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CAPTAIN CAPSLOCK
Sep 11, 2001



CJacobs posted:

What do you mean? There is nothing else to change it to.

My bad, I misread your post.

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Harrow
Jun 30, 2012

Deified Data posted:

No respecs allowed for me - I have 3 separate playthroughs planned.

1. swords/spears/medium armor/spirit buffs
2. axes/hammers/heavy armor/maybe onmyo?
3. dual katana/chain & sickle/light armor/ninjitsu

You might want to try the kusarigama (chain sickle) or dual katanas with your onmyo build. Kusarigama and dual katanas build up status effects well because they attack so quickly, so they work well with onmyo magic's elemental weapon buffs. Kusarigama are definitely a neater fit with ninjutsu because their main scaling stat is the same as ninjutsu's, but dual katanas scale mostly with Skill, which is unrelated to any type of magic.

I don't know if elemental build-up scales with weapon speed, though, so I might be wrong about this. It's possible that axes/hammers build up a ton per hit because they hit less often. I just know that I've seen videos of people putting elemental buffs on kusarigama and building up the debuff in a single combo over like 12 rapid-fire hits.

limited
Dec 10, 2005
Limited Sanity

DeathSandwich posted:

Does this game have multiple save slots? I haven't actually quit out of the game yet because I've just been using the PS4 suspend/resume feature, but I'd be curious to know because I kind of want to start and alt playthrough working with a heavy Dex Ninjutsu build.
A page or so back, but figured I'd toss it here - Yes. You need to load game instead of continue at the title screen. But it only shows level / location / playtime along with the usual timestamps, so might be a bit more fiddly to track if you're planning a whole bunch of runs.

limited fucked around with this message at 20:46 on Feb 8, 2017

Deified Data
Nov 3, 2015


Fun Shoe

Harrow posted:

You might want to try the kusarigama (chain sickle) or dual katanas with your onmyo build. Kusarigama and dual katanas build up status effects well because they attack so quickly, so they work well with onmyo magic's elemental weapon buffs. Kusarigama are definitely a neater fit with ninjutsu because their main scaling stat is the same as ninjutsu's, but dual katanas scale mostly with Skill, which is unrelated to any type of magic.

I don't know if elemental build-up scales with weapon speed, though, so I might be wrong about this. It's possible that axes/hammers build up a ton per hit because they hit less often. I just know that I've seen videos of people putting elemental buffs on kusarigama and building up the debuff in a single combo over like 12 rapid-fire hits.

Good point - my strength build might just have to be pure-smashy, which is fine.

Harrow
Jun 30, 2012

Deified Data posted:

Good point - my strength build might just have to be pure-smashy, which is fine.

There's still a good reason to use onmyo magic on a slow smashy build, really. You can build up elemental effects with other spells (every element has an <Element> Shot talisman that just shoots a projectile) or just use buff spells to regenerate your Life, speed up your Ki regeneration, make your Living Weapon gauge charge faster, etc. The weapon buffs are just one of many things you can do. If slow weapons actually are worse at building up status effects (which, I should point out again, I'm only guessing that they are based on incomplete evidence), onmyo magic will still have a lot to offer you. The magic skill tree even has a passive that makes your Elixirs heal for more. Axes/heavy armor/onmyo could easily be like a Dark Souls paladin-type build, sticking to the miracle-like magic and becoming an immovable wall of regenerating Life and an impenetrable guard.


EDIT: Actually, the more I look at the onmyo magic tree, the more I want to invest some in Magic on my katana/Spirit build. The Pleiades and Extraction Talismans would be amazing for building up Living Weapon. Pleiades looks like it makes your spirit gauge charge faster, while Extraction makes your basic attacks give you amrita, letting you more easily charge up your Living Weapon especially during boss fights. Add that to the useful self-buffs and I'm all about it.

Harrow fucked around with this message at 21:11 on Feb 8, 2017

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
^^the great thing about extraction is that it doesn't just charge your living weapon faster - it keeps it going when it's active. Especially if you use one that has great "recharge in combat through amrita" scaling.

Williams backstory and what the gently caress is going on in the first level and the setting in general is explain in the lore pages you have access to on the world map. Basically Amrita is everywhere, spirits are everywhere people believe in things. William was a pirate for the british but eventually they ran out of amrita on the isles/in europe so they needed to go hunting for more. Williams spirit has Amrita Sense (and I'll be super let down if it doesn't actually have Amrita sense as a power if we can get it) and evil british sorceror-dude's guardian spirit can steal guardian spirits.

