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PS: minmay was also the one who suggested and coded the pull request replacing Delayed Fireball with Ignition, despite the concept of the spell going against all the advice they recommend.
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# ? Feb 8, 2017 21:17 |
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# ? May 14, 2024 03:16 |
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Yeah summon imp can be very good, but its also somewhat unreliable early on. Conjure flame is completely reliable when you can cast it. The fact that both of these spells are useful isn't a problem. If Duvessa only wants to use summon imp, that's their choice. To think its OP just because they choose to only use it is stupid though. Plenty of players make use of the other spells in the wizard background even more than summon imp. Plus the entire point of the wizard background is that it takes spells from a bunch of schools so you can branch out into whatever you want. No reason summoning shouldn't be included in that.
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# ? Feb 8, 2017 21:22 |
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Why does it matter if a summon happens to be the best spell in a starting book? Is there some rule that conjurations need to be the best? His complaint with every one of those books is that he thinks players should have to use conjurations instead.
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# ? Feb 8, 2017 21:24 |
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FR: Go full tilt with this and replace Mystic Blast with Gells Gravitas in the Cj book and reflavour them as a hexes/translocations blaster hybrid. Gells has much better synergy with prism than force lance, and it's a neat spell that is disserviced by its current book placement.
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# ? Feb 8, 2017 21:23 |
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Fitzy Fitz posted:Why does it matter if a summon happens to be the best spell in a starting book? Is there some rule that conjurations need to be the best? His complaint with every one of those books is that he thinks players should have to use conjurations instead. If you're talking about Haifisch, she's a she, not a he. Decrepus posted:My favorite part about playing crawl online is seeing Niggerkiller also playing. It is really funny and good. We ban nicks like that from bot announcements, but there's not currently a mechanism to automatically ban or censor account names. For better or worse.
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# ? Feb 8, 2017 21:30 |
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I was talking about duvessa/minmay's Tavern post. If that is also Haifisch then I'm thoroughly confused and a pronoun's not gonna help.
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# ? Feb 8, 2017 21:31 |
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I've had a hard time working Gell's into my spellcasters, to be honest. It's like Leda's Liquifaction to me; my MP/time feels better spent killing the things approaching rather than delaying them. Though reading up on it I kind of want to try it in combination with Inner Flame on the center target.
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# ? Feb 8, 2017 21:33 |
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Dear god no, I'm not duvessa. Unless I have some sort of split personality where one makes fun of the other's posts.
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# ? Feb 8, 2017 21:32 |
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Fitzy Fitz posted:I was talking about duvessa/minmay's Tavern post. If that is also Haifisch then I'm thoroughly confused and a pronoun's not gonna help. Ah, sorry, I lost track of the conversation! minmay doesn't like ally play in crawl at all, so he's going to complain about anything that involves allies, summoned or otherwise. I wouldn't worry too much about it.
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# ? Feb 8, 2017 21:35 |
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How is CONJURE flame a summons anyway? So, I know this is a bad idea, a really bad idea, but I can't help thinking how awesome it would be: code:
I know it's not, but I'd have a triple crossbow that NEVER MISSES doing 22 base damage with vorpal and +32 slaying. Or use a shield and have a hand crossbow with +26 slaying... Araganzar fucked around with this message at 21:42 on Feb 8, 2017 |
# ? Feb 8, 2017 21:39 |
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imo the base damage & delay difference between those two weapons is the important thing
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# ? Feb 8, 2017 21:42 |
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I'd ditch the -3 cloak with Slay+5 since you already have a wealth of it and your alternative is pretty good. And yes if you have an unrandart that works with your build you are obliged to take it and use it and drat the consequences.
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# ? Feb 8, 2017 21:46 |
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Sage Grimm posted:I've had a hard time working Gell's into my spellcasters, to be honest. It's like Leda's Liquifaction to me; my MP/time feels better spent killing the things approaching rather than delaying them. Gells is awkward because it's a hexes/translocations that wants spellpower and the one starting book that has it is a bad start, especially for investing in spells. If you actually find it on a character with relevant investment (enchanter is pretty good here) it's a surprisingly good AoE damage spell that requires multiple enemies to set it up. If you encounter a large pack of enemies you can quickly whittle down their hp while killing a couple.
