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Mak0rz posted:Are the ninji hole outlines considered non-vanilla? Would that be why it received a penalty? Tyty looked it up mid-video, the level was late.
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# ? Feb 18, 2017 21:55 |
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# ? May 13, 2024 07:18 |
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What does the 'leaked author' penalty even mean? Is that the late penalty?
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# ? Feb 18, 2017 22:24 |
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DoubleNegative posted:What does the 'leaked author' penalty even mean? Is that the late penalty? Presumably the judges aren't supposed to know who made which level, to preserve neutrality. If they knew "oh, this level was made by <guy that always makes lovely levels>" then they wouldn't give the level a fair shake (and similarly, famous level creators would probably have their levels judged more leniently).
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# ? Feb 18, 2017 22:51 |
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TooMuchAbstraction posted:Presumably the judges aren't supposed to know who made which level, to preserve neutrality. If they knew "oh, this level was made by <guy that always makes lovely levels>" then they wouldn't give the level a fair shake (and similarly, famous level creators would probably have their levels judged more leniently). This is pretty much the exact reason. There are some designers that are known for their really good level design and when a judge sees their name in the contest there's always a chance they think to themselves "oh man, this person. I'm going to have a good time here!" and then self-fulfilling prophecy kicks in, causing the judge to score it more leniently or not be actively looking for mistakes or poor decisions. Considering the judges for these things don't have professional judging experience or anything it's a small but reasonable concern since these communities are relatively insular. Hell, I'm sure there will be points along the way where we see a name we recognize and get really excited to play a level. Or, back in the first couple videos when we encountered that Zyglrox Odyssey level and immediately thought to ourselves oh god this is going to be hard, do I have to play this right now?" Speaking of, we still need to go back and give that level an honest attempt. I think we'll do it once we get all the switch palaces.
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# ? Feb 18, 2017 22:57 |
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Let's Play Link to the Past Randomized with CirclMastr and Combat Lobster Episode 7 I don't remember being this bad at Zelda before.
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# ? Feb 19, 2017 02:34 |
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To me, that second level wasn't bad, but it did a lot of things and didn't particularly nail any of them.
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# ? Feb 19, 2017 02:38 |
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Apologies for my tardiness, but Part Two: The Castle in the Burning Sands is up. I am not recording raw footage again. Aegisub (and mpv, my media player and video guinea pig) gets skippy when it's asked to do 60fps of uncompressed video. Unfortunately, I have another update to go (already recorded) before I can go do 5000-bitrate h264. Aerdan fucked around with this message at 11:44 on Feb 24, 2017 |
# ? Feb 19, 2017 18:21 |
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Axem Rangers (2/2) The list of problems in this hack is quick long, but we see the biggest one in this video.
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# ? Feb 19, 2017 20:01 |
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And so, today we prove our worth as The Greatest Enemy In History. ROCKMAN CX #7: The Z-Foot (Heavy Sigh, Shinryu, NGDBSS, and Clark)
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# ? Feb 20, 2017 18:52 |
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This hack continues to be extremely confusing.
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# ? Feb 20, 2017 19:02 |
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FPzero posted:This hack continues to be extremely confusing. You ain't seen nothing yet.
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# ? Feb 20, 2017 19:50 |
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Heavy Sigh posted:You ain't seen nothing yet. Now I'm scared.
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# ? Feb 20, 2017 19:57 |
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"So, you fight Mega Man himself in my hack!" go on "And you are, like, the boss of a stage HE played!" that's pretty neat! "And he uses all of his Mega Man 2 weapons!" that's awesome! Make sure you program them well "Mostly Bubble Lead, though." uh...huh? "And of course he has collected three E-Tanks already." ...let me stop you right here my dude Like many hacks, this one is a prime example of someone desperately needed but not delivered who can tell the creator "no". Granted, most hacks also have technical issues all over the place, but this one has a lot of programming talent behind it, so it's a far better candidate for the "bad idea, out" fix which would actually, you know, fix things. It's not fundamentally flawed, but it's dragged down so much from many, many small - and large - dumb decisions. EDIT: By the way, did I see correctly that Mega got damaged by his own Crash Bomb? That's awesome! More of that!
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# ? Feb 20, 2017 20:06 |
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I don't think so. Both times I think Sigh shot him at the same time as the bomb went off.
