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Good Dumplings
Mar 30, 2011

Excuse my worthless shitposting because all I can ever hope to accomplish in life is to rot away the braincells of strangers on the internet with my irredeemable brainworms.
lol call your parents

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Mister Bates
Aug 4, 2010

GlyphGryph posted:

No, but a different goon race pack you never submitted to got released. And its still taking submissions and updates often!

Just post your races here or in a pastebin or something with the words SPECIES SUBMISSION somewhere in your post and I will get it included right quick

gently caress it, SPECIES SUBMISSION
First, a couple of vanilla options:
http://pastebin.com/MK7CPkEP

Buffalo Klingons

:anarchists: Space Explorers


And I wasn't sure about mods, so I put those in a separate section.
First, two which require Ofaloaf's Standalone British and American portraits and namelists, the Expanded Colours mod, and the National Emblems Pack:
http://pastebin.com/qH9bSKBR

Stuffy British Diplomats

Confederate Orkz

And finally, one which requires the Government: Socialist State mod, and is guaranteed to generate with the new Interstellar Revolutionaries AI personality:
http://pastebin.com/msdrH30a

:ussr: Bugs

Mister Bates fucked around with this message at 22:05 on Feb 14, 2017

I Am Fowl
Mar 8, 2008

nononononono

Baronjutter posted:

Not multiple empires, multiple races in a starting empire. Don't think the game has any way to handle half or joint ownership of a single planet.

Well, it can already handle two empires with colonies in a single system.

Two empires starting in the same system--now that would be interesting.

Darth Windu
Mar 17, 2009

by Smythe

Mr. Fowl posted:

Well, it can already handle two empires with colonies in a single system.

Two empires starting in the same system--now that would be interesting.

How does it handle that?

Nuclearmonkee
Jun 10, 2009


Darth Windu posted:

How does it handle that?

Colored hatching. It's murderous for your pretty borders and imo that would be grounds for immediate war on your start neighbor.

Jeb Bush 2012
Apr 4, 2007

A mathematician, like a painter or poet, is a maker of patterns. If his patterns are more permanent than theirs, it is because they are made with ideas.

Darth Windu posted:

How does it handle that?

The borders show up as a combination of both, and either empire can enter it (and build stations, I assume, as long as no-one else has built one in the slot you want). It can happen with uplifted races if you colonise the system first (it works similarly if you uplift a race in a system with one of your outposts), and I guess you can probably get it from peace deals too.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.

Jeb Bush 2012 posted:

Well the ability to split your fleet up for faster movement is the bit that sounds annoying


Aren't the unbidden supposed to be the least dangerous endgame crisis right now? I mean it's not like I'm about to *not* build synths so some kind of crisis is happening regardless

AI revolt is the worst because of the RNG event to stop robot terrorism.

Coolguye
Jul 6, 2011

Required by his programming!

Jeb Bush 2012 posted:

your incessant whining about people talking about stuff you don't want to talk about is pretty insufferable imo

i don't think you actually read my posts

PittTheElder posted:

Not really. There's mid-tier techs that increase range and cut jump time (like the other FTL methods), and you can always just split your fleet in two and move it through separate wormhole stations if you need the speed for some reason. By the time it would become actually problematic you get Jump Drives (Psi Jump Drives if you chose your ethos correctly).

worth noting that wormhole empires also get large bonuses to jump drive tech appearing - everyone can access it when they research up to zero point generators, but the second wormhole enhancement tech also increases the chance of it showing up - i believe by a factor of like 75 or 80% but i'd have to go digging.

Jeb Bush 2012 posted:

Aren't the unbidden supposed to be the least dangerous endgame crisis right now? I mean it's not like I'm about to *not* build synths so some kind of crisis is happening regardless
the endgame crises are all eminently easy to defeat...so long as you know what is coming. unbidden are generally easy to counter because they have a massive overreliance upon shields, so any form of mass driver setup will hurt them badly. kinetic artillery batteries absolutely shred them. the AI rebellion is simply a matter of hitting the homeworld, HARD, the second it spawns. if you cannot overcome it immediately, you go on a total war footing until you can. the infiltration portion is much more annoying than dangerous, so long as the homeworld is knocked out. infiltration is RNG to stop which is loving annoying but they're not going to seriously cripple an otherwise healthy empire. the prethoryns rely on missiles, strike craft, and armor; therefore, long-range artillery (esp energy weapon artillery), point defense, and bombers will absolutely eviscerate their fleet. i've taken on multiple 60k prethoryn swarms with a 50k fleet kitted out to fight the bastards. the difference is, like you said, nobody's going to just stop building synths or not research jump drives so the prethroyns in practice rarely arrive before something else occurs (which implicitly deactivates them).

