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Alchenar posted:Yeah I know, but I have a tendency to binge play games and burn out on them, which is why I tend to shy away from getting too much into early access things. I've just binged a bit on Battle Brothers so I might drop that to play Starsector again for a bit. I feel your pain. I binge with each patch release and then go back into hibernation once I'm sated stomping the sector. But it's still awesome.
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# ? Jun 10, 2024 17:56 |
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Oh that's right, I get a memory error on the current patch when I try to load the game. That's why I haven't bothered.
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I burn out every time i get a solid frontline of Auroras that face tank everything except a properly fit battleship with battlecruiser support. It's not economical to outfit your own battleship fleet unless you can expect to fight B-ships on a constant basis. And if not, then you aren't fit to fight one, therefore you lose whenever they pop up. Hopefully this new patch will allow me to field terrible distraction ships that allow my heavies to get into optimal firing positions. Pew pew, enemy scum.
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Soloing enemy fleets in an Onslaught was fun but it will be nice to have a more even power curve between level 1 and level 50 max combat spec.
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Does anyone know what causes "exception in LWJGL initialization" error? The game was working just fine yesterday, but after a reboot it now only spits that out.
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I currently have a policy of never flying anything smaller than a cruiser in the end‐game. It will be cool to see the smaller ships as something other than enemy piņatas.
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Anticheese posted:Does anyone know what causes "exception in LWJGL initialization" error? The game was working just fine yesterday, but after a reboot it now only spits that out.
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yep and win10 autodownloads the broken drivers or something
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Alchenar posted:Yeah I know, but I have a tendency to binge play games and burn out on them, which is why I tend to shy away from getting too much into early access things. I've just binged a bit on Battle Brothers so I might drop that to play Starsector again for a bit. The nice thing about this game is that even if you burn out you can come back a year later and it's even better.
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I've not touched the game ever since it was called Starfarer and I hate starting out with the small ships and fighting things as a weak little opportunist, any recommendations of easy ways to make money fast to get to fun big ships?
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HerpicleOmnicron5 posted:I've not touched the game ever since it was called Starfarer and I hate starting out with the small ships and fighting things as a weak little opportunist, any recommendations of easy ways to make money fast to get to fun big ships? Install Starsector+ and use one of its more advanced starting fleets.
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Just use the command line mod and give yourself a shitload of buckaroons
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Alternatively wait for the next patch (seems to be coming soon, in the relative scale of SS), wherein you will still start out broke with 1-2 ships but with options to progress yourself other than trying to pick off lone pirates without getting ganked.
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Patch is gonna hit next week. Cheers!
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Friendly Humour posted:Patch is gonna hit next week. Cheers! Yessssssss
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Anticheese posted:Yessssssss lol
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Friendly Humour posted:Patch is gonna hit next week. Cheers! Notes are up
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Wow, these patch notes are amazing! I can't believe he is accomplishing this much in this patch!
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Friendly Humour posted:Patch is gonna hit next week. Cheers! Second time you've got me. God drat it.
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I think you pasted the wrong link there friend
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I think he meant to post this
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I think both of you are unfunny nerds.
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Ah poo poo, you figured out my not-so-secret identity.
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Does anyone else think it's insane it takes a year for a patch?
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TescoBag posted:Does anyone else think it's insane it takes a year for a patch? Not when the "patch" is basically a major expansion and it's one guy and he's a brilliant perfectionist.
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Guess you don't play Dwarf Fortress.
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TescoBag posted:Does anyone else think it's insane it takes a year for a patch? I wonder if people would complain less if he just renamed the patches as "Expansion Packs" or "New DLC".
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Z the IVth posted:I wonder if people would complain less if he just renamed the patches as "Expansion Packs" or "New DLC". "Why is the dev selling an unfinished game!?!?!" - ![]()
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TescoBag posted:Does anyone else think it's insane it takes a year for a patch? Not really
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Z the IVth posted:I wonder if people would complain less if he just renamed the patches as "Expansion Packs" or "New DLC".
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Baronjutter posted:Not when the "patch" is basically a major expansion and it's one guy and he's a brilliant perfectionist. This really needs to be said over and over again. Every patch he puts out is so well put together.
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TescoBag posted:Does anyone else think it's insane it takes a year for a patch? Being honest, the literal one-year patch cycle is sorta mind-boggling, but it's made bearable by the fact that the game is actually alive and under continuous development and the developer has been very honest and straightforward about managing expectations with the timeframe. Like, there's an actual year's worth of content being dumped off on this. It's just peak :fractal: that it's happening in one giant load.
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Plus there's all the mods and other games to play, so I'm fine with it. ![]()
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When he finally releases on Steam he's going to become a millionaire overnight. I'm really looking forward to workshop integration too, manually downloading mods is so 2012.
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Retro42 posted:This really needs to be said over and over again. Every patch he puts out is so well put together. With many other games (whether indie or AAA) I've basically become used to frequent crashes, obvious bugs that never get fixed, and mechanics just haphazardly thrown in without any regard for whether they make the game any more fun. It's always really refreshing to play SS where none of that is present.
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There's a new dev diary up. Read and enjoy.
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Practical tricks like that frying pan moon is seriously cool to me.
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Haha, I think I got mentioned.Psycho Landlord posted:So I just examined that map for real, and a distressing number of systems in there are named after Lovecraftian space gods and demons That's a real good diary though, I dig reading about all the design processes in SS. And also the Castlevania references.
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THE BAR posted:Practical tricks like that frying pan moon is seriously cool to me. One of my favorite anecdotes from teaching game programming was having a student wander around their house with a cardboard tube hitting various objects until they found something that made a good sound effect. The stuff that people come up with on a shoestring budget never ceases to amaze me.
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# ? Jun 10, 2024 17:56 |
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I've always enjoyed the fluff, tone, and backstory in this game. It's just as well crafted as the ship graphics and gameplay itself.
Baronjutter fucked around with this message at 22:45 on Feb 22, 2017 |
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