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Arcsquad12 posted:Why did I go look that up? Good lord that new model looks bad compared to forgeworld's. Can't wait to see old Leman Russ come back riding a wolf the size of a dinosaur firing a wolftime wolf-bolter loaded with smaller wolves
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# ? Feb 23, 2017 05:25 |
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# ? May 19, 2024 15:32 |
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Anyone ever play the old Heroes of Might and Magic games? The way the Undead factions usually worked was to slowly accrue units until you had like a trillion skeletons. I think that's a possible avenue for how to approach an apocalyptic Nagash; a slow ebb until suddenly there's like 20 armies at your doorstep. Be neat if instead of just beating the poo poo out of him you had to make a mad dash across the map and blow up his pyramid.
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# ? Feb 23, 2017 05:27 |
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JBP posted:Can't wait to see old Leman Russ come back riding a wolf the size of a dinosaur firing a wolftime wolf-bolter loaded with smaller wolves They already released Logan grimnar's Santa sleigh pulled by hosed Up Tiny Wolves.
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# ? Feb 23, 2017 05:28 |
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Captain Beans posted:The real question is what is the steamhead duradin equivalent for 'Space Marines'? That's been "Adedptus Astartes" for a while, but the really dumb one is "Astra Militarum" because they can't copyright Imperial Guard.
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# ? Feb 23, 2017 05:34 |
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Tempestus Scions is another one because stormtroopers is too easy to say.
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# ? Feb 23, 2017 05:35 |
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Arcsquad12 posted:They already released Logan grimnar's Santa sleigh pulled by hosed Up Tiny Wolves. 40k really is an irredeemable shitpile at this stage, I agree.
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# ? Feb 23, 2017 05:38 |
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Was Casket of Souls in the latest TK army list? I haven't played WFB for 10 years.
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# ? Feb 23, 2017 05:57 |
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40k has been shite far longer than that, Fantasy didnt get nearly as much attention from the troglodytes in charge so it managed to stay somewhat bearable before they decided to make one last blatant cash-grab before nuking it
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# ? Feb 23, 2017 05:58 |
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80 new posts to the thread, wonder if some new content has come out Oh no, it's just people posting about stupid bullshit that has absolutely nothing to do with the game this thread is devoted to start some dead thread in trad games to jerk off into your own mouths about how you're smarter than GW's marketing group and how Age of Sigmar is REALLY DUMB YOU GUYS, no one gives a gently caress (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Feb 23, 2017 06:03 |
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HerraS posted:40k has been shite far longer than that, Fantasy didnt get nearly as much attention from the troglodytes in charge so it managed to stay somewhat bearable before they decided to make one last blatant cash-grab before nuking it cool. good post about the game total warhammer. i'm interested in what you have to say about the relative popularity of fantasy versus gayass space fantasy. tell me more about what you think
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# ? Feb 23, 2017 06:04 |
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WARHAMMER I MUST POST ABOUT ALL WARHAMMERS IN ANY THREAD THAT HAS WARHAMMER IN THE TITLE. anyone want to read my necron fanfic? no? too bad. this thread has warhammer in the title so I can post about whatever I want. you see, necrons have working genitals, and furhtermore...
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# ? Feb 23, 2017 06:05 |
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terrorist ambulance posted:80 new posts to the thread, wonder if some new content has come out It was an organic discussion around Lizardmen and the ways that Sigmar sucks compared to the video game centered on the old tabletop game. Chill out. Edit: also it's maybe the last 20 posts that were making GBS threads on things. Everything else is backstory and possible playstyle discussion about the new factions. JBP fucked around with this message at 06:11 on Feb 23, 2017 |
# ? Feb 23, 2017 06:05 |
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verbal enema posted:Where is a good place to read all the warhams lore online. I keep finding awful wikis You can download the defunct tabletop army books and other stuff: http://pastebin.com/8rnyAa1S The rulebook is actually also a lore intro to the setting, while the army books similarly detail the various factions. That's where most people's understanding of the setting comes from. (People ask this question on Reddit all the time and they usually get told to read 15 novels in order, that probably barely any tabletop players ever touched.)
