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Here's a suggestion for the new Cj: make Searing Ray's follow up attacks free. Bump it to level 3 if necessary. You're already paying the opportunity cost of sitting rooted and keeping the same firing direction, and Cj really needs a bread and butter mana efficient attack now. It makes little sense to use Searing Ray as soon as you get a good level 5 spell because it costs just as much.
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# ? Feb 8, 2017 15:04 |
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# ? May 14, 2024 13:49 |
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I'm taking this game hostage until our list of demands is met 1. Put bsphere back in conj start book 2. Rename barachians to 3. Singularity 4. Tell me why kids love the taste of Cinnamon Toast Crunch 5. Put back high elves 6. Give humans a limited ability to customize their apts 7. More demonspawn style mutations on other races 8. Swiftness haste and are missiles 9. Stop making the game harder 10. Malmutate reform ! Rmut returned until! Please post or pm me if you want something added. We will take our game back from these illegitimate devs. Darth Windu fucked around with this message at 16:19 on Feb 8, 2017 |
# ? Feb 8, 2017 15:08 |
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PlasticAutomaton posted:Oh my god WHY would you kill Cj like this. Force Lance is okay and not really reliable for how much you have to put in it. Battlesphere was the only reason to take that start. Now it's pretty much just pick FE if you want to go caster. - Firing the Searing Ray completely has the same total amount of MP consumed as casting the battlesphere, both 5. And it does comparable damage when you can cast both (2d7, 2d7, 3d7, 4d7) - Prism is about as loud as LRD and I'm betting you use Mephitic Cloud or Fireball which are on the level of the weak explosion noise (15). It can bring down half a level down on you if that level is empty space but so can merely shouting. - IMB has damage max of 2d22. Compare that to 2d(6 + Power/11) of Battlesphere which is a dual school apparently uncapped spell. It's accuracy is about par with the various other Conjurations of that level - Dazzling Spray does not require investment into Hexes to get castable but that's purely anecdotal evidence on my part. It's also a strong utility spell against low HD enemies and one of the few ways an Enchanter can deal with things like demonic crawlers (high MR, see invisible). Damage is comparable to IMB (2d20 max). Playing devil's advocate here, still not entirely happy about Battlesphere being moved either.
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# ? Feb 8, 2017 15:08 |
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Make Fulminant prism nearly silent too. It's 20 spell noise on a full explosion according to the wiki, which is between Fireball and Lightning Bolt. It's half hexes, so being quiet makes sense. FP would be much better if it only woke up nearby enemies.
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# ? Feb 8, 2017 15:17 |
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You know, I didn't really think very much about the logistics of turning all enemy bodies into gold before I picked Gozag as a Ghoul Necromancer.
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# ? Feb 8, 2017 16:00 |
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Add rMut and Malmutate reform to the list of demands. We want both.
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# ? Feb 8, 2017 16:04 |
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The AE changes are welcome as AE was crippled against stuff like sky beasts and flying creatures tended to have high EV. Battlesphere was a fun, cool spell with interesting interactions and everyone I know liked it except the prickly elitists on the crawl Tavern. It introduced a lot of positioning and pet elements, could be cast before a fight, could be used as a blocker in a real pinch. As Emerson said, a foolish consistency is the hobgoblin of little minds. Force Lance is a freaking abortion of a spell and it shouldn't be added to a starter book to replace its best spell when it's practically one of the shittiest spells in the whole drat game. Now CJ is like every other caster, jizz damage over everything then run away and hide until you can get it hard again. Just don't get it. Let's make sure we go in and gently caress casters every single chance we get. Meanwhile the game continues to be a joke with heavy armor and a 2h weapon.
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# ? Feb 8, 2017 16:12 |
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Nevermind
Speleothing fucked around with this message at 16:28 on Feb 8, 2017 |
# ? Feb 8, 2017 16:19 |
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Speleothing posted:Add rMut and Malmutate reform to the list of demands. We want both. Done! Thank you for your support. Crawl devs you have 3 days to respond
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# ? Feb 8, 2017 16:22 |
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Lost another good character trying to bust through Hell. Without a doubt, Dis and Tar are the toughest. Only found one cancellation potion the entire game and guzzle in order to negate a glow effect. Was petrified about a dozen times in my attempts to dive and find safe pathways, all while being tormented and hellfired by random rear end Tier-3 demons and Hellions. If I wasn't obsessed with 15-runes I wouldn't touch them, just an unfun slog that kills me almost always.
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# ? Feb 8, 2017 16:43 |
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IronicDongz posted:heal wounds is totally relevant and important at that stage of the game because it definitely still heals you a lot more than enemies damage you for per turn in combat It might not heal you all the way instantly, but it is better than enemies damage you per turn in combat, as I've saved my rear end with it fighting pan lords and pals (while wearing huge armor tho). My last win (formicid) wouldn't have happened without it, and that was with discord help where I feel like we had examined all the options. It seemed like a long shot and I didn't think it would work for the reason you said, but 5-6 shots of healing wand had me back in the fight and it felt awesome.
