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No specific game, but long opening cutscenes. Because nothing kills my enthusiasm for a game more thoroughly than having to sit through a lovely five minute cartoon before I actually get to play it. You can't skip though because then you won't know what you're supposed to be doing. This goes doubly for any game where you need to actually start the game before you can adjust the volume, screen resolution or subtitles.
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# ? Feb 20, 2017 07:08 |
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# ? Jun 5, 2024 09:20 |
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Tiggum posted:No specific game, but long opening cutscenes. Because nothing kills my enthusiasm for a game more thoroughly than having to sit through a lovely five minute cartoon before I actually get to play it. You can't skip though because then you won't know what you're supposed to be doing. Tiggum posted:This goes doubly for any game where you need to actually start the game before you can adjust the volume, screen resolution or subtitles.
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# ? Feb 20, 2017 07:19 |
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I still haven't gotten my PC back running so let me bitch about FC3 a little more - the fight with Buck is anticlimactic bullshit. You jump through all these hoops to find your friend Keith and this smarmy rear end in a top hat (Buck has had the best characterization and voice acting in the game so far, he's just so fun to hate) kept pushing you further. Then you kill him in a short quick time event in a weird dreamy arena you barely see it's over so fast. Another thing that bugged me about the whole sequence is that Buck totally forgets what his leverage actually is. At one point you tell him to gently caress off and he radios his friend to kill Keith before you apologize. Except....Jason is like a very angry wood chipper with a shitload of guns, and if Keith is dead there's no reason at all not to dump Buck's corpse into a gully and forget about him. Of course Jason's also not very bright, so he doesn't think to press the issue.
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# ? Feb 20, 2017 07:20 |
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food court bailiff posted:I still haven't gotten my PC back running so let me bitch about FC3 a little more - the fight with Buck is anticlimactic bullshit. You jump through all these hoops to find your friend Keith and this smarmy rear end in a top hat (Buck has had the best characterization and voice acting in the game so far, he's just so fun to hate) kept pushing you further. Then you kill him in a short quick time event in a weird dreamy arena you barely see it's over so fast. If Keith's dead everything you've done for Buck has been in vain, and you've lost more than just your brother/sanity. Buck is literally your only chance to save Keith. If this was a spy flick and Keith didn't matter as long as you got one over on Buck, then yeah leverage lost. But dead Keith isn't a null for Jason, it's a failure state. Buck can't kill him off without a cost, sure, but you can't call that bluff without losing it all. You're not a chosen one. You're probably not even the first one Buck has done this to. And, uh, get used to that quicktime bullshit. All the boss fights resolve with something like that. Though the last one is a little bit special and makes up for the last island's crappy pacing somewhat.
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# ? Feb 20, 2017 07:43 |
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I get that, it just kind of falls flat when Buck pulls that poo poo so flippantly after I've killed dozens of Vaas's thugs within the last ten minutes alone and am standing in front of him with an RPG7.
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# ? Feb 20, 2017 08:13 |
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food court bailiff posted:I get that, it just kind of falls flat when Buck pulls that poo poo so flippantly after I've killed dozens of Vaas's thugs within the last ten minutes alone and am standing in front of him with an RPG7. There is not really a game where all of your direct in game actions follow you around like a cloak inside the cut scene zone. Well except for Alpha Protocol.
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# ? Feb 20, 2017 09:01 |
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It seems World of Final Fantasy is robbing itself of some tactical depth by not allowing you to change forms in battle. I don't really get the changing gimmick in light of that. Otherwise it's delightful though and should have gotten the roman numeral.
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# ? Feb 20, 2017 09:59 |
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Feonir posted:There is not really a game where all of your direct in game actions follow you around like a cloak inside the cut scene zone. Well except for Alpha Protocol. The thing dragging every game other than Alpha Protocol down is that they're not Alpha Protocol.
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# ? Feb 20, 2017 10:12 |
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Kontradaz posted:What the gently caress was Kojima thinking The guy went insane during the development of MGS2 and that game, plus the latter 95% of his works have been "gently caress you the player for actually liking video games".
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# ? Feb 20, 2017 10:49 |
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Der Kyhe posted:The guy went insane during the development of MGS2 and that game, plus the latter 95% of his works have been "gently caress you the player for actually liking video games". i know isn't it great? Sunswipe posted:The thing dragging every game other than Alpha Protocol down is that they're not Alpha Protocol. i'm really impressed that obsidian were able to make a light stealth game out of mass effect's structure.
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# ? Feb 20, 2017 11:20 |
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Der Kyhe posted:The guy went insane during the development of MGS2 and that game, plus the latter 95% of his works have been "gently caress you the player for actually liking video games".
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# ? Feb 20, 2017 11:24 |
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Lunchmeat Larry posted:he loves you. it's a brutal, harsh yet tender love. you just have to trust him A love that crushes, like a mace.
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# ? Feb 20, 2017 11:39 |
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Slime posted:A love that crushes, like a mace. A love that blooms anywhere.
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# ? Feb 20, 2017 11:45 |
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Somfin posted:A love that blooms anywhere. even on the battlefield?
