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Asimo
Sep 23, 2007


The Paradox and Annorax not having temporal mechanics, or even seating, is a crime.

Same thing with the Defiant and pilot maneuvers, even if intel powers are better. All three of them came out within months of the new mechanic too.

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Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Asimo posted:

The Paradox and Annorax not having temporal mechanics, or even seating, is a crime.

Same thing with the Defiant and pilot maneuvers, even if intel powers are better. All three of them came out within months of the new mechanic too.

To be fair the Paradox has a fairly amazing boff seating arrangement, and if Cryptic tried to change it they'd probably gently caress it up, like when they made the Eternal's Temporal seat also the Commander Science slot.

Asimo
Sep 23, 2007


Also true.

And really even if it lacks the temporal ship stuff for max sci assholage, it does have the extra weapon. The two temporal ship sciboats only have 3/3 and 4/2 weapons (and share the temporal seats with the commander sci...), even if both have hangar bays too.

MREBoy
Mar 14, 2005

MREs - They're whats for breakfast, lunch AND dinner !
loving shitlord publets still don't know what the gently caress to do in Tzenkethi Front somehow. Why yes, let's camp around the friendly starbase and shoot battleships in the rear end for 5 dmg a pop because they don't know how to deal with the cruisers.... and this is after the optional gets blown mind you. Goddamn

DancingShade
Jul 26, 2007

by Fluffdaddy

Asimo posted:

The Paradox and Annorax not having temporal mechanics, or even seating, is a crime.

Same thing with the Defiant and pilot maneuvers, even if intel powers are better. All three of them came out within months of the new mechanic too.

Probably saving it for the T7 versions. You release the almost perfect but not quite ones now so eventually suckers rebuy the new version.

Seeing as how I bought the T6 version of the T5 vesta I'm one of the suckers.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
Tzenkethi BZ is getting another patch tomorrow. They're putting a 10 minute delay on enemies immediately recapturing zones so it may be worthwhile to do now.

DancingShade
Jul 26, 2007

by Fluffdaddy

Lagomorphic posted:

Tzenkethi BZ is getting another patch tomorrow. They're putting a 10 minute delay on enemies immediately recapturing zones so it may be worthwhile to do now.

I'm not sure it's going to beat the value for time a sixty second tholian red alert gives but it's definitely a move in the right direction. Certainly if you want the special item thingies.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Is it worth my Romulan captain picking up the 40k dil fed science ship for admiralty missions? The missions all seem pretty science heavy and I have a fleet full of tactical ships.

Mondian
Apr 24, 2007

drat Dirty Ape posted:

Is it worth my Romulan captain picking up the 40k dil fed science ship for admiralty missions? The missions all seem pretty science heavy and I have a fleet full of tactical ships.

Admiralty blows, they should have gotten Heretic back to design it, or at least someone competent. There's always way more science than you can ever muster.

To answer your question though, try looking for some mirror ships. Mirror ha'nom has 44 science, the rest all have 20-30 and should run pretty cheap.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
Yeah and grab the event ship while you can it's sci heavy and free,

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



I'm like 4 days away from the event science ship so I'll just hold off until then and look at the mirror ships on the exchange, though I probably don't have the EC for them yet. I also apparently need to unlock or free up a few more ship slots anyway.

FuturePastNow
May 19, 2014


All of the Romulan Mirror ships are great for Admiralty, the Hanom/Hafeh/Haapax mirror trio have Ignore Sci/Tac/Eng bonuses, respectively. They're worth picking up.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.
https://www.reddit.com/r/stobuilds/comments/5ubj66/tarantula_tank_support_dps/

Really interesting build found over at Reddit. Some of the newer engineering traits can apparently chain together to put Miracle Worker on global cooldown.

Psycho Landlord
Oct 10, 2012

What are you gonna do, dance with me?

Oh hey look, a very in-depth build based around keeping important targets alive through a well-designed process who's end result is giving every friendly ship on the map incredible healing and buffs. Admirable.

Too bad I can just mash a couple of tac powers on my cookie-cutter vet ship build and kill most targets in a few seconds, achieving the same net effect.

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
I suppose it would be helpful in the handful of elite space STFs.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Technical Analysis posted:

I suppose it would be helpful in the handful of elite space STFs.

I certainly wouldn't object to someone constantly healing and buffing the poo poo out of my Peak Efficiency Vonph, though I imagine people trying to get low GDF activations might be annoyed (gently caress that, though, A Good Day to Die finally makes that skill useful).

MikeJF
Dec 20, 2003




I mean, if you're part of an organised group it does mean you could validly have one healer and four suicidally built glass cannons.

Asimo
Sep 23, 2007


Technical Analysis posted:

I suppose it would be helpful in the handful of elite space STFs.
It's also something that makes engineers vaguely useful for once too, so I'll take what I can get.

Bloodly
Nov 3, 2008

Not as strong as you'd expect.
You know what would be nice? Let the captain skill that raises power levels temporarily also increase the maximum temporarily. People would probably like it, and it would be thematic.

Asimo
Sep 23, 2007


That would require:

1) Cryptic actually changing the captain abilities. Why bother when they can just shove poo poo that modifies them into space/ship traits? Opportunity cost, what's that?
2) Cryptic giving a gently caress about class balance. Which they clearly don't considering 50+% of the characters in the game are tacs, and the percentage rising every time they do a census.
3) Cryptic actually knowing how their game works. There's, what, five different ways buffs can interact, each with different priorities and effects? And generally no hardcap on percentage buffs? Thus leading to the staff constantly adding more buffs and boosts and not realizing the exponential effects in tac captain hands.

