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Grand Prize Winner posted:I've whupped the campaign a couple times in normal as either Dwarves or Empire, but now I'm embarking on a Greenskin campaign and... poo poo's difficult. How should I level Grimgor? I've focused on the yellow tree for now. Is that a mistake? Ended up confederating with the Orcs that border the purple dwarves but it's hard to make money with just one full stack and one half stack. Yellow+Red for Grimgor, I'd actually suggest going yellow first because it will help a lot in the early battles and Waaugh is as good or better an active army buff as Stand Your Ground. Plus the Generic Orc redline is fairly eh so it's not like you're missing out on Honest Steel or anything. You have more than enough points to top out both lines either way. Greenskins in campaign play take a bit of adjusting to get used to, just remember that aggression is almost always the right play and get to 17 units asap so you can start spawning free Waaaugh armies.
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# ? Feb 19, 2017 05:23 |
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# ? May 22, 2024 11:13 |
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Grimgor is supposed to kill 500 guys in a battle by himself no matter what. It's kind of his thing. For most LLs, the mods that give you more skill points are crucial not only for ease of use but also because Lords are supposed to be very substantial on their own. Has anyone found a mod or something that prevents Lords from getting knocked down all the loving time? Sigvald gets bonked around by everything.
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# ? Feb 19, 2017 05:23 |
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jokes posted:Grimgor is supposed to kill 500 guys in a battle by himself no matter what. It's kind of his thing. For most LLs, the mods that give you more skill points are crucial not only for ease of use but also because Lords are supposed to be very substantial on their own. Idk how hard coded these games are but that seems like he'd need to be classified as a heavier unit
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# ? Feb 19, 2017 05:33 |
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verbal enema posted:Idk how hard coded these games are but that seems like he'd need to be classified as a heavier unit Yeh his mass would need to be increased which I THINK is beyond modding
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# ? Feb 19, 2017 05:48 |
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how dare you try to make sigvald weigh more you goddamned philistines
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# ? Feb 19, 2017 06:09 |
Ammanas posted:Playing with Grimgor (and all lords) is much more satisfying with expanded skill trees + more skill points. Vanilla doesnt offer a deep enough customization of skills for your lords imo. Also RIP molays Are there any specific mods you'd recommend for that? There's a few thousand to pick from it looks like.
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# ? Feb 19, 2017 06:13 |
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Tiler Kiwi posted:how dare you try to make sigvald weigh more you goddamned philistines Cultivating mass bro. Making chaotic gains
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# ? Feb 19, 2017 06:42 |
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vorebane posted:Are there any specific mods you'd recommend for that? There's a few thousand to pick from it looks like. I enjoy '33 new skills for lords' + 'extra lord levels' (level 45 lords/3 points/level (2 for heroes)) Sometimes in very long campaigns armies with active generals, heroes or spellcasters end up with excessive points and nothing to put them into unfortunately so you have to disband and recruit a new one. But at that point you're so developed a new recruited hero is nearly max level anyway so no biggie.
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# ? Feb 19, 2017 06:45 |
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Tiler Kiwi posted:how dare you try to make sigvald weigh more you goddamned philistines Nah it's cultivating mass
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# ? Feb 19, 2017 06:56 |
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Ammanas posted:Cultivating mass bro. Making chaotic gains You mother fucker!
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# ? Feb 19, 2017 06:56 |
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lmao
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# ? Feb 19, 2017 07:01 |
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Fauxtool posted:people keep pronouncing it relik-way for some reason but like super bad french where the a is barely there It was always called a Grail Reliquae in tabletop idk if CA have changed that
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# ? Feb 19, 2017 09:30 |
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Ammanas posted:Also RIP molays No joke, Balthasar Gelt is my favorite Legendary Lord but lore of metal is an enormous pile of garbage and easily the worst magic path on top of Gelt being a mediocre combatant and not even able to get a Gryphon he's just strictly a worse wizard
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# ? Feb 19, 2017 13:14 |
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Any mods that make Lore of metal a little on the OP side would be welcomed ; chaos sorcerers still wouldn't be that big of a threat in campaign but Gelt would have a rather unique style of magic significantly stronger than his mage counterparts. He also really needs 1 or 2 free spells like Wurzzag and Druthu have. That way having another wizard or two doesn't cut into your winds of magic reserve as badly.
