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Elephant Ambush posted:What' the deal with Eiko? I see people complaining about her on other sites as well. Her MC3 came in a crossover event in Japan that we never got in global and they never gave another way to get it. She has a healer BSB which I think is still top tier (?) but her HP pool is very low and being stuck at 80 while content gets progressively harder is not great.
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# ? Feb 20, 2017 18:03 |
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# ? Jun 5, 2024 06:50 |
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On the bright side, you Cait Sith lovers get to have his record spheres unlocked in the Rufus event. They're slowly figuring out how to get this content back to us.
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# ? Feb 20, 2017 18:33 |
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IcePhoenix posted:Her MC3 came in a crossover event in Japan that we never got in global and they never gave another way to get it. She has a healer BSB which I think is still top tier (?) but her HP pool is very low and being stuck at 80 while content gets progressively harder is not great. Also her record dive and Bard Motes in that same event.
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# ? Feb 20, 2017 18:54 |
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i could use some
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# ? Feb 20, 2017 19:01 |
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And pulled. 3/11: Red Scorpion, Exeter, and Edea's Faithga/Hastega. Kinda wanted a BSB but I guess I'll take it. Maybe make a mage team while I'm at it.
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# ? Feb 20, 2017 20:28 |
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In general, how many turns do I have before I need to refresh buffs like protectga? Let's say as a rule of thumb.
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# ? Feb 20, 2017 20:31 |
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Fister Roboto posted:In general, how many turns do I have before I need to refresh buffs like protectga? Let's say as a rule of thumb. when you run out of all your other ability/sb uses
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# ? Feb 20, 2017 20:57 |
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Fister Roboto posted:In general, how many turns do I have before I need to refresh buffs like protectga? Let's say as a rule of thumb. Protectga/Shellga should last pretty much the entire fight. They have a base duration of 35 seconds and that duration is extended by the caster's Mind stat. Also, protect and shell actually have visual indicators (yellow and green pulsing glows to the characters).
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# ? Feb 20, 2017 21:02 |
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Fister Roboto posted:In general, how many turns do I have before I need to refresh buffs like protectga? Let's say as a rule of thumb.
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# ? Feb 20, 2017 21:06 |
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As a good rule of thumb, I generally refresh my proshellgas when Y'shtola pops Asylum, since that stoneskin means she has a functionally useless turn anyway unless the boss is really making GBS threads out damage or wall has worn out. For someone not in my "BSB but not wall" situation, refreshing proshellga after you refresh your second RW wall (assuming you don't have it native) or third native wall is likely to keep you going through the entire fight.
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# ? Feb 20, 2017 21:13 |
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I've definitely had a lot of fights that last a lot longer than 44 seconds, and I'm asking because I've lost a lot of fights because my defensive buffs wore off at a bad time, sooooo
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# ? Feb 20, 2017 21:18 |
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Against my better judgment I pulled FF VIII banner 2 because I'm stupid and also I want Edea's stuff because she's great. Also Quistis's OSB. Got Sorceress's Gown and Edea's Valkyrie. gently caress yea
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# ? Feb 20, 2017 21:19 |
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Fister Roboto posted:I've definitely had a lot of fights that last a lot longer than 44 seconds, and I'm asking because I've lost a lot of fights because my defensive buffs wore off at a bad time, sooooo If the fight is going to go long I try to refresh when the boss's health reaches 50%. It's a good, lazy way to make sure mitigation never lapses
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# ? Feb 20, 2017 21:54 |
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It's like the game knew I was starting to lose interest. Haven't been doing all the content and skipped a few U++ battles, and I'm still behind on even attempting Torment despite probably being equipped for them. Today I did 2 100 gem pulls, Fujin BSB and Quistis OSB. drat game keeps drawing me back in.
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# ? Feb 20, 2017 21:57 |
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Nihilarian posted:looks like my tablet's broke lol Actually the sad part is until just like two days ago it ran as well on Nox as it did on any android-based system, but out of nowhere mine has become literal garbage and I have no idea why. So you might have to try a different emulator or just put up with it until it (hopefully) fixes itself.