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# ? Feb 8, 2017 16:52 |
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Boo to these changes. Change thread title back to 0.19 because I don't want my name associated with .20. e: Specifically things that have been long-standing knowledge for how to play the game. Want to learn an easy caster? Play conjurer, get battlesphere and blast solo enemies with Magic Dart. Use the other spells to deal with packs, and upgrade to whatever stronger Conjuration spells you find later on. It's like if every Street Fighter iteration changed how Ryu is played. Street Fighter 6: No more Hadoken, replaced with a charge attack. lizardhunt fucked around with this message at 17:21 on Feb 8, 2017 |
# ? Feb 8, 2017 17:10 |
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I'm a lovely player who has only ascended a MiBe once, but I always thought battlesphere was a cool spell and a nice milestone to reach when you're starting a conjurer
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# ? Feb 8, 2017 17:18 |
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Araganzar posted:As Emerson said, a foolish consistency is the hobgoblin of little minds. Force Lance is a freaking abortion of a spell and it shouldn't be added to a starter book to replace its best spell when it's practically one of the shittiest spells in the whole drat game. Now CJ is like every other caster, jizz damage over everything then run away and hide until you can get it hard again. Force Lance isn't a bad spell. It deals damage on par to IMB and then additional damage if the knockback smashes them against a wall. And even if it doesn't knock them back a potential 4 squares! back, it will delay their next turn. Is it a good replacement for battlesphere in the start Conjurer's book? I don't think so, no. But reconsider your quotation if you think it's an abortion.
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# ? Feb 8, 2017 17:30 |
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Sage Grimm posted:Force Lance isn't a bad spell. It deals damage on par to IMB and then additional damage if the knockback smashes them against a wall. And even if it doesn't knock them back a potential 4 squares! back, it will delay their next turn. Is it a good replacement for battlesphere in the start Conjurer's book? I don't think so, no. But reconsider your quotation if you think it's an abortion. I was speaking to the removal of battlesphere as a "summons" spell with the quote, but point taken. So I'll back off on Force Lance being horrible until I try it in .20. Neither that nor Searing Ray is any kind of subsitute. Battlesphere does considerable more damage (2d15 per shot) than Searing Ray and was long-lived enough to be pre-cast. IMB doesn't do a ton more (2d23) and the explosion is unreliable except point blank. Force Lance does about the same plus the knockback, so yeah, it's not horrible but it's not even close to being a replacement. What I'd LIKE to see is Force Lance replace IMB and keep frigging BATTLESPHERE!
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# ? Feb 8, 2017 17:48 |
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Obfuscation posted:You know, I didn't really think very much about the logistics of turning all enemy bodies into gold before I picked Gozag as a Ghoul Necromancer.
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# ? Feb 8, 2017 18:13 |
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quote:Wz - has Conjure Flame a.k.a. the best conjuration spell in the game and is still defined by imps instead
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# ? Feb 8, 2017 18:26 |
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crawl trivia: ghouls of gozag actually do have a unique mechanic. (corpse shops.) they're still very bad, from what i understand... might be interesting to try to tweak prices/shop sizes to make them a little more viableHaifisch posted:I honestly can't tell if they're being sarcastic or not. And does anybody actually use Passwall? If anything, I'd boot it out of the Book of Geomancy & replace it with an actually useful spell. passwall is pretty good for stabbers, and ee is a good book for stabbing.
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# ? Feb 8, 2017 18:29 |
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Conjure flame is legit really good especially for hybrids
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# ? Feb 8, 2017 18:31 |
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Conjure flame owns for burning zombies and skeletons and yaks and spiky frogs and hydras. And it continues being useful until you can actually destroy those things normally. And am I forgetting or did Poisonous Cloud get the axe? So I can no longer fumigate Elf or Orc or whatever I wanted? FulsomFrank fucked around with this message at 18:35 on Feb 8, 2017 |
# ? Feb 8, 2017 18:32 |
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Maybe that's just coming from my insistance on using Elementalists as pure casters, always. What's that, IE? Your startbook is basically Hybrid:The Book? gently caress you, we're spamming Throw Icicle until Vaults.
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# ? Feb 8, 2017 18:34 |
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The only times I've ever used Passwall it was really unnecessary and just for the sake of using Passwall.
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# ? Feb 8, 2017 18:33 |
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I like passwall... It's a helpful stabbing and escape tool for much of the game.
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# ? Feb 8, 2017 18:48 |
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jfc this is the kind of person the devs actually pay attention too? Why??? Perfect example of someone who thinks their specific playstyle is the only way the game should, or can, be played. I play wizards all the time and hardly let summon imp define my playstyle. Mephitic cloud and conjure flame are what I use way more. I don't even understand the IE complaint. Summon ice beast and throw icicle are both useful spells. Why does they think they can't exist in the same book? Its not like they do the same thing. Internet Kraken fucked around with this message at 18:54 on Feb 8, 2017 |
# ? Feb 8, 2017 18:49 |
My favorite part about playing crawl online is seeing Niggerkiller also playing. It is really funny and good.
