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it took a while before i read somewhere that you need powered exoskeletons, which i usually skipped, to get robots this is probably up to date
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# ? Feb 15, 2017 03:10 |
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# ? May 13, 2024 21:47 |
I thought they made Jump Drives available to all three FTL types?
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# ? Feb 15, 2017 03:15 |
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They are, so that chart is either out of date or incorrect.
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# ? Feb 15, 2017 03:16 |
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In preparation for Banks, I'm making a new custom race with dimorphism. Don't know which is going to be male and which is female yet, but they're getting custom clothing, too.
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# ? Feb 15, 2017 03:17 |
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Baronjutter posted:Another thing I think Stellaris is missing is a sense of scale/exploration in a gradual sense. If you're on hyperlane you can explore most of the galaxy before your first colony. In Moo and other 4x games there's a lot of "gate" techs that increase your range or allow you to do something or go somewhere new. In stellaris I barely notice any difference when I get a new engine tech, and my ships never have any range, while in moo that new fuel cell technology has opened up more stars to explore, and you can finally hit that rival empire. Fuel/ranges make wars much more interesting as it establishes fairly clear "fronts" in the war. The enemy can't just zip through your entire empire at will, they can probably only reach a few border worlds and if they want to go deeper they need to take those. It makes things more interesting on the attack as well, as you sometimes have to choose taking a crappy system to put you in range of their real juicy systems vs taking a better system that doesn't offer as good supply/range. Yeah range limits do help create front lines and strategic choices by simulating logistics. The wormhole station ranges work a lot like Moo2 which is simple and easier for both the player and AI to use. Stars! and Distant Worlds used fuel and was micro intensive and the AI had issues with it, but it forced you to do things like have several fleets with some in reserve and it encouraged you to protect fuel stations/resupply ships or design ships with larger fuel tanks/more efficient engines/reactors. Stellaris is doing it but in a different way. Range limits are more diplo focus with closed borders and hyperdrive choke points. It does have range limits like with the wormhole station ranges. On the largest maps, travel time is a limit because it takes forever to move big fleets across the galaxy, unless you don't doomstack your fleet and instead use regional fleets, which is only possible if you have a large enough economy, fleet cap, and tech lead that one fleet can counter the AI's doomstack fleet on it's own. That said I don't really miss managing fuel. I don't really notice the unlimited range of fleets once I reach mid-game. I play exclusively on the largest map with the most stars, and in most games I don't reach the other side of the galaxy because of travel time and how filled in the game becomes at the point. I am not sure what they have plan for FTL changes.
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# ? Feb 15, 2017 03:19 |
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those flappy faced idiots they're modded from get purged 100% of the time. not cute
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# ? Feb 15, 2017 03:19 |
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oddium posted:those flappy faced idiots they're modded from get purged 100% of the time. not cute Agreed, which is why they'll be my food now edit: Also is there a command to reload assets without me having to restart the game because I'm gonna bang my head on the wall otherwise
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# ? Feb 15, 2017 03:21 |
Baronjutter posted:I think more things that limit your range and reach, and having that slowly grow as the game progresses would help keep things interesting and keep the sense of exploration and wonder going. This comes back to the problem of the 3 travel methods though, how to keep them "balanced" ? Honestly, would love to see a total re-do of inter and in-system movement. Sure, I could just... not. But wanting to know whats out there means I'll try if I can. If I don't bother it's because I was burnt out on the idea before I even started. This happens all the time because I only play hyperlane-only galaxies, because I'm a fan of strategic defense points, which just don't exist outside of that mode. Otherwise I'd just play wormholes which is perfect in this regard. Build a new wormhole at the edge of your explored space, you get a whole bunch of new stars to explore, you do so, and then get to build another wormhole to open up another little chunk to explore. All FTL types should have range limits that you can boost with stations or something. Eiba fucked around with this message at 03:36 on Feb 15, 2017 |
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# ? Feb 15, 2017 03:24 |
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Going back years ago to playing Ascendancy I had a game where the galaxy was split into two halves separated by a real long jump. One of the races has the ability to periodically dump all ships back to the entrance point of their current hyperlane jump which the AI basically used on cooldown. Made for an interesting game where the only way to get to the other half of the galaxy was to jam like six jump drives into a ship so it could cross before the next reset.
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# ? Feb 15, 2017 03:30 |
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When is the patch/expansion coming out auuughh, there's so much stuff.
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# ? Feb 15, 2017 03:35 |
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Every time I try and start a new game, I think "it's gonna be better if I wait for Banks/Utopia" so I just quit.
