Tekopo posted:My dream is just flying 5 Quadjumpers and just bucket-brigading ships on rocks/off the board. Sadly, the free boost/barrel roll only occurs for the FIRST tractor beam token assigned each round. You also cannot move people directly off the board with the beam, but you can put them in position where they can't avoid flying off. Rocks are totally fair game though.
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# ? Feb 13, 2017 18:00 |
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# ? May 15, 2024 22:58 |
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ConfusedUs posted:Sadly, the free boost/barrel roll only occurs for the FIRST tractor beam token assigned each round.
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# ? Feb 13, 2017 18:03 |
I call it "gently caress your red dice" https://geordanr.github.io/xwing/?f...ur%20red%20dice And I want to fly it just to frustrate the hell out of people.
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# ? Feb 14, 2017 02:34 |
ConfusedUs posted:I call it "gently caress your red dice" No way to get Captured TIE on there? Not quite as useful with Rex's PS4 though.
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# ? Feb 14, 2017 03:31 |
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Admiral Joeslop posted:No way to get Captured TIE on there? Not quite as useful with Rex's PS4 though. I think I'd rather have Black One, though while typing out this post I remembered that Jess can't take it.
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# ? Feb 14, 2017 03:34 |
Captured TIE and Rex aren't really compatible.
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# ? Feb 14, 2017 03:42 |
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To be fair, Captain Rex being PS4 makes his condition not super helpful unless they have generics.
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# ? Feb 14, 2017 04:00 |
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Some Numbers posted:To be fair, Captain Rex being PS4 makes his condition not super helpful unless they have generics. Why does his PS matter?
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# ? Feb 14, 2017 04:08 |
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Captured TIE only affects enemy ships with lower PS
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# ? Feb 14, 2017 04:16 |
EnjoiThePureTrip posted:Why does his PS matter? For his ability: he can die before applying it. But...ok? Meant he was Biggs for half the points.
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# ? Feb 14, 2017 04:17 |
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EnjoiThePureTrip posted:Why does his PS matter? Higher chance that he'll be hosed up by an ace before Suppressive Fire comes into play. Though if you were able to keep him alive and shooting you could theoretically have it on every enemy pilot at once.
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# ? Feb 14, 2017 04:18 |
Improbable Lobster posted:Higher chance that he'll be hosed up by an ace before Suppressive Fire comes into play. No, you can't. Suppressive Fire is unique.
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# ? Feb 14, 2017 04:29 |
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Also captured tie goes away when you fire. Therefore unless a lower ps piloy somehow arc dodged him, it's pretty useless.
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# ? Feb 14, 2017 04:42 |
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I present: An actual use for Decoy! Wes Janson (29) X-Wing (29), Adaptability (0) Wedge Antilles (31) X-Wing (29), Decoy (2) Biggs Darklighter (26) X-Wing (25), R4-D6 (1), Integrated Astromech (0) Captain Rex (14) Total: 100
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# ? Feb 14, 2017 04:44 |
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Holy crap..... Again tho, Rex's ability kinda makes CT useless on him. He only triggers if he shoots but if he shoots he loses it.
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# ? Feb 14, 2017 04:55 |
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EnjoiThePureTrip posted:Why does his PS matter? The condition applies after he fires, which will be after higher PS ships, so they'll get their full power shot before the condition hits them?
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# ? Feb 14, 2017 07:06 |
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Some Numbers posted:The condition applies after he fires, which will be after higher PS ships, so they'll get their full power shot before the condition hits them? The condition also doesn't apply for when they're shooting at Rex, meaning that it's entirely possible for Rex's ability to end up not mattering at all if he's killed quickly (Which isn't hard).
