Jack's Flow posted:This question is probably dumb, but can you switch the client language to English even though you've purchased/installed the French version of the game? Tamriel Unlimited is up for sale here and I might want to give it a shot. For some odd reason the game's language is labeled as "FR", even though most European games usually game in German, French and Italian on the same disc. pretty sure you can change it from the launcher
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# ? Feb 16, 2017 00:51 |
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# ? May 19, 2024 00:44 |
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Yo, what's a good way to play nightblade! I've just been dicking around with dual wield and its been working out pretty good all the way up to level 12.
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# ? Feb 16, 2017 00:55 |
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comatose posted:Yo, what's a good way to play nightblade! I've just been dicking around with dual wield and its been working out pretty good all the way up to level 12. https://forums.somethingawful.com/showthread.php?goto=post&postid=465376171
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# ? Feb 16, 2017 03:14 |
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comatose posted:Yo, what's a good way to play nightblade! I've just been dicking around with dual wield and its been working out pretty good all the way up to level 12. if argonian: 1. do ^ 2. SAP TANK if not argonian: 1. race change to argonian 2. do ^ 3. SAP TANK edit: stamblade can gank in PVP too I guess
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# ? Feb 16, 2017 04:05 |
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doomfunk posted:Thanks my dude, I appreciate it despite my being j4g being a complete fiction with no basis in reality. Here is my crafting feedback ( I don't have PMs but you asked ). Let subs carry crafting unlocks between characters. I have 2 alts, I don't want to have to jump back to my main guy to craft something. If I know the secrets of Sturdy Staves, my account should know the secrets of Sturdy Staves. If my Argonian Templar learns all 4 tabs of Nirnroot, my Orc Sorcerer should know the 4 properties of Nirnroot. This also boosts the value of the sub as we get closer to the Morrowind launch. I'm paying money to have less busywork. This also lets me not waste time when on alts. Rather then have to go log on to each character individually to set their research I can just kind of not give a poo poo, log on to who I was already planning on playing, and just research on my accountwide crafting tab.
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# ? Feb 16, 2017 04:24 |
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I ride bikes all day posted:https://forums.somethingawful.com/showthread.php?goto=post&postid=465376171 Perfect! Thanks friend.
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# ? Feb 16, 2017 04:30 |
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So I got some addons in the minion program, but when I open the game nothing shows in the in-game addon list (and they're not working without showing either). What gives?
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# ? Feb 16, 2017 04:43 |
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Rookersh posted:Here is my crafting feedback ( I don't have PMs but you asked ). I'll second this thought. It's just tedious to have to switch characters to feel like you are getting the most out of crafting. Some jackass might argue that skills follow suit, but that's just a complete falsehood and you should slap them. When I dismantle or craft or research, just make it account level.
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# ? Feb 16, 2017 04:45 |
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got any sevens posted:So I got some addons in the minion program, but when I open the game nothing shows in the in-game addon list (and they're not working without showing either). What gives? Are they put into the correct location? Should be here (I think): C:\Users\YourUserName\Documents\Elder Scrolls Online\live\AddOns
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# ? Feb 16, 2017 04:45 |
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Rookersh posted:Here is my crafting feedback ( I don't have PMs but you asked ). I agree that something should be done to make trait researching less tedious/time-consuming—it's by far the worst element of a crafting system that I generally really like. Also it is really not made obvious to new players why researching is important (not just for the trait itself, but for craftable sets), and it kind of feels like screwing over the player for not dealing with a challenge that's there at the start which might not become apparent until days/weeks later. This also might be an interface issue for gamepad users. There's no way to even see that you can do set crafting at those campsites unless you happen to notice that there are more tabs than when you're crafting in town. Rollersnake fucked around with this message at 04:55 on Feb 16, 2017 |
# ? Feb 16, 2017 04:51 |
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Someone please share with the class what all this trait/research stuff is and why newbies should know about it? I'm asking for a friend.
