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So curious about Hives. Hope they don't force you to be "evil" though. If you can't have other pops on your planets though, how do you gene mod them? Is biology the only way to make someone part of your hive mind, what about a cyber/borg option? If you invade/conquer an enemy planet do they just auto-purge? Can you instead release them as a vassal if you're some sort of sentient-life-respecting hippie hive mind? I just hope hives don't force you to be a brutal expansionist force of nature. Why not be a chill peaceful hive that loves and respects that other races are made up of billions of tiny individual hive minds instead of one. So many new friends to talk to!
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# ? Feb 22, 2017 16:39 |
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# ? May 8, 2024 06:57 |
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It's odd to me that hive minds are forbidden from psionics - it seems to me that for any sort of actual hive mind that could still be considered just a single hive mind across a solar system or a galaxy (instead of splintering into multiple nests/factions, when that specifically doesn't happen with them) you'd need space magic aka psionics (or Borg-style cybernetics) to keep all the individuals in that race thinking as one. I suppose it's possible that a hive mind is just incompatible with the sort of psychic tech/research a psionic ascendance civilization uses.
Wolpertinger fucked around with this message at 17:01 on Feb 22, 2017 |
# ? Feb 22, 2017 16:58 |
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I hope that long lost of Hive Mind civics options means we can play with some of the less magical / more nature-inspired alternatives. Starship Troopers / Alien / Enders Game / real-life-insect-super-colony style / biological-organism-analogy hive mind options. Or even some of the less common "human brain/subprocess" style variants like the Replicators from SG-1, or at least the more distributed options like Halo's Flood and the Formics from Ender's Game. Tyrannid/Zerg/"queen" style hiveminds are, personally speaking, super boring since they manage to avoid all the interesting bits by reducing it to "so there's a hive, but also some separate normal individual dominating it, so it's not really a hive mind at all". I hope we can go a bit beyond that. GlyphGryph fucked around with this message at 17:15 on Feb 22, 2017 |
# ? Feb 22, 2017 17:10 |
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But the Tyranids are controlled by a formless physic hive mind that is just amplified by certain bio constructs such as the the Norn Queens and Hive Tyrants.
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# ? Feb 22, 2017 17:31 |
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I would guess that the mechanics of the cybernetic and psionic ascensions don't interact with hive minds in a sensible way, which is why they're blocked.
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# ? Feb 22, 2017 18:01 |
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For all the complaining this thread does about Stellaris war mechanics it could be way worse. I've screwing around in Distant Worlds while waiting for the Banks update and the war mechanics are incredibly obtuse. I can't even figure out how to tell my dudes what to attack.
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# ? Feb 22, 2017 18:16 |
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someone plays dw off of full auto??
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# ? Feb 22, 2017 18:18 |
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Up until not too long ago I played DW with all automation off. I have no idea why I hated myself enough to do that.
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# ? Feb 22, 2017 18:21 |
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War in DW is really quite simple; it's trying to micromanage your fleets to make sure they don't gently caress off to the other end of the galaxy and making sure they have enough fuel that really tests your patience. I do like that you don't even have to declare war on you opponents; if you find some one doing something you don't like or they took a planet you wanted you can just roll up and blast them out of the way or occupy the planet and its yours now. No fuss, no muss. Virtually everything else about the game, from ship design to the economy, is an impenetrable mess though. You just do things and hope it works out in the end. Or let the game play itself.
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# ? Feb 22, 2017 18:34 |
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For the first time ever I finished the Cybrex precursor chain. Even though my space is enormous the system was in the area of someone else and when I got there they'd picked it clean. So frustrating! I really wanted to see the end of it. I also had a planet killed entirely by bombardment. It had an enormous defence army on so they couldn't land and take it off me but eventually it just wasn't there any more.
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# ? Feb 22, 2017 18:41 |
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The war mechanics are ok compared to other 4X games but they are still micromanagement hell. I should be able to tell an admiral to go take system X with fleet Y and set attrition levels before retreating to repair etc.... By the late game when you have larger scale conflicts going or say the war in heaven event you are spammed with combat alerts when really all I want to know is if my fleet had to retreat or did it take the system. Putting Sectors on a war setting and having them auto replace losses would be nice as well.
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# ? Feb 22, 2017 18:43 |
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Taear posted:For the first time ever I finished the Cybrex precursor chain. Even though my space is enormous the system was in the area of someone else and when I got there they'd picked it clean. So frustrating! I really wanted to see the end of it. Is there an actual resolution to the chain? I found the ring, built an outpost, reaping a lot of engineering research and living metal, but there was no final story investigation or anything and it's still in my activity log as a thing to do.