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# ? Feb 19, 2017 15:26 |
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Mod comment sections are the best place to Make the Old World Great Again
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# ? Feb 19, 2017 15:51 |
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Welp we won MWNL 4, enjoy your Isabella DLC peeps
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# ? Feb 19, 2017 16:15 |
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WE WON! WEEE WOOON!!!!
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# ? Feb 19, 2017 16:15 |
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Some more Reddit posts about Brettonia stuff from the event. quote:Hi guys, I'm not sure if it was streamed, but I just watched CA's presentation on day 2 of the Weekender and I think there was some more info that I've not seen on Reddit yet. Also something about them looking at making more Legendary Lords into their own factions.
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# ? Feb 19, 2017 16:22 |
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Are there any good, informative playthroughs on youtube? This is my first Total War game ever and I'm fairly lost.
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# ? Feb 19, 2017 16:56 |
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PCGamer has a stream going for Warhammer that just started https://www.reddit.com/r/totalwar/comments/5uytyn/tww_talk_on_the_official_pcgamer_stream_in_5/ I don't know what they're going to show, but if you're hungover and bored on a Sunday like I am you may want to waste your time watching this. edit/ Bretonnia campaign gameplay! - Chivalry meter that builds up ala the Grudge meter but handled differently. You're able to call upon the Green Knight for every chivalry 'stage' you hit. The last stage of chivalry gives unit experience for all forces, Lords are recruited at Rank 5, Reduction in Vampire and Chaos corruption etc. - New Units spotted thus far: Peasant Mob (Axe Infantry), Men-at-Arms (Sword Infantry), Grail Guardians (didn't catch what they were), Royal Pegasus Knights, Royal Hippogryph Knights, Blessed Trebuchet that shoots giant bags of holy water? Also, calling the Peasant Mob axe infantry was a little bit of a stretch, they carry pitchforks and have the expendable trait. Bretonnia blindwoozie fucked around with this message at 17:26 on Feb 19, 2017 |
# ? Feb 19, 2017 17:04 |
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Looks like unit abilities are becoming more and more common. I'd like to see some of these abilities back ported to vanilla armies.
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# ? Feb 19, 2017 17:12 |
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MilitantBlackGuy posted:- New Units spotted thus far: Peasant Mob (Axe Infantry), Men-at-Arms (Sword Infantry), Grail Guardians (didn't catch what they were), Royal Pegasus Knights, Royal Hippogryph Knights. I think Grail Guardians are tier 5 infantry, didn't see their stats though.
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# ? Feb 19, 2017 17:23 |
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Arcsquad12 posted:Looks like unit abilities are becoming more and more common. I'd like to see some of these abilities back ported to vanilla armies. I think Dwarfs and Empire should have unit formations but I'm pretty much ok with how Greenskins and VC are now. Chaos needs a massive overhaul for entirely different reasons.
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# ? Feb 19, 2017 17:25 |
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My friend got the game and tried chaos and found it pretty bland. What is the problem with them? Infantry blobs not fun?
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# ? Feb 19, 2017 17:55 |
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folytopo posted:My friend got the game and tried chaos and found it pretty bland. What is the problem with them? Infantry blobs not fun? Over half of their roster is outright missing, no specific god dedications, three entire lores of magic missing, confusing and unfun campaign mechanics, etc.
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# ? Feb 19, 2017 17:59 |
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folytopo posted:My friend got the game and tried chaos and found it pretty bland. What is the problem with them? Infantry blobs not fun? Low replenishment on the campaign map, you cannot group your armies up because you take attrition which also feeds into the first problem of replenishment, no ambush stance so you cannot hide or bait enemy armies. And yes on the battlefield its kind of hard to counter mounted skirmishers as chaos since most of your units are so damned slow, you technically can but its an exercise in frustration really.
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# ? Feb 19, 2017 18:00 |
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folytopo posted:My friend got the game and tried chaos and found it pretty bland. What is the problem with them? Infantry blobs not fun? Their campaign is undercooked, CA said it themselves. Of all the campaigns it's the most boring to play. If you don't know to demolish the tribal marauder recruitment building immediately to go for chaos warriors it's even worse. When the chaos demons are added as a faction it should be an improvement.
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# ? Feb 19, 2017 18:01 |
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folytopo posted:My friend got the game and tried chaos and found it pretty bland. What is the problem with them? Infantry blobs not fun? You know how the answer to every question about how to play correctly is "use ambush stance"? They don't have it.
