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I just discovered you can option select feints/parries, making it even safer.
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# ? Feb 17, 2017 00:15 |
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# ? May 14, 2024 02:50 |
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Fresh Shesh Besh posted:I just discovered you can option select feints/parries, making it even safer. Oh poo poo really? That's pretty drat fancy How do you do it in For Honor? Don't you end up throwing a heavy if you parry wrong or whatever?
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# ? Feb 17, 2017 00:16 |
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Why are you making GBS threads up this thread when you don't even have the game (you're refunding it). Just do everyone a favour and refund it and stop trying to push your own agenda, winning internet fights aren't everything. Also, as an Orochi player, that bot really didn't do us justice, so standing there devoting 100% of your brain power to just blocking is pretty lame. He has no unblockable attacks (you weren't attacking to give him the chance) so it's poo poo-tier propaganda that makes you seem better than you are. I could put my mentally defunct toddler cousin in my seat and have him just block Orochi bot attacks. I could train a pigeon to peck the joystick the correct direction to block those attacks. Especially when you're playing as a class that has permanent guard up. It was easy game, man. I dunno why you're flaunting it as if you're god's gift to earth and have cat-like reflexes when it was really not that big a deal. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Feb 17, 2017 00:17 |
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Donnerberg posted:Yes, the pounce attack is a guarantied hit after a sweep. And pounce works as the starter for a combo so you can keep going. top heavy also guaranteed after sweep for a bit more damage.
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# ? Feb 17, 2017 00:18 |
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gently caress yall's, there's an announcement: https://www.reddit.com/r/forhonor/comments/5uihyo/upcoming_gameplay_improvements/ quote:We are excited to see that our game is finally out there and that players are enjoying their time on the battlefield. Our team is also actively listening to the community and we would like to update you on a list of improvements that will be deployed in upcoming updates:
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# ? Feb 17, 2017 00:18 |
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Fresh Shesh Besh posted:I just discovered you can option select feints/parries, making it even safer. What an "option select"? Edit: VALKYRIE BUFFS YEEEEEEAH!
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# ? Feb 17, 2017 00:19 |
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Loopoo posted:Why are you making GBS threads up this thread when you don't even have the game (you're refunding it). Just do everyone a favour and refund it and stop trying to push your own agenda, winning internet fights aren't everything. Also, as an Orochi player, that bot really didn't do us justice, so standing there devoting 100% of your brain power to just blocking is pretty lame. He has no unblockable attacks (you weren't attacking to give him the chance) so it's poo poo-tier propaganda that makes you seem better than you are. He edited his latest post to not to continue this discussion. Maybe just let it go.
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# ? Feb 17, 2017 00:20 |
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Det_no posted:gently caress yall's, there's an announcement: I'm not sure why they're making guardbreaks easier again , all you have to do is spam the drat break key as soon as you see it going out.
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# ? Feb 17, 2017 00:20 |
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Det_no posted:gently caress yall's, there's an announcement: Big buffs to valk Exmond posted:What an "option select"? Option select is when you can do something and if it isn't necessary its safe. So like, you parry, but if you didn't need to parry you end up doing nothing instead of throwing out a missed parry that can be punished. Its a fighting game term.
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# ? Feb 17, 2017 00:21 |
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Evil Canadian posted:top heavy also guaranteed after sweep for a bit more damage. Awesome, that'll help a lot! I've only been getting a heavy off after a guardbreak.
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# ? Feb 17, 2017 00:21 |
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Det_no posted:gently caress yall's, there's an announcement: Well thank christ, that fixes a lot of issues I have with the class. Still stam heavy and still low damage, but faster moves and the fact you can plink with a light after a shield crush(as long as 1 light is guaranted...) goes a long way.
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# ? Feb 17, 2017 00:22 |
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panda clue posted:I'm not sure why they're making guardbreaks easier again , all you have to do is spam the drat break key as soon as you see it going out. That's not what they're doing. They're not adjusting the window or letting you spam it. They're making it so if you throw guard break and somebody lands a guard break on you first, you can still get a chance to counter it. Its purely for a situation where both players throw guardbreaks simultaneously.
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# ? Feb 17, 2017 00:22 |
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Donnerberg posted:Awesome, that'll help a lot! I've only been getting a heavy off after a guardbreak. If you sweep em in the corner or near a wall also keep in mind that you can then cancel that top heavy into a shield crush and go for another sweep and get another hit, although unless you were basically at full stam you will be stam broken at that point.