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# ? Feb 14, 2017 07:38 |
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There is an Escalation tourney coming up in a few weeks in Sydney 60,90,120. Never planned a lists like this and love the idea of having to bring the ships and cards to each new list. Does anyone have any good ideas for lists like this? Going to give it a crack when i get home from work and would love some ideas. Also 1st place is an Imperial Raider. Raged fucked around with this message at 11:12 on Feb 14, 2017 |
# ? Feb 14, 2017 10:47 |
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Well came up with a quick one based on Confused's FenZuckMan list. Don't like that I am missing Dengar and Adv sensors on Zuck. 60 Point's Fenn Rau — Protectorate Starfighter 28 Attanni Mindlink 1 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 32 Manaroo — JumpMaster 5000 27 Attanni Mindlink 1 Ship Total: 28 + for 90 Zuckuss — G-1A Starfighter 28 Attanni Mindlink 1 Tractor Beam 1 Mist Hunter 0 Ship Total: 30 +for 120 Old Teroch — Protectorate Starfighter 26 Attanni Mindlink 1 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 30 or in order of appearance 1st round Teroch has no Auto Thrusters Fenn Rau — Protectorate Starfighter 28 Attanni Mindlink 1 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 32 Old Teroch — Protectorate Starfighter 26 Attanni Mindlink 1 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 30 Manaroo — JumpMaster 5000 27 Attanni Mindlink 1 Weapons Engineer 3 Tactical Jammer 1 Ship Total: 32 Concord Dawn Veteran — Protectorate Starfighter 22 Attanni Mindlink 1 Autothrusters 2 Concord Dawn Protector 1 Ship Total: 26 Raged fucked around with this message at 11:58 on Feb 14, 2017 |
# ? Feb 14, 2017 11:10 |
I'm a big fan of XXX in escalation. Round 1 X-Wing: · Luke Skywalker (28) Veteran Instincts (1) X-Wing: · Wedge Antilles (29) -- TOTAL ------- 58p. -- Round 2 X-Wing: · Luke Skywalker (28) Veteran Instincts (1) X-Wing: · Wedge Antilles (29) X-Wing: · Wes Janson (29) Veteran Instincts (1) · R3-A2 (2) Integrated Astromech (0) -- TOTAL ------- 90p. -- Round 3 X-Wing: · Luke Skywalker (28) Veteran Instincts (1) · R2-D2 (4) Integrated Astromech (0) X-Wing: · Wedge Antilles (29) Predator (3) R2 Astromech (1) Integrated Astromech (0) X-Wing: · Wes Janson (29) Veteran Instincts (1) · R3-A2 (2) Integrated Astromech (0) Z-95 Headhunter: · Lieutenant Blount (17) Deadeye (1) Ion Pulse Missiles (3) -- TOTAL ------- 119p. -- Round 4 X-Wing: · Luke Skywalker (28) Veteran Instincts (1) · R2-D2 (4) Integrated Astromech (0) X-Wing: · Wedge Antilles (29) Predator (3) R2 Astromech (1) Integrated Astromech (0) X-Wing: · Wes Janson (29) Veteran Instincts (1) · R3-A2 (2) Integrated Astromech (0) Z-95 Headhunter: · Lieutenant Blount (17) Deadeye (1) Ion Pulse Missiles (3) Y-Wing: · "Dutch" Vander (23) Extra Munitions (2) Proton Torpedoes (4) Targeting Astromech (2) Guidance Chips (0) -- TOTAL ------- 150p. -- Decent amount of wiggle room to change things. Blount is there to gently caress up their movement, or let you set up two big rounds of shooting against their biggest target. Dutch brings the pain and continues to pass out Target Locks after his torpedoes are gone.
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# ? Feb 14, 2017 12:56 |
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Quick question. If Manaroo has 2 target locks from weapon engineer can he pass one lock to ship A and the other lock to ship B?
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# ? Feb 14, 2017 13:25 |
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She would pass them both to the one ship, and the ship receiving them would automatically lose one, unless they also had a weapons engineer.
