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ImpAtom posted:Blue Magic, I assume, would have something context-sensitive to different enemy types rather than having permanent access to all monster spells or whatever. No, just this: Fister Roboto posted:All the job quests are "go out and fight this enemy that uses this skill" and then you're awarded the ability for completing the quest.
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# ? Feb 16, 2017 17:22 |
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# ? Jun 3, 2024 16:53 |
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Renegret posted:I want the moogle dance, but I don't want to touch crafting. If you don't care about money, buying turn-ins off vendors or AH is the quickest way to do it without ever opening the crafting menu or looking at a recipe
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# ? Feb 16, 2017 17:23 |
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Mymla posted:No, just this: Yeah I imagine the class would be a mix of sword skills you learn from leveling and Blue Magic you get from quests.
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# ? Feb 16, 2017 17:31 |
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Zweihander01 posted:My insane predictions: This part isn't insane at all and at about 99% likelihood.
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# ? Feb 16, 2017 17:40 |
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Thundarr posted:The only real way to do BLU would be with class quests to learn your monster skills, which would still feel unsatisfying because what you learn is just as static as with every class. And even if they did it that way you'd either need to start from level 1 so you can learn them all from quests (never going to happen) or start at a later level with most of the monster skills already known (boring). I mean, considering the way they were willing to make Summoner a class that doesn't summon big splashy explosion monsters, I don't see why they wouldn't be willing to make a Blue Mage class that fits the theme of "monster spells" without actually making you do the "go get punched in the face until you learn how to do X" mechanic.
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# ? Feb 16, 2017 17:58 |
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Glagha posted:I mean, considering the way they were willing to make Summoner a class that doesn't summon big splashy explosion monsters, I don't see why they wouldn't be willing to make a Blue Mage class that fits the theme of "monster spells" without actually making you do the "go get punched in the face until you learn how to do X" mechanic. At least they finally put in dreadwyrm trance and the LB3 for some flavor.
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# ? Feb 16, 2017 18:02 |
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I'm hoping to get my wife interested in MMOs. Is Final Fantasy the best one for a new player to learn the ropes in? How fiddly is inventory management? I've been trying out ESO the last few days and my inventory being constantly full is driving me nuts.
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# ? Feb 16, 2017 18:10 |
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There's a button you press to equip the best gear you have, and unless you get super into it and running multiple crafters/gatherers/combat jobs, you can just sell everything in your inventory when it gets near full. It's super easy to learn as well. It assumes it's your first MMO.
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# ? Feb 16, 2017 18:13 |
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Glagha posted:I mean, considering the way they were willing to make Summoner a class that doesn't summon big splashy explosion monsters, I don't see why they wouldn't be willing to make a Blue Mage class that fits the theme of "monster spells" without actually making you do the "go get punched in the face until you learn how to do X" mechanic. Couldn't they just modify the "quest every 5 levels" system they use for all the classes and maybe tie your skill set to a hunting log variant? Something like killing a certain number of X monster gets you Y ability. Go collect them all! It would probably be boring, but I think there's ways to make the class work
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# ? Feb 16, 2017 18:14 |
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Flash was a Blue Mage skill in 5, so it makes sense. Thundarr posted:The only real way to do BLU would be with class quests to learn your monster skills, which would still feel unsatisfying because what you learn is just as static as with every class. And even if they did it that way you'd either need to start from level 1 so you can learn them all from quests (never going to happen) or start at a later level with most of the monster skills already known (boring). They'd probably have the key skills behind the quests and put bonus ones on world and dungeon mobs. Run Keeper to get Gunship's Flamethrower, fight Greg to get Frog Song and Tiny Song, and so on for iconic gimmick and support skills.
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# ? Feb 16, 2017 18:17 |
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Been considering picking this up, having played the original beta and not since, and discovered a sale on Steam - FFXIV with A Realm Reborn and Heavensward for just under $20, so if you were on the fence like I was, the deal ends February 20.
