Yodzilla posted:Yeah I didn't realize there was a quick turn button in RE7 until I watched some let's play after I beat it. I didn't need leaning as much as I thought I would because Jack's footsteps are so heavy that you can hear him coming. It really is a game that needs to be played with headphones and/or high sound volume to get all the detail in the audio.
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# ? Feb 17, 2017 15:17 |
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# ? May 9, 2024 18:14 |
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I knew about quick turn but didn't use it once
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# ? Feb 17, 2017 15:24 |
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al-azad posted:On normal it's like 4-5 shots to take out their legs at which point they'll do leaping attacks and even if you block they're still chipping away at your finite resources. I find it harder to hit their head on the ground even with the knife. I'm terrible at the game as well, but I found that all scenarios with multiple molded your best bet was to continue backing up, then turn and head for a door if you got overwhelmed. In the room before the boiler, I backed into the hallway, then the boiler I backed into the prior room (and hallway if needed). It's almost always an option, and I found that standing and firing was a habit I had to break. Or just use a shotgun/enhanced ammo and go wild
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# ? Feb 17, 2017 15:26 |
clockworx posted:I'm terrible at the game as well, but I found that all scenarios with multiple molded your best bet was to continue backing up, then turn and head for a door if you got overwhelmed. In the room before the boiler, I backed into the hallway, then the boiler I backed into the prior room (and hallway if needed). It's almost always an option, and I found that standing and firing was a habit I had to break. My big problem is when you have to go get the key from the deputy's corpse for Lucas. I ran out of ammo for everything but the flamer, and now there's the fast Molded that take most of a fuel tank to kill and nowhere to really dodge them due to the narrow hallways. It feels like the game has ended up totally unwinnable.
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# ? Feb 17, 2017 15:28 |
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chitoryu12 posted:My big problem is when you have to go get the key from the deputy's corpse for Lucas. I ran out of ammo for everything but the flamer, and now there's the fast Molded that take most of a fuel tank to kill and nowhere to really dodge them due to the narrow hallways. It feels like the game has ended up totally unwinnable. Yeah, I think on one playthrough I had tons of Burner fuel left and figured I'd use it on the molded to save some of my other ammo. Suffice to say it is loving terrible against them. Edit: Actually in that scenario, your best tactic is to make a run for the snake door that's down the nearby stairs, which gets you most of the way out of the basement, rather than backtracking. I had no ammo at that point and just managed to run by them, open the snake door, and slam it shut before they caught up. clockworx fucked around with this message at 15:35 on Feb 17, 2017 |
# ? Feb 17, 2017 15:33 |
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Flamethrowers are always the worst weapon in any game and I don't understand why.
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# ? Feb 17, 2017 16:26 |
Yodzilla posted:Flamethrowers are always the worst weapon in any game and I don't understand why. Because their realistic drawbacks are not ones that game designers want to model accurately, and so they balance them by making them crappy instead.
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# ? Feb 17, 2017 16:47 |
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Skyscraper posted:Because their realistic drawbacks are not ones that game designers want to model accurately, and so they balance them by making them crappy instead. In Cataclysm is that flamethrowers and fire weapons are incredibly good and using them just makes so much sense, or so you think until you realize the entire hospital is on fire and the hallways you need to go through to escape are collapsing around you and you have to jump out a window into a horde of zombies that have been drawn in by the light and noise, and you're probably at a disadvantage because you're suffering from heat damage and smoke inhalation. I don't know if that's actually the "realistic drawbacks" you're talking about but imo it's way more fun than flamethrowers being crappy. I don't understand why a game would give you a flamethrower at all if they're gonna take away all the fun of playing with fire.
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# ? Feb 17, 2017 16:50 |
GlyphGryph posted:In Cataclysm is that flamethrowers and fire weapons are incredibly good and using them just makes so much sense, or so you think until you realize the entire hospital is on fire and the hallways you need to go through to escape are collapsing around you and you have to jump out a window into a horde of zombies that have been drawn in by the light and noise, and you're probably at a disadvantage because you're suffering from heat damage and smoke inhalation. Oh that isn't what I meant but that's pretty cool also, that flamethrowers start fires that you'll later want put out. I more meant that flamethrower back tanks are way heavy and explode when you shoot them. Also photos of people getting set on fire tend to be bad publicity.
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# ? Feb 17, 2017 17:08 |
Skyscraper posted:Oh that isn't what I meant but that's pretty cool also, that flamethrowers start fires that you'll later want put out. I more meant that flamethrower back tanks are way heavy and explode when you shoot them. Also photos of people getting set on fire tend to be bad publicity. Flamethrower tanks exploding when shot is a Hollywood myth. The fuel requires heat to ignite, so shooting the tank with anything other than incendiary ammo or explosives will just cause pressurized fuel to spray out. Which itself can be bad, but it's not like in video games where you beat flamethrower enemies by shooting their fuel tanks until they explode and kill the whole squad.
