|
[thinking as hard as i can about sci fi stuff i've seen] it would be cool if there were um. an indian planet and you had to relocate them. and wesley gets angry
|
# ? Feb 13, 2017 23:02 |
|
|
# ? May 13, 2024 08:45 |
|
How far does terraforming tech go? Can I terraform every world/moonlet to match my home planet?
|
# ? Feb 13, 2017 23:03 |
|
oddium posted:[thinking as hard as i can about sci fi stuff i've seen] it would be cool if there were um. an indian planet and you had to relocate them. and wesley gets angry Only if there's a near-identical event where you relocate white people instead and it causes your fleet to rebel.
|
# ? Feb 13, 2017 23:03 |
|
GotLag posted:How far does terraforming tech go? Can I terraform every world/moonlet to match my home planet? No. Only habitable worlds, plus some barren worlds (like Mars) in Banks. Stellaris galaxies are really too large for everything to be colonizeable.
|
# ? Feb 13, 2017 23:04 |
|
Wiz posted:Only if there's a near-identical event where you relocate white people instead and it causes your fleet to rebel. if my human empire's name bank means anything actual white people were genocided sometime in the 2100s this explains why we were able to reach space so quickly tbh
|
# ? Feb 13, 2017 23:09 |
|
GunnerJ posted:I have seen a "League of rear end in a top hat Empires" form in at least one game, but I think that might be kind of rare. I've seen this happen with two federations in one of my games and it's hilarious because you know the assholes that now keep getting invaded are causing hilarious amounts of damage to the federation by making them lose entire fleets, just by me declaring a single war. Wiz posted:No. Only habitable worlds, plus some barren worlds (like Mars) in Banks. Stellaris galaxies are really too large for everything to be colonizeable. I honestly like it quite a lot that most systems don't support colonies. It makes space feel more hostile and bigger, and allows for the 1000 star galaxy without bogging everything down. Endless space 80 star galaxy felt both bigger and smaller than the stellaris 1000 star one at the same time, and not in a good way. Speaking of stars, is there a mod that adds binaries? I don't care if it's just a different star model, but binary (or more) systems are supposed to be pretty common and there are none in Stellaris. e: Found two mods when googling, will give one a spin if either works with the latest version. Truga fucked around with this message at 23:58 on Feb 13, 2017 |
# ? Feb 13, 2017 23:35 |
|
A bit late to the party but can I just say that introducing diplo points doesn't sound like a good idea? If you introduced a new abstract point system to feed alliances the most reasonable thing to do would be to have planets cost points in peace deals. You'd have a separate resource for diplo actions that some here call for that would be equally useful for fanatic purifiers. But I don't see how it would be an improvement to the current system.
|
# ? Feb 13, 2017 23:37 |
|
Aethernet posted:You can draw from them by hitting the randomise button in the ship designer You're gonna have to find this loving button for me then because I've been looking for months.
|
# ? Feb 13, 2017 23:44 |
|
Wiz posted:Generally speaking, players are good at identifying problems but bad at identifying causes and solutions. As a game designer, you want to understand their experience but draw your own conclusions as to the reasons and solutions for the problems they're having. That doesn't mean every player suggestion for a solution is bad, of course, just that it pays to try and get to the root of things. Just want to say that this really is a great dev ethos and I am glad you picked it at career creation.
|
# ? Feb 14, 2017 00:17 |
|
Wiz posted:No. Only habitable worlds, plus some barren worlds (like Mars) in Banks. Stellaris galaxies are really too large for everything to be colonizeable. I'm kinda glad for this, not just because you could get overwhelmed with planets by the end of the game, but because it also keeps some variety in the galaxy. Since the switch away from the 'planet wheel' to the current biome system I've found myself just terraforming everything to match my own species preference unless I happen to find another species I can take control of and early on and use them to expand as well. The gene modification tech usually comes too late in the game to be of much use since I often find myself researching terraforming techs early on and since I usually have more energy than I know what to do with it's not too hard to start switching things to what I want. Would be nice if there was some variety in planet's appearances but I get that it could cause issues with things like 'what is this' at a glance. Or confusing players into thinking they're somehow different when it's only purely cosmetic.