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# ? Feb 16, 2017 18:18 |
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LLSix posted:I'm hoping to get my wife interested in MMOs. Is Final Fantasy the best one for a new player to learn the ropes in? I literally didn't open my inventory until it was nearly full when I started this game. Incidentally, just as your inventory is about to be full, you unlock the bank and selling things on the market, around the time you hit level 20 or so. e: And I dunno about the best, but ffxiv is basically a tutorial for the first 30-40 levels.
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# ? Feb 16, 2017 18:19 |
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Assuming they didn't want to do some sort of Blue Magic hunt log for finding and checking off abilities to go and learn, I'm pretty confident that the lore team could come up with reasons why random morbols breathing on you didn't teach you the skill before but Job Quest Morbol did. It's not really a big ask.
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# ? Feb 16, 2017 18:20 |
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If there ends up being a Dancer job, all I ask is that it's a Tank class and I get to wear my fuckhuge armor for it. Having this gigantic eyebleed monster prancing around the bosses is too amazing to pass up. Blue Mage would also be something I'm willing to try if it's a Tank. It makes sense since it'd be eating tank busters and thus have no shortage of painful boss attacks to return to sender.
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# ? Feb 16, 2017 18:27 |
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LLSix posted:I'm hoping to get my wife interested in MMOs. Is Final Fantasy the best one for a new player to learn the ropes in? The inventory in ff14 is pretty good. Equipment is kept in an entirely separate inventory called the armory chest, so it doesn't really take up any space in your main (100-slot) inventory. Each gear slot has its own 25-slot inventory to accommodate it. It only really gets dicey in two situations I can think of: 1) if you do lots of crafting/gathering, mats can start to pile up. But you really shouldn't invest too much in that early on. 2) if you play a lot of different classes at once, the armory chest can get cluttered. Especially since the game's outfit designer system requires you to physically have an item in your possession if you want to change your appearance to it. So that leads to a lot of "I can't sell that level 25 archer chest piece, I might want to glamour into it later!!" Which can get clunky. They're expanding the armory chest with the next expansion I think, so even that will be less of a problem though. SL the Pyro posted:If there ends up being a Dancer job, all I ask is that it's a Tank class and I get to wear my fuckhuge armor for it. Having this gigantic eyebleed monster prancing around the bosses is too amazing to pass up. Blue tank could be interesting actually. Like if you designed it so that a larger-than usual % of its damage came from abilities that reflected back on the attacker or something. Ainsley McTree fucked around with this message at 18:31 on Feb 16, 2017 |
# ? Feb 16, 2017 18:29 |
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Ainsley McTree posted:The inventory in ff14 is pretty good. Equipment is kept in an entirely separate inventory called the armory chest, so it doesn't really take up any space in your main (100-slot) inventory. Each gear slot has its own 25-slot inventory to accommodate it. I have 5 retainers: 1 with most crafting mats, another with food/alchemy mats and materia, 1 assorted house/misc items, and 2 with just armor. And I feel I need another retainer for more glamour space. Not enough armor can go into the storage chest and that is one of my only gripes with FFXIV.
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# ? Feb 16, 2017 18:34 |
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Note Block posted:I have 5 retainers: 1 with most crafting mats, another with food/alchemy mats and materia, 1 assorted house/misc items, and 2 with just armor. And I feel I need another retainer for more glamour space. Not enough armor can go into the storage chest and that is one of my only gripes with FFXIV. If they just reformed the system so that instead of needing to physically hold on to glamour gear, new pieces you pick up just went into a glamour library, I would have no inventory issues ever. I don't really craft much, so I only have the two free retainers, but their inventories are full to bursting mostly with dungeon drop gear that I might want to use for a costume some day, how dare you suggest I sell it
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# ? Feb 16, 2017 18:39 |
Ainsley McTree posted:If they just reformed the system so that instead of needing to physically hold on to glamour gear, new pieces you pick up just went into a glamour library, I would have no inventory issues ever. I don't really craft much, so I only have the two free retainers, but their inventories are full to bursting mostly with dungeon drop gear that I might want to use for a costume some day, how dare you suggest I sell it If they could just expand the sets you can put into the armoire and let us glamour from things in the armoire it'd be enough to solve that issue. Also I wish they could let you scale down crafting gear so if I have generic level 55 or 60 crafting gear, I can just wear that on all my crafters and the stats scale down so I don't need so much garbage in my inventory while leveling them all.