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# ? Feb 16, 2017 06:51 |
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In short—in order to craft a Sharpened sword, you need to have found a sword with the Sharpened trait and chosen to research it at a crafting station. The first trait you research for a piece of equipment, the research timer is I think 3 hours? And then you can make Sharpened swords. Want to make a Sharpened bow? (Sounds strange, but you do.) You have to find one and research it first, even though you already know the trait for swords. The same goes for all 9 traits, for each equipment type. Also you can only research one item per craft at once—up to three with a skill you unlock by leveling that craft. The research timer gets longer with each successive trait you research. When it finally comes time to research the 9th trait, even with the skill that reduces and caps research time for that craft, it takes a whole month to learn it. The way equipment sets work in this game, you get more bonuses the more equipment you're wearing from a specific set, up to 5 pieces. The equipment sets you can craft (which can only be done at specific crafting campsites across the game world) all require a minimum number of learned traits per equipment piece. If you're a stamsorc, you're really going to want to make stuff from the Kvatch Gladiator set (5 traits) or Night Mother's Gaze set (6 traits). So you figure out how long it would take you to learn six traits for six different pieces of equipment, and how much worse off you are if you don't start the game already anticipating this. Edit: Even if you ignore all of this, there are plenty of other options for acquiring good equipment. You can grind group bosses/dungeons/delves/dolmens, buy from the guild stores, and there are some goons who are happy to make you stuff for the cost of materials, or for free. It's just kinda dumb that good old fashioned grinding is less tedious than becoming able to make your own equipment. Reducing research times would make this much easier while still requiring the same amount of "work" from the player. Rollersnake fucked around with this message at 19:50 on Feb 16, 2017 |
# ? Feb 16, 2017 09:50 |
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MF_James posted:Are they put into the correct location? Should be here (I think): C:\Users\YourUserName\Documents\Elder Scrolls Online\live\AddOns That did it, thanks
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# ? Feb 16, 2017 11:55 |
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It's 6 hours and doubles for each new trait without any passives. I personally feel account-wide crafting would be overpowered, but make it FASTER research for alts - maybe not half off but third or something at most. It still shaves off over a week on Nirnhoned or whatever your last trait happens to be.
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# ? Feb 16, 2017 12:09 |
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Honestly the only thing I would whine to devs about is that I can use a 300 character password in the main game, but to log in to support the password has to be max 20 characters or so. Btw: I really enjoyed the Riften Woodwind Orchestra
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# ? Feb 16, 2017 12:45 |
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Yeah, I just wanted to be clear that I don't think the researching system in itself is bad. In MMOs I tend to keep to myself/group of IRL friends who are also playing, and swapping equipment for traits got me talking to goons. I don't even have an issue with Nirnhoned being as rare/hard to acquire as it is, as it's a good incentive to finish Craglorn. But I just don't see the need for research times to be as long as they are. It doubt it works as a hook—if I'm losing interest, being able to craft a few more equipment sets certainly isn't going to pull me back in a few weeks. It almost feels like the sort of design decision intended to get you to spend real money to work around it, except you can't.
Rollersnake fucked around with this message at 12:57 on Feb 16, 2017 |
# ? Feb 16, 2017 12:53 |
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Rollersnake posted:I doubt it works as a hook—if I'm losing interest, being able to craft a few more equipment sets certainly isn't going to pull me back in a few weeks. It almost feels like the sort of design decision intended to get you to spend real money to work around it, except you can't.
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# ? Feb 16, 2017 14:07 |
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JimmyTurtle posted:Honestly the only thing I would whine to devs about is that I can use a 300 character password in the main game, but to log in to support the password has to be max 20 characters or so. I got a picture! http://images.akamai.steamusercontent.com/ugc/82591828981398893/D78C906F5F574A1E451E246283401C85BD972D78/
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# ? Feb 16, 2017 14:38 |
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any chance of an invite @tyshentseng?
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# ? Feb 16, 2017 14:47 |
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Also, crafting dude, can we have jewelry crafting sometime? It's kind of weird that we don't already.
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# ? Feb 16, 2017 14:53 |
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One of the early things that made me realize that ESO was good was when I found that not only was there a whole skilltree for cooking and brewing but cooking and brewing was actually useful. I could become a murderous cat master chef. Suck it, doubters.
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# ? Feb 16, 2017 15:25 |
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Rollersnake posted:Crafting words Thanks, two questions: 1) For researching equipment sets, do I need a piece of that specific set to research a trait? So if I want to research the divine trait on light boots for julianos, do I just need light boots with that trait or do they need to be light julianos boots? 2) What's the fastest way to level a craft? I mainly want to upgrade set armor I already have, so it seems leveling it to improve upgrade efficiency is my best bet.
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# ? Feb 16, 2017 15:29 |
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1. No, to make sets the game only parses how many traits you have unlocked to, well, unlock that crafting station. To make stuff with a specific trait, that specific trait needs to be researched. So it is recommended to research the best traits first, so Divines is job 1 in all armor, sharpened on all weapons for example. 2. Best way to level is to deconstruct everything you find except ornate. Making equipment to gain crafting XP is fine, but I feel it's a waste compared to just questing and deconning. Do all six crafting writs every day. They give a good chunk of do and loot. Aramek fucked around with this message at 15:52 on Feb 16, 2017 |
# ? Feb 16, 2017 15:49 |
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So traits are different than sets? You could have a "Sharp Candlestick of the Viper?" Also, how does the guild merchant work? Is it listings for just guilds that you're a part of? I went looking for water to knock out alchemy and there was nothing.