|
# ? Feb 14, 2017 00:28 |
|
genericnick posted:A bit late to the party but can I just say that introducing diplo points doesn't sound like a good idea? If you introduced a new abstract point system to feed alliances the most reasonable thing to do would be to have planets cost points in peace deals. You'd have a separate resource for diplo actions that some here call for that would be equally useful for fanatic purifiers. But I don't see how it would be an improvement to the current system. You could just allow aggressive empires to spend their points threatening people for gifts or service or convincing them to join in on your wars or not defend their ally or generally just back off. Plenty of diplomacy opportunities for purifiers, although I imagine most wont be focusing on whatever infrastructure you get involved with to generate more than the baseline unless they are really on the ropes and surrounded by tougher enemies.
|
# ? Feb 14, 2017 00:35 |
|
Give us resources and we'll purge you last?
|
# ? Feb 14, 2017 00:42 |
Wiz is cool and good and his jib is a pleasing shape.
|
|
# ? Feb 14, 2017 00:43 |
|
Poil posted:Give us resources and we'll purge you last? First, they came for the mushrooms and I didn't speak out - because I wasn't a mushroom.
|
# ? Feb 14, 2017 00:43 |
|
Wiz posted:Sure, I get you. I don't think your feedback is completely unreasonable either. Diplomacy is a bit lackluster, it's just that we're going to have to come up with our own solution, not hamfistedly copy EU4. Really my point is just that one player feeling something shouldn't have a cost because they feel it shouldn't have a cost is kind of a nonstarter as an argument. It may ultimately be the sort of thing you should make a personal mod for if you feel that strongly about it. Hamfistedly copy Star Ruler 2 instead! I feel so bad for those dudes. Brilliant game, no sales.
|
# ? Feb 14, 2017 01:01 |
|
can we get a co-op farm to manage while we manage our empire?? maybe a new tab under empire called "farm" that gives unique bonuses for the crops you grow
|
# ? Feb 14, 2017 01:21 |
|
Mad Wack posted:can we get a co-op farm to manage while we manage our empire?? maybe a new tab under empire called "farm" that gives unique bonuses for the crops you grow ideally you would get additional empire-wide bonuses for engaging with the farm on social media, recruiting new farmers, taking surveys, etc.
|
# ? Feb 14, 2017 01:22 |
|
also lets take from T.O.M.E. (tales of maj'eyal not troubles of middle earth) and literally implement a stellaris irc chatroom in the lower left corner
|
# ? Feb 14, 2017 01:23 |
|
an anomaly that is just distorted martin anward tweets in system view
|
# ? Feb 14, 2017 01:24 |
|
Libluini posted:A question for modders: I have this weird issue where 2 guys out of 40+ can't see the portraits from my portrait-mod, any idea what could cause the portraits simply not to show up? Hey, I downloaded the mod and poked around in the files and it looks like there's no text file that tells the game to display the portraits. Does that help any?
|
# ? Feb 14, 2017 01:25 |
|
Mad Wack posted:can we get a co-op farm to manage while we manage our empire?? maybe a new tab under empire called "farm" that gives unique bonuses for the crops you grow
|
# ? Feb 14, 2017 01:26 |
|
Mad Wack posted:also lets take from T.O.M.E. (tales of maj'eyal not troubles of middle earth) and literally implement a stellaris irc chatroom in the lower left corner go full dark souls and let other players invade your galaxy from theirs as the ultimate endgame crisis (I actually kind of like this idea even though it's dumb and unworkable for a dozen reasons)
|
# ? Feb 14, 2017 01:34 |
|
After reading this thread for a while I have to say that it's really impressive that Wiz has the patience to still engage with all of you
|
# ? Feb 14, 2017 01:38 |
|
Grizzwold posted:Hey, I downloaded the mod and poked around in the files and it looks like there's no text file that tells the game to display the portraits. Does that help any? There are actually two files for displaying the portraits in that mod. Also, two guys out of 56 (as of now) have this problem. Why are the other 54 seeing the portraits?
|
# ? Feb 14, 2017 01:40 |
|
CompeAnansi posted:After reading this thread for a while I have to say that it's really impressive that Wiz has the patience to still engage with all of you It's always nice when people drop by threads full of content and engaging in lively discussion only to post crap like this. Thanks for your contribution.