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# ? Feb 21, 2017 02:40 |
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That Mega Man boss fight actually had clever ideas. I particularly enjoyed how Mega Man goes through the boss door while you drop through the ceiling. The ability for him to heal three times is stupid, though. Why do your weapon "upgrades" make things worse?
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# ? Feb 21, 2017 04:17 |
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get that OUT of my face posted:That Mega Man boss fight actually had clever ideas. I particularly enjoyed how Mega Man goes through the boss door while you drop through the ceiling. The ability for him to heal three times is stupid, though. Don't you know, you're not TRULY playing Megaman until you can beat the game without using boss powers or E-Tanks, therefore we'll make everything undesirable or useless.
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# ? Feb 21, 2017 04:23 |
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Heavy Sigh posted:And so, today we prove our worth as The Greatest Enemy In History. Galaxy Man is one of my favorite music tracks in the series. Having the "enemy player" go to the pause menu like that to switch weapons was pretty neat, if annoying.
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# ? Feb 21, 2017 04:40 |
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SMB3Mix is pretty good. Not too tough, plenty of callbacks, power-ups and star coins where you expect to find them. I'm sad it won't run on nesDS, for some reason.
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# ? Feb 21, 2017 06:57 |
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get that OUT of my face posted:Why do your weapon "upgrades" make things worse? I don't think they necessarily make them "worse" actually. For the platform, at least. I noticed that the platform only lasts like two seconds now, but the thing is, there can only be so many on screen at once, so the sooner one disappears, the sooner another one can be made to appear, allowing you to continually use them. Personally, though, I'd just stick to giving me Item 1, 2, and 3.
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# ? Feb 21, 2017 09:39 |
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That Switch Palace requires a lot of knowledge of game mechanics to beat. I'm a little mixed on this but I guess it's okay. Second level is just crazy in the weirdest way.
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# ? Feb 21, 2017 14:12 |
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Can't say I was expecting to hear Säkkijärven polkka in a video game
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# ? Feb 21, 2017 15:17 |
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You didn't read the Green Switch activated message closely, did you ?
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# ? Feb 21, 2017 15:39 |
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Earthbound music aside, the guy who created the Twitch chat level deserves a wedgie.
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# ? Feb 21, 2017 17:30 |
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I liked watching these two levels. The first one for trying to figure out the puzzle myself (but of course I don't know enough to solve it; I didn't realize you could use yellow Yoshi's stomp to bump the shell like that) and the second one for the sheer weirdness of it.
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# ? Feb 21, 2017 17:36 |
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Simply Simon posted:You didn't read the Green Switch activated message closely, did you ? I did, and wow, that was scrambled. That was a weird thing to do. Also a weird thing to do: that entire second level. Much like the judges did, I'd give it points for creativity. And little else, but hey, it was creative.
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# ? Feb 21, 2017 17:37 |
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it would've been a good entry for a different competition
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# ? Feb 21, 2017 17:47 |
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Ephraim225 posted:Personally, though, I'd just stick to giving me Item 1, 2, and 3. Floor looks massively better than Item 1. With Item 1, you jump, place it, land, jump onto it, then jump again. And if you try to place it too close to a wall (not uncommon as one of its primary uses is getting over walls), then it fizzles and wastes the weapon energy. With Floor you just jump, use it, land on it, and jump again. Item 1 does have a minor "elevator" effect, but IMO that's not enough to make it better than Floor. Plus Item 1 has a dumb name. Floor is Floor.
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# ? Feb 21, 2017 17:52 |
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Floor is like Wily's Revenge Carry hypercharged, with the added benefit that Carry has some super dumb segments attached where you always have to have it in speeddial to save yourself from spikedrops (on a Gameboy screen, mind). Floor doesn't stand for that! (it's mandatory in a lot of other dumb poo poo coming up, but it itself is not the problem)
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# ? Feb 21, 2017 18:15 |
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Prav posted:it would've been a good entry for a different competition It feels very much against the spirit of a vanilla level competition even if it didn't break any rules.
