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Donald Trump bad, therefore abdicate all political power and technology and live in a dirt cottage and die at 55.Tiny Deer posted:It's a cool game, but it's not friendly to novices. You kind of already really have to want to play Mage before you pick up the 1e to stick with it, or at least that's what I've noticed with people--so it's an anecdote, dismiss it if you want. I understand 2e is more approachable? The thing that helped me understand Mage was realizing that it's actually like the sixth or seventh game in a lineage of wizardgames, and the first couple entries were basically "here's a thin layer of the most 90s RPG mechanics imaginable over actual alchemy and occultism with the serial numbers filed off." Tuxedo Catfish fucked around with this message at 17:04 on Feb 15, 2017 |
# ? Feb 15, 2017 17:01 |
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# ? Jun 12, 2024 01:01 |
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Archonex posted:Yeah, that's the real ancient mystery to uncover here. Who are you guys hanging out with that Atlantis is a tired concept? Ancient alien believers and other pseudoscience nutters. I mean, I could care less about Atlantis in Mage, especially if its going for a gonzo vibe. But any attempt to have me treat it like serious, deep, business in whatever setting is just going to make me think of the one and only paranormal con I went to, where a guy explained how enlightened aliens had psychically stimulated his prostate to collect "quality genetic material for their millennia long project to uplift humanity". Atlantis was apparently part of this uplifting project, as was the Matrix Reloaded (which had come out that year). I doubt most people have that specific of a mental image, but I'd say a good portion of the popular image of "serious thinking about Atlantis" today is the "I'm not saying it was aliens..." history channel meme guy, not Plato. Whether that works for the setting that uses it or not depends on what you're going for.
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# ? Feb 15, 2017 17:04 |
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Desiden posted:I could care less
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# ? Feb 15, 2017 17:08 |
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Archonex posted:Yeah, that's the real ancient mystery to uncover here. Who are you guys hanging out with that Atlantis is a tired concept? And then proposing as a solution Lemuria, which definitely does not have any new age baggage as the home of Blavatsky's pure Aryan Tibetan Yeti Astronauts.
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# ? Feb 15, 2017 17:10 |
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Brainiac Five posted:Judging from how people are reacting to the possibility of discussion, the people turned off by it are morons. Ok I think you are not operating with the same set of concepts I am and I don't believe that we can communicate effectively. "I think that the ideas presented were difficult to see through the cultural significance of this name" has not a loving thing to do with marketing. "I didn't like this aspect of a previous version of the game" is not an attack on the game, and the mere idea that games are things that require attacking or defending is insane to me. You do know you can criticize things without hating them and that you can like things while still acknowledging that they have flaws, right? Tuxedo Catfish posted:Yeah I'm somewhere between completely agreeing with Brainiac on one hand, and on the other hand totally embracing all the pop cultural "baggage" because it's funny and I like the gonzo attitude towards world-building anyways. Either way, Atlantis is fine. My whole problem with the 1e core is the presentation, which suggests that Atlantis specifically is extremely important to the game, as an in character element that is a fundamental part of the game's setting and themes. At no point does the core imply any sort of "gonzo" take on the setting, it takes the entire thing extremely seriously in a very straightforward, frankly boring way. My impression from reading the core book is: Mages are the heirs to the power and traditions of ancient Atlantis, a place of great magic and enlightenment. This wisdom was left behind by dragons, from whom we learned to access supernal reality from which we draw magic powers. Atlantis fell because when the mages tried to reach the supernal realms, the Exarchs betrayed the others in pursuit of their own power. You, the protagonist, are trying to recover the power of ancient Atlantis. The impression I have of mage now is completely different, and frankly I forgot Atlantis was a setting element at all until one of the guys in my group brought it up when we were deciding what to play. Now it goes something like "The world we know is a shadow of true reality, and we are prevented from reaching that higher truth by the Exarchs and their Lie. As a mage, you have an awareness of this and can fight the Lie and aspire to reach Supernal Truth, which you do by solving mysteries and doing awesome poo poo."