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# ? Feb 15, 2017 03:51 |
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Yeah gently caress ever having to micro-manage fuel, that would be as insane as manually having to build attachments for every army, no one wants to do that. I know some people just loved the level of spread sheet spectrum hell in Stars! but I really don't wan to deal with tankers and fuel math. Also holy poo poo aurora. But having some limits on all the travel methods would be good. For hyperlanes it could be as simple as not being able to jump more than X jumps past your nearest port. I hate exploring the whole universe at the start of the game, but I feel like I have to or I'm not using my travel method effectively. It could also mean being able to have port agreements with friends, extending your range. But the main thing is having a sense of change and growth throughout the game. In civ for example it's a big deal when you get the tech to build any ships as they let you rapidly explore the coast of your home continent and maybe some islands, but you can't travel over the ocean. Later on when you can travel over the seas that opens up a whole new world, it's another age of exploration. Things like railroad dramatically effect movement, getting factories and seeing your production boom. In stellaris all the techs are so gradual, so incremental there's few that change everything or open up whole new parts of the game. For me it's really just robots, and later gene modding, but beyond that not much, everything is super incremental. I'd love to start just able to explore my home system and grow from there, with FTL being a big deal that changes things, and as a player making choices to b-line for FTL or stew and build up in my home system a bit longer. I also like the idea of the galaxy being a bit chunky, with large expanses and isolated pockets you need later tech to cross. I'd also love to see something like "roads" in the game, improvements you can make to hyper-lanes to let you travel faster within the systems you've invested in, or warp boosters, or wormhole uhh bosters or stargates or what ever. There really isn't much of a sense of geography or terrain in the game, even with hyperlanes. Baronjutter fucked around with this message at 04:00 on Feb 15, 2017 |
# ? Feb 15, 2017 03:53 |
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Baronjutter posted:Yeah gently caress ever having to micro-manage fuel, that would be as insane as manually having to build attachments for every army, no one wants to do that. I know some people just loved the level of spread sheet spectrum hell in Stars! but I really don't wan to deal with tankers and fuel math. Also holy poo poo aurora. You know, I wish there were some more upgrades to non-combat ships. The Curator stuff for Science ships is a good idea but it's kinda weird that I'm using the absolute same construction ships the entire game. I mean, just a constructer +1 that works faster would be enough i suppose... oddium posted:it took a while before i read somewhere that you need powered exoskeletons, which i usually skipped, to get robots
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# ? Feb 15, 2017 03:55 |
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Personally I would make the following changes to ftl, and almost all of them are actually changes to galaxy generation: 1. Clusters. Dense globs of stars, at least three in each galaxy. Travel between them is limited because they have zones of dead stars or empty gas space between them. Every galaxy has roughly a third of its clusters marked off as a place no one starts in for late game virgin territory to fight over. 2. New warp lanes open with better drives. Your initial drive only lets you travel in your local clusters. The next drive up will reveal intercluster connectors and open up most of the galaxy so long as you go through the core. The final one will open up really long shortcut jumps and allow you to cross arm gaps and visit remote clusters. 3. Warp and Wormholes work as they do now but have their jump range tweaked so you need to upgrade them once to leave your cluster and again to get anywhere. Would just love to have virgin territory to claim later in the game. Would love to have new occupied territory open up to explore and meet the neighbours.
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# ? Feb 15, 2017 06:47 |
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I find that there's quite often virgin territory out there even late in the game. What galaxy forms do you play on? I usually do spirals.
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# ? Feb 15, 2017 07:06 |
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I wish the Scourge AI - or maybe the AI in general - could tell when its transports were hung up in a fight with a mining station and reroute an actual fleet from bombing temporarily.
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# ? Feb 15, 2017 07:20 |
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Yeah, I usually play large spirals and still tend to run into unclaimed territory late game. That said, Glyph's idea about better hyperdrives opening up more and more lanes from stars is actually pretty legit.
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# ? Feb 15, 2017 07:21 |
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Deceitful Penguin posted:Why, why WHY are there so few ways to gently caress with pre-spacefarers? The mod that was linked was a good start but drat, if the game isn't ripe for awful things to do with them.
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# ? Feb 15, 2017 08:20 |
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oddium posted:those flappy faced idiots they're modded from get purged 100% of the time. not cute In my Banks games, anyone who wears clothes is free from being eaten. Nakedness is a sign of non-sentience, regardless of how intelligible a race may sound
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# ? Feb 15, 2017 08:27 |
surely some fashion choices must mark one as worthy of extermination though. sorry lizard man, your wardrobe is hideous and you have to go.