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# ? Feb 14, 2017 13:42 |
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Trying to come up with an Imperial list to take to a local tournament. I wanted to try and get the bombers on the table with Major Striden/Hux feeding focus to the dead eyed equipped bombers: -Gamma Squadron Veteran (29) -Guidance Chips (0) -Deadeye (1) -Plasma Torpedoes(3) -Extra Munitions(2) -Cluster Missles(4) -Gamma Squadron Veteran (29) -Guidance Chips (0) -Deadeye (1) -Plasma Torpedoes(3) -Extra Munitions(2) -Cluster Missles(4) -Major Stridan(42) -Fire Control System(2) -General Hux(5) -Pattern Analyzer(2) -Hyperwave Comm Scanner(1)
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# ? Feb 14, 2017 14:04 |
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Some Numbers posted:The condition applies after he fires, which will be after higher PS ships, so they'll get their full power shot before the condition hits them? Sure, I guess he could die before applying his condition, but I've just been assuming you'd never take him without Biggs for exactly that reason. Once you've applied the condition his PS doesn't really matter. And I don't think he's very good without Biggs because it's not hard to pop a tie fighter in one round of shooting. Edit: For maximum annoying jank you could do something like this: (100) Kanan Jarrus (50) - VCX-100 Fire Control System (2), Autoblaster Turret (2), Finn (5), Recon Specialist (3), Ghost (0) Biggs Darklighter (28) - X-Wing M9-G8 (3), Integrated Astromech (0) Captain Rex (22) - TIE Fighter Sabine's Masterpiece (1), Stealth Device (3), Jan Ors (2), Scavenger Crane (2) EnjoiThePureTrip fucked around with this message at 14:17 on Feb 14, 2017 |
# ? Feb 14, 2017 14:12 |
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EnjoiThePureTrip posted:Sure, I guess he could die before applying his condition, but I've just been assuming you'd never take him without Biggs for exactly that reason. Once you've applied the condition his PS doesn't really matter. And I don't think he's very good without Biggs because it's not hard to pop a tie fighter in one round of shooting. I tried a similar list with great success against triple defenders. I am a fan of sensor/tactical jammer on Kanan: -Kanan Jarrus (50) -Tactical Jammer (1) -Sensor Jammer (4) -Autoblaster Turret (2) -Rey (2) -Recon Specialist (3) -Biggs (29) -Integrated Astromech (0) -R2-D2 (4) -Captain Rex (21) -Stealth Device (3) -Sabine's Masterpiece (1) -Jan Ors (2) -Black Market Slicer (1) I tried to keep Rex and Biggs behind Kanan to keep them obstructed. Had a tough time keeping Rex withing firing distance to keep laying down the condition. I liked the Rey/Recon combo with Jan. I could take a focus and an evade on the ghost and add back a focus from Rey (if I had one at the time). Having 2 focus and an evade on Kanan was nice. Then I could lower their attack dice by 1 and sensor jam their attack.
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# ? Feb 14, 2017 14:25 |
X-Wing: · "Hobbie" Klivian (25) Proton Torpedoes (4) · R3-A2 (2) Integrated Astromech (0) X-Wing: · Garven Dreis (26) Plasma Torpedoes (3) · R2-D6 (1) Integrated Astromech (0) Push The Limit (3) Y-Wing: · "Dutch" Vander (23) Extra Munitions (2) Plasma Torpedoes (3) Twin Laser Turret (6) Targeting Astromech (2) Guidance Chips (0) -- TOTAL ------- 100p. -- I like casual wangs. Never thought about Hobbie with Stressbot since there are usually better options for R3-A2.
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# ? Feb 14, 2017 18:34 |
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I bought the base set while on sale for $15 for Christmas thinking it would be a fun thing to play with my 11-year-old or at worst, I'd have some cool Star Wars ships to display. Turns out we have had a blast shooting each other and quickly ran up against the limits of the base set. I've spent $85 in the past week on new sets (original starter set, Rebel Aces, Slave 1) and am trying to rope relatives/friends into playing so they can buy ships too. I don't know what 85% of the words you guys are saying mean. There's a tournament at the local game store on 3/4 that I think I will attend with my kid, just to see what goes on in a real competition. My wallet is in trouble, isn't it.
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# ? Feb 14, 2017 18:50 |
RTM posted:I bought the base set while on sale for $15 for Christmas thinking it would be a fun thing to play with my 11-year-old or at worst, I'd have some cool Star Wars ships to display. Turns out we have had a blast shooting each other and quickly ran up against the limits of the base set. I've spent $85 in the past week on new sets (original starter set, Rebel Aces, Slave 1) and am trying to rope relatives/friends into playing so they can buy ships too. http://direman.com/direman/comic.php?comicID=1066
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# ? Feb 14, 2017 18:55 |
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RTM posted:
Absolutely doomed. It can be confusing, a lot of slang and nicknames get used here and it still confuses me but I can middle my way through. It's definitely worth picking up the new The Force Awakens core set, lots of extra options and doubles your templates for convenience. Plus the new damage deck is pretty good.
