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Waltzing Along posted:Casey Hudson is. AriadneThread posted:this is a classic bioware issue
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# ? Feb 8, 2017 05:22 |
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# ? May 15, 2024 03:59 |
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marshmallow creep posted:I imagine asari sex is more like wearing the rings from Demolition Man. You can only have sex with an Asari if you know how to use the three seashells.
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# ? Feb 8, 2017 05:28 |
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Jet Jaguar posted:Why did they give him the arm proportions of Popeye? Being in space must have shortened his femurs, too. His arms are back, elbows are bent, and they're at a slight angle. You can see it at the other angles. The proportions are fine.
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# ? Feb 8, 2017 05:35 |
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No one else thought the arms were too long in mass effect 3?
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# ? Feb 8, 2017 05:39 |
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The arms of the women when they were wearing dresses was really weird, I thought. The whole body model for dresses was weird, honestly.
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# ? Feb 8, 2017 05:41 |
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I thought the arms in Dragon Age Origins were worse in retrospect actually, but Anderson's running animation is the greatest tragedy of Mass Effect
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# ? Feb 8, 2017 05:44 |
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Poops Mcgoots posted:Thanks, I will. [citation needed]
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# ? Feb 8, 2017 05:45 |
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JawKnee posted:look at this loving poo poo, look at it hahahaha The difference in quality compared to Shepard is pretty stark. I guess I underestimated the impact of using an actual person as a model the first go round...
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# ? Feb 8, 2017 06:11 |
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it looks a little more cartoony, to be sure if everything in the game is like that, it won't look as out of place at least not so sure about 'good' though
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# ? Feb 8, 2017 06:20 |
Captain Oblivious posted:The difference in quality compared to Shepard is pretty stark. Didn't they use an actual person for the Ryders, too? It's not just the fact that Shepard was based on a hot male model, although that helps. Shepard has a very slick color scheme, charcoal and red, with a distinctive brand (N7) and markings (red stripe down one arm). It's one of the best things to come out of Mass Effect, really, the N7 sort of brand. Ryder literally reads as inverted colors (white and blue) because I guess that's the easiest way of showing that this Isn't Your Dad's Mass Effect! but there's no interesting icons or artistic stuff on his armor. It is painfully generic.
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# ? Feb 8, 2017 06:20 |
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You used to have to unlock big head mode in games back in the day.
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# ? Feb 8, 2017 06:31 |
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Bioware can be weird about arms. I remember that the best armor in DA2 suddenly gave your character super muscular arms for no reason.
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# ? Feb 8, 2017 06:34 |
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SubponticatePoster posted:I am, because Hudson left after the ME3 debacle. Walters is still around though. poo poo. I meant Walters. Whatever, they both suck.
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# ? Feb 8, 2017 06:42 |
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Milky Moor posted:Didn't they use an actual person for the Ryders, too? I find it hard to believe but maybe? The Ryders both look like something produced by one of Biowares Create A Characters, the hair in particular.
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# ? Feb 8, 2017 06:48 |
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Captain Oblivious posted:I find it hard to believe but maybe? The Ryders both look like something produced by one of Biowares Create A Characters, the hair in particular. Ryder's models are Jayde Rossi and Steven Brewis A quick google image search on them should show you that any issues with their appearance are, uh, on Biowares end
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# ? Feb 8, 2017 06:55 |
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Wait, they're based on real people? How did they gently caress up this badly?
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# ? Feb 8, 2017 06:58 |
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Milky Moor posted:Didn't they use an actual person for the Ryders, too? Yeah, Steven Bewis and Jayde Rossi. Scott has been looking alright and is pretty close in the game footage. On the other hand, Jayde is very good looking and it hasn't translated to Sara at all.
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# ? Feb 8, 2017 07:02 |
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Crabtree posted:Wait, they're based on real people? How did they gently caress up this badly? I mean Miranda was extremely hosed up looking despite being based on a pretty actress lady so this isn't really new territory for bioware
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# ? Feb 8, 2017 07:04 |
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Scott Ryder looks pretty much exactly like his model but I don't think anybody would have even known that Sara was also a scan of a real person if the model hadn't posted on her Instagram about it
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# ? Feb 8, 2017 07:10 |
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I'm going to miss my sexy maleshep
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# ? Feb 8, 2017 07:10 |
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Dr. Abysmal posted:Scott Ryder looks pretty much exactly like his model but I don't think anybody would have even known that Sara was also a scan of a real person if the model hadn't posted on her Instagram about it Having rewatched the trailer, I think it's in part just that one image. But depending on the angle Dude Ryder's hair still looks kinda plastic-y.
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# ? Feb 8, 2017 07:16 |
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The head really is the big issue, and it looks like it impacted the torso size as a result. For some reason, it makes his legs look really short, but they seem okay?
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# ? Feb 8, 2017 10:13 |
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Jesus he's a loving space hipster
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# ? Feb 8, 2017 10:16 |
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Milky Moor posted:Didn't they use an actual person for the Ryders, too? Blue isn't the inversion of red, that would be green. White and green armour might look pretty good though.