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# ? Feb 8, 2017 21:46 |
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PleasingFungus posted:imo the base damage & delay difference between those two weapons is the important thing Sniper is ridiculous. The bad idea would be swapping out a +1 hat and +3 cloak for a -2 hat and -3 cloak. I also have 15 shields Sage Grimm posted:I'd ditch the -3 cloak with Slay+5 since you already have a wealth of it and your alternative is pretty good. I've been using hand crossbows quite a bit lately over throwing or slings when I find myself using a shield (usually with unarmed). They do really decent damage, you can get desirable egos, and they hit as hard as a demon blade. You hit min delay at 10 skill and you can get by with 5-6 skill for a long time. It's really nice when you are unarmed and have no use for enchant weapon or brand weapon scrolls.
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# ? Feb 8, 2017 21:49 |
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PleasingFungus posted:Ah, sorry, I lost track of the conversation! I'm worried about it since it seems like the devs listen to him
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# ? Feb 8, 2017 21:55 |
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PleasingFungus posted:Ah, sorry, I lost track of the conversation! *waves hand* These aren't the trunk changes you're looking for...
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# ? Feb 8, 2017 22:10 |
Flavor, after a long absence, is finally being reintroduced into our game of strictly spreadsheets and mathematical formulas. Also, there is a new dev blog post.
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# ? Feb 8, 2017 22:30 |
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SKULL.GIF posted:Flavor, after a long absence, is finally being reintroduced into our game of strictly spreadsheets and mathematical formulas. Strong finish on those patch notes: code:
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# ? Feb 8, 2017 22:52 |
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Ghost hands? What does that mean?
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# ? Feb 8, 2017 23:10 |
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They added a little weird blob to the tile so it could display weapons without looking weird(er than it currently does).
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# ? Feb 8, 2017 23:12 |
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Mr. Lobe posted:Ghost hands? What does that mean? Their tile doesn't have visible hands and are tucked in their cloak too closely to put the weapon icons on their sprite, but they can hold weapons, so they gave them a floating telekinesis hand thing to do that. It looks kinda dumb IMO but it's not like there's a good way to do it short of totally redrawing their tile (which looks pretty good aside from the weapons thing).
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# ? Feb 8, 2017 23:13 |
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credit for the frog noises goes to the SA thread in general and Haif in particularly, btw. ty to allDarth Windu posted:I'm worried about it since it seems like the devs listen to him we listen to a lot of people. we even listen to you sometimes! (classic blunder...)
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# ? Feb 8, 2017 23:24 |
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Darox posted:I've never seen anything choose to walk into miasma clouds though so I find conjure flame is usually stronger overall. Conjure flame is still stronger but corpse rot is level 2 and singleschool so you can get it castable quite a bit faster, so I suppose it depends how much that matters to you. Naturally something like a FE who has access to conjure flame will always take it instead and it'll be up fast anyways. Darth Windu posted:That's actually bad an exactly what people like me have been complaining about. The game caters to players like minmay and yourself who know all the tricks and want it to be harder. Stop making the game harder!!
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# ? Feb 8, 2017 23:29 |
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In other news I tried gnollcrawl where you can't gain XP whatsoever and every enemy is a gnoll (sometimes gnoll sergeants) and died after trying to do a Ziggurat, it's pretty easy if you have the patience to kite with a spear wielding CeBe until floorgod turns you into a "15-rune" character but I died to hubris.
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# ? Feb 8, 2017 23:46 |
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Ignorance just became slightly more viable to use:quote:Make Ignorance slightly less ignorant PleasingFungus posted:credit for the frog noises goes to the SA thread in general and Haif in particularly, btw. ty to all
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# ? Feb 9, 2017 00:21 |
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PleasingFungus posted:credit for the frog noises goes to the SA thread in general and Haif in particularly, btw. ty to all It doesn't feel like it since my list of demands has not been met
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# ? Feb 9, 2017 00:43 |
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SKULL.GIF posted:Flavor, after a long absence, is finally being reintroduced into our game of strictly spreadsheets and mathematical formulas. Lots of good changes imo! I'm withholding judgment on battlesphere because I never played conjurers.
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# ? Feb 9, 2017 02:11 |
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Mutation game reform is upon us! Cure Mut, Benemut, and Mut have been merged into a single potion (with all three weights combining together) into a single potion of mutability. This strips 2-6 mutations, adds 3 random mutations, and adds one positive mutation. If you get mutated, your stuck in the mutation game outside of Zin, but you are much more likely to have the ability to cure yourself of something incredibly awful (although you may replace it with something else awful, but less so). The downside to this for clean freaks is that you must worship Zin to stay completely mundane, as there is no cure all solution anymore. The downside to mut lovers is that you need to eat purple chunks or worship Xom/Jiyva to possibly chance yourself into the higher levels of certain mutations. At first glance, I like this (although I still dislike the idea of malmutators), as the high spawn rate helps to make sure you don't get shafted by one or two incredibly poor malmutates, but still keeps the fun of having some mutations to play around if you have to quaff. I'll have to try it in action, however, to get a full opinion.