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# ? Feb 15, 2017 17:34 |
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It doesn't seem to me that the Orders need to be keyed into Atlantis in any deep way (not that it's a problem when they are): if you discover that you have super-powers and the world is ruled by evil gods keeping us out of Heaven and there a supernatural mysteries everywhere, "organize a fight against the evil gods," "investigate mysteries," "prevent other wizards from doing something stupid," "take up some other cause," and "sell out" aren't exhaustive of the things you might want to do, but they're certainly all understandable.Yessod posted:And then proposing as a solution Lemuria, which definitely does not have any new age baggage as the home of Blavatsky's pure Aryan Tibetan Yeti Astronauts. The parts that explicitly engage with with that are actually great though! There's a lot of crazy out there and I'm glad Mage is basically able to draw deep from all of it.
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# ? Feb 15, 2017 17:34 |
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"Blavatsky's Pure Aryan Tibetan Yeti Astronauts" would make a fantastic band name. e: I always liked Atlantis as a source for Indiana Jones style adventures. Since it was made clear it never existed (but didn't always never exist), I found I liked it even more because it makes the debate of what Atlantis is all the more relevant and interesting. The Thyrsus I play is a thearch who has trouble seeing cities as utopian and thus sees Atlantis as a people rather than a place; a society that exists in tune with its world and is ultimately free from needs; a kind of Edenic existence. That other thearchs can disagree without just being able to say "You're wrong! It was clearly a city!" is a real plus in this edition. I love those dogmatic feuds. Axelgear fucked around with this message at 17:47 on Feb 15, 2017 |
# ? Feb 15, 2017 17:36 |
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Yessod posted:And then proposing as a solution Lemuria, which definitely does not have any new age baggage as the home of Blavatsky's pure Aryan Tibetan Yeti Astronauts. I mean, if we've gotta be exceptionally pedantic about Atlantis and possible names therein then at least Lemuria has more of a directed pop culture connotation as being an ancient and fantastic fallen city than Atlantis does. Hell, given the pro-mage supremacy arguments you can find quite a few people making it probably fits there too. I can at least understand where people are coming from with that. Though I don't necessarily think it matters what you call it. Hell, call it Dr. Shockley's House of Cocks and Shocks if you really want and can somehow make it stick. Whatever it's called is supposed to be a metaphor for the potential, hubris, and foolishness of mages and humanity as a whole. That's it. Even setting all that aside, I distinctly recall that Atlantis is just a catch-all name for what is at it's core the concept of an awakened society that's out and ruling over the muggles. Pretty sure you could call it whatever you want. Mages just go with Atlantis as the common term because the OP and WW writers can at times be a bit unoriginal or in extreme cases just plain "off" (See: Beast and Exalted 3e's rape charms write up as an example.). Atlantis almost seems like the sort of holdover you'd see in Mage: The Ascension in how gonzo it is, so I wouldn't be surprised to note if they took some inspiration from that one crazy guy who wrote for it. Edit: Also, this conversation is kind of dumb. Archonex fucked around with this message at 18:49 on Feb 15, 2017 |
# ? Feb 15, 2017 18:35 |
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Enola Gay-For-Pay posted:
I'm right there with you. And there's nothing stopping anyone from going the other way and making Atlantis a very important part of their setting. But it doesn't fit in the version of the game I'm running, which is a version of the way you've put it in your last sentence. I also don't buy the suggestion that not using Atlantis cheapens the game one way or the other for everyone, although it might for some. The price of the book is the same for all of us. Somehow, people can manage to have fun with this game while having different opinions and weights of meaning that they get while reading it. Not sharing the same meaning is what makes discussions happen, and why everyone's game isn't the same. But at the end, it's a game, and I'm definitely going to use the parts that fit the game I end up running, not the ones that the writers attach to the system of magic. I don't need to divorce the system and the setting completely, but I do need something malleable so that I can use it for my version of fun. This is not much different then when there were pages of discussion on why the 1e system of Wisdom was not useful for everyone, even though there were good reasons in the setting for it to be that way. So at least there's precedent for it. e: @Axelgear I too enjoyed it for Indiana Jones type games, but that's just one sort of game I end up playing/running. Jhet fucked around with this message at 19:01 on Feb 15, 2017 |
# ? Feb 15, 2017 18:58 |
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There needs to be a word for this kind of story. Ethnogenesis is close but not quite it; a story that a people use to explain and define themselves; to say "This is who we are and what we believe". Atlantis is to the Awakened what foundational myths are to cities or religions or peoples; they're stories that say "This is who we are and why we do what we do". As a new topic suggestion: Familiars. What kind of spirit are they usually for your character and how do they use them?