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# ? Feb 23, 2017 06:10 |
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Aurubin posted:Anyone ever play the old Heroes of Might and Magic games? The way the Undead factions usually worked was to slowly accrue units until you had like a trillion skeletons. I think that's a possible avenue for how to approach an apocalyptic Nagash; a slow ebb until suddenly there's like 20 armies at your doorstep. Be neat if instead of just beating the poo poo out of him you had to make a mad dash across the map and blow up his pyramid. I remember vampires not just Regenerating health but also resurrecting themselves which was pretty good. HOMM2 had Bela Lugosi vampires and 3 had Nosferatu ones. But yeah, in some ways it feels similar with hordes of skeletons you keep resurrecting.
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# ? Feb 23, 2017 06:14 |
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terrorist ambulance posted:80 new posts to the thread, wonder if some new content has come out terrorist ambulance posted:cool. good post about the game total warhammer. i'm interested in what you have to say about the relative popularity of fantasy versus gayass space fantasy. tell me more about what you think terrorist ambulance posted:WARHAMMER I MUST POST ABOUT ALL WARHAMMERS IN ANY THREAD THAT HAS WARHAMMER IN THE TITLE. anyone want to read my necron fanfic? no? too bad. this thread has warhammer in the title so I can post about whatever I want. you see, necrons have working genitals, and furhtermore...
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# ? Feb 23, 2017 06:17 |
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Funky Valentine posted:Would Nagash himself make a good Tomb King LL or is he just too far beyond everything not named Settra that he'd be better off as a special boss unit? Nagash boiling up from the south makes an excellent End Times 2: This Time The Orcs Have To Worry About It threat. ~canonically~ the vampires and most of the tomb kings swear allegiance to him, but counterpoint: gently caress that noise, it is so much better if an Unthinkable Alliance of Grimgor Ironhide, Thorgrim Grudgebearer, and Settra the Imperishable walk up to the King of Nerds and say "nah, gently caress you actually."
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# ? Feb 23, 2017 06:22 |
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I actually like the tabletop lore discussion cuz I was never exposed to it but I will say we've all got the idea re: tabletop players hating GW/the way wfb ended
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# ? Feb 23, 2017 06:43 |
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It's going to be interesting when they have all the factions in and there are like 4 separate apocalypse scenarios happening at the same time. It's going to end up like Attila where it's less about taking over the world and more just surviving.
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# ? Feb 23, 2017 06:45 |
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The Cheshire Cat posted:It's going to be interesting when they have all the factions in and there are like 4 separate apocalypse scenarios happening at the same time. It's going to end up like Attila where it's less about taking over the world and more just surviving. The survival theme fits Warhammer Fantasy way better then a conquering the world one.
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# ? Feb 23, 2017 06:51 |
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Phrosphor posted:The survival theme fits Warhammer Fantasy way better then a conquering the world one. Yeah I'm really looking forward to some more apocalyptic stuff going on that isn't boring armour man or all conquering, teleporter cancer elves.
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# ? Feb 23, 2017 06:53 |
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I'm looking forward to map packs by modders being implemented into the campaign. Just wish the campaign map itself wasn't so boring to look at.
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# ? Feb 23, 2017 07:15 |
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I want to make a lot of cool maps. I'm bringing back the Medieval 2 style "Battle on a Literal Mountain" locations
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# ? Feb 23, 2017 07:17 |
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I hope there becomes a regularly updated "good map pack". The current way to add maps seems like a total pain and I will surely give up after a few maps
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# ? Feb 23, 2017 07:25 |
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GET INTO DA CHOPPA posted:Was Casket of Souls in the latest TK army list? I haven't played WFB for 10 years. It was, but with a functionality change: where the old version damaged all enemies who had line-of-sight to the casket when opened, the most recent rules had it fire a shot with a chance to bounce to other nearby units, potentially bouncing until it ran out of eligible targets. In exchange the Casket was no longer tied to your Liche Priest and they lifted the 1-per-army restriction.
