrophe. Archonex fucked around with this message at 03:49 on Feb 8, 2017 |
# ? Feb 8, 2017 03:29 |
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Archonex posted:Otherwise building synthetics would just be an eventual catastrophe. Seems like the Prethoryn Swarm is the 'go to' crisis with the Unbidden coming in a distant second.
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# ? Feb 8, 2017 04:40 |
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I e gotten the synths and it's just an unfun slog of having your space stations blow up with no way to stop it until a timer based event fires. gently caress that crisis.
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# ? Feb 8, 2017 05:33 |
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lol what, that sounds so dumb. Glad I've never had to deal with that, I was expecting my fleets to suddenly get taken over by their computers and defect and stuff.Psychotic Weasel posted:Seems like the Prethoryn Swarm is the 'go to' crisis with the Unbidden coming in a distant second. In terms of frequency you mean, or enjoyability? I'm with you on the former, but I've seen their AI break so hard it's not even funny. All I wanted to do was weaponize them by driving them before me, crippling their neighbors, and letting them purge all the filthy xenos for me without having to worry about truce timers but no, just keep flying your fleet into the same trap system on one side of my empire over and over again...
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# ? Feb 8, 2017 07:14 |
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Cyrano4747 posted:I e gotten the synths and it's just an unfun slog of having your space stations blow up with no way to stop it until a timer based event fires. gently caress that crisis. You forgot about your buildings blowing up too. On average that crisis will result in you losing / having to rebuild every spaceport and one tile on every planet if I read the events right. It's the most annoying.
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# ? Feb 8, 2017 07:30 |
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AI rebellion is probably my least favourite crisis in that regard. It creates too much micromanagement and not really all that much crisis outside of dialogue panels. It would be funny if they took over your fleets in a percentile dice roll on rebellion. Just started a civil war brawl within your deathblob that would leave you appropriately horrified.
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# ? Feb 8, 2017 08:48 |
Heartcatch posted:AI rebellion is probably my least favourite crisis in that regard. It creates too much micromanagement and not really all that much crisis outside of dialogue panels. They really should if you've researched Sentient AI battle computers or whatever.
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# ? Feb 8, 2017 09:08 |
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In two separate games, the Unbidden spawned and got murdered by an AE within 10 years each time. Soo I've never actually had a proper end game experience yet. Also learned that by around year 150 my computer just can't handle the game. I had to disable a bunch of stuff to get it to run. Kind of a huge pain in the rear end. @Wiz, can you guys add more graphics and performance options in the menu for broke rear end dudes like myself?
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# ? Feb 8, 2017 09:20 |
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https://twitter.com/Martin_Anward/status/829261049354399745 https://twitter.com/Martin_Anward/status/829284934577688577 The Shroud thing is looking really interesting. Also, Domination time: https://twitter.com/dmoregard/status/829267739449638918 Edit: And since I didn't see them posted earlier, the other Exploration perks: https://twitter.com/dmoregard/status/829001084760969219 https://twitter.com/dmoregard/status/829016366749474817 https://twitter.com/dmoregard/status/829030118697869312 These aren't quite as impressive to me as what some other trees get, though Faith In Science seems kind of nice. Not something you'll get a ton out of, maybe, but for the planets you do have scientists assisting it'll be useful maybe. Roland Jones fucked around with this message at 12:07 on Feb 8, 2017 |
# ? Feb 8, 2017 11:13 |
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ulmont posted:You forgot about your buildings blowing up too. I got the AI rebellion once (because I deliberately triggered it by abusing my roboslaves). I had to rebuild every space station three to five times, no idea how many buildings got nuked. I ragequit before ever seeing the event.
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# ? Feb 8, 2017 11:38 |
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Yeah, the Exploration tree looks like one you'll get the opener for and then the left branch, then leave the rest until later in the game.
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# ? Feb 8, 2017 12:45 |
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GlyphGryph posted:Hey guys, since that Goon race pack never actually happened, I'm gonna throw my own together. Just put the whole mod on github and let everyone contribute through pull requests. It's a lot less work for you and keeps the thing alive even if you at some point get tired of it.
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# ? Feb 8, 2017 14:10 |
More domination: https://twitter.com/dmoregard/status/829289970951143425 https://twitter.com/dmoregard/status/829317588475854852 Who wants to play space-Mafia?