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# ? Feb 15, 2017 19:27 |
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Axelgear posted:As a new topic suggestion: Familiars. What kind of spirit are they usually for your character and how do they use them? Question on the same topic: are familiars ever worth it? Because I've always felt I have way better things to burn 3 merit dots on than "1-2 mana sometimes plus nebulous edge-case situational uses."
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# ? Feb 15, 2017 19:49 |
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quote:Abigail Stone was a wonderfully insightful girl. She had the knack of seeing what wasn’t there; connections. It is what made her very good at her job as a Private Detective, where others saw a clean apartment; she could see that it was meticulously kept up because of a secret. She could search the spotless place and find one smudge to the perfect image, and that is when she would hunt. How does this look as a background for a Moros? Also, for the STs who have ran Mage: How do you describe Mage sight? Each Path is supposed to see weird symbolic stuff, so do you take the time to describe what it's like for each Mage who turns on Mage sight, or do you abstract it and explain the information they're able to glean? Spector29 fucked around with this message at 19:54 on Feb 15, 2017 |
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Spector29: TBH that reads more Space-focused Mastigos to me.
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# ? Feb 15, 2017 20:08 |
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Yawgmoth posted:I've only had a familiar in a game once, and it was a Forces elemental. I used it primarily as a mana battery and to start fires. Regular familiars are much better Mana batteries than Supernal ones. My experience as a player has been that familiars make excellent spies and assistants in topics concerning their dominion and, if more physically imposing, can be excellent guard dogs. A spirit of curiosity is worth its weight in gold to a Mage and spends a lot of time winking suggestively in the direction of their Obsessions. It really helps if the Mage has Spirit magic and can thus cheaply refuel their ally from the right Resonances. One of my players has a Moros with a Spirit-themed Legacy and his familiar is a spirit of justice and law, manifesting as a German Shepherd. When they were chasing a murderer, the spirit used essence to boost its attributes, kicked in the Speed Numen, and grew in size; turning into a hybrid of a police dog and police car. The Moros then hung onto the neck of his bull-sized companion and rode the thing right the way to the murderer's home.
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# ? Feb 15, 2017 20:16 |
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Yawgmoth posted:I've only had a familiar in a game once, and it was a Forces elemental. I used it primarily as a mana battery and to start fires. I have a player using a goetic familiar with an influence of technology (computers/smart phones, etc) to good use. Mostly it's helping make it easier to steal information from people's computers and cell phones. Which is already pretty easy, but even easier now. It's capable of possessing the machines, uses Remote Control as a numina, and Transmission as a numina to send information encrypted or otherwise to the mage. I've also seen a fire spirit used well by an Acanthus who liked starting things on fire.
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# ? Feb 15, 2017 20:17 |
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On Atlantis: Mage using Atlantis as the common-consensus name for the Time Before has less to do with Plato (although it does, inevitably, have something to do with Plato in a gnostic game) and more to do with Blavatsky and all the other bonkers 19th-century occultists who wrote reams about root races, vimyas, and the secret magical history of the world. This is a gameline that has Rmohals in it, is what I'm saying. That kind of thing was shied away from in Ascension apart from the gonzoer aspects of the Sons of Ether and Order of Hermes, so many fans whose only introduction to occult ramblings was... well... Mage: The Ascension saw it and thought "Disney movie!" where the designers, especially Bill Bridges (my predecessor, and I count myself extremely lucky to be following in the shoes of someone as good as Bill "Fading Suns" Bridges) were thinking "Leadbeater!" Problem was that Mage had a bumpy start, originally being much more like Ascension before the nWoD really started pulling away from cWoD concepts, and the Atlantean backstory was supplied late on. It wouldn't have been nearly as in-your-face in the corebook if it'd been in the setting from the start rather than leavened in late in the game. Secrets of the Ruined Temple, where Ken Hite goes nuts for a chapter, was very early in Mage's gameline. But like the Orders, the good thing about a second edition corebook is that you can give setting elements the prominence they're due, knowing how important they turned out to be for the gameline. So away to the Appendices with it!