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# ? Feb 22, 2017 18:45 |
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Baronjutter posted:Is there an actual resolution to the chain? I found the ring, built an outpost, reaping a lot of engineering research and living metal, but there was no final story investigation or anything and it's still in my activity log as a thing to do. For some reason the Cybrex started fighting amongst themselves and eventually withdrew from the galaxy to their ring world and were slowly forgotten. Years later someone stumbled upon them and the galaxy paniced, a combined fleet from several major powers was formed and they went and bombarded the hell out of it to make sure they were really dead. There is no evidence to show that they fought back at any point. The inability to complete the precursor chain is a bug I've seen several timea and doesn't appear to affect just one chain.
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# ? Feb 22, 2017 18:51 |
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Baronjutter posted:Is there an actual resolution to the chain? I found the ring, built an outpost, reaping a lot of engineering research and living metal, but there was no final story investigation or anything and it's still in my activity log as a thing to do. I thought you found a surviving Cybrex? I've seen people talk about it before.
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# ? Feb 22, 2017 18:52 |
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It's also possible to find anomalies associated with a different precursor than the one you're on the chain for, but as far as I can tell it's impossible to actually get the artifacts
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# ? Feb 22, 2017 18:52 |
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Baronjutter posted:Is there an actual resolution to the chain? I found the ring, built an outpost, reaping a lot of engineering research and living metal, but there was no final story investigation or anything and it's still in my activity log as a thing to do. Yes. The precursor system will have one level 4 or 5 anomaly that has a 0% failure chance and usually gives you a ton of resesrch points for finishing it. Accompanied by a text box for what happened to them. For example that the Cybrex one day just retreated to their ring world and then were later nuked from orbit by races who feared them waking up again.
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# ? Feb 22, 2017 18:53 |
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I'm not missing any bonus though, just the story right? The only reward is the ring's engineering "mines" ? Aslo I'm currently actually having a really good game but after my 3rd war I realized I forgot to turn the game onto hyperlane only. The first 2 people I fought were just hyperlanes like me out of chance. gently caress, I wish the game remembered previous settings or even had a quick re-roll map option. There's no crazy way to change a game in progress to lane-only right?
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# ? Feb 22, 2017 18:53 |
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Baronjutter posted:I'm not missing any bonus though, just the story right? The only reward is the ring's engineering "mines" ? You get a few hundred sociology/physics/engineering tech points for finishing the event.
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# ? Feb 22, 2017 18:54 |
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Taear posted:I thought you found a surviving Cybrex? I've seen people talk about it before. I've found one on a shielded world before.
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# ? Feb 22, 2017 19:44 |
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BigPaddy posted:But the Tyranids are controlled by a formless physic hive mind that is just amplified by certain bio constructs such as the the Norn Queens and Hive Tyrants. Yeah that's my point, it's a "hive mind" controlled by what is essentially an outsider/non-hive organism. The mind isn't really the mind of the "hive", it's something else that controls them like puppets. It's as if the human body were entirely controlled by our pineal gland or something.
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# ? Feb 22, 2017 20:02 |
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You know what's great about all this speculation and concern? Even if wiz didn't 100% implement hive minds or other features exactly how we want, there will probably be mods or ways to change that our selves, or if we're correct enough wiz will just fix it in a later patch. In fact I'm pretty sure a lot of these amazing Utopia features will be full of problems and issues and next year we'll be all "lol remember how bad hive minds were on release? Oh god remember how few civics we had? God the new empire ethos and faction screen is so much better."
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# ? Feb 22, 2017 20:15 |
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That's pretty much Paradox's MO
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# ? Feb 22, 2017 20:24 |
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BigPaddy posted:The war mechanics are ok compared to other 4X games but they are still micromanagement hell. I should be able to tell an admiral to go take system X with fleet Y and set attrition levels before retreating to repair etc.... By the late game when you have larger scale conflicts going or say the war in heaven event you are spammed with combat alerts when really all I want to know is if my fleet had to retreat or did it take the system. Putting Sectors on a war setting and having them auto replace losses would be nice as well. Yeah some level of automation would be nice for fleets. Currently I just use one giant death ball fleet since managing more than one fleet becomes very annoying from the midgame on. Being able to set a bunch of options for fleets like which world is their home base and automatically building ships to replenish the fleet if it drops below a set amount would also be nice. Armies are much more of a nightmare to manage, although allowing warships to have some troop carrying capacity could help alleviate that problem.
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# ? Feb 23, 2017 00:03 |
Still want there to be a way where if you keep drawing a ton of army techs and few ship techs you can be more competitive than just having impregnable fortress worlds.
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# ? Feb 23, 2017 00:08 |
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So I just had a pretty cool idea. What if you could sell pops to other nations if you had the forced migration policy? It'd be pretty cool to be able to sell excess population/people that despise you to be workers/slaves/food for other nations.
