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The discussion about the Super Scope made me curious about how many compatible games exist and it led me to what may be the only interesting thing Titus ever did : https://www.youtube.com/watch?v=m-f4hjKTEu0 If you boot Lamborghini American Challenge with a Super Scope plugged in it'll let you shoot other drivers off the road, with the option of AI-assisted driving, full manual control or playing with another player a la Lucky & Wild. (You can also use the SNES Mouse for analogue steering.)
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# ? Feb 11, 2017 01:50 |
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# ? May 12, 2024 17:15 |
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PaletteSwappedNinja posted:Monster World IV looks great but that's mostly down to art design rather than technical chops, I'd say. Crusader of Centy's another game I'd put in that same category. PaletteSwappedNinja posted:The discussion about the Super Scope made me curious about how many compatible games exist and it led me to what may be the only interesting thing Titus ever did : What!?
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# ? Feb 11, 2017 02:43 |
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Instant Sunrise posted:N64 literally does not boot without a cartridge inserted since each cartridge contains a bootloader, so that's not surprising. It makes sense in retrospect why it would not work, but it's really interesting seeing how the De-Blur function kind of blows on higher res games such as Turok 2, Rogue Squadron, and Perfect Dark. They very noticeable look worse with it on. Normally you'd use "Auto" to make the feature automatically turn off in such games, but at least a few low-res games seem to cause issues with that. Star Fox 64 seems to think it's not 320x240 for example and only benefits if you set it to "Always" instead. So my compromise, for now at least, is to keep it at Always unless I play one of those higher res games.
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# ? Feb 11, 2017 03:08 |
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gently caress the Death boss at the end of stage 5 of Rondo of Blood.
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# ? Feb 11, 2017 03:31 |
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Ofecks posted:Cool, that's one of the games I used to have. I seem to recall that it was really hyped by one of the PCE sites but I found it a little disappointing. Don't recall why, though. Please update with your findings. I have been playing a burn of it for years so I knew exactly what I was getting into, it's definitely not a top tier game but I really like it's ~aesthetic~ or whatever and it plays fine for what it is
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# ? Feb 11, 2017 03:35 |
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Random Stranger posted:The games should be played in chronological order. Start with Kenzan and then skip ahead three hundred years to Ishan. I would give a lung to get Kenzan localized
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# ? Feb 11, 2017 04:00 |
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PaletteSwappedNinja posted:Monster World IV looks great but that's mostly down to art design rather than technical chops, I'd say. Crusader of Centy's another game I'd put in that same category. I've always found Kawasaki Superbike Challenge to be pretty impressive, it's polygonal without any additional hardware (though with some cheating, the road is parallax) and it even has split screen. The later Disney games like Pocahontas and Pinocchio look great, though aren't that amazing to play. An oft overlooked game is one of the last ones released on the system, Jurassic Park The Lost World. It's quite a bit of fun with two players and makes good use of shadow/highlight effects in order to squeeze as much colour from the system as possible.
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# ? Feb 11, 2017 04:01 |
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The NT Mini firmware now supports SG-1000, Master System, Game Gear and Colecovision: http://atariage.com/forums/topic/242970-fpga-based-videogame-system/page-45#entry3693098 At the risk of getting annoying and being a shill, I can't say enough good things about these FPGA cores. These are extremely low-level hardware recreations (like, transistor-level recreations), done by the person most qualified to do this kind of work, that spit out to RGB or upscaled to HDMI with no input lag. If you pipe composite out, it's actual NES composite with the exact same "stair steps" and dot crawl and stuff, nothing is fake about it. There will never be a more accurate recreation of these systems. I've been waiting for this drat box for over ten years now and it's as great as I thought it would be.
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# ? Feb 11, 2017 04:11 |
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Code Jockey posted:I would give a lung to get Kenzan localized It is legitimately awesome to play, but tough to get through without a lot of Japanese knowledge. There's one rear end in a top hat kid who asks questions about kanji and there was someone in the room with me while I was playing who found it hilarious as I rapidly flipped through a Japanese dictionary trying to figure out the answer.
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# ? Feb 11, 2017 04:22 |
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dishwasherlove posted:Whats the best 'end of life' game to showcase the Genesis' ability? Monster World IV? Frogger. What? It was the last game released for the system. Seriously though any of the ones that PaletteSwappedNinja mentioned are good. Ranger X might not qualify as late (it was a 93 release) but it does has really nifty 3d-like effects in spots and is a blast to play. Ristar is absolutely gorgeous and the color palette is way more impressive than a Genesis game has any right to be. I'd also drop Sonic & Knuckles in there. The difference in colors and animation quality between that and Sonic 1 or even 2 is amazing. Light Crusader is fun, if super short. I'm not sure how well it really highlights what developers were able to squeeze out of the system at the time though. I just have a soft spot for that game for some reason. Maybe X-perts if you like digitized graphics and self harm.
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# ? Feb 11, 2017 04:54 |
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Star Cruiser isn't anywhere near the end of the Genesis's lifespan, but it's still a really technically impressive game as well. It got a fan translation recently too!