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# ? Feb 20, 2017 22:06 |
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it was nice of them to give a poison vulnerability to the committee since hail to the queen RW pretty much ensures 2x9999 attacks every round on all three of them
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# ? Feb 21, 2017 00:01 |
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Snazzy Frocks posted:it was nice of them to give a poison vulnerability to the committee since hail to the queen RW pretty much ensures 2x9999 attacks every round on all three of them Edgar's OSB did 60k per target.
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# ? Feb 21, 2017 00:56 |
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Soloing the Bahamut Battle U+ was fun. It's crazy how much damage everyone was doing after the combination of Mug Bloodlust, Ark Blast, and Mist Overload. I dunno if I can do the same thing for Apocalypse, but I'm tempted to try. I also beat Squall fairly handily, though doing Draw & Junction as a counter was kind of annoying, undoing all the breaks and such. The Committee might be too hard for me, but I'll at least give it the ol' college try when I get there. But that'll be for later. I also cleared all the normal-difficulty dungeons (plus the FF11 elites) and got up to 179 stamina, and will probably wrap up my business with the other Elites tomorrow. Then it's Nightmare time and time to see if I can grab and utilize Omega Drive.
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# ? Feb 21, 2017 03:16 |
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Is it just me, or is the "Select Nightmare Relic Draw" pretty awful? Everything on it is outdated to some degree or another in a really weird contrast with the more standard Omega Drive banner.
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# ? Feb 21, 2017 03:41 |
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Alxprit posted:Soloing the Bahamut Battle U+ was fun. It's crazy how much damage everyone was doing after the combination of Mug Bloodlust, Ark Blast, and Mist Overload. I dunno if I can do the same thing for Apocalypse, but I'm tempted to try. NGDBSS posted:Is it just me, or is the "Select Nightmare Relic Draw" pretty awful? Everything on it is outdated to some degree or another in a really weird contrast with the more standard Omega Drive banner.
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# ? Feb 21, 2017 03:47 |
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Ended up soloing Bahamut Apoc because of connection issues - whether they were mine or other people's I'm not sure. It wasn't so bad once I realized all of Bahamut's attacks ignore defenses and I stopped using SG in favor of Keeper's Tome and its magic blink. Only lost Setzer due to bad timing, but he was only my breakdown bitch so whatever. Quistis and Edea did all the heavy lifting. Edit: also CM down because jfc Quistis and Edea are death machines. UHD fucked around with this message at 04:23 on Feb 21, 2017 |
# ? Feb 21, 2017 04:05 |
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NGDBSS posted:Is it just me, or is the "Select Nightmare Relic Draw" pretty awful? Everything on it is outdated to some degree or another in a really weird contrast with the more standard Omega Drive banner.
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# ? Feb 21, 2017 04:19 |
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4/11 on Banner 2 Quistis's Dress - not Doomtrain, but not a booby prize either, seems pretty drat solid Crescent Wish - never mad about a Mblink Sorceress Gown - my first imperil dark, just opened up a new team type Sorceress Crown - meh, maybe good as CM
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# ? Feb 21, 2017 06:07 |
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djfooboo posted:4/11 on Banner 2 If you have another source of haste, like mighty guard, forget about Inaugural parade - memento mori gives a stronger magic boost.
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# ? Feb 21, 2017 06:44 |
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I really wanted something for Edea to join my Dark Mage team but all I ended up with was Crescent Wish/11. And honestly I'm pretty okay with that, now I just need to get Selphie and I should have a perfectly capable and outfitted FF8 team. Saving up for the Anniversary is painful. So many things I want to pull on.
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# ? Feb 21, 2017 07:01 |
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djfooboo posted:4/11 on Banner 2 The Dress is way better than Doomtrain. EnPoison + the self buff makes for ridiculous damage.
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# ? Feb 21, 2017 07:48 |
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What's the context behind Doomtrain, anyway? I've never played FF8, and I don't recall anything relevant from plot summaries or long-ago screenshot LPs.