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# ? Feb 23, 2017 00:10 |
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SniperWoreConverse posted:Still want there to be a way where if you keep drawing a ton of army techs and few ship techs you can be more competitive than just having impregnable fortress worlds. The secret is to never research army techs ever (none have value) and just spam low tier ships until you get upgrades
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# ? Feb 23, 2017 00:11 |
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* Planet of aliens is enslaved by baddies * * I liberate the planet from the baddies and free the slaves * - 30% happiness WAS ENSLAVED - 25% happiness WAS CONQUERED Wiz!
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# ? Feb 23, 2017 00:20 |
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Fintilgin posted:* Planet of aliens is enslaved by baddies * Wiz lied, Slaves cried. Little details like this can really make or break the "narrative" of of the game. Had the same thing happen to me and I was so sad because in my mind the entire war was about liberating these poor slaves and showering them with freedom in my multi-species democracy, but they were so angry for so long. I wrote the penalty off as them needing time to recover from their enslavement and integrate into a non-slave society.
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# ? Feb 23, 2017 00:25 |
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It's pretty dumb how it works like that. Maybe some coding where if slaves on a conquered planet are released they get a +100 happiness bonus or something?
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# ? Feb 23, 2017 00:27 |
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SniperWoreConverse posted:Still want there to be a way where if you keep drawing a ton of army techs and few ship techs you can be more competitive than just having impregnable fortress worlds. Impregnable fortress worlds don't exist now. Build an assault group of 40 Psionic armies with the PSI attachment, and you'll wreck the morale of any defending group so quickly that you can't really lose. I routinely drop them on worlds without any pre-bombardment.
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# ? Feb 23, 2017 00:36 |
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I'd just have slaves that find them selves in a new country where slavery is illegal to not have the "recently enslaved" penalty and if the empire grants them full rights not have a "recently conquered" penalty, if anything a "recently liberated" bonus. Hell have a little event window pop up, give some fluff about liberating the slaves, maybe have some options on how to integrate them into your society.
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# ? Feb 23, 2017 00:42 |
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I'd love more info on hiveminds. It says that non hiveminded pops can not survive in hive mind space, what happens to them? why do they die? how quickly? hivemind pops can't survive in non hivemind empires. Okay, that kinda makes sense, it means they can't have pops migrating around the galaxy. What happens if some non hiveminds conquer a hivemind world though? What if you come across a pre-ftl hive mind? are a bunch of the usual options just not there?
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# ? Feb 23, 2017 00:45 |
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King Doom posted:I'd love more info on hiveminds. It says that non hiveminded pops can not survive in hive mind space, what happens to them? why do they die? how quickly? I thought it said they get auto-purged. Did I imagine that?
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# ? Feb 23, 2017 00:47 |
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King Doom posted:I'd love more info on hiveminds. It says that non hiveminded pops can not survive in hive mind space, what happens to them? why do they die? how quickly? Well, you're in luck then! The new dev diary with answers to your questions is supposed to come out tomorrow.
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# ? Feb 23, 2017 01:04 |
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Fintilgin posted:* Planet of aliens is enslaved by baddies *
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# ? Feb 23, 2017 01:05 |
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ThisIsNoZaku posted:I thought it said they get auto-purged. Did I imagine that? Yes, but purging is not instant and you'll apparently get the option to give pops the hivemind trait, basically assimilating them.
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# ? Feb 23, 2017 01:06 |
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Bholder posted:Yes, but purging is not instant and you'll apparently get the option to give pops the hivemind trait, basically assimilating them. I don't think that's what was said. Unless I'm mis-remembering (entirely possible), you're able to add the hivemind trait to your own species with the gene-engineer ascendancy. I don't think anyone ever made the claim that you could incorporate other species into your hive-mind.
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# ? Feb 23, 2017 01:10 |
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Zurai posted:you're able to add the hivemind trait to your own species with the gene-engineer ascendancy.
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# ? Feb 23, 2017 01:16 |
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Like I said, I might be mis-remembering or mis-interpreting, and of course I'm much too lazy to hunt it down before making declarations.
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# ? Feb 23, 2017 01:21 |
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# ? May 8, 2024 06:57 |
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Zurai posted:I don't think that's what was said. Unless I'm mis-remembering (entirely possible), you're able to add the hivemind trait to your own species with the gene-engineer ascendancy. I don't think anyone ever made the claim that you could incorporate other species into your hive-mind. The quote says "can genetically modify species to become hive minded if Biological Ascension Path is completed", but yeah, it doesn't specify which species. https://twitter.com/Martin_Anward/status/834358123343335426 Although it's also amongst the list of traits the Hivemind has so it does sound like something you can do to other species, but only if you have the hivemind ethos.
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# ? Feb 23, 2017 01:26 |