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# ? Feb 17, 2017 00:23 |
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Exmond posted:What an "option select"? Option select is effectively in any given situational multiple things can happen, and the best one always comes out. Its mostly a fighting game term but guess what for honor is a fighting game in disguise, welcome to the fgc you fucks!
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# ? Feb 17, 2017 00:24 |
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Kind of surprised there's no Lawbringer buffs considering how much people complained about that. I guess Valk must be in dire need of love first.
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# ? Feb 17, 2017 00:24 |
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Option select is when you input 2 different commands at the same time and depending on what the enemy does, it'll do one or the other. I'm concerned that there wasn't even a mention of Lawbringer
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# ? Feb 17, 2017 00:25 |
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If you aren't blasting power metal while you play this game I don't know what you're doing with your life
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# ? Feb 17, 2017 00:29 |
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Zaphod42 posted:That's not what they're doing. They're not adjusting the window or letting you spam it. They're making it so if you throw guard break and somebody lands a guard break on you first, you can still get a chance to counter it. There was also this weird issue where faster heroes could land an uncounterable guardbreak on slower heroes, even if they hit the guardbreak button second. Ex: Lawbringer presses guardbreak. A split second later (almost simultaneously) Orachi presses guardbreak. Orachi's guardbreak touches Lawbringer first so his guardbreak is the one that "counts", even though he pressed the button second. Lawbringer doesn't get a counter guardbreak window.
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# ? Feb 17, 2017 00:30 |
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Evil Canadian posted:Option select is effectively in any given situational multiple things can happen, and the best one always comes out. Its mostly a fighting game term but guess what for honor is a fighting game in disguise, welcome to the fgc you fucks! So if you try and parry and press E, you will either parry or feint? Nice!
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# ? Feb 17, 2017 00:30 |
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Exmond posted:So if you try and parry and press E, you will either parry or feint? Nice! Sort of, it's not a true option select in the sense that you don't parry at the exact same time. If you hit heavy attack and cancel as quickly as possible you will actually eat the attack. But as long as you leave the slightest pause after your parry attempt then you're still well within the feint window. So basically always attempt the feint ever so slightly after your parry attempt, that way any time your opponent feints you will as well and you will essentially be back to square one. I'll have to test this with more characters, but it works for Warden and Valk at the very least based on my testing.
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# ? Feb 17, 2017 00:37 |
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Exmond posted:So if you try and parry and press E, you will either parry or feint? Nice! Yep if you attempt the parry then feint, if they feinted you will instead feint your attempted parry and not throw out your attack. Its not all gold and sunshine however as not all attacks connect at the same time/have the same animation length and you can absolutely miss a window start your heavy attack for parry feint it, then get smacked. For example a friend of mine in the beta was really big on going for it and got bopped pretty bad by the raiders heavy feint into axe pommel move.
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# ? Feb 17, 2017 00:37 |
gently caress yea those valk changes sound awesome, now I feel better about all the time I've been dumping into her and ignoring other classes (still not nearly as much as other people, only level 14) Also for PvE scrublords like me, theres a 100% observeables guide (video) out now, it's not perfect but if you got nothing better to do enjoy: https://www.reddit.com/r/forhonor/comments/5ud3bl/100_observables/ Reward (besides the achievement) is a new emblem customization piece for each level completed, so like 18 in total. Indecisive fucked around with this message at 00:44 on Feb 17, 2017 |
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# ? Feb 17, 2017 00:38 |
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Evil Canadian posted:Yep if you attempt the parry then feint, if they feinted you will instead feint your attempted parry and not throw out your attack. Its not all gold and sunshine however as not all attacks connect at the same time/have the same animation length and you can absolutely miss a window start your heavy attack for parry feint it, then get smacked. For example a friend of mine in the beta was really big on going for it and got bopped pretty bad by the raiders heavy feint into axe pommel move. Here's an example of parry/feint game taken to it's logical conclusion. Trillhouse posted:
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# ? Feb 17, 2017 00:50 |
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Trillhouse posted:Here's an example of parry/feint game taken to it's logical conclusion. I suddenly feel really bad at the game after watching that gif
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# ? Feb 17, 2017 00:54 |
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I was playing the Warlord and having a hell of a time trying to counter guard break. Also hooray some pretty cool Valk buffs. Gonna dump some more time in her. I also think they should make buffs in Elimination spawn in 30-1 minute later. I don't mind the double teaming that happens in that game mode, but someone spawning closer to a buff and running to it is really dumb.
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# ? Feb 17, 2017 01:00 |
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This game has a significant learning curve that I think puts a lot of people off. It put me off, glad I stuck with it though. It can't be stressed that this is far more like Soul Caliber than Mount and Blade, which I feel like a lot of people I know going in thinking its going to be like. Also, what are events and when can we expect to see them?