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# ? Feb 11, 2017 05:45 |
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Star Cruiser really creaks on MD but it's amazing they were able to port it to the extent they did. If you want something that shows what the MD can do right now, the work on the Wolfenstein 3D port continues - the dev just recently managed to bump the resolution a little and add another frame or two per second, in fact: http://www.sega-16.com/forum/showthread.php?25663-wolfenstein-3d-demo-for-sega-genesis/page46&p=769551#post769551
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# ? Feb 11, 2017 09:50 |
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SwissCM posted:I've always found Kawasaki Superbike Challenge to be pretty impressive, it's polygonal without any additional hardware (though with some cheating, the road is parallax) and it even has split screen. I looked up Kawasaki superbike challenge and it even seems to run at a decent framerate, which is doubly impressive
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# ? Feb 11, 2017 14:59 |
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Did Star Fox 64 run at some sort of weird non-320x240 resolution? It's the only game in my library that doesn't seem to work with Auto De-Blur, meaning the algorithm used to determine whether it's 240p or not is thinking it's something else.
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# ? Feb 11, 2017 17:08 |
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Nate RFB posted:Did Star Fox 64 run at some sort of weird non-320x240 resolution? It's the only game in my library that doesn't seem to work with Auto De-Blur, meaning the algorithm used to determine whether it's 240p or not is thinking it's something else. There are some N64 games that run at 384×288, not sure if Star Fox 64 is one of them. There are also a few games that run at a whole 640x480 but I'm like 99% sure Star Fox 64 doesn't.
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# ? Feb 11, 2017 17:18 |
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Yeah, any of the "High-Res" games like Rogue Squadron, Turok 2, etc. seem to run at 480i and thus look worse when you force De-Blur. That's relatively easy to check though because one of the De-Blur options is basically "force it on even on interlaced signals" which only ever happens on those types of games. But not all of them are consistent with this when it comes to menus; for example GoldenEye and Starcraft 64's menus seem to be 480i while in game they're 240p. 99% of all of these situations are solved by picking Auto and just letting the UltraHDMI figure it out; it's just that Star Fox is a weird outlier.
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# ? Feb 11, 2017 17:26 |
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I'm assuming the only way still to add S-video to NES is with NESRGB?
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# ? Feb 11, 2017 17:56 |
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PaletteSwappedNinja posted:\ That is really impressive, but man is that thread a train wreck. Next two pages or so are people arguing about whether it's kosher to use repros and flashcarts. TheRedEye posted:The NT Mini firmware now supports SG-1000, Master System, Game Gear and Colecovision: This is really cool and good. Is it remotely possible to implement 16-bit consoles with the consumer FPGAs we have now? EDIT: Welp https://www.youtube.com/watch?v=zZyLj1gX0_k azurite fucked around with this message at 18:21 on Feb 11, 2017 |
# ? Feb 11, 2017 18:08 |
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azurite posted:That is really impressive, but man is that thread a train wreck. Next two pages or so are people arguing about whether it's kosher to use repros and flashcarts. We'd never argue about that here. Especially now that the heretics have been purged.
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# ? Feb 11, 2017 18:13 |
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PaletteSwappedNinja posted:Star Cruiser really creaks on MD but it's amazing they were able to port it to the extent they did. The Wolf 3D port is actually extremely playable, and it's always suprising when I load it up. Why wasn't Doom this good id?
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# ? Feb 11, 2017 18:20 |
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Elliotw2 posted:The Wolf 3D port is actually extremely playable, and it's always suprising when I load it up. Didn't it get farmed out? Also the visuals are a bit more detailed for Doom, yes?
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# ? Feb 11, 2017 18:41 |
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Nah, id proper did the Doom port, and rush the gently caress out of it. It's got the same exact code base as the Jaguar version.
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# ? Feb 11, 2017 18:48 |
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Elliotw2 posted:The Wolf 3D port is actually extremely playable, and it's always suprising when I load it up. Because Doom 32X was done on a rushed schedule without the literal years of work and far better development tools the guy doing his own Wolf 3D Genesis port is doing? The Wolf 3D port also inherently benefits from lack of textured floors and ceilings, lack of height variation in floors and other such things that all around make Wolf 3D a much less intense game. It's why Wolf 3D can run acceptably on a 6 MHz 286 PC with only 1 MB of RAM, but Doom needed a minimum of a 20 MHz 386 and 4 MB of RAM to really run acceptably.
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# ? Feb 11, 2017 18:49 |
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iastudent posted:I'm assuming the only way still to add S-video to NES is with NESRGB?
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# ? Feb 11, 2017 19:13 |
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fishmech posted:Doom needed a minimum of a 20 MHz 386 and 4 MB of RAM to really run acceptably. I'd put acceptably in quotes there, my 386 is 33mhz and has maxed out RAM and an ET4000 and Doom is playable only at postage stamp size
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# ? Feb 11, 2017 21:12 |
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d0s posted:I'd put acceptably in quotes there, my 386 is 33mhz and has maxed out RAM and an ET4000 and Doom is playable only at postage stamp size Yeah, you really needed a 486 for DOOM.