the real problem with crises is if people underestimate them or are caught flatfooted by them because they get out of hand so quickly. my friends that got caught out always said poo poo like "i just wanted to finish up the war i was in". and it's like no motherfucker the goddamn tyranids are here your war can loving wait. call a white peace and pick it up later, it's loving go time.

GlyphGryph
Jun 23, 2013

Down came the glitches and burned us in ditches and we slept after eating our dead.
Actually neither can build stations

dioxazine
Oct 14, 2004

Nuclearmonkee posted:

Colored hatching. It's murderous for your pretty borders and imo that would be grounds for immediate war on your start neighbor.

I'd like to think that's why interstellar empires always go to war. Not ideology, resources, or territorial expansion.

Coolguye posted:

the real problem with crises is if people underestimate them or are caught flatfooted by them because they get out of hand so quickly. my friends that got caught out always said poo poo like "i just wanted to finish up the war i was in". and it's like no motherfucker the goddamn tyranids are here your war can loving wait. call a white peace and pick it up later, it's loving go time.

I've a friend with this exact same problem. They become very upset if they can't finish something they start in the game, so they'll always continue to prosecute a war or a grand plan to start a war even if they know a crisis is looming. Then complain about it after it happens, of course.

Azuth0667
Sep 20, 2011

By the word of Zoroaster, no business decision is poor when it involves Ahura Mazda.
I still want my checkbox to enable all endgame disasters :colbert:

Theswarms
Dec 20, 2005
Also: More disasters.

The Shroud looks like its opening up some things I'm going to like there.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Jeb Bush 2012 posted:

Aren't the unbidden supposed to be the least dangerous endgame crisis right now? I mean it's not like I'm about to *not* build synths so some kind of crisis is happening regardless

It's AI Revolt >>>>>>>>>>>>>>>>>>> anything else because of the random explosions.

Azuth0667 posted:

AI revolt is the worst because of the RNG event to stop robot terrorism.

fake edit: gently caress, beaten. But cosigned.

...also the Scourge is always added as a baseline crisis, so you'll get something every playthrough.

Azuth0667 posted:

I still want my checkbox to enable all endgame disasters :colbert:

What I want is a way to actually fight off a disaster so it goes and pesters the rest of the galaxy.

Like "please gently caress off in that direction, Scourge, and then go nuts" rather than the Unbidden deciding that oh no, I've got to be the one that gets killed first.

Bloody Pom
Jun 5, 2011



I'm just glad that an option to restore worlds eaten by the scourge is possibly happening with the terraforming changes.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Coolguye posted:

go on a total war footing until

smh if you aren't on a total war footing at all times

Coolguye
Jul 6, 2011

Required by his programming!

ulmont posted:

...also the Scourge is always added as a baseline crisis, so you'll get something every playthrough.
it's actually kinda weird.

the prethoryns have a 25% chance of never occurring, determined at galaxy generation. so assuming nobody ever researches sentient AI and nobody ever researches jump drives (outside of FEs, of course, they don't count for these factors), then the Unbidden will eventually occur in like 2000 years.

so in practical terms you have a 25% chance of not having an end game crisis if you pacify the galaxy so quickly that nobody can roll for the other crises. in which case you've like ultra-won the game anyway.

PittTheElder posted:

smh if you aren't on a total war footing at all times

ok fair

Coolguye fucked around with this message at 23:35 on Feb 14, 2017

Poil
Mar 17, 2007

Coolguye posted:

the prethoryns have a 25% chance of never occurring, determined at galaxy generation. so assuming nobody ever researches sentient AI and nobody ever researches jump drives (outside of FEs, of course, they don't count for these factors), then the Unbidden will eventually occur in like 2000 years.
That's one hell of an "eventually".

