|
Where is a good place to read all the warhams lore online. I keep finding awful wikis
|
# ? Feb 23, 2017 03:30 |
|
|
# ? Jun 2, 2024 16:19 |
|
verbal enema posted:Where is a good place to read all the warhams lore online. I keep finding awful wikis I'd tell you if I knew, I just picked it up by running the 2nd edition of the RPG a lot and having friends who were into the wargame.
|
# ? Feb 23, 2017 03:32 |
|
man I need the Skaven in this game like, yesterday. I agree with the poster who said that the skaven shouldn't have siege towers; just piles of dead clan rats tall enough to scale the walls.
|
# ? Feb 23, 2017 03:33 |
|
TheHoosier posted:man I need the Skaven in this game like, yesterday. I agree with the poster who said that the skaven shouldn't have siege towers; just piles of dead clan rats tall enough to scale the walls. If this was a pre-battle thing that'd be cool.
|
# ? Feb 23, 2017 03:35 |
|
verbal enema posted:Where is a good place to read all the warhams lore online. I keep finding awful wikis I like http://warhammerfantasy.wikia.com/wiki/Slann because its mostly word for word excerpts taken from the army books https://1d4chan.org/wiki/Slann is sometimes okay if you want to know about the meta like how certain changes were received and who the most marysue characters are along with the all important memes of the time. Just avoid anything NSFW, its all garbage
|
# ? Feb 23, 2017 03:36 |
|
verbal enema posted:Where is a good place to read all the warhams lore online. I keep finding awful wikis It's a little skewed by Warhammer Fan sort of biased wankery, but it's (mostly) entertainingly written and hits the main points; https://1d4chan.org/wiki/Warhammer_Fantasy_Battle If you want word of god you'll have to dredge up army book PDFs.
|
# ? Feb 23, 2017 03:36 |
|
Skavenslaves know no fear, because death is better than the lives they lead.
|
# ? Feb 23, 2017 03:36 |
|
TheHoosier posted:man I need the Skaven in this game like, yesterday. I agree with the poster who said that the skaven shouldn't have siege towers; just piles of dead clan rats tall enough to scale the walls. Yeah Skaven are going to be interesting when they get added. I imagine they will probably be one of the core races of one of the sequel/expansion releases rather than a DLC thing - they've got enough unique mechanics that they'd probably have to design the rest of the content around them for it to work.
|
# ? Feb 23, 2017 03:37 |
|
The Cheshire Cat posted:Yeah Skaven are going to be interesting when they get added. I imagine they will probably be one of the core races of one of the sequel/expansion releases rather than a DLC thing - they've got enough unique mechanics that they'd probably have to design the rest of the content around them for it to work. You know they're just going to use the exact same underway/beast path/roots of the world mechanic right?
|
# ? Feb 23, 2017 03:41 |
|
Cythereal posted:The lizardmen are great in general and I can't wait for them and the Tomb Kings to get added. Hell yeah - big ol' Stegadons fighting Necrosphinxes
|
# ? Feb 23, 2017 03:43 |
|
it would be nice if they made them function differently. Beast paths shouldnt just go through mountains.
|
# ? Feb 23, 2017 03:43 |
|
I think it was an admirable decision that the Wood Elves didn't get the Shield of Civilization buff. Goddamn tree hugging bastards. As far as the Lizardmen go, I think Kroak would be best served, at least in theory since Bretonnia isn't out yet, a superpowered unit you break out in case of emergency like The Green Knight. Only instead he functions like a suped up corpse cart, providing passive buffs.
|
# ? Feb 23, 2017 03:44 |
|
A few other things about the lizards for those unaware: You see those fancy mounts everyone else's lords ride? Lizard lords ride t-rexes. The primary lizard siege weapon is a laser cannon mounted on a suitably large dinosaur like a stegasaurus, triceratops, or anklyosaurus. Slann are, pound for pound, some of the strongest mages in all of Warhammer Fantasy - and this is when they aren't slinging around unique lizard spells like Ruination of Cities. And unlike most mages, Slann can take a beating and keep on ticking. If the datamining for Total Warhammer's expansions continues to be accurate, Lizardmen will be part of the first major expansion with the High Elves and Dark Elves. You can probably expect the lizard army to be somewhat dwarf-like in being trading speed for power and focusing on very powerful infantry backed by a few suitably gribbly monsters and/or war machines. Expect very little shooting, with the bulk of the army's ranged power coming from its spellcasters. Lizard heroes will probably be Slann, Oldbloods (heavy melee infantry), and perhaps Skink Shamans or Priests (faster but much weaker than the Slann and Saurus).
