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AG3 posted:I've always liked evil and terrible choices in games because even if I don't use them much, they give good choices meaning (provided the evil choices aren't trick/detrimental). It always feels better to roleplay someone good if being terribly evil is a viable option. It also just reminded of me of when I was playing a Xenophile and ended up swamped by a whole bunch of these fast-breeding furry rat dudes on my main species' planets because I wasn't paying attention when I said yes to the migration treaty. I was locked into no purges/resettlement so I couldn't get rid of them by any standard "evil" approaches. I genetically engineered their entire species from Ocean preference to Arctic preference and watched them all slowly gently caress off to other empires and a few freshly colonised frigid hellhole honeypot worlds. Mrs. Splicer called me "a passive aggressive monster".
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# ? Feb 17, 2017 22:17 |
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# ? May 13, 2024 10:23 |
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What if we genetically engineer ourselves to become the late game crisis? What if instead of apotheosis, we finally invent it's synonym and it's such an ugly word it tears a hole in the galaxy?
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# ? Feb 17, 2017 22:20 |
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Splicer posted:I genetically engineered their entire species from Ocean preference to Arctic preference and watched them all slowly gently caress off to other empires and a few freshly colonised frigid hellhole honeypot worlds. Mrs. Splicer called me "a passive aggressive monster". now if it were me i would have butchered them ruthlessly and terraformed the hellholes to be good places to live so perhaps that is the lens through which we should look at this!
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# ? Feb 17, 2017 22:25 |
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Splicer posted:This is a really good post. At least you're living up to your user name. This does remind me of the fact that it's a little weird that you can just arbitrarily genetically modify any pops in your empire, but moving them from one planet to another is an authoritarian-only policy.
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# ? Feb 17, 2017 22:28 |
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If we don't eat the filthy xenos first they'll eat us. Today's special is hygienically prepared Blorg with parrot sauce. The chef is under strict orders to wash his hands after cooking. Nobody wants to walk around with Blorg all over their fingers.
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# ? Feb 17, 2017 22:35 |
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SO I was finishing my last game before shelving it for banks (and the new ck2 dlc lol) I was play a military dictatorship and it seems like I go through this stage where my Hyper-Lord dies at 80 and the successor is 78 and dies in a year, I even had one where the poor dude died a tick after he got elected Hyper-Lord. I eventually fixed it after a dozen or so hyper-lords with leader age techs but it seems like I'm hemorrhaging leaders for a while since there's usually only one choice for succession. On the up side I had so many oversized ships.
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# ? Feb 17, 2017 23:16 |
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Bloodly posted:Pops, huh? Will they build things on their world?
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# ? Feb 18, 2017 00:10 |
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GunnerJ posted:At least you're living up to your user name. I dunno, it's kind of like gentrification vs. forced relocation. They're both about making "undesirables" go somewhere else, but the former is less immediately visible and thus easier for a more "moderate" government to get away with. Especially if you imagine genetic modification as something you can do by slipping mutagen into the water supply or something.
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# ? Feb 18, 2017 00:56 |
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The Cheshire Cat posted:I dunno, it's kind of like gentrification vs. forced relocation. They're both about making "undesirables" go somewhere else, but the former is less immediately visible and thus easier for a more "moderate" government to get away with. Especially if you imagine genetic modification as something you can do by slipping mutagen into the water supply or something. I'm having difficulty seeing the argument that forcibly rewriting someone else's DNA is something that people would be all "oh NBD" about
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# ? Feb 18, 2017 01:00 |
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Gentrification is like forced resettlement the way fines are like a death sentence
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# ? Feb 18, 2017 01:08 |
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quote:Where abouts is that setting? I wouldn't mind turning it on myself. common/00_country_types.txt. Rules for general types of peoples. I suppose you'd want to split it off as a proper mod to mess with it(I know from personal experience that screwing with '00' files directly tends to break things hard even if the original change is stupidly minor). I think that's why I didn't mess with it-fear after the last time and lack of knowledge.
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# ? Feb 18, 2017 01:09 |
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Relocation should be available to everyone, with the different settings just increasing the cost to tons of influence and energy since you're forced to essentially bribe people to move, set up incentives.
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# ? Feb 18, 2017 01:21 |
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GunnerJ posted:At least you're living up to your user name. I always thought it'd be cool if individualists government couldn't force pops to get mods but make could make certain mods legal. The catch is that since it's an individualist empire, any available gene mod has to be open to all species, not just your favorite one.
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# ? Feb 18, 2017 01:35 |
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'Unity' points should be called 'Legacy' points, in my opinion! Seems to fit what they are better. But the expansion is probably way too late into development for such a change.
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# ? Feb 18, 2017 01:51 |
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Bloodly posted:common/00_country_types.txt. Rules for general types of peoples.
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# ? Feb 18, 2017 01:53 |
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I haven't watched a Stellaris Videos since the pre-release but these Starfish videos are pretty good. I'm cheering for Wiz's kind starfish.
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# ? Feb 18, 2017 02:19 |
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Baronjutter posted:I haven't watched a Stellaris Videos since the pre-release but these Starfish videos are pretty good. I'm cheering for Wiz's kind starfish. Was this posted here already? Whatevs. https://twitter.com/Cosmic_Arcadia/status/832290382893432833
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# ? Feb 18, 2017 02:28 |
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Is it possible to access old stellaris twitch videos on YouTube? I poked around for the starfish ones but I'm evidently terrible at the internet and couldn't come up with anything.