Sulphagnist
Oct 10, 2006

WARNING! INTRUDERS DETECTED

By the way, any word whether Banks/Utopia will have any new music like Leviathans?

Darth Windu
Mar 17, 2009

by Smythe
Can pre sentient species ever turn sentient on their own? Since we're talking about long odds

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Darth Windu posted:

Can pre sentient species ever turn sentient on their own? Since we're talking about long odds

I think others have mentioned seeing it happen though I'm not 100% certain if either they were mistaken or if I'm remembering it incorrectly.

I believe all the pre-FTL races have a chance of eventually making it all the way, though when you consider that early human ancestors strech back about 250,000 years and ancient Sumeria about 7,000 - 8,000 years you are going to be playing a very, very long game if you want to watch it happen.

Dallan Invictus
Oct 11, 2007

The thing about words is that meanings can twist just like a snake, and if you want to find snakes, look for them behind words that have changed their meaning.

Antti posted:

By the way, any word whether Banks/Utopia will have any new music like Leviathans?

I mean it probably will just because Andreas needs something to do, but they haven't announced anything.

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Wiz said on stream a few weeks ago there is new music and it is great.

So yes, there is confirmation.

Deceitful Penguin
Feb 16, 2011

Darth Windu posted:

Can pre sentient species ever turn sentient on their own? Since we're talking about long odds
Yeah, they have a super low chance of becoming stone age primitives according to the wiki

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
The music for Stellaris is drat great, there's very few games where I keep the default music on but Stellaris is one of them.

Deceitful Penguin
Feb 16, 2011
Why, why WHY are there so few ways to gently caress with pre-spacefarers? The mod that was linked was a good start but drat, if the game isn't ripe for awful things to do with them.
The Pyramid event is honestly one of my favs just because it's there and isn't "oh by the way there's a meteor there"

next time I'm really tempted to just let it slam them

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Deceitful Penguin posted:

next time I'm really tempted to just let it slam them

What happens - barren or colonizable planet? Asking for a friend.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

75% chance it goes barren, 25% it just kills your outpost, no change to planet.


e: It's two different events, the one for colonies settled by you is separate from the one for pre-FTL species worlds.

PittTheElder fucked around with this message at 00:47 on Feb 15, 2017

Deceitful Penguin
Feb 16, 2011

ulmont posted:

What happens - barren or colonizable planet? Asking for a friend.
When it happened to my colony rather than the natives, it killed all of them.


You know, I'd kinda like it if there was an optional, more in-depth setup for your nation. Not quite to the level of Tyranny, but something similar where you'd be able to say how and why your species reached space-faring and the ways this influenced your ethos.

Like, you'd pick that it was war, so there were some serious acts of war, like a world war almost brought your world to the brink of destruction and thus your folks became pacifists/xenophiles or if you're warlike it one of them won so clearly this war business is cool and a good idea or whatever. You'd pick different thing (one world conspiracy, concentrated terrorist campaigns or, uh, democracy or something crazy)

the main effect I could think of with that aside from just fluff and letting your nation feel a bit different would be to influence the tech deck, mostly at start or maybe having you start with different things. Like, one of the things I always found intriguing was the idea of starting with gene poo poo or terraforming instead of trait points or for a better home system

I'd also really like it if they brought inventions back from Vicky. Like, my idea would be that stuff like the exoskeletons or robots creating Consumer Robotics, so you'd have be able to have happiness at the cost of minerals (or increased levels from the new poo poo that ain't here yet?)

Weapon tech could also have mundane inventions so that you would have more stuff from there

eh idk

Darth Windu
Mar 17, 2009

by Smythe

Psychotic Weasel posted:

I think others have mentioned seeing it happen though I'm not 100% certain if either they were mistaken or if I'm remembering it incorrectly.

I believe all the pre-FTL races have a chance of eventually making it all the way, though when you consider that early human ancestors strech back about 250,000 years and ancient Sumeria about 7,000 - 8,000 years you are going to be playing a very, very long game if you want to watch it happen.

I've seen civilizations upgrade ages, but never the other one, so I was just curious

3 DONG HORSE
May 22, 2008

I'd like to thank Satan for everything he's done for this organization

Deceitful Penguin posted:

Why, why WHY are there so few ways to gently caress with pre-spacefarers? The mod that was linked was a good start but drat, if the game isn't ripe for awful things to do with them.
The Pyramid event is honestly one of my favs just because it's there and isn't "oh by the way there's a meteor there"

next time I'm really tempted to just let it slam them

Sometimes I like to infiltrate pre-FTL species to get them to unload their nukes on each other just because I can.