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# ? Feb 14, 2017 18:57 |
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Yeah, and the TFA core is $15 on coolstuffinc until 2/19.
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# ? Feb 14, 2017 19:06 |
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RTM posted:I bought the base set while on sale for $15 for Christmas thinking it would be a fun thing to play with my 11-year-old or at worst, I'd have some cool Star Wars ships to display. Turns out we have had a blast shooting each other and quickly ran up against the limits of the base set. I've spent $85 in the past week on new sets (original starter set, Rebel Aces, Slave 1) and am trying to rope relatives/friends into playing so they can buy ships too. I was in the same boat this time last year. I was lucky to have two good friends that were into the game since Wave 1 and showed me the ropes. I played my first store tournament after about a month of serious playing and got utterly destroyed. I didn't care though, I am still not that competitive and play to have fun. That is awesome you and your son are into it. That way you all can learn together. I try to get my 11 year old daughter to play but she is at that age where I have to twist her arm to play. As far as your wallet, I would suggest pacing yourself. When I got into it last year, I had about 8 waves and misc expansions to catch up with. I would pick up a ship or maybe two a month. Before I knew it, I was all caught up.
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# ? Feb 14, 2017 19:12 |
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I got into the game between Wave 7 and 8 last year around January. I paced myself by limiting myself to buying either two small ships a month or one large a month. That allowed me to get caught up as I learned the ropes. Then some sales happened and oh god my wallet.
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# ? Feb 14, 2017 21:53 |
ARC-170: · Norra Wexley (29) · Swarm Leader (3) · Finn (5) Alliance Overhaul (0) HWK-290: · Jan Ors (25) · Lando Calrissian (3) ARC-170: · Shara Bey (28) Adaptability (Increase) (0) R3 Astromech (2) · Experimental Interface (3) · Jyn Erso (2) -- TOTAL ------- 100p. -- If you're some kind of luck god, you can get nine dice, fully modded, from Norra every turn.
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# ? Feb 15, 2017 02:28 |
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So I'm buying Imperial ships. I've got the TFA starter set, and I picked up a TIE/SF and TIE Punisher because they looked rad as hell. How are they, fielding-wise? And if I were to sink another $40 into the game, what's the best bet? Imperial Aces?
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# ? Feb 15, 2017 02:48 |
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The TIE Punisher is terrible, the TIE/sf is in a weird place where sometimes it works great and sometimes it's terrible. Imperial Veterans is a good one to get, because Defenders are currently really good, but only with upgrades from that set.
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# ? Feb 15, 2017 02:52 |
turn it up TURN ME ON posted:So I'm buying Imperial ships. I've got the TFA starter set, and I picked up a TIE/SF and TIE Punisher because they looked rad as hell. How are they, fielding-wise? And if I were to sink another $40 into the game, what's the best bet? Imperial Aces? Imperial Veterans is, hands down, the best value in imperial purchases. You also can't go wrong with the Phantom or Imperial Aces. The Punisher kinda sucks though. It's super fun to play, especially Deathrain, but it's not even remotely competitive. They cost so much and die so easily.
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# ? Feb 15, 2017 02:54 |
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The TIE Striker is pretty rad and the Lightweight Frame upgrade is rad and seriously improves the TIE/sf if you aren't proxying upgrades
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# ? Feb 15, 2017 02:54 |
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Punisher is a point-sink, TIE/sf is mediocre unless you use Lightweight Frame (from the TIE Striker) I think. If you have $40 you want to drop on Imperial ships, it's hard to go wrong with Imperial Veterans. Or a lone Defender. Defenders are REALLY good.
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# ? Feb 15, 2017 03:00 |
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DON'T BUY A DEFENDER BLISTER WITHOUT BUYING IMPERIAL VETERANS FIRST But yeah with 40bux get Imperial Veterans and then like, I dunno, dial covers or something,
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# ? Feb 15, 2017 03:05 |
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# ? May 15, 2024 22:58 |
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Devlan Mud posted:DON'T BUY A DEFENDER BLISTER WITHOUT BUYING IMPERIAL VETERANS FIRST Why not? Is proxying upgrades THAT big a deal?
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# ? Feb 15, 2017 03:10 |