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# ? Feb 23, 2017 07:47 |
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Dartonus posted:It was, but with a functionality change: where the old version damaged all enemies who had line-of-sight to the casket when opened, the most recent rules had it fire a shot with a chance to bounce to other nearby units, potentially bouncing until it ran out of eligible targets. In exchange the Casket was no longer tied to your Liche Priest and they lifted the 1-per-army restriction. Did they give the army book to someone who's never even seen raiders? gently caress.
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# ? Feb 23, 2017 07:49 |
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terrorist ambulance posted:80 new posts to the thread, wonder if some new content has come out nice meltdown
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# ? Feb 23, 2017 08:03 |
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The Cheshire Cat posted:It's going to be interesting when they have all the factions in and there are like 4 separate apocalypse scenarios happening at the same time. It's going to end up like Attila where it's less about taking over the world and more just surviving. Chaos pouring in from the north, Nagash raising an undead legion in the south, the Skaven just popping out of everything... I already like how on fire and ruined the Old World gets when the storm of chaos subsides, that would just be hilarious compounded on.
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# ? Feb 23, 2017 08:20 |
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Cythereal posted:Slann are, pound for pound, some of the strongest mages in all of Warhammer Fantasy Not sure about that. On a poundage basis you can get a lot of high elf mage lords for the weight of one Slaan.
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# ? Feb 23, 2017 08:55 |
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TheLastRoboKy posted:Chaos pouring in from the north, Nagash raising an undead legion in the south, the Skaven just popping out of everything... I already like how on fire and ruined the Old World gets when the storm of chaos subsides, that would just be hilarious compounded on. No thanks unless they bring back small defensive armies without generals, or shoehorn in teleports. I can do without more assholes coming out of nowhere razing a ton of gold and 20 turns worth of buildings, all while they somehow move 50% further than my guys even through thick forest in raiding stance.
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# ? Feb 23, 2017 09:07 |
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sauer kraut posted:No thanks unless they bring back small defensive armies without generals, or shoehorn in teleports. You mean you don't enjoy Total War: Benny Hill?
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# ? Feb 23, 2017 09:17 |
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Diplomacy questions: In the older Total Wars you had to bribe people with small amounts of money each turn to get them to like you. Does this still work, or are there better ways of improving relations? Should I only focus on the main factions and ignore the tinier states, since they eventually confederate with the big boys? Playing my first game as the VCs, who probably aren't the best choice for diplomacy. I want to keep the dwarves off my back, and have been boosting my relations with their minors by gifts and beating up Orcs. The main dwarf faction declared war on me, though, and seems set on confederating the others. How can I keep them out of my hair while I raid the humans?
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# ? Feb 23, 2017 10:48 |
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Dartonus posted:It was, but with a functionality change: where the old version damaged all enemies who had line-of-sight to the casket when opened, the most recent rules had it fire a shot with a chance to bounce to other nearby units, potentially bouncing until it ran out of eligible targets. In exchange the Casket was no longer tied to your Liche Priest and they lifted the 1-per-army restriction. Whichever approach they take on the CoS, it's tied with the burrowing Scorpion on the TK units I'm most hyped about.