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# ? Feb 17, 2017 17:11 |
chitoryu12 posted:Flamethrower tanks exploding when shot is a Hollywood myth. The fuel requires heat to ignite, so shooting the tank with anything other than incendiary ammo or explosives will just cause pressurized fuel to spray out. Which itself can be bad, but it's not like in video games where you beat flamethrower enemies by shooting their fuel tanks until they explode and kill the whole squad. You're right! They are not immediately explosive, but that's not at all a thing I'd want to count on after already setting fires in an area.
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# ? Feb 17, 2017 17:18 |
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yeah I mean they might not immediately explode but I imagine things would become incredibly unpleasant for the person wearing/carrying the thing
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# ? Feb 17, 2017 17:30 |
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Yodzilla posted:Yeah I didn't realize there was a quick turn button in RE7 until I watched some let's play after I beat it. You can do them in VR, so maybe they couldn't be bothered to find a way to implement them for the normal version.
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# ? Feb 17, 2017 18:01 |
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This is the only flame tank I need in my life. https://www.youtube.com/watch?v=ZnEpRiEteBQ
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# ? Feb 17, 2017 18:03 |
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I clicked a clickbait link for the top ten lovecraftian horrors in videogames and Eternal Darkness didn't make the cut. The entire town of Silent Hill however did. This seemed like the best place to grumble about bad clickbait lists.
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# ? Feb 17, 2017 18:45 |
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Len posted:I clicked a clickbait link for the top ten lovecraftian horrors in videogames and Eternal Darkness didn't make the cut. That certainly is bad clickbait. Eternal Darkness is Lovecraft with his name crossed out in dry erase.
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# ? Feb 17, 2017 20:48 |
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Almost every single enemy in RE7 can be run past. The world record speed runs are about 90 minutes long and only have ~5 or so kills, other than bosses. Does the game ever give you Pity Ammo? Like if I fired off every single bullet and then challenged a boss, would he chuck pistol ammo boxes at me?
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# ? Feb 17, 2017 21:27 |
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Not so much 'pity ammo', but there's often weapons available in the boss arenas that are meant to be used in that fight. There's usually some supplies in the area anyway, you'll only find yourself low on ammo and the like between boss encounters.
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# ? Feb 17, 2017 21:34 |
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The best way to play RE7 is: 1. Normal mode, blind. Probably grab a guide for all the files (since they add a lot to the game), and the coins and the bobbleheads since they give you New Game+ unlockables. 2. Easy mode, sub-4 hour speed run. 3. Madhouse with all the crazy poo poo you unlocked 4. Do the 3-box, 3-heal run if you want now. It's just an achievement with no unlocks so it doesn't matter. You'll have unlimited ammo now too, so you never need to pick up ammo.
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# ? Feb 17, 2017 21:44 |
Kaboom Dragoon posted:Not so much 'pity ammo', but there's often weapons available in the boss arenas that are meant to be used in that fight. There's usually some supplies in the area anyway, you'll only find yourself low on ammo and the like between boss encounters. The Marguerite Baker boss fight is really good about supplies, in particular. She's tough enough that you'll probably go through all of them, but if you prepared beforehand you're unlikely to end up in an unwinnable fight unless your aim is awful.
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# ? Feb 17, 2017 21:47 |
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Everybody knows it's Headshots or Bust, right? ~3 headshots to kill a molded compared to ~12 body shots? I'm not saying that's easy, though. Molded have spaghetti noodles for necks.
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# ? Feb 17, 2017 21:48 |
GoGoGadgetChris posted:Everybody knows it's Headshots or Bust, right? ~3 headshots to kill a molded compared to ~12 body shots? Headshots make it significantly easier if you can accomplish them. Molded unfortunately move around a ton so it's really easy to hit just a little too far to the side or down for it to count. You can always go for the knees, but that's still ammo not going toward the head. And the flamer doesn't distinguish between body parts so you just have to hold down the trigger and waste fuel until they pop, all while they keep pouncing and striking through the flames.
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# ? Feb 17, 2017 21:53 |
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Kaboom Dragoon posted:Not so much 'pity ammo', but there's often weapons available in the boss arenas that are meant to be used in that fight. There's usually some supplies in the area anyway, you'll only find yourself low on ammo and the like between boss encounters. If RE7 is anything like past RE games more ammo will spawn when you're low on it.
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# ? Feb 17, 2017 22:06 |
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Improbable Lobster posted:If RE7 is anything like past RE games more ammo will spawn when you're low on it. I was actually wondering if they were still doing this sort of thing. I swear molded popped up more when I was loaded with ammo vs not. That being said yeah the molded are boring as hell. I hope they don't bring them back for future games now that they got the whole it was connected to Umbrella all along out of the way.
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# ? Feb 17, 2017 22:08 |
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What ammo you get is semi-random but I believe the actual ammo pick ups are all fixed, since enemies don't drop any, so technically it's possible to run out, though you'd have to be so amazingly bad at the game for that to happen. On normal anyway.