The game is Onimusha as hell really.

Harrow
Jun 30, 2012

DatonKallandor posted:

^^the great thing about extraction is that it doesn't just charge your living weapon faster - it keeps it going when it's active. Especially if you use one that has great "recharge in combat" scaling.

Williams backstory and what the gently caress is going on in the first level and the setting in general is explain in the lore pages you have access to on the world map. Basically Amrita is everywhere, spirits are everywhere people believe in things. William was a pirate for the british but eventually they ran out of amrita on the isles/in europe so they needed to go hunting for more. Williams spirit has Amrita Sense (and I'll be super let down if it doesn't actually have Amrita sense as a power if we can get it) and evil british sorceror-dude's guardian spirit can steal guardian spirits.

Saoirse has an Amrita Sense ability, as well as Sense Enemies and apparently a chance to retrieve lost amrita somehow? Anyway yeah she has a ton of amrita-focused abilities. I'm not sure what "Amrita Sense" does, though. Point out the glowing treasure corpses on your radar, since those also always give amrita, and maybe shrines you haven't visited yet? That's all I can think of, since any other source of amrita is an enemy, and that's covered by Sense Enemies. Not much different from Treasure Sense, unless Treasure Sense only applies to chests.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
Treasure Sense is only chests yeah. Still great because some chests are very sneaky. Out of the Sense abilities I'd rate Enemy Sense and Kodama Sense highest though.

vvvThere really is tons of room for crazy Devil May Cry style system mastery. And the devs know it. One of the titles wants you to beat Muneshige without getting hit.

katkillad2
Aug 30, 2004

Awake and unreal, off to nowhere
I can't wait to see some high level stance dancing play or unarmed runs of this game on twitch.

Something I only just realized two bosses in, apparently gear has stat requirements and if you don't meet them you don't get the gear bonus.

I'm also really confused about attributes. I'm using spear and axe, unfortunately spear seems to be 10x better than the axe, so I've been focusing on Body and Strength. It looks like Body is already giving diminishing returns at around 17 points or so, but strength still seems to be giving decent stats at 20+. Maybe the percentages are a lot lower and I just haven't noticed.

Harrow
Jun 30, 2012

DatonKallandor posted:

Treasure Sense is only chests yeah.

Oh, then that makes sense. Cool.

katkillad2 posted:

I'm also really confused about attributes. I'm using spear and axe, unfortunately spear seems to be 10x better than the axe, so I've been focusing on Body and Strength. It looks like Body is already giving diminishing returns at around 17 points or so, but strength still seems to be giving decent stats at 20+. Maybe the percentages are a lot lower and I just haven't noticed.

Stats aren't consistent in how much they give per point. People haven't figured out softcaps yet because the amount you get per point varies by stat and goes up and down. If you keep leveling Body you'll start getting bigger returns again eventually, and then it'll go back down, too. It's like they intentionally wanted to stump the people who quickly figure out where caps are in Souls games and plan optimal point distributions right off the bat.

People sometimes say that stats softcap really early in Nioh, but it turns out that's not necessarily the case.

Davincie
Jul 7, 2008

is there even a reason to not keep leveling in this (outside of wanting a challenge)? no pvp and i don't think there are level ranges in co-op.

Harrow
Jun 30, 2012

There'll be PvP eventually but who knows how that matchmaking is going to work.

Also, if it turns out PvP is level-matched and you've leveled too high, you can level down in Nioh. While Dark Souls 2/3 respeccing gives your levels back to redistribute, Nioh just straight gives you back the appropriate amount of amrita. If you want to level down, just respec, spend amrita until you're at the level you want to be, then die to dump the rest. If you don't plan to level any more, amrita is useless to you, since you only use amrita for leveling.

So yes, level all you want, and if it turns out you're too high for PvP later on, just level down.

Lakbay
Dec 14, 2006

My eye...MY EYE!!!

Davincie posted:

is there even a reason to not keep leveling in this (outside of wanting a challenge)? no pvp and i don't think there are level ranges in co-op.

I read somewhere the recommended level for the first NG+ mission is 160 so no

Harrow
Jun 30, 2012

Lakbay posted:

I read somewhere the recommended level for the first NG+ mission is 160 so no

This is correct.