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# ? Feb 9, 2017 03:28 |
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Floodkiller posted:Mutation game reform is upon us! Looking at it, I like it. I love playing with mutations; I just don't like malmutate. This seems to be up my alley. I want to see it in action before I make a decision, though.
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# ? Feb 9, 2017 03:34 |
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This is not the reform we were asking for. We want reform of Malmutate (the enemy spell that ruins characters), not more cheap bandaid jobs onto CureMut
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# ? Feb 9, 2017 03:39 |
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I like this change
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# ? Feb 9, 2017 03:48 |
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So if you get screwed by the RNG you now have to rely on more RNG to get out of the hole instead of having a reliable cleaner. Oh boy quote:These choices are not very interesting. The new potion is neat but malmut is still hot garbage. e: Does summon butterflies still exist? I haven't bothered with that spell for several versions. Feel free to mentally replace it with spammals or undead or whatever. Darox fucked around with this message at 04:05 on Feb 9, 2017 |
# ? Feb 9, 2017 03:59 |
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Mutations should only be good imo Or neutral
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# ? Feb 9, 2017 04:04 |
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I like the idea of the new potion(since I normally inhale enough purple to do what it does anyway), but having no way to just reset your muts outside of Zin is bullshit. Also at the continued insistence that positioning mistakes are the only way you'll ever get malmutated.
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# ? Feb 9, 2017 04:04 |
I'm sorry, I didn't mean to imply that people were bad players for being malmutated. I get malmutated all the time! Mistakes happen all the time, especially in a game with as many thousands of moves as a given Crawl playthrough has. For what it's worth, the potion is much better in practice than it sounds on paper, in terms of wiping bad stuff off your character. Or at least, that's what playtesting indicated to me. Speleothing posted:This is not the reform we were asking for. What would a satisfactory reform of Malmutate look like? Removal does not count as reform, by the way.
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# ? Feb 9, 2017 04:12 |
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I'm looking forward to testing this, actually. Might even drink it on an unmutated character.
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# ? Feb 9, 2017 04:12 |
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SKULL.GIF posted:I'm sorry, I didn't mean to imply that people were bad players for being malmutated. I get malmutated all the time! Mistakes happen all the time, especially in a game with as many thousands of moves as a given Crawl playthrough has. quote:What would a satisfactory reform of Malmutate look like? Removal does not count as reform, by the way.
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# ? Feb 9, 2017 04:17 |
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Potion of Resistance also protects against mutation EDIT-Sorry, that's a suggestion, not a statement of fact
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# ? Feb 9, 2017 04:21 |
SKULL.GIF posted:What would a satisfactory reform of Malmutate look like? Removal does not count as reform, by the way. Change the attack to a petrifying-breath esque cloud, that you can move out of to avoid mutation (at the cost of being attacked by whatever enemies are around) . I'm thinking of the way the cateoblepas works. With this change, being caught by malmutate would quite literally be a positioning mistake. code:
Eela6 fucked around with this message at 04:25 on Feb 9, 2017 |
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# ? Feb 9, 2017 04:22 |
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# ? May 14, 2024 03:16 |
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SKULL.GIF posted:What would a satisfactory reform of Malmutate look like? Removal does not count as reform, by the way. my biggest beef - and this may not be everybody's - is that there's the situation where a neq or whatever comes around the corner and whoops! you have a mutation. or oofs! had a game where an OoF in zot saw me and gave me teleportitis pretty quick. first mut it gave me. and had a lot of issue with finding cmut in that game. these situations where you can't a.) do anything in time or b.) can't kill the thing in time, are frustrating. you can outrun the situations sometime, but not always / it's not always an option. personally i think these situations kinda suck? esp. with teleportitis, etc. I understand why rMut went and agree with the decision ultimately. I think part of the issue was also a communication that wasn't worded well or not received properly - 'we took out rMut but will reform Malmutate' and well, here we are. But now it just kinda sucks in situations like the above and it just feels like 'welp' Admittedly my only thought is perhaps a 1-2 turn (?) channel (?) time to malmutate? idk But thank you for being communicative on changes. (same goes to all the devs here)
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# ? Feb 9, 2017 04:31 |