|
# ? Feb 14, 2017 01:43 |
|
CompeAnansi posted:After reading this thread for a while I have to say that it's really impressive that Wiz has the patience to still engage with all of you
|
# ? Feb 14, 2017 01:44 |
seconding that. he was posting here before he got the Paradox job and the nationalist psychos on the Pdox official boards make this gang of idiots seem like a well mannered church choir.
|
|
# ? Feb 14, 2017 01:52 |
|
Libluini posted:There are actually two files for displaying the portraits in that mod. Also, two guys out of 56 (as of now) have this problem. Why are the other 54 seeing the portraits? I haven't looked but earlier a goon mentioned if some of those portraits are taking up spots from the plantoid DLC. That would cause it to be invisible if those two guys didn't have it.
|
# ? Feb 14, 2017 01:53 |
|
CrazyTolradi posted:Given Wiz has been around on SA for a while, I'm not surprised tbh. But if you think this is bad, there's a lot worse types around CK2/EU4 on Twitter. He managed turn posting on the forums and wasting time on Twitter into part of his job... living the Goon dream. God speed, Wiz.
|
# ? Feb 14, 2017 02:05 |
|
3 DONG HORSE posted:I haven't looked but earlier a goon mentioned if some of those portraits are taking up spots from the plantoid DLC. That would cause it to be invisible if those two guys didn't have it. That's impossible, I grouped those portraits in their own species classes and added them in Mammals and Arthropoids. Plantoids are a completely different group altogether. And the names I used for species classes are 100% not names Paradox would use for their own portraits. So they aren't replacing anything in those two groups either. Edit: In fact, I don't have the plantoid DLC, so I'm pretty sure I don't even have the code block for the plantoid species group, so I wouldn't have been able to put portraits in there in the first place. Libluini fucked around with this message at 02:35 on Feb 14, 2017 |
# ? Feb 14, 2017 02:27 |
|
Rakthar posted:It's always nice when people drop by threads full of content and engaging in lively discussion only to post crap like this. Thanks for your contribution. Yeah, I'm sure having to continually tell people that this isn't EU4 and that they have different design goals makes for a real 'lively discussion'. I'm sure it's a blast for him.
|
# ? Feb 14, 2017 02:49 |
|
Star Ruler 2's diplomacy mechanics are great. I'd love to see something like that for the galactic U.N.
|
# ? Feb 14, 2017 02:54 |
|
Poil posted:Give us resources and we'll purge you last? "Remember, Space Parrots, when I when I promised to purge you last?" "That's right! You did!" "I lied."
|
# ? Feb 14, 2017 03:08 |
|
Wiz posted:No. Only habitable worlds, plus some barren worlds (like Mars) in Banks. Stellaris galaxies are really too large for everything to be colonizeable. In that case I hope border pressure upgrades go a long way, because I've got a sea of stars with delicious resources but no habitable planets, and I can only afford so many frontier outposts Edit: is there some long-running joke behind parrots having fishbowls or was that simply a product of dev whimsy?
|
# ? Feb 14, 2017 03:09 |
|
Don't tell him about the parrot in fishbowl helmet joke guys
|
# ? Feb 14, 2017 03:31 |
|
It's like ramen noodles, the food comes in a container
|
# ? Feb 14, 2017 03:36 |
|
Did the Goon Mod that everyone submitted species to ever get released? I submitted a bunch of races for it months back.
Mister Bates fucked around with this message at 04:42 on Feb 14, 2017 |
# ? Feb 14, 2017 04:36 |
|
Working on graphic overhaul mods which don't match the point of the game are fun to do. Finally started experimenting with flag emblems today. Couldn't figure out gradients, so I just started making completely new sets of emblems instead of trying to sneak anything in. It's too bad emblems can't just be recolored on their own using the in-game palette.
|
# ? Feb 14, 2017 04:55 |
|
Mr. Fix It posted:"Remember, Space Parrots, when I when I promised to purge you last?"
|
# ? Feb 14, 2017 06:26 |
|
|
# ? May 13, 2024 08:45 |
|
Rakthar posted:It's always nice when people drop by threads full of content and engaging in lively discussion only to post crap like this. Thanks for your contribution. I post in here pretty often, is it okay for me to post something like that? Because holy poo poo is he right.
|
# ? Feb 14, 2017 09:01 |