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# ? Feb 20, 2017 12:20 |
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Testekill posted:even on the battlefield? Well where the gently caress else are you going to find the mace to get crushed by?
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# ? Feb 20, 2017 12:26 |
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I thought love WAS a battlefield. Or am I mixing up videogames and the works of Pat Benatar?
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# ? Feb 20, 2017 15:18 |
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Fil5000 posted:I thought love WAS a battlefield. Or am I mixing up videogames and the works of Pat Benatar? I heard MGSV had Laura Branigan's Gloria in it. How could it not have Pat Benatar as well?
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# ? Feb 20, 2017 15:29 |
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Because MGSV lets you add any music you want as long as its in a specific folder and, i think, mp3 format. I wish more games allowed for custom music insertion. I cant remember Watch Dogs 2's options but I found that game's soundtrack way more lacklustre than the first game, or GTA 5
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# ? Feb 20, 2017 15:38 |
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Action Tortoise posted:FFXII had the best run action Hell yeah, I liked how that there was that one big dinosaur in that first desert area that doesn't give a poo poo about you unless you get too close to it and you're not levelled high enough to kill it so you have to just avoid it or run past it. It made it feel like there's an actual world with an actual ecosystem there, not just a series of gates designed to guide the player through the narrative in the correct order. Of course, they didn't really do much of that later on in the game. Still my favourite jrpg combat system. Kontradaz posted:gently caress one of the ending battles of Metal Gear Solid 2. The last 10% of the game literally becomes a lovely version of tekken or some dumb poo poo where you fight some dude with the worst controls ever (no autolock on LOL have fun swinging into the air thousands of times) and it absolutely ruins the good will the game had up to this point. What the gently caress was Kojima and team thinking taking a "tactical espionage game" and shoving in loving sword fights in it like it's revengeance. Wait til you get to MGS4
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# ? Feb 20, 2017 16:05 |
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Action Tortoise posted:I'm really impressed that obsidian were able to make a Seriously, if you're not playing AP as a magical invisible ninja knocking dudes out in plain sight of their friends, you need help.
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# ? Feb 20, 2017 17:47 |
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Something in Dishonored 2 really broke my suspension of disbelief. at the start of the... sixth? mission you enter the area through a sewer style tunnel in a boat. Then you go up ~20-30 feet and exit to see a sweeping vista of the city. And many hundreds of feet below is the ocean, where your little skiff came from. I still have no idea how that was supposed to work.
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# ? Feb 20, 2017 18:53 |
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CommissarMega posted:Seriously, if you're not playing AP as a magical invisible ninja knocking dudes out in plain sight of their friends, you need help. Max chainshotting is too potent a power to pass up
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# ? Feb 21, 2017 00:35 |
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The Witcher 3 is the best game of all time except that it keeps throwing you into fistfights. Normally Geralt is an acrobatic athletic swordy magic man but somehow in fistfights he turns into a slow canned-animation boxer that can barely take a few hits. Against the actual boxing challenges worth money in the game most of them are one on one and parrying is easy so this isn't an issue. But occasionally you get thrown into a fight with two or three guys because of a quest and it's pretty much a crapshoot whether you'll win or not depending on how the camera and targeting behaves. And you can't cast your spells either, despite this not being any kind of 'honorable duel', so you can't magically shield yourself or force-push the guys or set them on fire or whatever. Also playing the game without an SSD is painful and made me put it down on my PS4 and pick up the GOTY a year later on PC once I had a good enough one.
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# ? Feb 21, 2017 01:17 |
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Ashsaber posted:Something in Dishonored 2 really broke my suspension of disbelief. at the start of the... sixth? mission you enter the area through a sewer style tunnel in a boat. Then you go up ~20-30 feet and exit to see a sweeping vista of the city. And many hundreds of feet below is the ocean, where your little skiff came from. I still have no idea how that was supposed to work. In a world that has automatons with IFF features, walls of light and other near magical technology I am going to suppose a sea faring race would have figured one of these bad boys out. Moving up a ship from the ocean is a trivial matter with a lock. **Ninja Edit, Dishonored one literally starts Corvo off on a boat, same as your D2 boat, going up a massive lock to meet with the Empress actually.
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# ? Feb 21, 2017 01:31 |
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Ashsaber posted:Something in Dishonored 2 really broke my suspension of disbelief. at the start of the... sixth? mission you enter the area through a sewer style tunnel in a boat. Then you go up ~20-30 feet and exit to see a sweeping vista of the city. And many hundreds of feet below is the ocean, where your little skiff came from. I still have no idea how that was supposed to work. If you look up in thee city in some parts you'll see a bunch of tubes so it's less a sewer more an aqueduct.
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# ? Feb 21, 2017 01:43 |
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bewilderment posted:The Witcher 3 is the best game of all time except that it keeps throwing you into fistfights. Normally Geralt is an acrobatic athletic swordy magic man but somehow in fistfights he turns into a slow canned-animation boxer that can barely take a few hits. The loading times were probably a major factor in my opinion that Witcher 3 might not even be the best game of May 2015.
