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I have completely replaced Skype with Discord. Though that's not saying much.
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# ? Feb 16, 2017 18:04 |
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# ? May 14, 2024 13:28 |
Skype is truly trash and has always been pretty bad.
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# ? Feb 16, 2017 18:05 |
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teamspeak does text and speech channels as the same thing. I miss is hugely.
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# ? Feb 16, 2017 18:10 |
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Outside Fen Shui and Feng Shui II, Exalted, Legend of the Five Rings, Tenra Bansho Zero, Reflections, and Ninja Crusade, what other games have Asian-inspired settings that are worth looking at?
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# ? Feb 16, 2017 19:03 |
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Kai Tave posted:This is my big problem with Marvel Heroic after participating in a somewhat houseruled game of Exalted using it for I want to say the better part of a year...it managed to be simultaneously rules-light and offputtingly opaque at the same time. The resolution system has you stepping dice up and down, breaking larger dice into two slightly smaller ones, assigning some dice to beating a target number and some to establishing potency on an independent axis, and it's frustratingly unintuitive whether you should, for example, keep a 1d10 in your pool or use an ability to break it down into 2d8 instead. gradenko_2000 posted:Right! Things like "this is the DC for a wooden door" and "a monster encounter in the first level of the dungeon can only be these monsters" are the more explicit, more mechanically-involved version of PBTA's GM Moves, in that they're a limiter on how much of a dick you can or should be as a GM. Elfgames posted:right but a Gm Has limitless resources where as players do not so it's inherently balanced by the skill and pettiness of the gm. Making the gm abide by actual rules when playing the game can mitigate that to a large degree. Moves are decent for this but I actually like more hard guidelines. By presenting Fronts, basing MC moves off of character moves, and keeping to Countdowns, PbtA explicitly or implicitly prevents pretty much all the problems that even good GMs have with creating opposition for the players. And it does this without setting up a strict adversarial relationship (as in a board game like Descent), and while leaving the MC's job as pretty much the traditional job of the GM: playing the world the PCs are adventuring in. But like I said, I don't want every game to be PbtA's setup with the 2d6 die mechanic, playbooks, and Moves. I'm reading the new edition of Chill right now, and it has a token system where players can flip tokens from Light to Dark to get an advantage or use supernatural powers, and the GM can likewise flip them back to screw over the PCs or use certain monster powers. Not sure how I feel about it--it seems at once wise and kinda bolted-on. I've heard the same thing about a similar subsystem in Shadowrun Anarchy; anyone have thoughts on that?
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# ? Feb 16, 2017 19:30 |
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Covok posted:Outside Fen Shui and Feng Shui II, Exalted, Legend of the Five Rings, Tenra Bansho Zero, Reflections, and Ninja Crusade, what other games have Asian-inspired settings that are worth looking at? Ryuutama (definitely recommended) Tianxia (Fate Core-based) JadePunk (also Fate Core-based)
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# ? Feb 16, 2017 19:32 |
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Covok posted:Outside Fen Shui and Feng Shui II, Exalted, Legend of the Five Rings, Tenra Bansho Zero, Reflections, and Ninja Crusade, what other games have Asian-inspired settings that are worth looking at? Shinobigami is interesting so far of what I've read and played of the alpha version, though the final version isn't out yet. It's modern ninja but you could probably move it over to a historical setting with little effort.
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# ? Feb 16, 2017 19:37 |
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Covok posted:Outside Fen Shui and Feng Shui II, Exalted, Legend of the Five Rings, Tenra Bansho Zero, Reflections, and Ninja Crusade, what other games have Asian-inspired settings that are worth looking at? ...Shadowrun? What time period are you aiming for? Set it in Hong Kong or gently caress with the Japanacorps. Warhammer 40K find/replace "Imperium of Man", "Imperium of Han".
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# ? Feb 16, 2017 19:41 |
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http://store.steampowered.com/app/565410/ Why did Paradox even bought the license for
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# ? Feb 16, 2017 19:47 |
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Plutonis posted:http://store.steampowered.com/app/565410/ They're one step closer to the edge and they're about to break.
