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DOCTOR ZIMBARDO posted:Ok so, I love the idea of cannibalism and Delicious species and all that but it's weird as hell that it's ten times more efficient to breed sentient livestock than just... regular... livestock.
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# ? Feb 18, 2017 19:30 |
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# ? May 14, 2024 02:08 |
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DOCTOR ZIMBARDO posted:Ok so, I love the idea of cannibalism and Delicious species and all that but it's weird as hell that it's ten times more efficient to breed sentient livestock than just... regular... livestock. Maybe efficiency hasn't got anything to do with it, and it's sheer numbers. For example, the cattle population of the Earth is 1.4 billion, while sheep and pigs come in at 1 billion. This is in comparison to a human population of 7 billion. This is mostly relevant to reducing the population of a conquered world to livestock status, but then again, that's the most likely use case for the feature.
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# ? Feb 18, 2017 19:33 |
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my use case for the feature is that it's hysterical to purge by eating
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# ? Feb 18, 2017 19:37 |
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Coolguye posted:my use case for the feature is that it's hysterical to purge by eating Ummm that's called processing, not livestock. Maybe check your facts before posting???
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# ? Feb 18, 2017 19:39 |
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Splicer posted:This is a really good post. I've noticed that my leaders are gradually being replaced by my uplifted snapping turtles, because they're long-lived so tend to hang around once recruited.
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# ? Feb 18, 2017 20:05 |
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While we're talking about horrible things to do to enemy pops, how about a way to strip the brains out of your unfortunate victims and use them for computer parts? Mabye also a way to convert them into servitor armies, 40k style.
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# ? Feb 18, 2017 20:17 |
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GunnerJ posted:Ummm that's called processing, not livestock. Maybe check your facts before posting??? Don't listen to their fake news, everyone knows the processing is humane.
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# ? Feb 18, 2017 20:19 |
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Is there any way to see how far along my protectorate is to becoming a vassal? These dudes have been sitting in their corner masturbating for decades, I just want to loving integrate them already so I can clear up a couple of frontier posts. Edit: I think some techs to decrease the influence cost of frontier stations would be interesting. Make them cheaper but also make the AI preferentially target them in war.
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# ? Feb 18, 2017 20:26 |
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Sun Wu Kampf posted:While we're talking about horrible things to do to enemy pops, how about a way to strip the brains out of your unfortunate victims and use them for computer parts? Mabye also a way to convert them into servitor armies, 40k style. Wiz did say that in addition to becoming delicious, one could nerve staple pops to make them into obedient drones.
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# ? Feb 18, 2017 20:51 |
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Strategic Tea posted:Don't listen to their fake news, everyone knows the processing is humane. TBH, I think there was a missed opportunity in not calling it "Harvesting."
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# ? Feb 18, 2017 21:50 |
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GunnerJ posted:TBH, I think there was a missed opportunity in not calling it "Harvesting." I didn't want Jupiter Ascending flashbacks man.
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# ? Feb 18, 2017 23:56 |
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Wiz when are you going to make earth based pre-sentinets actual parrots/dolphins/chimps
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# ? Feb 19, 2017 00:09 |
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Alright, first draft of my species portrait mod is up! It's, uh, only the one portrait (with dimorphism!) but I wanted to see if I could actually do it. Also these guys are definitely going to be engineering other species as food come Banks.
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# ? Feb 19, 2017 00:26 |
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Dog Kisser posted:
The preview image on the workshop page is distorted for me. Looks like you might want to add padding to the top and bottom so that it fits the dimensions the page is expecting. Looks really good though
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# ? Feb 19, 2017 00:41 |
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Chalks posted:The preview image on the workshop page is distorted for me. Looks like you might want to add padding to the top and bottom so that it fits the dimensions the page is expecting. Annoying, but I'll fix it - thanks for the heads up. Also, howabouts do I go adding this to the Goon Race mod? Does this go against the spirit of it by having too much modded poo poo?
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# ? Feb 19, 2017 01:02 |
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Dog Kisser posted:Annoying, but I'll fix it - thanks for the heads up. Also, howabouts do I go adding this to the Goon Race mod? Does this go against the spirit of it by having too much modded poo poo? The mods are all flavour mods for creating interesting empires so no, it is perfectly in keeping with the spirit of it. Also I was gonna tell you to make its race and add it to the mod before getting to this post, hahah. I will handle setting up the prompt for requirements, you just submit the race.
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# ? Feb 19, 2017 01:39 |
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GlyphGryph posted:The mods are all flavour mods for creating interesting empires so no, it is perfectly in keeping with the spirit of it. Also I was gonna tell you to make its race and add it to the mod before getting to this post, hahah. Excellent, I'll look through your recent posts and submit it once I figure out how to do it!