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# ? Feb 11, 2017 21:18 |
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Got my new toy today
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# ? Feb 11, 2017 21:19 |
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d0s posted:I'd put acceptably in quotes there, my 386 is 33mhz and has maxed out RAM and an ET4000 and Doom is playable only at postage stamp size Acceptable in comparison to the 32x port is what I mean there, same sort of deal with Wolf 3D on the low-model 286.
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# ? Feb 11, 2017 21:21 |
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flyboi posted:Got my new toy today I like that this is already on erotic photo hunt.
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# ? Feb 11, 2017 21:24 |
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The Dave posted:I like that this is already on erotic photo hunt. I want to hack the game but it's ide and I need more ram so nudie games is about all I can do
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# ? Feb 11, 2017 21:27 |
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Elliotw2 posted:Nah, id proper did the Doom port, and rush the gently caress out of it. It's got the same exact code base as the Jaguar version. Nah, Carmack did work on it directly towards the end but it was primarily done by Sega of America. It could have been a lot better but it was rushed for the launch of the 32X and they skimped on the ROM size.
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# ? Feb 12, 2017 01:08 |
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flyboi posted:I want to hack the game but it's ide and I need more ram so nudie games is about all I can do Why would you ever play anything besides erotic photo hunt???
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# ? Feb 12, 2017 01:28 |
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Agrias120 posted:Why would you ever play anything besides erotic photo hunt??? What if I told you the entire thing is Linux and the assets are unencrypted outside of the security dongle check? It's also a unity app which means mono-wrapped .net binary so defeating the security dongle should be trivial
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# ? Feb 12, 2017 02:00 |
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Thing I picked up for at last weekend's SoCal Retro Expo: Just cleaned it tonight, so I figured I'd show off.
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# ? Feb 12, 2017 04:27 |
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Wise Fwom Yo Gwave posted:Thing I picked up for at last weekend's SoCal Retro Expo: I don't think very much of those controllers myself. I've got a set of them and they're really mushy and even when new the buttons had a tendency to get stuck.
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# ? Feb 12, 2017 04:36 |
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Random Stranger posted:I don't think very much of those controllers myself. I've got a set of them and they're really mushy and even when new the buttons had a tendency to get stuck. Same, I really can't stand any joystick that doesn't have microswitches because the mushy feel is like the opposite of how I want a stick to move. On the topic of controls, I built this to make Amiga games slightly less terrible: When used with a Genesis or Master System controller it maps the up direction to the second button so jumping in games like Turrican isn't a nightmare, the switch lets you set it either way. It still needs to be totally disconnected for the very few games that natively use the second button if you want to use it, but this was just a test (hence the hotglue) and I'm going to build one in a real case which will never need to be disconnected, may add the autofire circuit from a Lazer Quick Fire as well. If I can figure out how to build my own autofire circuits without cannibalizing old hardware and find parts cheap enough I may start selling these remapping/rapid fire boxes as I haven't seen any product for sale that does this. Yesterday I also added a DF0 selector: This lets you trick the A500 into thinking the external drive is the internal drive so you can boot from it, along with this cable you can use a floppy emulator like a HxC or Gotek without removing the internal floppy drive. I'm waiting on the cable and plan to get the HxC model I linked when I can afford it, so this is only the first step to getting my A500 running downloaded stuff. It's weird, I'm really not the biggest fan of Amiga/eurogames in general but it's a very fun system to play and hack around with. I also absolutely love demos, so I'm probably going to be using this as a demo jukebox a lot
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# ? Feb 12, 2017 05:04 |
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TheRedEye posted:The NT Mini firmware now supports SG-1000, Master System, Game Gear and Colecovision: I'm sold! I'm selling my Framemeister this week to pay for an NT Mini. I'll be using my 14" PVM as my primary video display. The Framemeister has taken a backseat because our new 4K LG is terrible at upscaling square pixels (even 1080p content!). I'll need the 4k successor to the Framemeister to enjoy my games on a big screen again. Have any of you experimented with connecting a JAMMA board to a PVM? I have a Euro SCART to BNC cable, so I should just need: a game, a SCART-capable SuperGun with a power supply and a cobbled together arcade controller. I'm foolhardy enough to think I can get most of this stuff on AliExpress. Am I entering a world of pain here?
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# ? Feb 12, 2017 05:18 |
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Random Stranger posted:I don't think very much of those controllers myself. I've got a set of them and they're really mushy and even when new the buttons had a tendency to get stuck. The Japanese Virtua Stick is super legit tho, has actual arcade buttons and an OK handle.
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# ? Feb 12, 2017 05:23 |
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El Estrago Bonito posted:The Japanese Virtua Stick is super legit tho, has actual arcade buttons and an OK handle.
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# ? Feb 12, 2017 05:36 |
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# ? May 12, 2024 17:15 |
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I respect the opinion on the Sega Saturn stick I bought, but for ten dollars, it kicks all kinds of rear end when playing stuff like Parodius.
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# ? Feb 12, 2017 08:01 |