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# ? Feb 16, 2017 18:48 |
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So I got my code which means codes are being handed out now. Just a heads-up.
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# ? Feb 16, 2017 18:52 |
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I know it's dependant on servers and class etc but for people who levelled crafting from 1-50 /50-60 through the GC turn ins how much did it cost? I'm not sure if I'd want to creep into the millions for it.
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# ? Feb 16, 2017 18:54 |
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SL the Pyro posted:
Where'd you order from?
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# ? Feb 16, 2017 18:54 |
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They really should just copy WoW's glamour system. There's no reason not to unless they think crafters would riot if prisms were removed.
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# ? Feb 16, 2017 18:55 |
Gally posted:If they'd make it so you could at least start at 101 i think a lot more people would do the upper floors of POTD. 51 is just so punishing
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# ? Feb 16, 2017 18:55 |
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Countblanc posted:They really should just copy WoW's glamour system. There's no reason not to unless they think crafters would riot if prisms were removed. You could keep prisms and still have a glamour *library* to choose from.
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# ? Feb 16, 2017 18:58 |
Countblanc posted:They really should just copy WoW's glamour system. There's no reason not to unless they think crafters would riot if prisms were removed. PS3 limitations also thank god that's going away.
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# ? Feb 16, 2017 19:05 |
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God drat they need to send me an email when major patches release. Grumble mutter resubscribe after work grargh.
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# ? Feb 16, 2017 19:05 |
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How does wow's system work for those who never touched it? Would love to not be stuck with one outfit at a time, especially now that I've gotten a lot more pvp gear to choose from.
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# ? Feb 16, 2017 19:15 |
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Brainamp posted:How does wow's system work for those who never touched it? Would love to not be stuck with one outfit at a time, especially now that I've gotten a lot more pvp gear to choose from. You learn any appearance you can equip and is soul bound to you, allowing you to get gear for looks then dump it and can always choose to look like that if you want.
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# ? Feb 16, 2017 19:17 |
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The biggest change I want is job-specific glamours. I like using the AF gear, but then my other jobs look like clownsuits.
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# ? Feb 16, 2017 19:20 |
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Countblanc posted:They really should just copy WoW's glamour system. There's no reason not to unless they think crafters would riot if prisms were removed. I'm sure it's not crafters rioting and more like it would be a giant pain in the dick because of what their foundation code is built on.
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# ? Feb 16, 2017 19:21 |
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Glagha posted:I mean, considering the way they were willing to make Summoner a class that doesn't summon big splashy explosion monsters, I don't see why they wouldn't be willing to make a Blue Mage class that fits the theme of "monster spells" without actually making you do the "go get punched in the face until you learn how to do X" mechanic. BLU would probably have a greater backlash if it didn't 'stick to its roots' or whatever for some reason. People REALLY like Blue Mages. Honestly I've never gotten the popularity of it myself, considering that it was only a real job class in three games, a few more if you add in the Tactics series. You don't see people frothing that Beastmaster isn't in the game yet. ApplesandOranges fucked around with this message at 19:31 on Feb 16, 2017 |
# ? Feb 16, 2017 19:22 |
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Ciaphas posted:God drat they need to send me an email when major patches release. Grumble mutter resubscribe after work grargh. Check your spam settings, I get lots of emails about events and patches.