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# ? Feb 17, 2017 01:04 |
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When are these changes going in? That's the one thing I didn't see in the post.
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# ? Feb 17, 2017 01:17 |
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Obstacle2 posted:This game has a significant learning curve that I think puts a lot of people off. It put me off, glad I stuck with it though. It can't be stressed that this is far more like Soul Caliber than Mount and Blade, which I feel like a lot of people I know going in thinking its going to be like. Probably ranked modes or tournaments or something like that, i'd expect them in the coming months
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# ? Feb 17, 2017 01:21 |
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Did we ever settle the Valk's Shield Charge -> Cancel into Guard Break? I think I see what a few people meant about a slightly different animation although the result seems to be the same as just letting the shield charge go off.
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# ? Feb 17, 2017 01:23 |
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Playing on the PS4. Ubi name is Kwosge
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# ? Feb 17, 2017 01:33 |
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Trillhouse posted:Here's an example of parry/feint game taken to it's logical conclusion. Honestly I think that's cool as gently caress. You watch like a Kurosawa film and you get stuff just like that.
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# ? Feb 17, 2017 01:50 |
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Obstacle2 posted:This game has a significant learning curve that I think puts a lot of people off. It put me off, glad I stuck with it though. It can't be stressed that this is far more like Soul Caliber than Mount and Blade, which I feel like a lot of people I know going in thinking its going to be like. Wandle Cax posted:Probably ranked modes or tournaments or something like that, i'd expect them in the coming months Nah, events are just daily contracts that are global progress. There was on the first night the game was released. It asked EVERYBODY to participate in a single game mode, and when EVERYBODY earned enough points, everybody got rewards, regardless of how much you participated (or if at all). The rewards were substantial; 2 free premium packs plus some steel and experience. By the time I had logged in it was already completed and I got rewards anyways. I'd expect them every week or two. Something on the weekend to draw in lots of players, but not like every day because they want you to buy steel rather than just get constantly free poo poo. (But you really do get plenty of free steel)
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# ? Feb 17, 2017 01:52 |
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I've seen a lot of strange deaths in this game but this is a new one. Smacked a guy into a fence and his body crumpled around it like some sort of cartoon character.
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# ? Feb 17, 2017 01:53 |
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I understand he's playing with a controller but how did he get his guard indicators so large? Mine are slightly smaller although I guess it doesn't make too much of a difference.
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# ? Feb 17, 2017 01:55 |
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Glukeose posted:The worst the PS4 has is emote spam. The quick chat menu, amazingly, only has phrases with positive connotations like "Good fight!" "Wow!" Or "Thanks!" For the most part I've only encountered people who will humor a mid-battle gesture and respond with "good fight" when appropriate. I cannot time basically anything in this god drat game right but holy poo poo everything is worth it when you get matched up with the cockiest orochi on your first duel: http://i.imgur.com/YNY4qNu.gifv And then you tie it up 2-2 and he quick chats the most honorabu taunt of all time so you shove him off a bridge http://i.imgur.com/SGC1zdC.gifv this game is so expressive
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# ? Feb 17, 2017 02:31 |
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I really wanna know why they designed so many 1v1 maps to be enviornemental death traps. I'm fine with environmental deaths when you have to work for them but there are so many maps where whoever gets the first guardbreak wins because there's zero space to move and death pits everywhere.
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# ? Feb 17, 2017 02:33 |
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Loopoo posted:C-c-c-check it out: Orochi is easy versus Conqueror. Not impressed.
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# ? Feb 17, 2017 02:35 |
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Internet Kraken posted:I really wanna know why they designed so many 1v1 maps to be enviornemental death traps. I feel the same way. Some matches, 2/3 of the rounds are death pit levels. I wish there were less of those and a few more "constrained' levels with tight walls that make it harder to dodge around.
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# ? Feb 17, 2017 02:37 |
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The Japanese map with the tower is the worst offender.
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# ? Feb 17, 2017 02:39 |
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# ? May 14, 2024 02:50 |
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Internet Kraken posted:I really wanna know why they designed so many 1v1 maps to be enviornemental death traps. Agreed, like, the gysers being instant-kill seems a bit much. And there's some duel spots that spawn you on a bridge and you can't run away to another part of the map. Give me a nice square dojo please! I don't mind a pit or some spikes at the edge but there should be some room to maneuver. Its a little bit too easy to kill somebody at full health just by baiting a knockoff.
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# ? Feb 17, 2017 02:46 |