And if a PvP community forms and it's matchmade by level and you're too high to match with most people, a Book of Reincarnation lets you dump your amrita to level down, so there's exactly zero risk to leveling all you want.

Harrow fucked around with this message at 21:35 on Feb 8, 2017

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
Just dropping some information of weapon proficiency since it looked like there was some confusion about it. Proficiency is a stat that's measured and recorded for each weapon type and can be checked on a tab in the Status screen. There you will also see a small bar under the number for each weapon. When that bar fills up, you increase in proficiency and gain a samurai skill point. The rate at which you gain proficiency seems to be tied to what you kill, not the familiarity earned. I have not done much in the way of testing my theory, but I used two weapon types for the first stage and sub mission and a different weapon for the whole of the second stage. By the end of the second stage I had more than twice the proficiency of either other weapon type, despite having fewer kills. I'm not sure if it's attached to the amount of Amrita an enemy drops or damage inflicted, or if it's just a set number for each enemy (I doubt this, since I believe the proficiency numbers would be more rounded if that were the case).

In short, a good way to earn samurai skill points is to go through a challenging area with a weapon type you rarely use. I imagine that if I never touched a Kusarigama until the last region, I would be gaining a skill point after every hit or kill right off the bat and still get a steady trickle throughout the level.

Harrow
Jun 30, 2012

Cool, I was wondering how proficiency was tracked. I figured that I could gain some samurai skill points by killing things with a weapon type I rarely use, but I didn't know it was tied to the difficulty of the enemy you killed. That's neat.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
Yeah, and it's nice that it encourages players to not play through the whole game sticking to only two weapon types. Screwing around with an axe for a while if you've been a dual katanas and kusarigama ninja for 40 hours is only going to give you more points to put towards the weapons you want to use. And you'll be working towards titles while you chop things, so it's just a pile of positives.

Harrow
Jun 30, 2012

Given how high NG+ level recommendations are, I'm thinking there are two possibilities for diminishing returns on stats in Nioh:

1. There are diminishing returns at some point and you're expected to be sort of a generalist in NG+.

2. Stats don't ever really hit diminishing returns all the way to 99, just have peaks and valleys at certain points, so you can still be something of a specialist even though you're going level 200 missions.

I'll be really curious to see which of those is true. My suspicion is that it's #2. The one NG+ video I can find of someone fighting Onryoki (the boat oni who throws balls around) has him take forever to kill the boss with a katana because he has something like 30-35 in every stat. I'm wondering how much damage he'd be doing if, instead, he had like 70 in Heart instead. I really don't know, so this is totally a guess and maybe damage hits diminishing returns soon after that and bosses are supposed to take a long time to die. Or maybe his sword just sucks.

Harrow fucked around with this message at 21:52 on Feb 8, 2017

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Well the game certainly vomited a lot of new mechanics at me in the tutorial :stare:

What stance should I be using? Blocking or dodging? Is parrying or backstabbing a thing here? Did I Do It Wrong picking dual swords, axes, and the fire wolf? Oh god he;lp

ImpAtom
May 24, 2007

Ciaphas posted:

Well the game certainly vomited a lot of new mechanics at me in the tutorial :stare:

What stance should I be using? Blocking or dodging? Is parrying or backstabbing a thing here? Did I Do It Wrong picking dual swords, axes, and the fire wolf? Oh god he;lp

Stance:
High = damage
Med = Normal
Low = Speed.

Obviously it's more complex than that and eventually you'll want to learn mid-combo stance swapping but by and large just focus on what you feel fits the situation.

Parrying is a thing, you'll unlock it as a skill.

Don't worry about your initial pick. It's an extremely minor stat difference. You have room to experiment.

Harrow
Jun 30, 2012

Ciaphas posted:

Well the game certainly vomited a lot of new mechanics at me in the tutorial :stare:

What stance should I be using? Blocking or dodging? Is parrying or backstabbing a thing here? Did I Do It Wrong picking dual swords, axes, and the fire wolf? Oh god he;lp

Your initial pick is so minor as to be meaningless.

Block some attacks, dodge others. In general, the bigger the enemy or weapon, the harder it'll be to block their attack. Heavy armor and equipment that increases your "Parry" make it easier to block (you lose less Ki/stamina blocking a hit), while staying at low equip weight lets you dodge farther, so it's up to you how you want to do things.