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# ? Feb 16, 2017 19:52 |
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Brother Entropy posted:yeah, text and voice being separate is really nice in my book Yeah. This is a feature, not a bug. Nobody needs to hear my goofy-rear end voice.
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# ? Feb 16, 2017 20:01 |
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Covok posted:Outside Fen Shui and Feng Shui II, Exalted, Legend of the Five Rings, Tenra Bansho Zero, Reflections, and Ninja Crusade, what other games have Asian-inspired settings that are worth looking at? Yoon-Suin: The Purple Land is an excellent little setting in my opinion
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# ? Feb 16, 2017 20:19 |
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Covok posted:Outside Fen Shui and Feng Shui II, Exalted, Legend of the Five Rings, Tenra Bansho Zero, Reflections, and Ninja Crusade, what other games have Asian-inspired settings that are worth looking at? I was recommended "Against the Dark Yogi: Mythic India Roleplaying" in this chat thread. I haven't bought or read it yet. http://www.drivethrurpg.com/product/128449/Against-the-Dark-Yogi-Mythic-India-Roleplaying
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# ? Feb 16, 2017 20:20 |
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Ken Hite's Qelong is a neat fantasy fuckin' Vietnam setting set in an actual fantasy Vietnam.
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# ? Feb 16, 2017 20:24 |
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Covok posted:Outside Fen Shui and Feng Shui II, Exalted, Legend of the Five Rings, Tenra Bansho Zero, Reflections, and Ninja Crusade, what other games have Asian-inspired settings that are worth looking at?
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# ? Feb 16, 2017 20:27 |
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Plutonis posted:http://store.steampowered.com/app/565410/ Ew Zak S wrote one of those.
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# ? Feb 16, 2017 21:28 |
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Siivola posted:Ken Hite's Qelong is a neat fantasy fuckin' Vietnam setting set in an actual fantasy Vietnam. Second this. Qelong is pretty good. My only nitpick is that it feels like the kung-fu monk section was seriously edited down for size. Hite has more ideas than his books have space.
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# ? Feb 16, 2017 21:38 |
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Helical Nightmares posted:Hite has more ideas than his books have space. This is always the case with him. I weep for his editors.
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# ? Feb 16, 2017 21:50 |
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Halloween Jack posted:I'm reading the new edition of Chill right now, and it has a token system where players can flip tokens from Light to Dark to get an advantage or use supernatural powers, and the GM can likewise flip them back to screw over the PCs or use certain monster powers. Not sure how I feel about it--it seems at once wise and kinda bolted-on. I've heard the same thing about a similar subsystem in Shadowrun Anarchy; anyone have thoughts on that? It sounds like Edge of the Empire's use of Light Side/Dark Side points - PCs spend a Light Side point and it becomes a Dark Side point for the GM to use, and vice versa. To be honest, I'm not a fan; what I've seen of the mechanic in play is that players tend to avoid using Light Side points save in absolutely dire situations where you need a bonus die, or when it's the very end of the session and you can get away with it without having it come back to bite you in the rear end. Meanwhile the GM tended to sort of forget about them being there. I almost never saw them being used to add narrative elements to the game. I think if the two pools were independent of one another they might be used more often, but because you know (as a player) that spending one is potentially going to screw you over later it's going to make you trigger-shy. Anecdotal evidence, YMMV, etc.
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# ? Feb 16, 2017 22:56 |
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Someone make a setting about an underworld full of assassins who use gold doubloons to get their equipment or hang out on assassin hotels.
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# ? Feb 16, 2017 22:59 |
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Yeah if you want players to use that stuff it has to both a) represent a greater advantage than disadvantage for them and b) be perceived as a greater advantage than disadvantage, and probably by a significant margin to overcome people's general tendency to be risk-averse.
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# ? Feb 16, 2017 23:03 |
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Plutonis posted:Someone make a setting about an underworld full of assassins who use gold doubloons to get their equipment or hang out on assassin hotels. Blades in the Dark for running John Wick?