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# ? Feb 19, 2017 01:45 |
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Kind of a crunchy modding question, but does anyone know how to make a section template (i.e., the sections of a ship) require two weapon tech lines? What I mean is, it's easy to make it require (say) point defense or torpedoes. For the first: prerequisites = { tech_pd_tracking_1 tech_pd_tracking_2 tech_pd_tracking_3 } And for the second: prerequisites = { tech_torpedoes_1 tech_torpedoes_2 tech_torpedoes_3 tech_energy_torpedoes_1 tech_energy_torpedoes_2 } Each of these implicitly treats the items on the list as connected by an "or," in the sense that you only need one of the listed techs. So if I combined the lists for a section like this: prerequisites = { tech_torpedoes_1 tech_torpedoes_2 tech_torpedoes_3 tech_energy_torpedoes_1 tech_energy_torpedoes_2 tech_pd_tracking_1 tech_pd_tracking_2 tech_pd_tracking_3 } The section would be selectable if you have any PD or torpedoes. But it's not clear how to make the section only selectable if you have both a PD tech and a torpedo tech. I'm going to try this: prerequisites = { tech_torpedoes_1 tech_torpedoes_2 tech_torpedoes_3 tech_energy_torpedoes_1 tech_energy_torpedoes_2 } prerequisites = { tech_pd_tracking_1 tech_pd_tracking_2 tech_pd_tracking_3 } If this fails, then hopefully someone knows what I'm talking about and can tell me how do do this. eta: This didn't work but I'm not sure if it's because I got a torpedo tech first or whether either would work. I suspect the game only evaluates one prerequisite statement. GunnerJ fucked around with this message at 02:41 on Feb 19, 2017 |
# ? Feb 19, 2017 02:32 |
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As far as eating pops go, don't forget numbers aren't final. Seems pretty powerful now, but I wouldn't be surprised if it got nerfed a bit or required a 'carnivore' trait or something.
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# ? Feb 19, 2017 03:45 |
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I want a Blorg body pillow and a ton of drugs.
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# ? Feb 19, 2017 04:47 |
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Fintilgin posted:As far as eating pops go, don't forget numbers aren't final. Seems pretty powerful now, but I wouldn't be surprised if it got nerfed a bit or required a 'carnivore' trait or something. That's what the fungoids and plantoids are there for
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# ? Feb 19, 2017 04:47 |
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Oh hey, heads up with the required items for the goon pack mod: The British and American namesets are packaged into their respective standalone portrait mods now, so you don't need the separate nameset mods if you got the standalones anyways.
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# ? Feb 19, 2017 06:33 |
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Fintilgin posted:As far as eating pops go, don't forget numbers aren't final. Seems pretty powerful now, but I wouldn't be surprised if it got nerfed a bit or required a 'carnivore' trait or something. https://www.youtube.com/watch?v=MHNy5diaoKI click that one it's actually kinda relevant
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# ? Feb 19, 2017 07:46 |
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Sun Wu Kampf posted:While we're talking about horrible things to do to enemy pops, how about a way to strip the brains out of your unfortunate victims and use them for computer parts? Mabye also a way to convert them into servitor armies, 40k style. Horrifying implications aside, having a nerve stapled army would be fun just for the gravitas of empire. Though until land combat is overhauled, It would probably still be cheaper to spam the basic armies than maintain a bunch of drooling death zombies if you're financially obsessive and not concerned with aesthetics. Coolguye posted:https://www.youtube.com/watch?v=MHNy5diaoKI If they come from the fiery centre of the earth, why do they squirt?
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# ? Feb 19, 2017 10:52 |
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Heartcatch posted:If they come from the fiery centre of the earth, why do they squirt?
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# ? Feb 19, 2017 11:04 |
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Good news for you guys, xenomorph armies are already in game. And it doesn't take any special ability to eat sentient meat or vegetables. It just takes hunger.
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# ? Feb 19, 2017 12:20 |
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I had a planet with stone age primitives on it, and I picked the one that lets them roam (relatively) free. Then I found some terraforming equipment and kicked it off, which wiped all the tile blockers... including the primitives. Except it still has the primitives tag. I guess they're hiding?
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# ? Feb 19, 2017 16:10 |
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The terraforming equipment swept them into subterranean reservations. The best terraforming.