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# ? Feb 21, 2017 08:10 |
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NGDBSS posted:What's the context behind Doomtrain, anyway? I've never played FF8, and I don't recall anything relevant from plot summaries or long-ago screenshot LPs. https://www.youtube.com/watch?v=Z4VjvBaMHJg
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# ? Feb 21, 2017 08:24 |
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It's a spooky ghost train that you can summon to inflict a bunch of status effects. That;s about it.
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# ? Feb 21, 2017 08:25 |
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Hogama posted:It's likely partially a callback to Phantom Train from FFVI, but it was a summon first introduced in FFVIII. You had to do some obscure item collection to satisfy the conditions to obtain Doomtrain (there was an in-game hint guide for it). Doomtrain's attack, Runaway Train, is Poison-elemental and can inflict several abnormal statuses on the enemies: Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0. https://www.youtube.com/watch?v=uruxx8hr1tQ
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# ? Feb 21, 2017 08:29 |
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KPC_Mammon posted:The Dress is way better than Doomtrain. EnPoison + the self buff makes for ridiculous damage. It was a nostalgia pull, not a real pull. FFVIII was my first FF all-clear, and Doontrain was my favorite summon.
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# ? Feb 21, 2017 09:01 |
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Hogama posted:It's likely partially a callback to Phantom Train from FFVI, but it was a summon first introduced in FFVIII. You had to do some obscure item collection to satisfy the conditions to obtain Doomtrain (there was an in-game hint guide for it). Doomtrain's attack, Runaway Train, is Poison-elemental and can inflict several abnormal statuses on the enemies: Sleep, Poison, Darkness, Silence, Slow, Stop, Berserk, Confuse, Doom, Petrifying, and Vit 0.
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# ? Feb 21, 2017 11:15 |
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I keep hoping they'll actually add Doomtrain as a summon, would be cool to have a source of Poison damage for summoners. Also I want them to add Eden, and I want the animation to take so long that all your buffs wear off before it finishes. (Actually I was meaning to ask about that - do timers pause while SB animations are going? Some of them are pretty lengthy)
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# ? Feb 21, 2017 11:24 |
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Timers pause yes, but jump time doesn't.
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# ? Feb 21, 2017 11:30 |
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ApplesandOranges posted:Timers pause yes, but jump time doesn't. Note that this can be exploited with jump abilities that have long airtime. Airtime count down speed follows the battle speed setting, but animations always play at the same speed. Thus, you can cheese airtimes by setting speed to 5 just before an animation plays, then back down to 1 (or whatever you play at) once the animation finishes, and airtime will have counted down a bunch more than if you had left battle speed at a low setting.
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# ? Feb 21, 2017 14:51 |
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Since I have Kain's bsb, I might as well hone sky high. I've tried the whole r1 approach of lightning dive, and it sucks rear end. But with 4 uses I can spend less time charging during my bsb and more time jumping. Sky high should be the same! Though it'll still be the last 6* I hone, so I have time to think about it.
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# ? Feb 21, 2017 16:40 |
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Sprite141 posted:Since I have Kain's bsb, I might as well hone sky high. I've tried the whole r1 approach of lightning dive, and it sucks rear end. But with 4 uses I can spend less time charging during my bsb and more time jumping. Sky high should be the same! Though it'll still be the last 6* I hone, so I have time to think about it. With Kain's BSB, Lightning Dive will outdamage Sky High significantly. Not only does it get the element boost, but Sky High is only roughly equal power to begin with unless you have multiple 'goons playing jump patrol.
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# ? Feb 21, 2017 18:32 |
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Sprite141 posted:Since I have Kain's bsb, I might as well hone sky high. I've tried the whole r1 approach of lightning dive, and it sucks rear end. But with 4 uses I can spend less time charging during my bsb and more time jumping. Sky high should be the same! Though it'll still be the last 6* I hone, so I have time to think about it.
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# ? Feb 21, 2017 19:04 |
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I just unlocked 2 copies of Sky High and I use them both. Usually on different characters but sometimes not. I did the same with Snowspell Strike.
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# ? Feb 21, 2017 19:41 |
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# ? Jun 5, 2024 06:50 |
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Is there anything on the XII, XIII, or II banners people are excited for?
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# ? Feb 22, 2017 00:09 |