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# ? Feb 19, 2017 18:23 |
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Plus Beastmen came out shortly afterwards and improved on Chaos' horde mechanics in every way.
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# ? Feb 19, 2017 18:27 |
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Speaking of weird campaign mechanic decisions Its always been strange to me that the Greenskins didn't have horde mechanics, especially when 1. There ARE Greenskin hordes in the game 2. They already had a system for the Great Migrators in Attila (where they could settle and Horde up through out the campaign) that they could have easily used for them
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# ? Feb 19, 2017 18:32 |
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LordAbaddon posted:I think Dwarfs and Empire should have unit formations but I'm pretty much ok with how Greenskins and VC are now. Orcs need a revamp to make lower tier units viable. Skarsnik and the night gobbo warboss fixed the goblin units, but baseline orc boys are still utterly useless once you move onto big 'uns and black orcs. Low morale, lacking AP and no numbers advantage to give them an edge in any way. They are just a stepping stone to viable infantry options. And boar cavalry are just awful compared to squigs. So are trolls. All goblin forces are hilariously fun however. I'd like to see some sword gobbos as well just to spice them up further
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# ? Feb 19, 2017 18:32 |
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I always feel like the training time for any decent unit on the Orc roster is pretty punishing. Two turns for Big 'uns is... not great.
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# ? Feb 19, 2017 18:35 |
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Low tier orc stuff have to be weak because that's the trash you can get for free from Waaaghs.
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# ? Feb 19, 2017 18:38 |
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Arcsquad12 posted:I'd like to see some sword gobbos as well just to spice them up further ..............Night Goblins and Nasty Skulkers already exist tho
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# ? Feb 19, 2017 18:39 |
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Pendent posted:I always feel like the training time for any decent unit on the Orc roster is pretty punishing. Two turns for Big 'uns is... not great. This is a huge one. One less turn for Big Uns and Black Orcs ala Green iz Best is a huge help.
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# ? Feb 19, 2017 18:39 |
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genericnick posted:You know how the answer to every question about how to play correctly is "use ambush stance"? They don't have it. The movement mechanics are super frustrating in general because they're both punitive and designed so that the AI can almost always avoid it so they exist only to punish mistakes by players.
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# ? Feb 19, 2017 18:39 |
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LordAbaddon posted:Speaking of weird campaign mechanic decisions The Savage Orcs behave like that, they function as hordes and are capable of settling if they capture a Badlands/Mountain settlement. You can also see that they don't suffer attrition if you take out their last province and they have armies left, as they turn into hordes.
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# ? Feb 19, 2017 18:56 |
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Greenskins units besides black orcs are kind of supposed to suck. You're meant to win with overwhelming numbers, not unit superiority, hence the constant free waaaaghs.
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# ? Feb 19, 2017 19:03 |
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ZearothK posted:The Savage Orcs behave like that, they function as hordes and are capable of settling if they capture a Badlands/Mountain settlement. You can also see that they don't suffer attrition if you take out their last province and they have armies left, as they turn into hordes. Its also literally what Grimgor does in the intro cinematic. Was there ever a reason given why the main Greenskins couldn't do that?
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# ? Feb 19, 2017 19:05 |
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# ? May 22, 2024 11:13 |
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ZearothK posted:I think Grail Guardians are tier 5 infantry, didn't see their stats though. I managed to catch them, looks like they're T5 extra tanky Melee Cav, 120 armor, 56 Melee defense, some kind of blessing that makes them even tankier but kinda weak offensively for an endgame unit. The Fay Enchantress starts with one in her army and gets bonuses with them and other religious units (and peasants) looks like. Now that I think about it, in 6th Edition Morgana could be fielded with a small unit of Grail Guardians (Just ordinary Grail Knights, stat-wise) as bodyguards, so it's pretty much CA taking that bit of flavor and making a new unit out of it. Alberic...has a cool helmet? He seems way more ordinary than Louen or The Enchantress, hopefully he ends up being secretly cool. The Brettonian campaign mechanics look amazing though. Basically gently caress all that conquer the world stuff, your goal is just to (eventually) unite Brettonia by crusading around randomly to pick fights with ugly people and being the most Chivalrous Mofo ever. madmac fucked around with this message at 19:18 on Feb 19, 2017 |
# ? Feb 19, 2017 19:13 |