Poil
Mar 17, 2007

My species invented FTL as a last desperate attempt to avoid total extinction as well as a complete depletion of their planet's resources after a global craze of real life Kerbal Space Program.

Psychotic Weasel
Jun 24, 2004

Bang! You're dead.

Darth Windu posted:

I've seen civilizations upgrade ages, but never the other one, so I was just curious

I've never seen it myself and the only reason I remembered someone else mentioning it is because they managed to progress just in time to block a colony ship, which would piss me off too.

Each successive technological age comes faster and faster (as we've seen on Earth) but unless the game becomes so content rich you're able to stand playing into the 10th millennium then you are unlikely to see a species go from one end of the scale to the other. Assuming the primitives were left unmolested for that long anyway.

Still hoping I can build Dyson Spheres around the stars of really ugly/horrifying primitives so I can slowly freeze them to death. As punishment for being such a hideous blight on my galaxy.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I still illogically yearn for a "pre warp" start along with some pre-warp content/stuff to do. In my fantasy FTL tech its self would be just one of the early-game techs, and before you get it you'd be doing stuff like getting your first space station up and running and colonizing/mining/exploring your own solar system.

The start in stellaris feels like some modern day people were suddenly given some FTL ships and it's their first time in space since their home system is totally unexplored. I was always the nerd who would start pre-warp in Moo2 and ignore the engine techs as long as I could, instead focusing on industrial and social/bio tech role playing a society that thinks traveling to the stars is frivolous and why invest in that when there's so much room for growth and development in our home system? It's not like there's other aliens out there competing for systems, what's the rush?

Kilravock
Jan 27, 2006

We are the hollow men

Baronjutter posted:

I still illogically yearn for a "pre warp" start along with some pre-warp content/stuff to do. In my fantasy FTL tech its self would be just one of the early-game techs, and before you get it you'd be doing stuff like getting your first space station up and running and colonizing/mining/exploring your own solar system.

The start in stellaris feels like some modern day people were suddenly given some FTL ships and it's their first time in space since their home system is totally unexplored. I was always the nerd who would start pre-warp in Moo2 and ignore the engine techs as long as I could, instead focusing on industrial and social/bio tech role playing a society that thinks traveling to the stars is frivolous and why invest in that when there's so much room for growth and development in our home system? It's not like there's other aliens out there competing for systems, what's the rush?

It was the same with Distant Worlds when they included it as a starting tech level. The first few years were slow as your ships slow boat around your home system, which lead to potential economic issues with it taking forever to build mines and transport the resources back. Then you research the warp bubble which was poo poo and limited you to your home system, but it would cause an explosion of economic activity. Then you unlock the first real warp drive and the neighboring stars are then in range which launches your exploration, mining and colonization expansion. It was a fun process to see how your focus and view expands and seeing how much FTL is a game changer.

It was also fun to be an empire or a pirate and encounter a pre-warp or pre-colonization capable empire. As an empire I would either play with them like a cat by either helping them or curb stomp them. As a pirate, I would cap their system and destroy everything they have, and just milk them for money by maintaining an influence over their homeworld, like it was another crime world under my influence.

Kilravock fucked around with this message at 02:11 on Feb 15, 2017

Honky Dong Country
Feb 11, 2015

Can you only make so many titanic beast armies ever? Mine got owned by a burried terraforming equipment event that woke up a bunch of horribly mutated beasts. The beasts wrecked the garrison and occupied the planet, which had fortification mitigating 90% of the damage against them and I couldn't bombard it down because it was still technically my world. Problem is, I can't raise new titans. The tooltip just says some poo poo about only being able to have so many at a time...when I currently have none

Man next time I'm just gonna let those loving mutants eat the colony and resettle afterward.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Honky Dong Country posted:

Can you only make so many titanic beast armies ever?

Yeah I think it's just three period.

Honky Dong Country posted:

Man next time I'm just gonna let those loving mutants eat the colony and resettle afterward.

That takes forever though and all the while you're eating purging happiness penalties.