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# ? Feb 16, 2017 15:59 |
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Our guild merchant doesn't have a stall (they're really expensive), so anything on there one of us had put on there to sell to other guildies. Most of us just stick poo poo in the bank for people to grab if they need it. If you're looking to buy mats, try one of the established trading guilds in the major cities. Good chance they'll have it if one of us doesn't.
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# ? Feb 16, 2017 16:09 |
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Why are you guys researching traits on alts? I don't feel there's a benefit to that, do it all on one character, then that character can make and give gear out to alts, or if you need it improved just bank it and grab it with the crafter. Bound items are account bound.
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# ? Feb 16, 2017 16:31 |
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doomfunk posted:crafting
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# ? Feb 16, 2017 17:08 |
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MF_James posted:Why are you guys researching traits on alts? I don't feel there's a benefit to that, do it all on one character, then that character can make and give gear out to alts, or if you need it improved just bank it and grab it with the crafter. Bound items are account bound. Probably because of the Master Writ craze. The RNG takes into account traits learned, achievements, and motif knowledge.
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# ? Feb 16, 2017 17:11 |
I started researching traits a couple night ago there are a lot of those things, im never going to get lucky enough to have the traits researched I want, lmao
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# ? Feb 16, 2017 17:12 |
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eonwe posted:I started researching traits a couple night ago Just ask in guild chat, I am sure one of us can craft you an item with the traits you are looking for. edit: By that I mean, any item with that trait can be researched so if you need say the Training trait for light boots, just ask in chat and one of us can make you a set of whatever level light boots with that trait and send it to you so you can research it.
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# ? Feb 16, 2017 17:15 |
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eonwe posted:I started researching traits a couple night ago Yeah it's kind of a crapshoot. Fortunately if you really need something specific crafted, Aramek and Scy have tons of stuff researched and cool motifs and whatnot unlocked, so bother them.
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# ? Feb 16, 2017 17:15 |
cool, thats a good idea. thanks guys
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# ? Feb 16, 2017 17:19 |
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Scyantific posted:Probably because of the Master Writ craze. The RNG takes into account traits learned, achievements, and motif knowledge. I did not realize the second half, makes sense then. It sounds awful to get motifs on all characters.
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# ? Feb 16, 2017 17:47 |
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I have everything except nirnhoned in all the crafts and I'm sure a lot of other people are in the same boat (or better) already, so yeah just ask in GC and someone will whip up a level 1 item with the trait. whooooops doublepost I'm a dick.
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# ? Feb 16, 2017 17:49 |
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Please invite @Shootposting
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# ? Feb 16, 2017 18:01 |
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I do it to get rid of loot and having somewhat independent alt for their own gear. Hence I have more or less ignored blacksmithing on sorcerer and focused on alchemy/woodworking/clothier. Incidentally, how do you work around the part where they jump straight to endgame levels with crafting writs?
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# ? Feb 16, 2017 18:31 |
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It depends on what you mean by that. The way the game does scaling right now is that if you are a max level character but you only have one rank in blacksmithing you still will only get level 1 blacksmithing writs, but, physically out in the world, you will find 50% iron and 50% rubedite.
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# ? Feb 16, 2017 18:37 |
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I really wish I could have low tier armor as a look without sacrificing stats. I really hate how armor just doubles up and starts to head into wow shoulder piece territory with just useless poo poo. I would even pay for a disguise of basic armor.
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# ? Feb 16, 2017 19:13 |
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Aramek posted:It depends on what you mean by that. The way the game does scaling right now is that if you are a max level character but you only have one rank in blacksmithing you still will only get level 1 blacksmithing writs, but, physically out in the world, you will find 50% iron and 50% rubedite. Indeed, but when I presumably have up to Ebonthread in terms of crafting skill my nodes will be ebon/ancestor silk and any writs ask for the former. Just hope bank has enough stacks to carry though to next and if not, hunt down nodes?
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# ? Feb 16, 2017 20:22 |
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# ? May 19, 2024 00:44 |
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GuyUpNorth posted:Indeed, but when I presumably have up to Ebonthread in terms of crafting skill my nodes will be ebon/ancestor silk and any writs ask for the former. Just hope bank has enough stacks to carry though to next and if not, hunt down nodes? break things down (unless you're up too high) , or yeah hunt nodes, or buy from guild vendors, crafting stuff is expensive but it's not too bad if you just need it for a few writs. crafting stuff is expensive when you're buying legendary tannins (anywhere form 4-6k per item and you need 8 if you have maxed the skill that makes you better at improving stuff) or shitloads of the high level mats to make 160cp gear.
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# ? Feb 16, 2017 20:29 |