Change stance frequently. High stance does the highest damage per hit, but attacks more slowly. It's mostly best for single targets when you have decently-large openings to attack. Mid stance lets you take less Ki damage on block and is often better for fighting groups, but it's also a good all-rounder. Low stance lets you attack more quickly and dodge more quickly, so use it when speed is important.

If you don't know what you want to specialize in, just level everything. You can respec, and in the event there's PvP with level-based matchmaking in the future, the respec mechanic also lets you level down, so you can't really level too high.

DeathSandwich
Apr 24, 2008

I fucking hate puzzles.

Ciaphas posted:

Well the game certainly vomited a lot of new mechanics at me in the tutorial :stare:

What stance should I be using? Blocking or dodging? Is parrying or backstabbing a thing here? Did I Do It Wrong picking dual swords, axes, and the fire wolf? Oh god he;lp

Literally nothing you do to your character is permanent over the course of the game. You can straight up buy a respec item for a pittance and by the time you get terribly deep in the game you'll have so many guardian spirits that you won't care what you use.

If you make it to level 100, decide you hate the single katana and instead want to roll with the chain and sickle and ninjitsu? You can respec and make your dream a reality basically at any point .

Harrow
Jun 30, 2012

Yeah, Nioh is extremely forgiving with character build choices. Don't be afraid to experiment.

Modest Mao
Feb 11, 2011

by Cyrano4747
I don't think respec resets those initial choices, but you can get the other two spirits that you didn't pick later.

Harrow
Jun 30, 2012

It doesn't, but it's 3 points total and you're probably going to want some of those stats anyway. If Ciaphas goes with medium or heavy armor, for example, he'll need the Strength that he got from picking axes even if he never uses axes.

Modest Mao
Feb 11, 2011

by Cyrano4747
Do you think William would show up and weab out about katanas or say "when in Rome" and become a total gun nut like the other samurai

I know IRL he was just a slave driver basically aka granted the title of samurai

Bombadilillo
Feb 28, 2009

The dock really fucks a case or nerfing it.

Got through bat boss after a few deaths tried and failed to cheese. Got gud. Turns out kunai do significant damage when she's flying.

Snak
Oct 10, 2005

I myself will carry you to the Gates of Valhalla...
You will ride eternal,
shiny and chrome.
Grimey Drawer

Bombadilillo posted:

Got through bat boss after. Few deaths tried and failed to cheese. Got gud. Turns out kunai do significant damage when she's flying.

Yeah, I used arrows for the same purpose.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.

Modest Mao posted:

Do you think William would show up and weab out about katanas or say "when in Rome" and become a total gun nut like the other samurai

I know IRL he was just a slave driver basically aka granted the title of samurai

I don't know but he is the type of dork to read about a sickle and chain weapon in a book then fantasize about it long enough that he becomes a legit killing machine with a complex tool he's never even seen in person. Like, I know it's stupid and silly but it's also fun to picture William as warrior savant a la Taskmaster who reads a book with such incredible comprehension that he unlocks his Ki and manifests a personal deity.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Ciaphas posted:

Well the game certainly vomited a lot of new mechanics at me in the tutorial :stare:

What stance should I be using? Blocking or dodging? Is parrying or backstabbing a thing here? Did I Do It Wrong picking dual swords, axes, and the fire wolf? Oh god he;lp

If you're coming in from Dark Souls: All weapons have 100% physical block. Block is good. You also have a bloodbourne dash on steroids. Dash is good. A good rule of thumb is probably block humans, but don't block gigantic demons twice your size. Also it is usually far less painful to take a hit than to block and get exhausted, especially against human-sized enemies. It's not like Dark Souls where you can spend your last point of stamina on a block of infinite damage and be fine.

Low Stance is low damage, sometimes infinite combos, a shorter ranged dash (can be turned into a roll by double-tapping) and, most importantly probably, in low stance your combo enders act as a ki pulse. Sometimes gets parry moves.
Mid Stance is better block (less ki used), a mid range dash (can be turned into a roll, see above) and usually good sweeping attackes on one of your buttons. Usually gets parry moves.
High Stance is slow, high damage. Triangle often isn't a combo, but a single strong hit. You cannot dash you can only roll. You do the most ki damage to blocking opponents. Usually doesn't get any parry moves.