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# ? Feb 15, 2017 08:34 |
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Poil posted:My species invented FTL as a last desperate attempt to avoid total extinction as well as a complete depletion of their planet's resources after a global craze of real life Kerbal Space Program. https://steamcommunity.com/sharedfiles/filedetails/?id=681993365 It's beautiful.
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# ? Feb 15, 2017 08:39 |
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Just love the emergent storytelling that can come from this game. My empire is supposed to be a Pacifist democracy but somehow a leader with the warlike and resilient traits keeps being elected decade after decade. I finally dump enough influence to ensure a leader more appropriate for my empire ethics is elected to the top job but not a year into his term he dies, and who takes over again? The warlike president-for-life i had just gotten rid of! You can't tell me he didn't assassinate this young upstart to get back into power; I just love it.
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# ? Feb 15, 2017 09:54 |
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Splicer posted:I tried to do this because it seemed the easiest way to deal with the early spaceflight militant xenophobes. At the last minute my ally swooped in out of nowhere and blew it up with a smug grin on their xenophillic rear end in a top hat faces. I was displeased.
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# ? Feb 15, 2017 11:58 |
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Some dumbshit AI race on the other side of a galaxy got in a single-system independence war that never ends, and because of that horseshit I can't exit my defense treaties with one political bloc, which then entered a general war with the other bloc. How the gently caress do I get out of this stupid loving war? Why can't I tell my idiot partners to gently caress off and that no, I won't help their retarded fight?
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# ? Feb 15, 2017 12:56 |
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Go over there and occupy + blockade the system, the war will end instantly. The single system guy probably doesn't have anything left anyway, just send a couple ships and transports.
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# ? Feb 15, 2017 13:00 |
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Ugh, of course now that they've set off a fight between the two biggest alliances they end the dumb independence fight. Still stuck with this huge war I don't want to be in.
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# ? Feb 15, 2017 13:06 |
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According to Reddit, balance changes in the Traditions trees are still ongoing. I'd kind of assumed that to be the case, and the draft Expansion tree up on Twitter looks like it would be a strong replacement. The 'free settler' option felt a bit off.
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# ? Feb 15, 2017 13:37 |
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Talking about primitives, I think it'd be more interesting if the rate of early-game colonisation was slowed down so they were actually more of a thing early-game. As it stands, there's not much impact to it. Enlightening should be a risk/reward thing, but at the moment you spend 20-40 years and risk getting a fanatical purifier who poses no threat and just steals a few systems worth of mining stations, or your reward is a useless vassal that you can integrate in another 10+ years for one planet and a species (when you've probably gotten one for their niche via migration treaties by now). Infiltration and invasion are far more interesting ways of dealing with primitives, as you either get a world (and new species) straight away, or wait 10-20 years to get one without the Recently Conquered penalty- but in both cases they come at the cost of the Culture Shock debuff. Maybe the flat bonuses per empire/vassal in the Domination & Diplomacy trees will make primitives more worthwhile. It just seems like it'd be neat to raise species with similar ethics to you up to provide you with handy allies, but since they have to be in your territory to do it anyway... I wonder if letting you do it as a science ship project would be better?
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# ? Feb 15, 2017 13:55 |
Some faction stuff: https://twitter.com/Martin_Anward/status/831840001902129152 Wiz, have you guys thought about moving to a more fleshed out character system a-la CK2? Maybe not the wedding and children part, but I feel like traits, stats and personality could work really well with the stuff you guys are showing happening with factions.
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# ? Feb 15, 2017 14:12 |
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Talkie Toaster posted:Talking about primitives, I think it'd be more interesting if the rate of early-game colonisation was slowed down so they were actually more of a thing early-game. That last bit annoys me alot coming from CK2, because that game is all about vassals. You can't do anything with them, you can't let them do anything and all they do is squat there, impotently, hoping you'll give them a planet which you won't do because they hate you if they get too powerful.