|
# ? Feb 23, 2017 03:46 |
|
V for Vegas posted:Hell yeah - big ol' Stegadons fighting Necrosphinxes It's pretty cool how all this renewed interest in WFB will result in almost no sales for GW considering several of their armies are going out of print and the game as shown in total war does not exist anymore. GW doesnt even sell tomb kings anymore Fauxtool fucked around with this message at 03:49 on Feb 23, 2017 |
# ? Feb 23, 2017 03:46 |
|
Fauxtool posted:It's pretty cool how all this renewed interest in WFB will result in almost no sales for GW considering several of their armies are going out of print and the game as shown in total war does not exist anymore. It's okay, though. The people who like Space Pauldron Men apparently buy the other dumb pauldron men and they're the only ones GW cares about.
|
# ? Feb 23, 2017 03:51 |
|
"You should try Age of Sigmar", said GW as everyone got interested in the setting that's actually good. Nobody wants to fight over the BloodSlaughter Peaks, they want poofy sleeves.
|
# ? Feb 23, 2017 03:51 |
|
wiegieman posted:"You should try Age of Sigmar", said GW as everyone got interested in the setting that's actually good. Nobody wants to fight over the BloodSlaughter Peaks, they want poofy sleeves. 40k players are apparently pretty into their dumb Age of Sigmar stuff, now.
|
# ? Feb 23, 2017 03:53 |
|
Night10194 posted:It's okay, though. im relatively interested again now that they are actually advancing the 40k story, but i dont think I can trust them not to ruin it. I just want to know what happens when they unplug the emperor already
|
# ? Feb 23, 2017 03:54 |
|
Night10194 posted:40k players are apparently pretty into their dumb Age of Sigmar stuff, now. Fantasy players liked End Times at first, too. People only started to sour on End Times when it became apparent that Chaos, not Nagash, was the big evil threat.
|
# ? Feb 23, 2017 03:56 |
|
Fauxtool posted:im relatively interested again now that they are actually advancing the 40k story, but i dont think I can trust them not to ruin it. They're bringing back the Primarchs and a quick comparison of Guilliman's Forgeworld model against the GW 40k one tells you all you need to know about how this story is going to end (bad).
|
# ? Feb 23, 2017 03:57 |
|
albany academy posted:I've always found their arty to be decent but nothing like doom divers. Grimgor's starting doom diver is the real warboss.
|
# ? Feb 23, 2017 04:01 |
|
GreyjoyBastard posted:Grimgor's starting doom diver is the real warboss. Yes. I often suicide armies into Grimgor *just* to kill that unit.
|
# ? Feb 23, 2017 04:04 |
|
They'll end 40k like they did Fantasy, Chaos wins, but 6 imperial guardsmen, 3 space marines and an eldar survive in Commragh while the Milky Way eats itself. They emerge 40000 years later to find the successors to the Tau, the Upsilons, have taken over. Warhammer 80000!
|
# ? Feb 23, 2017 04:07 |
|
Cythereal posted:Fantasy players liked End Times at first, too. People only started to sour on End Times when it became apparent that Chaos, not Nagash, was the big evil threat. There is also what happens every time GW tries to make a player driven narrative with special scenarios where they change the story based on what faction is winning special event battles IRL. It never goes how they plan so they do the equivalent of throwing a hissy fit and taking the ball home by heavily weighting the importance of certain battles to fit their pre-determined narrative. That is what I remember players being the most mad about. GW putting on so many special battles and then basically ignoring the results.
|
# ? Feb 23, 2017 04:22 |
|
Cythereal posted:Fantasy players liked End Times at first, too. People only started to sour on End Times when it became apparent that Chaos, not Nagash, was the big evil threat. No, I mean specifically, people who play 40k are getting into Age of Sigmar and that's all GW cares about.
|
# ? Feb 23, 2017 04:22 |
|
Night10194 posted:No, I mean specifically, people who play 40k are getting into Age of Sigmar and that's all GW cares about. yeah cause they put space marines into it
|
# ? Feb 23, 2017 04:24 |
|
Fauxtool posted:There is also what happens every time GW tries to make a player driven narrative with special scenarios where they change the story based on what faction is winning special event battles IRL. It never goes how they plan so they do the equivalent of throwing a hissy fit and taking the ball home by heavily weighting the importance of certain battles to fit their pre-determined narrative. Have a big launch concurrent with new codices where Space Marines cost half price.
|
# ? Feb 23, 2017 04:27 |
|
Cythereal posted:Slann are, pound for pound, some of the strongest mages in all of Warhammer Fantasy Slann are, pound for pound, also the heaviest mages in Warhammer Fantasy. The average Saurus Warrior is just as tough and strong as a Warrior of Chaos, and the Temple Guard (saurus with shields and great weapons, on grounds we are dinosaurs and do not give a poo poo) have a special Slaan-protecting formation allowing the half-ton toad mage on hover chair to get within spitting distance of the enemy, with the formation actively engaged in combat before reaching into the Winds of Magic for the "nope" button. The Lizardmen's disadvantages are 1. they hit slower than even Dwarves 2. their armor piercing options consist of Temple Guard, magic, and hoping a stegosaur is still free 3. this whole "siege weapon" thing is a concept that confuses the saurus and frightens the skinks.