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# ? Feb 8, 2017 11:07 |
Android Blues posted:Blue isn't the inversion of red, that would be green. Interesting! I guess I was just assuming that blue and red are opposites thanks to years of computer games rotting my brain. White and green would definitely be a more interesting look than white and blue, IMO. White and blue feels generic.
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# ? Feb 8, 2017 11:19 |
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Red inverted isn't green. Red, green and blue are all 120º from each other on your standard light-based (RGB) colour wheel. Red inverted is cyan, which many would argue is more blue than green (although it's exactly between them) Here's a bunch of world flags inverted: Hedrigall fucked around with this message at 11:32 on Feb 8, 2017 |
# ? Feb 8, 2017 11:29 |
Hedrigall posted:Red inverted isn't green. Red, green and blue are all 120º from each other on your standard light-based (RGB) colour wheel. The color wheel is a Reaper invention.
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# ? Feb 8, 2017 11:34 |
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Codependent Poster posted:The arms of the women when they were wearing dresses was really weird, I thought. The whole body model for dresses was weird, honestly. From what I understand (terrible skeleton rigging issues aside) good cloth physics in games is not something most people care about so when it comes to long wizard robes or any kind of dress it always looks wrong. Elder scrolls and similar games kind of get around it by rigging the skirts to the legs directly so you get that weird effect where technically they wear trousers that just look like a skirt/robes/dress when standing stationary but it all goes to poo poo once you move the character. You might get a cape or some Nvidia branded hair physics but nothing much more complicated than that. Also I think they just made Femshep re-use a ton of the rigging for Maleshep to save time/effort and it looked pretty hosed up in general.
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# ? Feb 8, 2017 12:15 |
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AriadneThread posted:it looks a little more cartoony, to be sure yeah it definitely has a bit of the DA:I art style. i think part of the issue is that it uses the frostbite engine and characters always look like that. look at battlefield one/the cop one/4/any thing with it. JawKnee posted:
mine always looked like weird pale dude with lovely short brown hare with this weird looking aquiline nose. i was never good with custom characters. though my inquisitor looked good. Enigmatic Cakelord posted:Yeah, Steven Bewis and Jayde Rossi. Scott has been looking alright and is pretty close in the game footage. On the other hand, Jayde is very good looking and it hasn't translated to Sara at all. yeah, it didnt translate well for her at all. they basically gave her model giant puppy dog eyes. she kinda looks more like Milky Moor posted:Didn't they use an actual person for the Ryders, too? this. it feels like how a abrams star trek version of mass effect. everything looks "sharper" and appleish but with a seed or core of old. N7 is stylish, people (including sadbrains like me) wear the jack/hoodie. this doesn't have the same "ICONICNESS". hopefully i am wrong though. Dapper_Swindler fucked around with this message at 13:01 on Feb 8, 2017 |
# ? Feb 8, 2017 12:55 |
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Hedrigall posted:Red inverted isn't green. Red, green and blue are all 120º from each other on your standard light-based (RGB) colour wheel. It depends which colour model you use. In RGB or CMYK it's cyan, in RYB it's green (and if you go to Munsell or whatever it's slightly different still). You're right though that RGB is more scientifically grounded and cyan is what you'd get if you inverted red in Photoshop so...my bad!
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# ? Feb 8, 2017 13:08 |
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Hedrigall posted:
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# ? Feb 8, 2017 13:27 |
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# ? Feb 8, 2017 13:32 |
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I'm excited to play a character who is not a freakish giant but is actually as tall (short) as I am.
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# ? Feb 8, 2017 13:35 |
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Yeah I dunno how they messed up Sara so much. Must've hired the person who did Quiet in MGSV.
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# ? Feb 8, 2017 13:35 |
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# ? Feb 8, 2017 13:36 |
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a man that isn't a six foot colossus, truly bioware's slights know no end
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# ? Feb 8, 2017 14:11 |
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Looking at it again, Scott really looks like Cullen from Dragon Age Inquisition and Sara face looks fine when viewed from the side, it's when looking at it from the front I get some weird uncanny valley feelings.
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# ? Feb 8, 2017 14:13 |
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Come on you can't post this and then not give us the character creator code for it
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# ? Feb 8, 2017 14:17 |
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I wonder how much of the weirdness comes from Bioware or the Frostbite engine, or if the made a bad character kit (like the lighting and angles make them look off)? Like, Dragon Age Inquisition was made in Frostbite and I thought it looked fine, aside from Sera's greasy face and the Iron Bull's disproportionate head size.
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# ? Feb 8, 2017 14:26 |
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# ? May 15, 2024 03:59 |
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SgtSteel91 posted:I wonder how much of the weirdness comes from Bioware or the Frostbite engine, or if the made a bad character kit (like the lighting and angles make them look off)? How did no one stop while looking at the Iron Bull model before release and say "guys, what the gently caress are we even doing?"
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# ? Feb 8, 2017 14:28 |