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# ? Feb 15, 2017 15:01 |
Deceitful Penguin posted:Honestly, the primitives suffer from the fact that they're either just a source of society research (if they're too far back/useless ethos), more pops (of often dubious value and an ethics nightmare) or another vassal, which are just there. Early primitives are an excellent source of slaves. An extra 5 or so pops very early will jumpstart your mineral economy amazingly well and all it takes is 2-3 assault armies and some influence. This will be even better once food is global as you can then task the savages with feeding your cap and free your important pops up for research etc. If they are of the same hab type they can be partially or completely exterminated and replaced with your species later if you don't feel like leaving it as a pure mineral world. If they enjoy a different hab type, you can focus on trying to get some of them to drift to the correct ethos and allow them to serve in increased capacity on other worlds. If you aren't willing to enslave or genocide them then any alien without compatible ethics are indeed more of a hassle than anything else though the bonus society research is still good.
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# ? Feb 15, 2017 16:37 |
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If you're a xenophobe then encouraging other races to migrate to your ethics will make them hate you, at least in the current game. It would be great if getting other races to drift to your ethics involved convincing them that your race was in fact the master race, enabling you to get work out of them without slavery.
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# ? Feb 15, 2017 16:53 |
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Baronjutter posted:I still illogically yearn for a "pre warp" start along with some pre-warp content/stuff to do. In my fantasy FTL tech its self would be just one of the early-game techs, and before you get it you'd be doing stuff like getting your first space station up and running and colonizing/mining/exploring your own solar system. I have a great mod for you then: http://steamcommunity.com/sharedfiles/filedetails/?id=741282313
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# ? Feb 15, 2017 16:54 |
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Nuclearmonkee posted:Early primitives are an excellent source of slaves. An extra 5 or so pops very early will jumpstart your mineral economy amazingly well and all it takes is 2-3 assault armies and some influence. This will be even better once food is global as you can then task the savages with feeding your cap and free your important pops up for research etc. They just whine so much about being enslaved. I really hope unrest just lets me plop down a lot of troops to periodically purge them as I wait for one of them to finally become a collectivist like me and learn to love the whip so I can purge all the rest and let that one propagate the rest. I accidentally uplifted xenophobes and they're in that stage now where I look at them every few years, hoping it will be gone from them so I can start colonizing with them and whatnot. At this point, the stupid bastards have taken so long that I may just genemod my founders to arctic preference and just genocide the lot of them for having been a pain in the rear end, charismatic humanoids or not. Aethernet posted:If you're a xenophobe then encouraging other races to migrate to your ethics will make them hate you, at least in the current game. It would be great if getting other races to drift to your ethics involved convincing them that your race was in fact the master race, enabling you to get work out of them without slavery.
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# ? Feb 15, 2017 16:54 |
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Aethernet posted:If you're a xenophobe then encouraging other races to migrate to your ethics will make them hate you, at least in the current game. It would be great if getting other races to drift to your ethics involved convincing them that your race was in fact the master race, enabling you to get work out of them without slavery. if you're a xenophobe you've basically already had the conversation that xenos are to be tolerated temporarily at best
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# ? Feb 15, 2017 16:57 |
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Coolguye posted:if you're a xenophobe you've basically already had the conversation that xenos are to be tolerated temporarily at best But what if I want other aliens to believe they should only exist on sufference too? After all, if I can eat them, I should be able to convince them they're inferior.
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# ? Feb 15, 2017 17:01 |
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I am not a xenophobe, I just think that aliens are equal but separate.
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# ? Feb 15, 2017 17:01 |
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Rincewinds posted:I am not a xenophobe, I am just in favor of equal but separate. less "seperate but equal" and more like "hateful nimbys: the species"
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# ? Feb 15, 2017 17:03 |
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xenophobe pacifists are characterized by the game as isolationists currently, which makes perfect sense to me these are not necessarily empires with mammoth galactic ambitions, they're kinda like fallen empires in the making in that they're mostly focused inward and are focused on doing their own thing. if they can claim new territory or something that's great but they're not gonna get too hot and bothered about it. their primary request is that whatever you're planning, you just leave them out of it. needless to say i have killed a LOT of xenophobe pacifists in my Suffer Not The Alien run
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# ? Feb 15, 2017 17:07 |
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# ? May 13, 2024 21:47 |
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I'm currently playing as xenophobe pacifists, and my first real goal was making a huge land grab so that I'd have strong enough borders to resist encroachment. Now that I have territory I can devote myself to improving my systems without people constantly trying to federate me, which is all I really wanted anyway. Just leave me alone to play spaceships and shoot pirates. Diplomacy would be way better if you could set your own war goals on wars you're being drawn into, like if another federation member wants to go at it with their neighbors. It seems you can really only define them if you either start the war or get war declared at you, unless I'm missing something. I try not to go to war much; I don't like having to lose all my pretty space blobs.
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# ? Feb 15, 2017 17:14 |