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# ? Feb 19, 2017 16:51 |
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All right so, I'm reaching what I guess is the mid point for the first time here. I went with a Megacorp type of civilization, and it seems to have worked well. I'm wondering now where to expand from here on out. I'm the New Worlds Conglomerate (with wormholes range this time) I'm the second member of a federation with voting rights, but clearly it's biggest member. Most of my neighbors are also associates. I have one vassal. Now, where to from here? I have three types of races in my nation so far that allows me to colonize what ever type of planet I want. I seem to also have the ethics divergence under control. There is some empty space up north and west that seems up for grab. There is also a small empire to the west of the galaxy that is completely isolated from the others, which I'm thinking of vassalizing. The rest of the galaxy is part of a smaller, opposing federation. Tech research also seems to have slowed down which has me worried I'm expanding too much, despite being of a similar size as before. Not sure how that works out. I've never had a real opponent so far in term of fleet size so I'm wary of being blind to a weakness in it. Mostly right now it's composed of about a hundred corvettes with Mass Drivers IV, then about 20 destroyers, 10 cruisers and soon 10 Battleships, the two latest classes being the ones with shields. I've also just had the tech for fighters and bombers pop up, which makes me excited for carrier classes. Are they worth it? Anyway any tips would be appreciated. It's an ironman game that's going really well so far. I'm just hoping that it's not going to go to poo poo with end game events too soon, as I feel completely under prepared. And as we know with paradox games, if you get a 6-6-6- king, he'll last two months.
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# ? Feb 19, 2017 17:56 |
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Any leviathans or fallen empires to beat up? Can you research any dangerous techs to try to get a crisis going?
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# ? Feb 19, 2017 17:59 |
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I'm confused! According to the 'species' screen, I have "3 pops [of Cithin] on 0 planets." Certainly seems to be true that they aren't on any of my planets - but in that case where are they? They're pre-sentient anyway, and their homeworld is in my neighbour's system. I need them to use as colonisers, so if there's any way of locating them it would be good.
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# ? Feb 19, 2017 18:51 |
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Pipski posted:I'm confused! According to the 'species' screen, I have "3 pops [of Cithin] on 0 planets." Certainly seems to be true that they aren't on any of my planets - but in that case where are they? They're pre-sentient anyway, and their homeworld is in my neighbour's system. I need them to use as colonisers, so if there's any way of locating them it would be good. You don't have the presentients in your empire, sometimes the species screen just likes to tell you about them. Not sure what the deal with that is.
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# ? Feb 19, 2017 19:01 |
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Freudian posted:You don't have the presentients in your empire, sometimes the species screen just likes to tell you about them. Not sure what the deal with that is. Oh. Fair enough. Odd though - it's flagging 'arid' planets as green for colonisation now, and that's the only species listed (within my empire) as able to colonise them. Oh well, can't be helped I suppose. e; Thanks!
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# ? Feb 19, 2017 19:03 |
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My binary system is a big old pair of blue giants right now over Utopia to the point that I'm just forcing my self to play, and I'm enjoying it by actually trying to play different ethos and races than I usually do. What ever this game is still fun, specially the early game. Does anyone know what exactly some of these new buildings do? Like a loop institute or what ever? I could see the tool-tips in the videos but I'm curious if they are ethos or government or tech specific buildings and what's special about them.
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# ? Feb 19, 2017 19:21 |
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Baronjutter posted:Does anyone know what exactly some of these new buildings do? Like a loop institute or what ever? I could see the tool-tips in the videos but I'm curious if they are ethos or government or tech specific buildings and what's special about them. Horizon Signal event chain driven buildings. To say more would spoil the events.
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# ? Feb 19, 2017 19:27 |
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Oh I should check that poo poo out then, that's the thing Wiz did to turn his peaceful people into militaristic squidmens in the stream? A very poor choice. Never trust the stream wiz...
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# ? Feb 19, 2017 19:28 |
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Baronjutter posted:Always trust the worm wiz...
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# ? Feb 19, 2017 19:45 |
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Pipski posted:I'm confused! According to the 'species' screen, I have "3 pops [of Cithin] on 0 planets." Certainly seems to be true that they aren't on any of my planets - but in that case where are they? They're pre-sentient anyway, and their homeworld is in my neighbour's system. I need them to use as colonisers, so if there's any way of locating them it would be good.
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# ? Feb 19, 2017 20:03 |
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GunnerJ posted:Any leviathans or fallen empires to beat up? Can you research any dangerous techs to try to get a crisis going? I'm not sure. Can you really beat up fallen empires at the mid point? What fleet power should I have?
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# ? Feb 19, 2017 20:07 |
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# ? May 14, 2024 02:08 |
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StarMinstrel posted:I'm not sure. Can you really beat up fallen empires at the mid point? What fleet power should I have? You can generally take them on with fleet power between like (iirc) 20K and 40K depending on how well you've specced your fleet. If you're not there yet, it's a thing to work towards. eta: Actually now I remember some FEs having like 70k fleets so I'm not totally sure when the right "ready" time is.
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# ? Feb 19, 2017 20:13 |