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Lassitude posted:https://www.twitch.tv/videos/123930372 I also heard they are doing something to Walls and Garrisons! The speculation going on right now is that tier 3 cities will automatically get walls, with the garrison building acting as just what it says it does, gives you more garrison units.
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# ? Feb 22, 2017 21:01 |
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# ? May 29, 2024 08:25 |
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That's silly, Chaos was never as good as wood elves are.
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# ? Feb 22, 2017 21:02 |
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Gejnor posted:I also heard they are doing something to Walls and Garrisons! Thank jesus, I'm sick of having to dedicate a permanent slot to putting walls in settlements
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# ? Feb 22, 2017 21:39 |
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Walls without the extra garrison troops might still be hard to defend against a full stack, which is a good thing since that'll lead to more siege defenses. If the AI knew it didn't have to build siege equipment every time I think there'd be a lot more defensive siege battles. Most of the time your best units can break down the gate before a ram even gets there, especially the beastmen, greenskins and chaos, but they're too cautious and wait till they have an overkill amount of towers before assaulting which gives players all the time to reinforce.
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# ? Feb 22, 2017 21:45 |
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LordAbaddon posted:Thank jesus, I'm sick of having to dedicate a permanent slot to putting walls in settlements What the hell else are you gonna build? TWW province management is so simplified as to be nearly redundant. I get their fear after the horrible tedium of Atillas province management but at least you had some choices to make.
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# ? Feb 22, 2017 21:49 |
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Trujillo posted:Walls without the extra garrison troops might still be hard to defend against a full stack, which is a good thing since that'll lead to more siege defenses. If the AI knew it didn't have to build siege equipment every time I think there'd be a lot more defensive siege battles. Most of the time your best units can break down the gate before a ram even gets there, especially the beastmen, greenskins and chaos, but they're too cautious and wait till they have an overkill amount of towers before assaulting which gives players all the time to reinforce. I think there's a mod for more aggressive siege AI, might give it a try next campaign.
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# ? Feb 22, 2017 21:50 |
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Gejnor posted:I also heard they are doing something to Walls and Garrisons! Yeah, that's what it looks like. The guard building no longer adds walls, and the CA guy did quip that walls are "built in". Also the crusader thing for Bretonnia is looking to be p cool. Their techs even give them various attrition immunities, including Chaos and Cold attition immunity, presumably meaning Bretonnia will be able to stomp through Norsca and spank all those annoying rear end in a top hat vikings. Lassitude fucked around with this message at 22:09 on Feb 22, 2017 |
# ? Feb 22, 2017 22:07 |
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Ammanas posted:What the hell else are you gonna build? TWW province management is so simplified as to be nearly redundant. I get their fear after the horrible tedium of Atillas province management but at least you had some choices to make. Well for some factions its a non, issue (vampires, greenskins) but with Dwarfs and Empire it will free up slots for military or economic buildings. Plus with Bretonnia's new system of enhancement buildings for farms it means you can actually participate in that system rather than ignore it in favor of making sure your settlements are secure.
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# ? Feb 22, 2017 22:20 |
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Helion posted:It's a real thing. As the Empire I actually rather enjoy a massive threat boiling out of the South, but it being the Wood Elves is a little... Silly. SETTRA DOES NOT SERVE can't come soon enough, tbh
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# ? Feb 22, 2017 22:46 |
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Ze Pollack posted:SETTRA DOES NOT SERVE can't come soon enough, tbh Settra is the #1 reason why I want Tomb Kings in this game. I also want him to literally grab the camera, look me square in the eye, and scream "SETTRA DOES NOT SERVE" when I try to issue a command to him or his army before going and wrecking face without me.
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# ? Feb 22, 2017 22:52 |
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Personally I can't wait to see Arkhan the Black in action. Constantly clowning on other undead factions with Nagash's best bro 4 life is gonna be awesome.
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# ? Feb 22, 2017 23:25 |
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Wood Elves ruined the campaign for me because I always have to make a beeline for them and engage in a bloody series of battles that sees us both enter a death spiral and once they're all dead and their trees burn, I switch off the game.
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# ? Feb 22, 2017 23:36 |
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JBP posted:Wood Elves ruined the campaign for me because I always have to make a beeline for them and engage in a bloody series of battles that sees us both enter a death spiral and once they're all dead and their trees burn, I switch off the game. This would be a good idea for a psychological short story tbh
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# ? Feb 22, 2017 23:38 |
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Ze Pollack posted:SETTRA DOES NOT SERVE can't come soon enough, tbh This guy gets it. Also, Tomb Kings will look incredible.
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# ? Feb 23, 2017 00:43 |
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Helion posted:This guy gets it. Also, Tomb Kings will look incredible. Also, High Queen Khalida. She had better be the other/another starting Legendary Lord, given that her home base is well away from Settra's and she has a different way of doing things.