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# ? Feb 16, 2017 23:12 |
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Everyone is John Wick
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# ? Feb 16, 2017 23:37 |
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Plutonis posted:Someone make a setting about an underworld full of assassins who use gold doubloons to get their equipment or hang out on assassin hotels. Blades in the Dark. Or do you mean like a today game.
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# ? Feb 17, 2017 00:01 |
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just do it like AGON and give the GM x amount of XP to make the challenges and they have to follow strict rules
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# ? Feb 17, 2017 00:45 |
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starkebn posted:just do it like AGON and give the GM x amount of XP to make the challenges and they have to follow strict rules Eh, sort of. It's a good start but you can't make encounter design completely adversarial unless players have access to respecs, or if one or both of player builds or encounter setups are dangerously homogenized, or if you can absolutely 100% count on all of your players coordinating with each other to cover each other's weaknesses and make a coherent team comp, at which point you're barely even describing a roleplaying game any more. (And the system has to be well-balanced enough that there aren't stupid be-all end-all solutions for either side.) Otherwise you risk a situation where e.g. the PC party with two AoE blasters fights a neverending sequence of singleton boss monsters, which sucks for everybody, including you. Tuxedo Catfish fucked around with this message at 00:51 on Feb 17, 2017 |
# ? Feb 17, 2017 00:49 |
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For the record I would play the poo poo out of the game that I'm describing via negative space here, but I don't think many people would.
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# ? Feb 17, 2017 00:52 |
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Saw this on drivethrough. Anyone read/played it?
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# ? Feb 17, 2017 01:25 |
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Arivia posted:Ew Zak S wrote one of those. Ahahaha gently caress Paradox forever.
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# ? Feb 17, 2017 01:42 |
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That Old Tree posted:Ahahaha gently caress Paradox forever. Pretty much.
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# ? Feb 17, 2017 02:08 |
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Ominous Jazz posted:Blades in the Dark. It wouldn't be that hard to modify for a modern game, you'd just have to put in some work modifying bits and write up modern gangs. The core elements are the same if you subtract the supernatural elements.
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# ? Feb 17, 2017 02:20 |
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Re: Discord chat, I've heard there are Discord dice bots available--anybody have any experience using those?
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# ? Feb 17, 2017 02:40 |
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That Old Tree posted:Ahahaha gently caress Paradox forever. Is it actually that Zack S.? Smith isn't that uncommon of a surname.
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# ? Feb 17, 2017 02:41 |
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Father Wendigo posted:Is it actually that Zack S.? Smith isn't that uncommon of a surname. the tabletop writing world is pretty small man
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# ? Feb 17, 2017 02:43 |
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Smith isn't uncommon, but it's under his porn name, Zak Sabatth.. And no. I'm not kidding . Zak S does porn, also.
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# ? Feb 17, 2017 02:44 |
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Look at you still has hopes a dreams and joy about the RPG writing community. Nice!
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# ? Feb 17, 2017 02:44 |
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Neopie posted:Smith isn't uncommon, but it's under his porn name, Zak Sabatth.. I hate everything.
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# ? Feb 17, 2017 02:53 |
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occamsnailfile posted:Re: Discord chat, I've heard there are Discord dice bots available--anybody have any experience using those? I used one for a Ryuutama game and it worked fine. Had to explain how the commands worked to every player a couple of times because of Discord fuckery. Otherwise good.
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# ? Feb 17, 2017 03:03 |
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Father Wendigo posted:I hate everything. You'd think WW would know better, given Zak's history with their own goddamn employees, and yet...
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# ? Feb 17, 2017 03:09 |
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# ? May 14, 2024 13:28 |
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Slimnoid posted:You'd think WW would know better, given Zak's history with their own goddamn employees, and yet... EDIT: Also, White Wolf and Oynx Publishing are two separate entities. Though one will have money flowing to the other they are technically two separate companies. MadScientistWorking fucked around with this message at 03:51 on Feb 17, 2017 |
# ? Feb 17, 2017 03:47 |