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My prediction for how the patch will help the AI to take walled cities is that there will no longer be walls in the game. So far, they've fixed every issue by taking something out.
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# ? Feb 16, 2017 21:47 |
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# ? Jun 3, 2024 22:16 |
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The Human Crouton posted:My prediction for how the patch will help the AI to take walled cities is that there will no longer be walls in the game. I'd be OK with that. Fewer features that actually work is better than a toolbox full of broken tools.
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# ? Feb 16, 2017 22:25 |
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Eric the Mauve posted:Controversial Opinion Alert: There really shouldn't be ranged units in Civ at all. No, probably not. But if you get rid of them entirely you might as well scrap 1UPT too or at least severely alter it which Firaxis seems unwilling to do at this juncture.
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# ? Feb 17, 2017 00:10 |
Where is Civilization Call to Power 3
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# ? Feb 17, 2017 00:16 |
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Eric the Mauve posted:Controversial Opinion Alert: There really shouldn't be ranged units in Civ at all. I'd like to see a rock paper scissors type thing like pre:attacker defender advantage ranged melee ranged melee ranged melee calvary melee calvary melee calvary calvary calvary ranged ranged ranged calvary ranged
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# ? Feb 19, 2017 17:57 |
Is the game good yet? I gave up on it back at the end of October because of how broken many of the mechanics were and how terrible the flavor was. I see Firaxis has just simply removed a lot of the broken interactions, but I suspect this hasn't actually improved the depth of the game. I expect they haven't improved the godawful quotes or the Civilopedia. Should I just wait for the first expansion pack?
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# ? Feb 19, 2017 18:05 |
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It seems like this game was basically DOA. The few youtuber's I watch to kill time at work have all abandoned it even though they were basically just Civ V channels prior to release. I also looked it up on Steamspy and found that more people are playing V than VI.
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# ? Feb 19, 2017 18:43 |
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Quill18 is still going strong with his VI let's play streams, but he has a habit of powering through the diplomacy/AI issues and just goes 'conquer all the things!'
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# ? Feb 19, 2017 18:51 |
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I like the game. There's parts of Civ V that I liked better, but I like Civ VI more.
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# ? Feb 19, 2017 19:54 |
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I like Civ VI better in theory. I like the changes in mechanics and the new stuff added. It's just that... the AI still needs fixing and it seems to be an even worse problem in VI than in V (where it's also pretty broken). This is the biggest problem of many in my opinion. Still, Civ IV is better than either of them. Oh yeah!
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# ? Feb 19, 2017 19:58 |
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Leinadi posted:I like Civ VI better in theory. I like the changes in mechanics and the new stuff added. It's just that... the AI still needs fixing and it seems to be an even worse problem in VI than in V (where it's also pretty broken). This is the biggest problem of many in my opinion. *continues to quietly play Beyond Earth in the corner*
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# ? Feb 19, 2017 20:03 |
Cythereal posted:*continues to quietly play Beyond Earth in the corner* Same but Imperialism II
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# ? Feb 19, 2017 20:14 |
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Cythereal posted:*continues to quietly play Beyond Earth in the corner* Hey I hear you, downloaded it again last weekend and I am quietly impressed with how its held up. Going to grab the expansion when its next on sale for sure.
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# ? Feb 19, 2017 20:21 |
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I don't really see the point of playing 6 until the AI can take a walled city, otherwise there's no real threat, and so much of this game is based on military threat that that's a crippling flaw. I'm thinking the SDK and modders might be able to save it though.
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# ? Feb 19, 2017 20:29 |
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Shouldn't we be due a patch at some point in the near future? I know a lot of the little tweaks will take time but shouldn't they make it a priority to hammer out some of the gamebreaking issues?
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# ? Feb 19, 2017 21:12 |
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Niwrad posted:Shouldn't we be due a patch at some point in the near future? I know a lot of the little tweaks will take time but shouldn't they make it a priority to hammer out some of the gamebreaking issues? That's what the guys monitoring the QA uploads on Steam say. Nothing solid though, 'cause Firaxis devs have their tongues removed at birth by marketing men with red hot tongs.
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# ? Feb 19, 2017 21:53 |
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mitochondritom posted:Hey I hear you, downloaded it again last weekend and I am quietly impressed with how its held up. Going to grab the expansion when its next on sale for sure. One small thing about Rising Tide: the two new biomes have great soundtracks. I rarely play on anything but primordial or frigid worlds just for the music tracks.
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# ? Feb 19, 2017 22:03 |
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Gort posted:I don't really see the point of playing 6 until the AI can take a walled city, otherwise there's no real threat, and so much of this game is based on military threat that that's a crippling flaw. I've barely touched it since release because all the stories of how broken the AI is has been so disheartening, and I know I'll be disappointed. The idea of not even facing the threat of losing cities is just pants-on-head ridiculous for a Civ game. Meanwhile, for those doing MP, how is the game holding up from a strategy game perspective? Civ5 had its "first to frigates" problem, what about Civ6?
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# ? Feb 19, 2017 22:18 |
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Quo mod + Ai+ sure is cool. Also, I decided to listen to some of the Civ6 soundtrack while working on my Good Speakers©... God drat the music in this game is majestic. I never really cared for China theme but holy poo poo the Atomic Era arrangements are beautiful!
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# ? Feb 19, 2017 22:20 |
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Another year or so and I'll grab Civ 6 when it goes on sale for just to get the soundtrack
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# ? Feb 19, 2017 22:37 |
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Or have Spotify.
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# ? Feb 19, 2017 23:00 |
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Is the DX12 version of Civ VI prettier than the normal version? I know it doesn't matter much since it's Civ, but I spent too much on computer parts and I oughta make em work.