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# ? Feb 8, 2017 14:16 |
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I forget if it's been asked - and/or answered - but is there any chance something will change so I don't aggro on every goddamn wormhole generator or mining station when I just want to conquer some rear end in a top hat? Chasing enemy fleets goes from "ok that's viable" to "this is a pain in the loving rear end" when my entire fleet slows to a crawl because there was an energy mine on their sun.
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# ? Feb 8, 2017 15:02 |
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ProfessorCirno posted:I forget if it's been asked - and/or answered - but is there any chance something will change so I don't aggro on every goddamn wormhole generator or mining station when I just want to conquer some rear end in a top hat? Chasing enemy fleets goes from "ok that's viable" to "this is a pain in the loving rear end" when my entire fleet slows to a crawl because there was an energy mine on their sun. I think they've said that this has been fixed but we don't know a ton of details.
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# ? Feb 8, 2017 15:04 |
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BabyFur Denny posted:Just put the whole mod on github and let everyone contribute through pull requests. It's a lot less work for you and keeps the thing alive even if you at some point get tired of it. I am regular user of github for most of my stuff and this would, no joke, triple the amount of work I would have to do. It would also make it harder for other people to submit, and wouldnt make it any easier for someone else to take it over if I poof since doing that now is literally pressing two buttons and moving one file.
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# ? Feb 8, 2017 15:05 |
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GlyphGryph posted:I am regular user of github for most of my stuff and this would, no joke, triple the amount of work I would have to do. It would also make it harder for other people to submit, and wouldnt make it any easier for someone else to take it over if I poof since doing that now is literally pressing two buttons and moving one file. i used google docs with anonymous suggestions enabled for something like this on a design doc for rimworld mods i was considering. worked great. i'd get an email every time someone put something in and i'd have to click literally one button to either accept or reject and that was it. e: i mean obviously do whatever you please, i'm not the target audience here because my stellaris games are basically universally humans clowning on fool aliens in some way or another, but it may make things easier. Coolguye fucked around with this message at 15:37 on Feb 8, 2017 |
# ? Feb 8, 2017 15:29 |
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https://twitter.com/martin_anward/status/829340045043724289 Do not do this. I think I'm going to be messing around with Spiritualists/Psionics for the first time in 1.5.
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# ? Feb 8, 2017 16:01 |
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Soup du Jour posted:https://twitter.com/martin_anward/status/829340045043724289 This is some of the coolest stuff I've seen in the game, and I hope the other paths have equally cool things going on.
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# ? Feb 8, 2017 16:06 |
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Coolguye posted:
i finished catching up the rest of humanity to my stronger, faster-breeding version of itself and everything was indeed properly and correctly subsumed into my founding race, which now is more populous than the next 4 species in the galaxy combined. i finished liberating the poo poo out of the AE so next time i play i'll be gobbling up all the various powers i liberated away from them into my empire. then at that point i'll probably start thinking about how to butcher a lot of the xenos because jfc i'm gonna own half of the galaxy here very soon and EVERYONE is evaluating as pathetic to me now. Coolguye fucked around with this message at 16:43 on Feb 8, 2017 |
# ? Feb 8, 2017 16:12 |
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I STILL have never had Horizon Signal fire so I'm glad to see the malign influence of Fallen London Guy spreading.
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# ? Feb 8, 2017 16:16 |
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Seems legit. Imma take option 1.
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# ? Feb 8, 2017 16:16 |
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Seemingly, they've taken the really dark note from Horizon Signal and just ran with it. I am so hyped right now. Apocalyptic magic geckos are a go.
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# ? Feb 8, 2017 16:18 |
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50 years of doubled output? What could go wrong?
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# ? Feb 8, 2017 16:20 |
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I hope these kind of events result in something a bit meatier than the current batch of endgame crises in terms of threat. I can't imagine the Swarm or Unbidden actually taking over the galaxy unless you just sit back and allow it to happen (and that's assuming there are no Awakened Ascendancies around to stop them for you).
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# ? Feb 8, 2017 16:24 |
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This is definitely one way to alleviate peace fatigue.
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# ? Feb 8, 2017 16:30 |
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SPECIES SUBMISSIONcode:
code:
code:
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# ? Feb 8, 2017 16:41 |
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# ? May 14, 2024 00:37 |
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DO IT
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# ? Feb 8, 2017 16:44 |