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# ? Feb 15, 2017 20:22 |
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All the insane baggage of Atlantis - the theosophist race science, the Disney movies, this youtube video https://www.youtube.com/watch?v=U8NNHmV3QPw - all of that stuff is not a bug, it is a feature. If "Atlantis" was just "City 01" or even "Lost Zarlath" the game would be worse for it. If you just can't get over the very idea of Atlantis being a thing, then you have been successfully trolled... by yourself. Incidentally, there is an amazing moment in that video from like 6:40 to 8:00, although obviously anyone seeking real enlightenment should watch it the whole way through. Ferrinus fucked around with this message at 20:32 on Feb 15, 2017 |
# ? Feb 15, 2017 20:29 |
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When you think about it, one-fifth or so of nMage PCs will be talking to cars by default, as opposed to... one-ninth of oMage PCs? So it's already almost twice as gonzo.
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# ? Feb 15, 2017 20:53 |
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Brainiac Five posted:When you think about it, one-fifth or so of nMage PCs will be talking to cars by default, as opposed to... one-ninth of oMage PCs? So it's already almost twice as gonzo. I wrote a Moros car mechanic whose familiar lived in her car - a 1970 Dodge Challenger. A spirit of combustion and power. It was one hell of a turbo.
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# ? Feb 15, 2017 21:33 |
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Ferrinus posted:All the insane baggage of Atlantis - the theosophist race science, the Disney movies, this youtube video I was waiting to see when someone would bring up Spirit Science. I'm genuinely sad that his later stuff started to tone down the sheer levels of batshit crazy that the Human History Movie contains ("Joseph and Mary were real people who were actually immortal, millennia-old Egyptians who created Jesus via astral sex", "Jews are time-travelers who came back in time because they're really good at math but bad at emotions", "Ra guided humanity from the shadows for eons, until he decided to just pass all his wisdom on to some random Russian dude", etc.) to the far more tepid and dull levels of the average New Ager. The one time we do get anything like that, it's a two minute video where he claims the Moon is actually a giant machine built for nefarious and unknown purposes. The rest of the time, it's "Crystals can cure your cancer!" and the other dangerous and dull tripe you can find in any occult bookstore. This sort of stuff is my favourite kind of magical weirdness. The very first Atlantis-themed adventure I ran for any of my games was inspired by the whole "PEOPLE WERE REALLY HUGE IN THE PAST" bit he did, and involved my players being tasked with finding the lost monastery of Tibetan giants.
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# ? Feb 15, 2017 23:01 |
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I really like the part where the Lucifer Project where you sever yourself from all other life and transform into the ultimate psychogamer sociopath bent on universal domination and the subjugation of all thinking beings is just completely natural and okay and plenty of people do it really so don't judge.
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# ? Feb 15, 2017 23:05 |
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Hey man, universal consciousness is for grannies!
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# ? Feb 15, 2017 23:12 |
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Apart from the name Atlantis, it would be really weird for a game where literally every wizard has up to 50 easily commodified buckets of the exact same powers that work the exact same way to suggest that there isn't some common ancestor. Way more people drop mage going over the initial 6 of 50 bucket spell list they have to be familiar with than get spooked by the Ancient Alien-sounding backstory. Gerund fucked around with this message at 03:44 on Feb 16, 2017 |
# ? Feb 16, 2017 03:39 |
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Spector29 posted:How does this look as a background for a Moros? As just Some Dude this looks pretty good but kind of over-wrought in the writing style. (Do you really need all those! exclamation! points!?). It seems mostly well written and seems in flavor. Larger question for the thread : so my group straight up will not play Mage basta. Is 2e worth it just to thumb through and dream, or will it just make me sadder for never getting to bring it to the table? Why do my players not want to he wizards? How???
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# ? Feb 16, 2017 04:04 |
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Xiahou Dun posted:As just Some Dude this looks pretty good but kind of over-wrought in the writing style. (Do you really need all those! exclamation! points!?). It seems mostly well written and seems in flavor. a) Your group has poo poo taste and I am sorry, and b) gently caress yeah, it's a pretty cool book to thumb through, the ideas are really neat, and also you're giving Onyx Path more money for M:tAw, which hopefully means more M:tAw content in the future. So do it.