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# ? Feb 18, 2017 02:45 |
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Hot Dog Day #82 posted:Is it possible to access old stellaris twitch videos on YouTube? I poked around for the starfish ones but I'm evidently terrible at the internet and couldn't come up with anything. You want the Paradox Extra channel. https://www.youtube.com/user/ParadoxExtra/videos?sort=dd&shelf_id=8&view=0 EDIT: specifically: https://www.youtube.com/watch?v=gTImqksOIoM https://www.youtube.com/watch?v=eIc55IWW-3s https://www.youtube.com/watch?v=Pj4tVNSwtYg https://www.youtube.com/watch?v=DoUjzYwogV0 https://www.youtube.com/watch?v=f-Z_L5aYvQI
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# ? Feb 18, 2017 03:29 |
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Thanks so much, I appreciate it!
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# ? Feb 18, 2017 03:33 |
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Does anyone else get buggy text entry in the Empire biography after about five or so lines?
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# ? Feb 18, 2017 04:00 |
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Gimmick Account posted:'Unity' points should be called 'Legacy' points, in my opinion! Seems to fit what they are better. This good. Will probably create a quick text mod after release to chane Unity to Legacy and Authoritarianism to Elitism. Also I should really push the new empires for the species mod, i keep forgetting
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# ? Feb 18, 2017 04:41 |
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Still working on my blind cannibal bird monsters - now they have their own unique building types, because why not? And by unique I mean it comes with the mod - any race could potentially have access to it. Subterranean colonies, ahoy!
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# ? Feb 18, 2017 05:20 |
Dog Kisser posted:Still working on my blind cannibal bird monsters - now they have their own unique building types, because why not? Looks awesome! Do you plan on adding this to the workshop?
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# ? Feb 18, 2017 07:04 |
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Just watched the new stream. Does global food come with any new buildings to boost planetary food output, aside from the slave processing facility?
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# ? Feb 18, 2017 09:55 |
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Gimmick Account posted:'Unity' points should be called 'Legacy' points, in my opinion! Seems to fit what they are better. It's called unity because you get more things from it the more united your empire is, which translates to how small your empire is. A huge empire would create a bigger legacy, but the whole point of the system is to provide more boosts to small empires. So sorry dude, but legacy is a bad name, as it implies small empires build more of a legacy than large ones, which isn't true.
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# ? Feb 18, 2017 11:25 |
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Feature I'm wishing for right now: the ability to change the map colour of another empire. My neighbour is wearing the same dress as me, this is the worst party ever.
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# ? Feb 18, 2017 11:59 |
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GotLag posted:Feature I'm wishing for right now: the ability to change the map colour of another empire. There's one way to fix that.
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# ? Feb 18, 2017 12:09 |
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I don't want to do that These guys are the liberated portion of the annoying racist religious starfish who'd been my rival since game start, and my federation pals and I just finished carving them up. Speaking of, when you liberate systems(s), the newly-formed governments have the ethos of the liberator, but the populace does not. Is there a pacifism-compatible way of changing this, even if it takes a while?
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# ? Feb 18, 2017 12:19 |
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Lowen posted:Looks awesome! Do you plan on adding this to the workshop? Sure do - just need to fix their clothing and do a name list. Aiming for release today.
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# ? Feb 18, 2017 13:35 |
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Argas posted:There's one way to fix that. There's another! Rename .sav file to .zip, extract gamestate, search for the colour name (list here), find the offending empire(s), change their primary colour strings, save, put back in the .zip, rename back to .sav
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# ? Feb 18, 2017 15:55 |
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Aethernet posted:Just watched the new stream. Does global food come with any new buildings to boost planetary food output, aside from the slave processing facility? I hope so. It'd be more fun to have some farm planets and concentrate for efficiency. Also more fun to steal from the enemy.
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# ? Feb 18, 2017 16:18 |
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GotLag posted:I don't want to do that
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# ? Feb 18, 2017 16:41 |
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GotLag posted:I don't want to do that Liberate them again. Won't change their pop's ethos, but should change their color.
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# ? Feb 18, 2017 17:14 |
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I wish I could figure out how to disable frontier outposts. I'm interested in playing a game where you are forced to colonize territory in order to control it. I've sort of found a workaround by changing influence_budget_stations = in defines.lua to zero so that the AI wont build any of them, and then just not build any myself.
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# ? Feb 18, 2017 17:30 |
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VirtualStranger posted:I wish I could figure out how to disable frontier outposts. I'm interested in playing a game where you are forced to colonize territory in order to control it. You could set the build cost to 1001 influence, I guess? Since the cap's at 1000 no one can ever reach it
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# ? Feb 18, 2017 18:21 |
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Just a reminder the Goon Empire Mod exists! http://steamcommunity.com/sharedfiles/filedetails/?id=858191485 Quite a lot of dependencies at this point - but none of them should actually be mandatory, I am pretty sure empires with invalid data fail gracefully in all situations. Still accepting new submissions: Remember to include the words SPECIES SUBMISSION in your post!
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# ? Feb 18, 2017 18:32 |
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Ok so, I love the idea of cannibalism and Delicious species and all that but it's weird as hell that it's ten times more efficient to breed sentient livestock than just... regular... livestock.
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# ? Feb 18, 2017 19:09 |
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DOCTOR ZIMBARDO posted:Ok so, I love the idea of cannibalism and Delicious species and all that but it's weird as hell that it's ten times more efficient to breed sentient livestock than just... regular... livestock. The sentient species have more complex nutrients to support a proper diet.
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# ? Feb 18, 2017 19:16 |
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# ? May 13, 2024 10:23 |
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it's also HILARIOUS.
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# ? Feb 18, 2017 19:19 |