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# ? Feb 21, 2017 18:27 |
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Oh my god that twitch chat level was the most amazing thing I've ever seen edit: Also: tiistai posted:Can't say I was expecting to hear Säkkijärven polkka in a video game now I finally know what the name of that stupid piece of music is. I've found myself humming it many times throughout the past ten years but I never had any idea what it was called. Oddly enough I'm pretty sure the first time I heard it was have been in a video game of some sort! (That said I couldn't tell you for the life of me what game.) double edit: Wait, yes I can! It's 'Hardcore of the North' from In The Groove! vdate fucked around with this message at 19:26 on Feb 21, 2017 |
# ? Feb 21, 2017 19:12 |
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I dont know posted:It feels very much against the spirit of a vanilla level competition even if it didn't break any rules. That's probably a factor in why it scored so low. Some could argue the contest has gotten away from its roots in recent years (which you can probably see in the images below) since we see a large emphasis by the designers to have a unique looking level, sometimes to the detriment of the gameplay. Scores are still weighted appropriately, but you still see lots of designers emphasize looks in their level without always remembering to make it fun first. Graphics have always been highly emphasized for as long as I've been a part of SMWCentral. Even back in 2008 when I started the first VLDC, fancy graphics (which were still uncommon enough at the time) were being used to substitute for actually fun gameplay. Appropriately, that was my main reason for starting the contest and setting the rules as I did. At the time, Lunar Magic had less graphical functionality and the rules I set in place regarding manipulations made designers really focus on gameplay over graphics. I think it went well overall and some really good levels were made as a result, but the scores given by the judges--myself included--were all over the place. I forget what my original point was going to be since I trailed off into history for a moment. I think the main point is that even ten years later we still see a huge emphasis on graphics in what was originally a contest with extremely little graphical focus. This isn't to say I dislike the cool graphics and aesthetics designers pull off in the contest. Having the whole game's resources available to mix tilesets together is actually a really neat concept since it allows users to shuffle around existing game assets into new things without having to necessarily know how to draw their own graphics. Creativity is at an all time high whenever this contest rolls around. VLDCX (10) is underway right now and some of the entries I've seen look amazing visually, even if they don't look vanilla anymore. I love how all of these look and can barely comprehend how some of these are manipulating vanilla graphics. I want to play them. I just hope they are actually enjoyable to play too.
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# ? Feb 21, 2017 20:07 |
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Let's Play Link to the Past Randomized with CirclMastr and Combat Lobster Episode 8 The mystery of the missing key is solved.
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# ? Feb 22, 2017 00:40 |
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CirclMastr posted:Let's Play Link to the Past Randomized with CirclMastr and Combat Lobster "I need the bug catching net so I can harvest faeries!" *gets bug catching net* *spends 450 rupees to fill all bottles with red potions* I mean I get it, healing is better than no healing & you have no real use for money & a fuckton of money to not use anyway, the timing of it was just amusing.
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# ? Feb 22, 2017 07:14 |
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oldskool posted:"I need the bug catching net so I can harvest faeries!" The real problem is the lack of magic powder to turn anti-faeries into faeries.
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# ? Feb 22, 2017 07:42 |
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Red potions are better anyway. They fully restore your life, while fairies only heal you for seven hearts when you die. Also, when are you going to go for the stone slabs that you can get the items from now that you have the Master Sword?
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# ? Feb 22, 2017 08:38 |
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get that OUT of my face posted:Also, when are you going to go for the stone slabs that you can get the items from now that you have the Master Sword? Soon-ish, I don't remember when.
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# ? Feb 22, 2017 09:26 |
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get that OUT of my face posted:Red potions are better anyway. They fully restore your life, while fairies only heal you for seven hearts when you die. Eh, it's best to have one fairy and then the rest red potions to cover for being too slow to hit the pause button. Fairies also are easier to come across than potions too, so you can dump your current fairy to top off when you run into a new one.
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# ? Feb 22, 2017 09:35 |
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Are the Switch palaces just levels implemented by judges?
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# ? Feb 22, 2017 11:33 |
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The first one certainly appeared to be. As they're non-scored levels I guess it would make sense?
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# ? Feb 22, 2017 14:02 |
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# ? May 13, 2024 07:18 |
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So, as a part of the Beyond Chaos run with Liquidy and Feyer, I'll be handling a partyparty seed on the side. Still trying to figure out the best method of presentation. I could have started two days ago, but I'm an idiot and didn't get the file from Liquidy. You're welcome.
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# ? Feb 23, 2017 03:35 |