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# ? Feb 16, 2017 04:16 |
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Xiahou Dun posted:As just Some Dude this looks pretty good but kind of over-wrought in the writing style. (Do you really need all those! exclamation! points!?). It seems mostly well written and seems in flavor. Are you the GM or a player? I would love to play mage but don't feel confident in my GM'ing abilities to run it. Also in my group historically we played whatever someone was actually willing to run.
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# ? Feb 16, 2017 04:26 |
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hangedman1984 posted:Are you the GM or a player? I would love to play mage but don't feel confident in my GM'ing abilities to run it. If you want to run the game, you'll find many players online. Dunno if this is the thread for it, but I'd be down to play as well.
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# ? Feb 16, 2017 04:37 |
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Changeling: The Dorm.
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# ? Feb 16, 2017 04:38 |
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No mention of how the fair folk simultaneously love and hate the contract law students for being able to treat with them equally when it comes to crafting ornate pacts filled with treacherous conditions and sinister penalties for breach, 0/10. EDIT: "Never sign anything anyone gives you, not until the contract law lecturer reads it for you."
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# ? Feb 16, 2017 05:42 |
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hangedman1984 posted:I would love to play mage but don't feel confident in my GM'ing abilities to run it. As someone who has GM'd Mage for years: The only way to get over that is to do it, gently caress up, and keep trying.
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# ? Feb 16, 2017 06:23 |
hangedman1984 posted:Are you the GM or a player? I would love to play mage but don't feel confident in my GM'ing abilities to run it. I am so down for a mage game.
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# ? Feb 16, 2017 06:55 |
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hangedman1984 posted:Are you the GM or a player? I would love to play mage but don't feel confident in my GM'ing abilities to run it. As someone who started GMing Mage about six months ago after a decade of experience with Shadowrun: I honestly didn't find it super hard to write for. The biggest problem tends to be Fate/Time magic tbh.
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# ? Feb 16, 2017 07:05 |
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Oh hey the Vampire: Prelude app is out, let's take a look andquote:The classic roleplaying game Vampire: The Masquerade returns to digital games with a Prelude of things to come. Experience a brand new interactive fiction, written and illustrated by award- winning author Zak Sabbath and Sarah Horrocks.
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# ? Feb 16, 2017 14:39 |
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Kurieg posted:Oh hey the Vampire: Prelude app is out, let's take a look and OH COME THE gently caress ON
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# ? Feb 16, 2017 14:43 |
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Who is Zak Sabbath? I'm going to guess by the reaction this is not good.
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# ? Feb 16, 2017 14:46 |
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I guess it makes sense that Edgelord Dracula would recruit Zak to write for him as they're both trapped in the 90s.Night10194 posted:Who is Zak Sabbath? I'm going to guess by the reaction this is not good. Crossposting from the 5e thread. quote:When 5e was coming out, they sought out the consultation of a man named Zak S. Zak S is a jerk who has managed to get banned from every RPG focused internet forum and has a major persecution complex because of it. He is known to love to argue and to attack people on social media. He is a giant pissbaby who can make Donald Trump seem well tempered, to put it mildly. But, for some reason, Mearls liked his blog so he asked him for playtesting advice.
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# ? Feb 16, 2017 14:53 |
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Oh! I never knew his full name was Sabbath. WELL
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# ? Feb 16, 2017 14:53 |
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I mean all I know is that his name is Zak Sabbath, but really that's enough.. The Mage one is out too. Written by Karin Tidbeck, apparently, who I'm also not familiar with. Cool Dad fucked around with this message at 14:57 on Feb 16, 2017 |
# ? Feb 16, 2017 14:55 |
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Kurieg posted:He has a habit of googling his name or searching for discussions where he's mentioned and summoning his followers to defend him, occasionally showing up in person. Derek Smart, Derek Smart, Derek Smart!
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# ? Feb 16, 2017 14:55 |
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Night10194 posted:Oh! I never knew his full name was Sabbath. It's not, it's Smith. He's also a porn star and his gently caress name is Zak Sabbath.
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# ? Feb 16, 2017 14:56 |