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# ? Feb 17, 2017 22:16 |
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Kaboom Dragoon posted:Not so much 'pity ammo', but there's often weapons available in the boss arenas that are meant to be used in that fight. There's usually some supplies in the area anyway, you'll only find yourself low on ammo and the like between boss encounters. This reminded me that during the garage fight with Jack he has a line about Ethan running out of ammo when that happens and it was funny as hell to hear. What's the general consensus on the DLC stuff so far? Isn't some of it supposed to be a few years prior to the game?
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# ? Feb 17, 2017 22:43 |
Yodzilla posted:I was actually wondering if they were still doing this sort of thing. I swear molded popped up more when I was loaded with ammo vs not. To my knowledge, all enemy spawns in general are fixed. A section with 4 Molded in a row will always have those 4 Molded starting in the exact same spots assuming the same difficulty.
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# ? Feb 17, 2017 23:38 |
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al-azad posted:That certainly is bad clickbait. Eternal Darkness is Lovecraft with his name crossed out in dry erase. Seriously. Eternal Darkness was my first experience with Lovecraftian horror I didn't even know who or what Lovecraftian meant before I played that game.
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# ? Feb 18, 2017 00:33 |
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Len posted:I clicked a clickbait link for the top ten lovecraftian horrors in videogames and Eternal Darkness didn't make the cut. Silent Hill is like the opposite of Lovecraftian horror. It's a series all about human nature.
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# ? Feb 18, 2017 00:59 |
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In case anyone cares enough to read the bad clickbait http://whatculture.com/gaming/10-best-lovecraftian-enemies-in-video-gamesquote:While this entry may be steadily controversial to a lot of people – thus its place so high up on the list – Silent Hill bears Lovecraftian influences. And while it’s true that a lot of the horror in the game is built upon the characters' personal conflicts and struggles, the town itself is quite inspired.
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# ? Feb 18, 2017 01:04 |
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Seems kinda like he defines Lovecraftian as "Spooky" Like when people say "Kafkaesque" because there's literally a bug involved
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# ? Feb 18, 2017 01:08 |
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From what I can tell, item pickups are fixed but locked drawers are random. One time I got some chemicals, died, then got a box of ammo on the second run. One thing I meant to look into but forgot is if enemies despawning healed them. If you move away from a molded's spawn point, lets say a room or two, they'll eventually sink back into the ground and return where they came from. They return in a fresh state from what I can tell so really there's no point wasting time with molded unless you intend to kill one. It's also possible to defeat Jack the second time you meet him upstairs. Again, there's no point because he doesn't drop anything but the game seems balanced around giving you just enough to kill enemies in tight dead end spaces while avoiding the ones in larger areas.
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# ? Feb 18, 2017 05:12 |
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GoGoGadgetChris posted:Seems kinda like he defines Lovecraftian as "Spooky" That is so kafkaesque
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# ? Feb 18, 2017 05:24 |
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FirstAidKite posted:That is so kafkaesque Please, no meat touching ma'am.
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# ? Feb 18, 2017 05:34 |
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I think one could reasonably call Silent Hill Lovecraftian, but in a Nyarlathotep sense, where there is this incredibly powerful cosmic entity that is, for some reason one cannot possibly begin to fathom, fascinated by these humans. That said of course, it's about the human story with that in the backdrop, so I wouldn't really put it on there anyway. And besides, a good list had better have Eternal Darkness, come on.
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# ? Feb 18, 2017 06:08 |
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catlord posted:I think one could reasonably call Silent Hill Lovecraftian, but in a Nyarlathotep sense, where there is this incredibly powerful cosmic entity that is, for some reason one cannot possibly begin to fathom, fascinated by these humans. That said of course, it's about the human story with that in the backdrop, so I wouldn't really put it on there anyway. SH doesn't really have any similarities to Lovecraft except in the broadest sense.
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# ? Feb 18, 2017 06:20 |
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Skyscraper posted:Do you remember what happened in the short? People in this thread might have seen it. I hope the game gets made because it's nice seeing projects with heart come to fruition, but jesus it's like they tried plagiarizing Resident Evil as much as they could without just remaking Resident Evil 1-4. What a shame.
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# ? Feb 18, 2017 06:46 |
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catlord posted:I think one could reasonably call Silent Hill Lovecraftian, but in a Nyarlathotep sense, where there is this incredibly powerful cosmic entity that is, for some reason one cannot possibly begin to fathom, fascinated by these humans. That said of course, it's about the human story with that in the backdrop, so I wouldn't really put it on there anyway. Then you defeat the cosmic entity by splashing it with water and shooting it enough times with a shotgun. And man I just learned there's a true ending to Eternal Darkness. I really want to dust that game off now.
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# ? Feb 18, 2017 06:52 |
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Yeah but you have to play through the game three times to get it and it's only a single extra scene iirc
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# ? Feb 18, 2017 06:54 |
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# ? May 9, 2024 18:14 |
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Sakurazuka posted:Yeah but you have to play through the game three times to get it and it's only a single extra scene iirc Yeah, I'm not going to play it three times but my favorite video game trope is meta-plot multiple plays = different timeline stuff. I ate that poo poo up in Undertale and goddammit I want another Chrono Trigger game aaagh!
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# ? Feb 18, 2017 06:57 |