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# ? Feb 23, 2017 00:52 |
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I just need fat dead toads, crocodile men and glorious jungle temples
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# ? Feb 23, 2017 01:06 |
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New player thanks to the Bundle. I feel like I'm managing alright, if not great, in the battles, but I'm struggling with the strategic layer. I'm playing Dwarfs on normal difficulty and I start out by retaking the starting region and doing the quest battle. And then...? I'm not sure how much I should be pushing out to conquer. Do I need to always be on the offensive with multiple armies, or am I spreading myself too thin? Actually, I know it says that Dwarfs are the easy start, but is that really true? Might I be better off with the boyz, for instance, when learning the game?
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# ? Feb 23, 2017 01:17 |
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Dr Snofeld posted:New player thanks to the Bundle. I feel like I'm managing alright, if not great, in the battles, but I'm struggling with the strategic layer. I'm playing Dwarfs on normal difficulty and I start out by retaking the starting region and doing the quest battle. And then...? I'm not sure how much I should be pushing out to conquer. Do I need to always be on the offensive with multiple armies, or am I spreading myself too thin? I'd say dwarves and vampire counts are the easiest factions to start with. As Dwarves after taking the starting province your first goal should probably be to kill the greenskin faction before they start to confederate too much or pick up any steam. If you kill the main greenskin tribe they won't be able to confederate. Have one main offensive stack and have a smaller stack to defend with until you get walls up. Once the greenskins are dead it takes a lot of the pressure off so you can move at your own pace after that.
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# ? Feb 23, 2017 01:24 |
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Dwarf campaign seemed way easier than orcs to me. For one, you don't have to fight against dwarfs. Not having to constantly check on your routing troops to see if they are ready to get back into the fight is a nice bonus. What really helped me as dwarfs is sending the free rune priest over to orc lands and level up using special skills. Get the bonus growth talent maxed out and bring him back home. You need level 4 cities earlier than most factions because most of your important buildings (like the ones that increase hero caps) require level 4 or 5. Do the same with an early thane and beeline extra xp for recruited units and you are well on your way to making GBS threads out triple gold chevron dwarf warriors that are way too good for how much you spend on them. Tech and talents that improves dwarf warriors are also really good. They take punches well above their class, freeing up tons of gold for fancy artillery or hammers. KPC_Mammon fucked around with this message at 01:32 on Feb 23, 2017 |
# ? Feb 23, 2017 01:28 |
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Dwarfs barely ever run away, their heroes can fight armies solo, regular warriors are great, range is great, they can negate magic and their arty is top notch. They're the easiest way to learn the game but can get a bit boring because the strategy is always to create an impenetrable wall of dwarfs and let the other guy smash into it until he gives up.
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# ? Feb 23, 2017 01:31 |
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VC should probably be recommended as the starter faction, tbh.
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# ? Feb 23, 2017 01:34 |
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I've always found their arty to be decent but nothing like doom divers.
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# ? Feb 23, 2017 01:35 |
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The only tricky part about dwarfs is occasionally having to deal with Grimgor + a waaagh early in the game. I kind of feel like the VC are the easiest campaign faction as you can do pretty well just chilling in your starting region and other factions will often do the bulk of your work for you.
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# ? Feb 23, 2017 01:35 |
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Dr Snofeld posted:New player thanks to the Bundle. I feel like I'm managing alright, if not great, in the battles, but I'm struggling with the strategic layer. I'm playing Dwarfs on normal difficulty and I start out by retaking the starting region and doing the quest battle. And then...? I'm not sure how much I should be pushing out to conquer. Do I need to always be on the offensive with multiple armies, or am I spreading myself too thin? Dwarves are strong in the battles but their strategic position is kinda precarious. Their grudge mechanic kinda gives them a natural death spiral system, where if you don't watch out things get worse and worse for them. Their infrastructure growth is pretty slow, but their initial units are strong.... until Chaos arrives and then you realise all your quarrellers do jack poo poo against armoured units oops Greenskins are weakest in the battles to start off with but they are pretty strong strategically, they can poo poo out armies. They need to tech up to deal with their nemeses effectively though. Empire are maybe a medium, but they also need to focus on the diplomacy mode. And also the free updates have made things hard for them. VC are probably the easiest base faction, though maybe it takes a bit to get your head around. They have pretty strong units and their strategic position is very safe. OTOH the Isabella DLC will be out soon so maybe you want to wait for that. Fangz fucked around with this message at 01:40 on Feb 23, 2017 |
# ? Feb 23, 2017 01:37 |
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One of my remaining big questions is what they're going to do with game 3, mapwise, considering the games have to be standalone. Conventional wisdom says game 2 is Ulthuan and Lustria. If so, that works fine on its own. But then, if tombkings and ogres are game 3 that's going to make for a very weird L shaped map
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# ? Feb 23, 2017 01:42 |
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As the Dwarfs I think you need to go South to fight Grimgor. You can start North if you want to, but the AI will know, and Grimgor will go take a poo poo all over the Silver Road. I mean that literally. Do as you wish but remember that I warned you dog.