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# ? Feb 8, 2017 19:55 |
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i remember the person whose name declared how much they loved child porn and would rant about how the government treats pedophiles unfairly in chat
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# ? Feb 8, 2017 19:59 |
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Internet Kraken posted:Perfect example of someone who thinks their specific playstyle is the only way the game should, or can, be played. I play wizards all the time and hardly let summon imp define my playstyle. Mephitic cloud and conjure flame are what I use way more. I don't even understand the IE complaint. Summon ice beast and throw icicle are both useful spells. Why does they think they can't exist in the same book? Its not like they do the same thing. The new spell lists are out and they got rid of all those CRAZY inconsistencies between caster backgrounds. About time, I say: code:
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# ? Feb 8, 2017 20:09 |
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An improvement over the normal VM book, not that that's hard. We still need a Pizza school so we can get the L9 Pizza Tornadostorm, though.
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# ? Feb 8, 2017 20:14 |
Rofl that loving necro book. Pain Train
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# ? Feb 8, 2017 20:17 |
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You know, Force Lance and Fulminant Prism being the top-end spells in the Conjurer book would sting a lot less if Singularity, a high-level Translocations/Hexes spell, were added to the game.
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# ? Feb 8, 2017 20:19 |
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Ferrinus posted:You know, Force Lance and Fulminant Prism being the top-end spells in the Conjurer book would sting a lot less if Singularity, a high-level Translocations/Hexes spell, were added to the game.
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# ? Feb 8, 2017 20:27 |
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Haifisch posted:I honestly can't tell if they're being sarcastic or not. And does anybody actually use Passwall? If anything, I'd boot it out of the Book of Geomancy & replace it with an actually useful spell. To be fair conjure flame easily carries you through the early game as long as you can complement it with one of many things (reaching weapon, magic dart, being a human blockade as enemies burn, etc.), even a lot of beefy enemies like hydras will die because they won't give a poo poo about flame clouds so you can kill them by creating a short flaming path ahead of time. It's also insanely MP efficient and doesn't miss. I don't know about it being the best conjuration spell though, it's still situational for a lot of reasons (you need to have a tile-wide corridor or stubborn monster AI walking into them). It easily has the most direct damage potential for its level, but magic dart + battlesphere is much more versatile for example. For level 3 conjurations there's also mephitic cloud and dazzling spray which let you take on fights way above your paygrade thanks to stabs (and will work in a lot of situations where conjure flame won't save you). e: Also I don't get the boner for summon imp myself; I use it but by the time I can get better imps consistently I've also settled into other spells apple fucked around with this message at 20:38 on Feb 8, 2017 |
# ? Feb 8, 2017 20:30 |
im the pile of fire
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# ? Feb 8, 2017 20:30 |
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I wonder if they would like to hear the word of Zin
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# ? Feb 8, 2017 20:39 |
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Internet Kraken posted:jfc this is the kind of person the devs actually pay attention too? Why??? Duvessa is prolific, influential, and nearly always wrong. If they were banned, the Tavern might not suck so much.
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# ? Feb 8, 2017 20:40 |
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Speleothing posted:Duvessa is prolific, influential, and nearly always wrong. If they were banned, the Tavern might not suck so much. What bugs me personally is that he/she tends to speak in absolutes often enough (case in point that entire OP linked earlier) that it makes you wonder if we're even talking about the same game. I've lost count of the times where I've internally disagreed with that person and the ongoing replies and/or flood of thanks makes me wonder if I'm just an idiot or something.
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# ? Feb 8, 2017 20:54 |
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Haifisch posted:I honestly can't tell if they're being sarcastic or not. Trolls? Hydras? Who cares, plop some flame clouds in front of em and roast em. Speleothing posted:Duvessa is prolific, influential, and nearly always wrong. FWIW they have played... a whole lot of crawl, and have won as mummy with every background. So if you're going to talk about non-representative playstyles of most of the playerbase, probably up there. LazyMaybe fucked around with this message at 21:07 on Feb 8, 2017 |
# ? Feb 8, 2017 21:04 |
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The point about summoning isn't completely unreasonable (I could see the strongest AE tactic becoming drop a spire and kite around it) but battlesphere isn't a traditional summon. It only attacks when you attack, and it doesn't even chumpblock things except in corridors. If spectral weapon is not an issue battlesphere should not be an issue, because they work the same way. Battlesphere overshadows prism because prism is way more situational and time-delayed and battlesphere has great mp efficiency. IronicDongz posted:(except corpse rot, which is even more OP but also exponentially more annoying to actually use). Darox fucked around with this message at 21:11 on Feb 8, 2017 |
# ? Feb 8, 2017 21:06 |
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IronicDongz posted:Duvessa aka minmay posts like an rear end in a top hat sometimes but they are usually right. That's actually bad an exactly what people like me have been complaining about. The game caters to players like minmay and yourself who know all the tricks and want it to be harder. Stop making the game harder!!
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# ? Feb 8, 2017 21:11 |
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# ? May 14, 2024 13:49 |
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Pretty much the only spell in the wizard book that isn't amazing is Slow. You do a LOT of work with Summon Imp, although you've got to keep reaching into the bag until you get some white imps or iron imps or something.
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# ? Feb 8, 2017 21:17 |