H.P. Hovercraft
Jan 12, 2004

one thing a computer can do that most humans can't is be sealed up in a cardboard box and sit in a warehouse
Slippery Tilde

Baronjutter posted:

I still illogically yearn for a "pre warp" start along with some pre-warp content/stuff to do. In my fantasy FTL tech its self would be just one of the early-game techs, and before you get it you'd be doing stuff like getting your first space station up and running and colonizing/mining/exploring your own solar system.

The start in stellaris feels like some modern day people were suddenly given some FTL ships and it's their first time in space since their home system is totally unexplored. I was always the nerd who would start pre-warp in Moo2 and ignore the engine techs as long as I could, instead focusing on industrial and social/bio tech role playing a society that thinks traveling to the stars is frivolous and why invest in that when there's so much room for growth and development in our home system? It's not like there's other aliens out there competing for systems, what's the rush?

in the master of orion games starting pre-warp was essentially lagniappe for races that have a research bonus of some sort

Baronjutter
Dec 31, 2007

"Tiny Trains"

Another thing I think Stellaris is missing is a sense of scale/exploration in a gradual sense. If you're on hyperlane you can explore most of the galaxy before your first colony. In Moo and other 4x games there's a lot of "gate" techs that increase your range or allow you to do something or go somewhere new. In stellaris I barely notice any difference when I get a new engine tech, and my ships never have any range, while in moo that new fuel cell technology has opened up more stars to explore, and you can finally hit that rival empire. Fuel/ranges make wars much more interesting as it establishes fairly clear "fronts" in the war. The enemy can't just zip through your entire empire at will, they can probably only reach a few border worlds and if they want to go deeper they need to take those. It makes things more interesting on the attack as well, as you sometimes have to choose taking a crappy system to put you in range of their real juicy systems vs taking a better system that doesn't offer as good supply/range.

It's the same in Civ, you start only knowing your starting area and slowly explore, and your'e generally still exploring and seeing how the map unfolds throughout the whole game. In stellaris you obviously know where all the stars are, and your scouts have scouted most of them in the early game so all you're left with is plodding methodical surveying.

I think more things that limit your range and reach, and having that slowly grow as the game progresses would help keep things interesting and keep the sense of exploration and wonder going. This comes back to the problem of the 3 travel methods though, how to keep them "balanced" ? Honestly, would love to see a total re-do of inter and in-system movement.

Honky Dong Country
Feb 11, 2015

ulmont posted:

Yeah I think it's just three period.


That takes forever though and all the while you're eating purging happiness penalties.

Eh it was a slaveworld anyway. It was dumb to throw my titans into the teeth of a horde of raving mutant beasts shielded by space-age planetary fortification. In this current run I purge all planets habitable by my species and enslave conquered races that can inhabit the others and force them to run literal slaveworlds for me. So far I've got Slaveworld Alpha through Slaveworld Pi lol.

Edit: Make that Slaveworld Rho. Another one bites the dust. I've now enslaved eight entire species. I suppose a couple pops might have migrated to other empires before I put them under the yoke, but either way.

Honky Dong Country fucked around with this message at 02:41 on Feb 15, 2017

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Deceitful Penguin
Feb 16, 2011

Baronjutter posted:

I still illogically yearn for a "pre warp" start along with some pre-warp content/stuff to do. In my fantasy FTL tech its self would be just one of the early-game techs, and before you get it you'd be doing stuff like getting your first space station up and running and colonizing/mining/exploring your own solar system.

The start in stellaris feels like some modern day people were suddenly given some FTL ships and it's their first time in space since their home system is totally unexplored. I was always the nerd who would start pre-warp in Moo2 and ignore the engine techs as long as I could, instead focusing on industrial and social/bio tech role playing a society that thinks traveling to the stars is frivolous and why invest in that when there's so much room for growth and development in our home system? It's not like there's other aliens out there competing for systems, what's the rush?
My ideal would be for my creatures to be consummate morons, who only discover things by accident, like scientific Mr Magoos, bungling from one great endeavour to another, failing upwards to galactic success while making horrible mistakes galore along the way.

Also, is it just me that's a bit irritated there's a bunch of gatekeeping tech that isn't clearly labeled as such? Planetary admin being one notable culprit, as there's a host of tech locked behind it.

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