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# ? Feb 20, 2017 05:28 |
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I admit I haven't played single player in awhile, but I'm enjoying the PBEM games right now.
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# ? Feb 20, 2017 06:51 |
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Eric the Mauve posted:Controversial Opinion Alert: There really shouldn't be ranged units in Civ at all. one of the very few good things in civ 3 is that artilllery and only artillery had range, 1 space in the early game and 2 in the lategame.
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# ? Feb 21, 2017 07:31 |
StashAugustine posted:one of the very few good things in civ 3 is that artilllery and only artillery had range, 1 space in the early game and 2 in the lategame. From a wargame perspective, Civ is clearly operational level (armies and divisions, not regiments or companies), and the only things that ever have range are planes.
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# ? Feb 21, 2017 12:45 |
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Why can't I stop playing this stupid broken game?
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# ? Feb 21, 2017 13:13 |
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Powerful Two-Hander posted:Why can't I stop playing this stupid broken game?
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# ? Feb 21, 2017 13:13 |
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Because the fun creeps in from the cracks. I can list negatives all day, but it always ends in "but it is so drat fun".
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# ? Feb 21, 2017 13:30 |
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Same here. And drat you Cythereal for making me reinstall Beyond Earth... I also loved that flawed game.
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# ? Feb 21, 2017 13:31 |
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How many hours have you guys played? I quit after 77. I guess I got my money's worth, but I can't help thinking the game could've been much better than it is.
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# ? Feb 21, 2017 13:41 |
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Playing my second game on King, went for another domination victory with Rome. Getting into the 1900s with most of the tech/civics done, just kind of building up a ridiculous army, knowing I've already taken down the only civ that had similar tech and units. Egypt and Kongo are left, with Kongo's capital in my possession from Arabia's early war with them. Was just going to blitz Egypt for their capital, when Kongo decides to start a territorial war for whatever dumb reason the AI does anything. As my units had were in place around the area, I began using bombers and missile cruisers to weaken the cities and rush em with modern armors. In 2 turns I took 5 cities with the last city a few turns away for travel. I bomb the crap out of that last city while waiting for a unit to roll in and as I take the city, preparing for the Kongo defeat video, I am greeted with a score screen. In my absent mind, I ignored the victory conditions which showed Egypt had converted enough of my cities to have 2/3 civs for the religion victory. By defeating Kongo, I gave them 2/2.
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# ? Feb 21, 2017 14:20 |
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I picked this up again to try to knock out an English cultural victory (I had no idea architectural museums had 6 slots and auto-themed, so it felt like a no-brainer) but I might end up just doing domination. I didn't realize (or just didn't read the description) that when you take an enemy city you spawn another unit, so I just kept snowballing civs and city states because why the gently caress not? I'm not even up to Redcoats yet. It's actually kind of fun, I should pick a more domination-focused civ next time and give that a whirl.
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# ? Feb 21, 2017 14:30 |
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Fhqwhgads posted:I picked this up again to try to knock out an English cultural victory (I had no idea architectural museums had 6 slots and auto-themed, so it felt like a no-brainer) but I might end up just doing domination. I didn't realize (or just didn't read the description) that when you take an enemy city you spawn another unit, so I just kept snowballing civs and city states because why the gently caress not? I'm not even up to Redcoats yet. It's actually kind of fun, I should pick a more domination-focused civ next time and give that a whirl. England is an underrated Civ. On paper none of their bonuses seem that great, and there's very little synergy between them. But the auto-theming archaeological museums really crank out the tourism/culture. If you can manage to grab the great person who triples tourism from artifacts, it's game over.
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# ? Feb 21, 2017 14:56 |
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TipTow posted:England is an underrated Civ. On paper none of their bonuses seem that great, and there's very little synergy between them. But the auto-theming archaeological museums really crank out the tourism/culture. If you can manage to grab the great person who triples tourism from artifacts, it's game over. Mary Leakey
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# ? Feb 21, 2017 15:15 |
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Powerful Two-Hander posted:Why can't I stop playing this stupid broken game? Pretty sure the One-More-Turn-Syndrome started with the very first Civilization for me, the AI might be dumb but it's still a fun game.
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# ? Feb 21, 2017 15:24 |
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I wasn't expecting Australia. https://www.youtube.com/watch?v=11HVt8f0X-I
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# ? Feb 21, 2017 16:08 |
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^ugh gaaaaaaay where's genghis Gort posted:How many hours have you guys played? I quit after 77. I guess I got my money's worth, but I can't help thinking the game could've been much better than it is. I've got 87 hours and I don't think I've won any games. Just play until I get interested in playing a different civ, map, whatever. I usually turn off all the victories besides domination just in case, so I don't get the game ended out of nowhere cause I don't pay attention to culture or religion. Also I play on the lvl 5 difficulty, but I could probably go up a notch or two at this point. It's a comfort thing.
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# ? Feb 21, 2017 16:15 |
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Do they need the sales from Australia? What next, Canada?
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# ? Feb 21, 2017 16:23 |
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Well that's definitely not the nation/civ to end up in the game next. It's certainly a new one though. Kind of an alternate Japan in some ways. Though I'm glad to see they finally made the hosed up AI a feature for one nation. Keep poking the nest until you get that production bonus! Laugh at the incompetent AI and then do it again. And again. And again. Seriously though, I get that they're trying to branch out a bit but I usually see Australia as a mod civ. Also love that Firaxis is making GBS threads all over the aborigines by making it all about white Australia.
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# ? Feb 21, 2017 16:50 |
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# ? Jun 3, 2024 22:16 |
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Alkydere posted:Also love that Firaxis is making GBS threads all over the aborigines by making it all about white Australia. The tears of rage from white MRA redditors if they had given Australia an aboriginal leader would have been too beautiful.
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# ? Feb 21, 2017 16:55 |