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# ? Feb 23, 2017 10:48 |
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Bribery is a good finishing touch on relations. Picking on people they hate goes a longer way, generally. Be a real rear end in a top hat: assassinate their dudes, butcher their captives, raze their cities repeatedly, and that will make you more liked by their enemies. Conversely, be nice to people they like, and some of it will spill over. You also want to get the intermediate stuff sorted, like trade agreements, access rights, defensive pacts, and such, because that makes them like you. Improve relations early, as well, since people will start to resent you for being powerful (although on the flipside, you'll have more gold to throw them and probably less pressure overall to be frugal). Finally, relations aren't actually everything. The AI seems to take other factors into account beyond the numbers on the diplo screen: if they're pressured, weaker than you, or otherwise not really that interested in fighting you, they seem a lot more open to negotiations. Conversely, if you've wound up in their short term crosshairs, they're be stubborn about making deals with you. Its a different game, but in Napoleon Total War, for instance, I was able to, as Russia, go from a state of bloody war with France to forging a full alliance despite the relations with France being several hundred points in the hole, because they were on a very weak standing and at war with the entire rest of the world, and making their greatest enemy into their new ally was apparently something the AI can find worthwhile. Overall, diplomacy in WTW comes across a lot more sane and bearable on average than in other TW games. If you've got a war going with a common foe, and the faction you're trying to butter has no allies and multiple threats, they're generally willing to play ball.
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# ? Feb 23, 2017 11:00 |
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Promontory posted:Diplomacy questions: Bribing is good, so is beating the poo poo out of someone they're at war with. edit: ^ The above post is very true. When confederating having them like you helps a bit, but them being in a weak position and currently being invaded by someone else counts for a lot more. The Lone Badger fucked around with this message at 11:05 on Feb 23, 2017 |
# ? Feb 23, 2017 11:02 |
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Tiler Kiwi posted:Bribery is a good finishing touch on relations. Picking on people they hate goes a longer way, generally. Be a real rear end in a top hat: assassinate their dudes, butcher their captives, raze their cities repeatedly, and that will make you more liked by their enemies. Conversely, be nice to people they like, and some of it will spill over. You also want to get the intermediate stuff sorted, like trade agreements, access rights, defensive pacts, and such, because that makes them like you. In addition to this good advice, some that's Vampire Count specific: get the techs that give diplomatic boosts with other factions, they're in the Lahmian tree. Makes your machinations a lot easier in general by somewhat counteracting the penalties you get from being undead monstrosities.
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# ? Feb 23, 2017 11:04 |
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Arcsquad12 posted:I'm looking forward to map packs by modders being implemented into the campaign. Just wish the campaign map itself wasn't so boring to look at. Wait, I thought the map editor only let you make maps for custom battles? Or am I just reading your post wrong?
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# ? Feb 23, 2017 11:21 |
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You know, that reminds me, there was something odd as hell I saw when playing coop VC with a friend: the Bloody Spears tribe had pushed out the dwarves south of Sylvannia, and I had been pumping them with a bit of cash to get them to serve as a buffer state so I didn't have to worry about my southern flank as much. At one point, they wound up with a +20 Racial Bonus with undead instead of the malus. I wish I had taken a screenshot. Later on, when relations between us begun to sour, that bonus flipped back to being a -20. I'm 99% sure that was just some bug or my own lying eyes or some poo poo since I'm nearly certain that those negatives are generally permanent unless you get techs (Wood Elves get some insane diplo relation boosting techs as well). But there's an offchance that the gobbos got high on the shrooms and decided "Well them deaduns are already dead, wots the sense in fighting them, then?" It would be cool as poo poo to make a real mechanic in creating puppet states out of non-occupiable ruins or something, tho. Maybe even give them a few recruitable tier one crap from your faction for flavor, in exchange for letting you do that one cool thing in Rome 2 that let you recruit a random pool of the client faction's units while in their lands. I mean, the wood elves did it, I wanna do it too and have it blow up in my face horribly.
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# ? Feb 23, 2017 11:22 |
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Greenskins can have the Vampiric Influence modifier which gives them better relations with the undead, so that would explain it.
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# ? Feb 23, 2017 11:33 |
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Oh, neat. Can't find much info on that stuff, really. I wish TW stuff was better documented in general.
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# ? Feb 23, 2017 11:51 |
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# ? May 19, 2024 15:32 |
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sauer kraut posted:No thanks unless they bring back small defensive armies without generals, or shoehorn in teleports. It took me all of one game to figure out how to deal with this and has never been a problem since. I'm honestly still surprised it's a thing.
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# ? Feb 23, 2017 11:58 |