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# ? Feb 16, 2017 19:22 |
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ImpAtom posted:Where'd you order from? Green Man Gaming, I jumped on a sale where it was 17% off (plus an e-mail voucher that knocked off another 5%). I believe the sale is still up if you sign in, but I may be wrong.
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# ? Feb 16, 2017 20:03 |
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Stormgale posted:You learn any appearance you can equip and is soul bound to you, allowing you to get gear for looks then dump it and can always choose to look like that if you want. Yeah, it's a straight ripoff of gw2's system, which is the best system. I like the glam prisms, it adds a bit of stupid charm to the system for me, but the requirement to always have various gear on hand is stupid. e: What they need to do is just allow everything in the armoire and let people use the contents as their glamour library. That way you get an infinite storage and you can organize it and throw out poo poo you don't want cluttering your library. Truga fucked around with this message at 20:23 on Feb 16, 2017 |
# ? Feb 16, 2017 20:19 |
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super sweet best pal posted:Flash was a Blue Mage skill in 5, so it makes sense. The main issue with this is that it works fine in a single player game but not for an MMO as tightly balanced as this one. If you think simply getting bad pubbies in DF is a problem now, wait until you get a BLU and have no idea which skills they have, or if they even have any at all. You can't really make content appropriate for a class if you have no idea whether they'll have everything, or just Goblin Punch.
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# ? Feb 16, 2017 20:42 |
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ApplesandOranges posted:BLU would probably have a greater backlash if it didn't 'stick to its roots' or whatever for some reason. People REALLY like Blue Mages. I doubt it, people are STILL mad about Summoner even though it's still the best job.
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# ? Feb 16, 2017 20:43 |
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Corn Dog Fountain posted:I know it's dependant on servers and class etc but for people who levelled crafting from 1-50 /50-60 through the GC turn ins how much did it cost? I'm not sure if I'd want to creep into the millions for it. it's taken me a cool 2-3 million to get most of my classes to 30. But now that they're there and are mostly geared I can usually make the turn-ins myself (since I have gatherers at 60), but at the same time there are easier ways to do it then the turn ins. The turns let you do it the fastest, but Ixali are basically gold neutral, though you can only really get 1 level a day, and Leves are usually cheaper to craft then the turn-ins.
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# ? Feb 16, 2017 20:54 |
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I'm extremely wary about how beastmaster could even be pulled off in 14. Dedicated pet classes are kind of tough to balance a lot of the time, which is why it was a good idea to make egis ultimately be a minor part of what Summoner brings. I think an interesting way to do Beastmaster would honestly be to give them a few pet "classes" similar to Summoner, but instead they would effectively be stances. The pet influences their buffs or combos by contributing the second or third parts. No auto attacks, no independent threat generation, and it's not an attackable enitity just like minions are. Just a completely baked in part of the player itself that has it's own animations. Allow glamouring from pools of fauna. Keeps it simple while the flavor of the job remains completely intact.
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# ? Feb 16, 2017 21:00 |
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LITERALLY MY FETISH posted:PS3 limitations That's more likely a server issue. During the alpha/beta it was suggested and they said that they couldn't do it and settled with the glamour system.
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# ? Feb 16, 2017 21:06 |
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# ? Jun 3, 2024 16:53 |
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Skaw posted:I'm extremely wary about how beastmaster could even be pulled off in 14. Dedicated pet classes are kind of tough to balance a lot of the time, which is why it was a good idea to make egis ultimately be a minor part of what Summoner brings. I think an interesting way to do Beastmaster would honestly be to give them a few pet "classes" similar to Summoner, but instead they would effectively be stances. The pet influences their buffs or combos by contributing the second or third parts. This is honestly how I wish SMN was inplemented as well. A clunky movement system, inconsistencies with what do and don't damage the pet, etc. The only thing it would really harm is Titan egi tanking which was never that great anyway.
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# ? Feb 16, 2017 21:24 |