|
# ? Feb 23, 2017 04:39 |
|
Would Nagash himself make a good Tomb King LL or is he just too far beyond everything not named Settra that he'd be better off as a special boss unit?
|
# ? Feb 23, 2017 04:49 |
|
nagash doesnt make sense because the timeline is all wrong. He wasnt a part of the tomb kings anytime near karl franz being alive
|
# ? Feb 23, 2017 04:53 |
|
Nagash makes sense as an alternative to the Storm of Chaos. Shame it won't work out that way, probably.
|
# ? Feb 23, 2017 04:56 |
|
Funky Valentine posted:Would Nagash himself make a good Tomb King LL or is he just too far beyond everything not named Settra that he'd be better off as a special boss unit? The latter. Nagash would be ideal as an alternate End Times style threat to happen instead of or in addition to the Storm of Chaos, giving the southern edge of the map something different to worry about. The likely LLs for the Tomb Kings are Settra the Imperishable, High Queen Khalida, and either Arkhan the Black or Grand Heirophant Khatep. Settra is a pretty traditional combat figure, just with an awesome chariot. Khalida is deadly but lightly armored, but what you bring her for is massively buffing the Tomb Kings' ranged game. Arkhan and Khatep are the Tomb Kings' big caster lords, Arkhan is a more traditional necromancer who mainly works for Nagash, while Khatep is a wanderer looking for a way to return the Tomb Kings to flesh and blood and is much more support oriented and focused on the Tomb Kings' unique spell list.
|
# ? Feb 23, 2017 04:58 |
|
Settra bows to no one, so if you start with anyone else he should take over when you unlock him as your primary lord.
|
# ? Feb 23, 2017 05:01 |
|
Is there a mod out there that makes the badlands battle maps not look like crusty old vomit?
|
# ? Feb 23, 2017 05:06 |
|
JBP posted:They're bringing back the Primarchs and a quick comparison of Guilliman's Forgeworld model against the GW 40k one tells you all you need to know about how this story is going to end (bad). Why did I go look that up? Good lord that new model looks bad compared to forgeworld's.
|
# ? Feb 23, 2017 05:13 |
|
"Yo Settra you gonna get this volleyball game going or what?" "Settra does not serve!" "They're killing us out there, Settra. Can't you pitch something other than a fastball?" "Settra does not curve!" "Ah man, you just plowed through all those baby bunnies with your drat chariot, Settra!" "Settra does not swerve!"
|
# ? Feb 23, 2017 05:14 |
|
VanSandman posted:Settra bows to no one, so if you start with anyone else he should take over when you unlock him as your primary lord. But he can work with others. Hard to say how the Tomb Kings will work out in Total Warhammer, though. They're a flexible army, but they're not very good in general. Expect mages of some description being a part of every army, but being generally geared towards support rather than offense and to be priority targets for the enemy. Chariots will likely feature prominently as a core component of the army, while infantry and regular cavalry will be cheap but unimpressive. Ranged power in general is likely to be lacking unless Khalida is around, though they're likely to have an excellent artillery piece or two. The necrolith colossus is a near guarantee, as it's an undead giant with an enormous sword and is likely to be a good bit better than the regular giants. Fliers may or may not be a thing, the Tomb Kings have a couple and field both the cheap weak swarm variety and the big flying monster option but the sphinx may instead be represented through its walking version instead. I dunno if Entombed Beneath The Sands will make it into the game or not. If it does, don't be fooled by the generally slow nature of the army outside their chariots - they'll have some nasty monsters that can deploy onto the battlefield right up in your business.
|
# ? Feb 23, 2017 05:17 |
|
Aurubin posted:Warhammer 80000! I laughed. GW is just stupid enough that the idea of just lazily naming their next iteration 80k is in the realm of possibilities. The real question is what is the steamhead duradin equivalent for 'Space Marines'?
|
# ? Feb 23, 2017 05:21 |
|
Cythereal posted:For those unfamiliar with the lizards, Kroak is the dude responsible for that bit of "no, gently caress you plate tectonics" I mentioned. He is also dead and has been for a few thousand years, but he's got poo poo to do.
|
# ? Feb 23, 2017 05:23 |
|
|
# ? Jun 2, 2024 16:19 |
|
Captain Beans posted:I laughed. GW is just stupid enough that the idea of just lazily naming their next iteration 80k is in the realm of possibilities. Void Forcers.
|
# ? Feb 23, 2017 05:24 |