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# ? Feb 21, 2017 01:45 |
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I played Witcher 3 for a few hours, got bored. Geralt's attacks felt so slow to come out, even on his faster attacks.
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# ? Feb 21, 2017 01:47 |
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I beat the final boss of World of Final Fantasy and it told me to beat him again after doing all the intervention quests. I'm guessing this means without all the healing items I used for the "final" battle because I thought it would be the last one.
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# ? Feb 21, 2017 02:01 |
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Feonir posted:In a world that has automatons with IFF features, walls of light and other near magical technology I am going to suppose a sea faring race would have figured one of these bad boys out. Tardcore posted:If you look up in thee city in some parts you'll see a bunch of tubes so it's less a sewer more an aqueduct. Yeah, it could have been a lock or aqueduct, but why would they even have something like that. In the first one the lock is something for the palace, which sits just above the river. Here we've apparently made our way through most of the city, avoiding being seen by guards the entire way, and end up in the poorest district in town, probably over a mile from the sea. Its probably not for hauling cargo, since they have rail-lines for that. It just feels off to arrive by water somewhere that high up.
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# ? Feb 21, 2017 02:48 |
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Feonir posted:In a world that has automatons with IFF features, walls of light and other near magical technology I am going to suppose a sea faring race would have figured one of these bad boys out. I mean, yeah if it was a big ol' waterlock to interact with the mines or something maybe but I think it was probs just a lil fuckup
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# ? Feb 21, 2017 02:50 |
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Deceitful Penguin posted:Yeah no I was thinking the same thing, but having a water lock for a sewer doesn't make a heck of a lot of sense. Yeah it was less to answer the why and more to answer the how. The why is video games and the programmers could only be flogged into providing one means of opening a level up.
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# ? Feb 21, 2017 04:09 |
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Sorry your bff couldn't punt people into space. That must have been a terrible childhood.
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# ? Feb 21, 2017 20:25 |
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I'm playing through the Definitive Edition of Sleeping Dogs and the girlfriend missions make no sense. I met a white girl named Amanda. On our date she referenced a dress that I apparently bought her previously even though this was apparently our first date. Then I never saw or heard from her again. Then I met Tiffany. On our "date" she explicitly called me a client. But just now a guy named Calvin told me that whore is cheating on me and I had to tap a payphone to confirm it. Wei is a creepy motherfucker who seems very controlling around women and these missions only make sense if you assume Wei is the type of guy that woman need to ghost after one date cause he gets obsessive. Luckily I've already had one date with Not-Ping. We seemed to hit it off so I'm sure Wei will see plenty more of her.
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# ? Feb 22, 2017 01:14 |
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jojoinnit posted:I'm playing through the Definitive Edition of Sleeping Dogs and the girlfriend missions make no sense. All of the dates were going to be part of a larger relationship minigame / system but had to be cut at the last moment when funding dwindled and release dates approached.
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# ? Feb 22, 2017 01:17 |
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Wei is explicitly called out on his womanizing and attitude.
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# ? Feb 22, 2017 01:26 |
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Feonir posted:All of the dates were going to be part of a larger relationship minigame / system but had to be cut at the last moment when funding dwindled and release dates approached. That makes sense but it seems they made the missions for the middle of each relationship first then never got around to making the beginning or end of any of them. Tiffany in particular is just so weird. We've only meet at the club where she works and she only refers to me as a client but now Wei is tapping a payphone because she's cheating on him? And there was that time she called me to say she was in trouble but when I went to the club all she wanted to do was sing kareoke.
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# ? Feb 22, 2017 01:28 |
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jojoinnit posted:That makes sense but it seems they made the missions for the middle of each relationship first then never got around to making the beginning or end of any of them. Tiffany in particular is just so weird. We've only meet at the club where she works and she only refers to me as a client but now Wei is tapping a payphone because she's cheating on him? And there was that time she called me to say she was in trouble but when I went to the club all she wanted to do was sing kareoke. Correct, all the dates were made first because they had to get something for the voice actors to voice and one of them was fairly expensive to get into the game IIRC. So just the first two were done with the ideal they could swing back around to it later, instead it just got tied into various upgrades for completing each.
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# ? Feb 22, 2017 01:34 |
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Sleeping Dogs is such a good game, but yeah having replayed it again recently, the dangling threads on the game are just so blatant in some places.
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# ? Feb 22, 2017 01:54 |
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Yardbomb posted:Sleeping Dogs is such a good game, but yeah having replayed it again recently, the dangling threads on the game are just so blatant in some places. And the best part is it was never expected to be good, the game itself was a scrapped True Crime Streets Of LA sequel. It just happened to be made into a magical Wei Shen knee breaking adventure.
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# ? Feb 22, 2017 01:58 |
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# ? Jun 5, 2024 09:20 |
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Feonir posted:Correct, all the dates were made first because they had to get something for the voice actors to voice and one of them was fairly expensive to get into the game IIRC. So just the first two were done with the ideal they could swing back around to it later, instead it just got tied into various upgrades for completing each. Amanda is voiced by Emma Stone for some baffling reason so they probably couldn't justify cutting her
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# ? Feb 22, 2017 02:06 |