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# ? Feb 23, 2017 01:44 |
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I don't really believe they will really stick with the Master Plan, they'll just have it as an initial guideline.
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# ? Feb 23, 2017 01:44 |
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Cythereal posted:Also, High Queen Khalida. She had better be the other/another starting Legendary Lord, given that her home base is well away from Settra's and she has a different way of doing things. Victory Conditions The following factions must be eliminated: Vampire Counts, Mousillon, Vampire Counts, Schwartzhafen, Vampire Counts, Templehof, Vampire Counts.
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# ? Feb 23, 2017 01:56 |
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Well if they're going to put Khalida in they basically have to put Neferata in.
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# ? Feb 23, 2017 02:23 |
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wiegieman posted:Well if they're going to put Khalida in they basically have to put Neferata in. Neferata would make sense if they ever added an espionage system. One of the Lahmians' big things is that armies are for losers.
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# ? Feb 23, 2017 02:29 |
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wiegieman posted:Well if they're going to put Khalida in they basically have to put Neferata in. Make sure they don't forget the vagina bones
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# ? Feb 23, 2017 02:31 |
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For dwarves I start out unifying the silver road, then try to beat zhufbar to mount gunbad for the gold mine. VC usually takes out zhufbar quickly enough to take its secondary settlement. Then build a second army and go sack the greenskins to your heart's content. Once you have a good amount of treasure (or if the other dwarvish factions start taking all the provinces) start occupying. 3 to 4 good provinces are all you need to support armies good enough to beat the game.
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# ? Feb 23, 2017 02:40 |
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Panfilo posted:Make sure they don't forget the vagina bones Khalida is more of a mummy actually:
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# ? Feb 23, 2017 02:49 |
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Fangz posted:I don't really believe they will really stick with the Master Plan, they'll just have it as an initial guideline. do the lizardmen even know the master plan beyond the first step of kill the races not part of the master plan?
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# ? Feb 23, 2017 03:03 |
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Fauxtool posted:do the lizardmen even know the master plan beyond the first step of kill the races not part of the master plan? Not one bit.
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# ? Feb 23, 2017 03:04 |
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Night10194 posted:Not one bit. Well. They have all these fancy tablets that tell them bits and pieces of the master plan. Or how the world used to be. Or how it should be. Or experiments the Old Ones tried. It's fuzzy and the Lizardmen don't understand the difference. Won't stop them from moving continents when they find a tablet showing a map of the world and one of the continents is currently in the wrong place, though. Easy to figure the Lizards' legendary lords will be Lord Kroak, Lord Mazdamundi, Kroq-Gar, and maybe Tehenhuain. For those unfamiliar with the lizards, Kroak is the dude responsible for that bit of "no, gently caress you plate tectonics" I mentioned. He is also dead and has been for a few thousand years, but he's got poo poo to do.
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# ? Feb 23, 2017 03:09 |
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The Lizardmen basically have no idea what they're doing, but know that SOMETHING needs doing and it's incredibly important, so they try to figure it out.
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# ? Feb 23, 2017 03:20 |
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Night10194 posted:The Lizardmen basically have no idea what they're doing, but know that SOMETHING needs doing and it's incredibly important, so they try to figure it out. Well, that's mostly just the Slann. The lizardmen themselves are just as happy to spend their days slaughtering demons, skaven, dark elves, human conquistadores, and anyone else who tries to steal the priceless tablets the lizardmen use for record-keeping because for some reason everyone really wants this incredibly useful shiny metal that doesn't rust or tarnish and is very malleable and easy to work with. Much like the Tomb Kings, they'll probably have a campaign mechanic where everyone has a strong incentive to go bother them and they have a strong incentive to go paste whoever's been loving with them. Neither faction gets out of their homeland much except to take their poo poo back or, in the case of the lizards, when the Slann tell them to because of cryptic instructions they found on an ancient tablet.
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# ? Feb 23, 2017 03:25 |
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Cythereal posted:Well. They have all these fancy tablets that tell them bits and pieces of the master plan. Or how the world used to be. Or how it should be. Or experiments the Old Ones tried. It's fuzzy and the Lizardmen don't understand the difference. Also IIRC in the End Times he just decides that he isn't dead anymore, so he comes back to life to get more poo poo done. He's seriously my favorite lizardman character
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# ? Feb 23, 2017 03:25 |
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# ? May 29, 2024 08:25 |
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Don Gato posted:Also IIRC in the End Times he just decides that he isn't dead anymore, so he comes back to life to get more poo poo done. He's seriously my favorite lizardman character And in Age of Sigmar he's something on the order of a sentient star constellation now and the lizards in general have become the cosmic Order equivalent of daemons. Sigmarskaven aren't afraid of much, but they will freak the gently caress out when encountering Sigmarlizards because the Horned Rat got that badly hosed up by the lizard god of war and blood in the warp. The lizardmen are great in general and I can't wait for them and the Tomb Kings to get added.
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# ? Feb 23, 2017 03:28 |