If it hasn't been fixed by now it isn't ever going to be. Only reason I still play my engineer main is the sheer sunk cost. Well, "play", I barely even log in for admiralty or whatever now. :toot:

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.
Maxing out every admiralty campaign and specialisation and only logging back in for content patches is the true endgame.

Asimo
Sep 23, 2007


Honestly at the moment it's mostly leveling the new R&D skill. But I guess logging in for thirty seconds a day gets their metrics up. :effort:

Technical Analysis
Nov 21, 2007

I got 99 problems but the British ain't one.
Y'all should actually play more, we've got a lot of goons returning to the game right now. Sure the content is kind of a joke right now but those nerds need marks. Blow some poo poo up, help a fellow dentist.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



I should pretty much uninstall this game after getting blown up several times by a single NPC ship in a level 30ish mission in my fancy T6 ship (with admittedly lovely components). My strategy of 'hit every red button you see and hammer shoot' followed by 'panic and hit blue and yellow buttons if your shields or health are low' had always worked until then.

Tuskin38
May 1, 2013

Have you seen these posts?
They're pretty popular on Reddit.
http://www.arcgames.com/en/games/star-trek-online/news/detail/10402523-balance-changes-coming-to-star-trek-online

Balance Changes coming.

Aleth
Aug 2, 2008

Pillbug
'Balance changes'? Oh no.

DancingShade
Jul 26, 2007

by Fluffdaddy

All of the listed changes are specific to tac captains lol

Mondian
Apr 24, 2007

quote:

Increase the fun – Games are about having fun, and players should not be made to feel that their fun is “wrong.”

Oh by the way redshirt swarms are wrong and we're taking them away.

Can't wait to see the sweeping nerfs to plas leech and other popular universals in the space rebalance.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Spartan wrote the post about it, so hopefully the changes will exclusively target Lootcritter's favourite skills.

DancingShade
Jul 26, 2007

by Fluffdaddy
I feel it's safe to assume none of the science or engineering skills will be adjusted or even looked at.

Tunicate
May 15, 2012

Nah they will put in a global cooldown on miracle worker

Mondian
Apr 24, 2007

It's be pretty atypical if they did. Cryptic's general policy is "Make the popular thing worse" not "make the lovely option better"

Asimo
Sep 23, 2007


Figures I'd make a post about Cryptic never changing captain skills less than a day before this. :allears:

DancingShade posted:

I feel it's safe to assume none of the science or engineering skills will be adjusted or even looked at.
As long as tac is nerfed into the ground it's all good. :toot: Though yeah it doesn't matter, they'll try some "fixes" or "improvements" for sci and engineering that work out to be net nerfs because they literally don't understand how their own game works.

Mondian
Apr 24, 2007

Although it'd be a fitting time to do that though. Its almost exactly seven years since science was good and powerful.

Cryptozoology
Jul 12, 2010
I started an AoY character and when I got him to the 25th century he was still using 23rd century communicators and transporter graphics / sounds and no word of a lie it ruined my immersion cause am I not supposed to be keeping the fact that Daniels brought me forward in time a secret from everyone???

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Mondian posted:

Although it'd be a fitting time to do that though. Its almost exactly seven years since science was good and powerful.

Was that before they nerfed the consoles or a different thing?

Also I will log in and play if Photonic Fleet is made great again.

Was it ever great?

Tunicate
May 15, 2012

Cryptozoology posted:

I started an AoY character and when I got him to the 25th century he was still using 23rd century communicators and transporter graphics / sounds and no word of a lie it ruined my immersion cause am I not supposed to be keeping the fact that Daniels brought me forward in time a secret from everyone???

In The Next Generation, everyone's obsessed with some era of earth history. You're just a big fan of TOS Kirk

Asimo
Sep 23, 2007


wdarkk posted:

Was that before they nerfed the consoles or a different thing?

Also I will log in and play if Photonic Fleet is made great again.

Was it ever great?
Science skills at launch were really good, and basically made up for the lack of sensor analysis that wasn't added yet and the extra weapons the other ship types had. The control effects were larger or lasted longer, the damage was higher, etc. But this was annoyingly broken as gently caress in PVP so Cryptic nerfed them into the ground, with the net result making science boats literally useless for years. :downs: Adding (and then later improving) sensor analysis helped a lot, adding the secondary deflectors helped a little, the skill revamp made things a bit easier, and so on, but even now it's still a lot easier (if more boring) to just fly a FAW cruiser or whatever. And you basically have to look at a temporal ship in +aux mode to get a feel of what launch-era science ship skills were like.

Science captain skills on the other hand have pretty always been useless outside of the limited PVP niche. Even engineers were good for a while back when power levels actually mattered and feds didn't get plasmonic leech.

hakimashou
Jul 15, 2002
Upset Trowel
All the "balancing" ground stuff is just nerfing engineers it looks like lol

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Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President

CrypticSpartan, Father of Lies posted:

The goals boil down to these:

Increase the fun – Games are about having fun, and players should not be made to feel that their fun is “wrong.”
Player investment retains value – While things need to be adjusted, a setup that was optimized before should still be useful and effective afterwards.

Naturally.

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