DatonKallandor fucked around with this message at 22:35 on Feb 8, 2017

CJacobs
Apr 17, 2011

Reach for the moon!
God dammit I wish I'd been recording when William says "Hey! I am no samurai!" because I was dressed in the weebiest most samurai cosplay outfit ever. You are not fooling anyone, Billy boy.

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
Do we know if there's a correlation between stances and Ki used for dodges and blocking? I've seen it said that low stance offers more i-frames when dodging and that makes sense. Is there enough information out there to know if mid stance has a medium amount of i-frames and high stance has the lowest, or if those two are the same? Also, does blocking in high stance use the least amount of Ki when compared to blocking in mid or low stance? I feel like it makes logical sense to have an inverse relationship between dodge efficacy and block efficacy for the different stances but I haven't seen or heard anything concrete. I suppose the block efficacy would be easy enough to test, but I don't have the means to test i-frames.

It would be nice to know that if you needed to tank (or if you just wanted a Revenant to tire themselves out attacking your guard) you would be better suited to use the high stance. It would be good advice to share with people who block in low and get wrecked, anyway.

ImpAtom
May 24, 2007

I genuinely love the fact that William is literally a dude who read a bunch about Japan and felt an innate kinship with the noble Japanese and began wielding a katana.

Genocyber
Jun 4, 2012

CJacobs posted:

God dammit I wish I'd been recording when William says "Hey! I am no samurai!" because I was dressed in the weebiest most samurai cosplay outfit ever. You are not fooling anyone, Billy boy.

That's what the PS4's auto-record feature is for.

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

LawfulWaffle posted:

Do we know if there's a correlation between stances and Ki used for dodges and blocking? I've seen it said that low stance offers more i-frames when dodging and that makes sense. Is there enough information out there to know if mid stance has a medium amount of i-frames and high stance has the lowest, or if those two are the same? Also, does blocking in high stance use the least amount of Ki when compared to blocking in mid or low stance? I feel like it makes logical sense to have an inverse relationship between dodge efficacy and block efficacy for the different stances but I haven't seen or heard anything concrete. I suppose the block efficacy would be easy enough to test, but I don't have the means to test i-frames.

It would be nice to know that if you needed to tank (or if you just wanted a Revenant to tire themselves out attacking your guard) you would be better suited to use the high stance. It would be good advice to share with people who block in low and get wrecked, anyway.

Mid-stance is the defensive, blocking one. Or at least that's what the game says (and in my experience, mid stance blocking certainly seems most effective). Low-stance is second best in terms of blocking I think.

Deified Data
Nov 3, 2015


Fun Shoe

ImpAtom posted:

I genuinely love the fact that William is literally a dude who read a bunch about Japan and felt an innate kinship with the noble Japanese and began wielding a katana.

Yeah I sympathize

LawfulWaffle
Mar 11, 2014

Well, that aligns with the vibes I was getting. Which was, like, "normal" kinda vibes.
Drawing a connection between this William and the character from Shogun, but in one of the cutscenes in the first chapter William's at a Japanese dinner and it's kind of a party. Something that stood out to me is how dirty William looked compared to everyone else. Now, I know that he was fighting in muck and has a good reason to be dirty, but in the novel there are several parts where William looks at how the Japanese treat their hygiene, specifically in regards to taking baths, with a mix of emotions. In the book he's looking at a Japanese lady who's bathing and he thinks of his wife and children who he may never see again, but he pictures their hair crawling with lice and wearing the same clothes for a month. The only reason I bring this up to submit that William is going through this adventure not only as a foreigner, but as an incredibly stinky Japanophile who is likely wearing the clothes of someone he killed.

A hero for our generation.

Lakbay
Dec 14, 2006

My eye...MY EYE!!!
A magical cat with two tails and a sword guard for an eyepatch taught him Japanese in an instant

Count Bleck
Apr 5, 2010

DISPEL MAGIC!

Lakbay posted:

A magical cat with two tails and a sword guard for an eyepatch taught him Japanese in an instant

I'm not seeing the problem here.

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CJacobs
Apr 17, 2011

Reach for the moon!
Relatively early game enemy spoiler question: Do the big honkin spiders become recurring enemies after the big honkin spider mission or are they condemned to their own asylum?

Genocyber posted:

That's what the PS4's auto-record feature is for.

Oh poo poo you're right :getin:

CJacobs fucked around with this message at 23:03 on Feb 8, 2017

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