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Phantasy Star Universe did a cool thing with their city hub, where they had character models filling the city so it looked super packed and populated, but they despawned when you got close to them, so they were like projections. Something like that could work, so when you look down a street you see crowds of people but don't take the performance hit for having so many models rendered in 3 space. Here is an example of what I mean, starting at like 1:20 https://www.youtube.com/shared?ci=TPPrrsTOFKQ Sandwich Anarchist fucked around with this message at 21:21 on Feb 23, 2017 |
# ? Feb 23, 2017 21:13 |
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# ? May 29, 2024 12:20 |
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Doc Hawkins posted:Since every game takes place mid-Dragon Break, every time someone fails to acknowledge your rank, its because you didn't receive that rank in the past they remember. They really want to give you that quest to kill a few rats because it's their destiny to give it. It's not their fault everything's happening out of order. Edit: Makes me think of Undertale a bit.
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# ? Feb 23, 2017 21:21 |
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Lunchmeat Larry posted:I'm a corporate lawyer so yeah I have a vague idea. It's terrible nonsense that nobody should care about unless they have to and should never, ever be brought into fan discussions of all things. I really like the idea of surreptitiously sharing lore on the deep web, holding to personal beliefs about the Towers you can never voice, and trials that attempt to determine what you really think about CHIM.
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# ? Feb 23, 2017 21:27 |
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GreatGreen posted:Becoming emperor seems awesome until you realize that being Emperor in TES would mean a short conversation with some NPC and then literally nothing would be different other than you getting an extra bedroom for storage that's got a chest that might spawn like 500 gold a week. That's true but they can do it differently this time. Although, of course, they won't. It should be like that high king of Skyrim mod. People genuflecting, guards obeying you, getting to build a castle in the manner of Tel Uvirith, maybe a special artifact weapon, a coronation ceremony where you become the new emperor, that sort of thing.
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# ? Feb 23, 2017 21:59 |
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Millennial Sexlord posted:Phantasy Star Universe did a cool thing with their city hub, where they had character models filling the city so it looked super packed and populated, but they despawned when you got close to them, so they were like projections. Something like that could work, so when you look down a street you see crowds of people but don't take the performance hit for having so many models rendered in 3 space. openmw is going to be so optimized you could probably just brute force it and every NPC will be named and have a story and quests
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# ? Feb 23, 2017 22:09 |
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Speaking of openmw I do not remember ever hearing that it has a multiplayer mod now.
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# ? Feb 23, 2017 22:23 |
Node posted:Just going by google, Skyrim sold over 20m copies, and made them over 60m bucks. Wait that math doesn't really make sense--I understand the ideas of profit and revenue, but it seems like Bethesda made a lot more than $60 million on a AAA giant like Skyrim, unless the median price was like $5/unit.
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# ? Feb 23, 2017 22:30 |
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Cream-of-Plenty posted:Wait that math doesn't really make sense--I understand the ideas of profit and revenue, but it seems like Bethesda made a lot more than $60 million on a AAA giant like Skyrim, unless the median price was like $5/unit. How long has Skyrim been like 20 bux, or dropped to 15 for sales?
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# ? Feb 23, 2017 22:34 |
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Doc Hawkins posted:Speaking of openmw I do not remember ever hearing that it has a multiplayer mod now. They fully sync all objects, including ones spawned with the console.
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# ? Feb 23, 2017 22:38 |
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Cream-of-Plenty posted:Wait that math doesn't really make sense--I understand the ideas of profit and revenue, but it seems like Bethesda made a lot more than $60 million on a AAA giant like Skyrim, unless the median price was like $5/unit. It might be minus development and marketing costs and the money retailers take from the game.
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# ? Feb 23, 2017 22:52 |
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Millennial Sexlord posted:How long has Skyrim been like 20 bux, or dropped to 15 for sales?
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# ? Feb 23, 2017 23:44 |
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Probably true. And yeah those numbers seem really loving off because 20mil copies at 60 each is like 1.2bil.
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# ? Feb 23, 2017 23:48 |
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Lunchmeat Larry posted:obviously a game like Skyrim has long legs but aren't the majority of sales for AAA games in the first few months or something? First week even but, this just in, making a thing is expensive. 60m sales of a $50 game does not equal $3000m in profit. A huge amount of that pays for the hundreds of people involved in making the game, the cost of printing and packaging, shipping it to the stores, marketing it, etc.
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# ? Feb 23, 2017 23:48 |
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Right but if you theoretically charge 60 bux and sell 20mil copies, pulling 60mil of profit out of 1,200,000,000 seems hideously low. If that is an accurate number, no loving wonder nobody wants to spend real money on weird interesting games that might not go platinum or whatever.
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# ? Feb 23, 2017 23:54 |
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I've been reading the last several pages and wow, I didn't know TES lore was such a crazy big deal. Where does one even begin? Is the wikia any good?
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# ? Feb 24, 2017 00:02 |
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Shimrra Jamaane posted:Is the wikia any good? No. Wikia are never good. Use TIL and UESP instead.
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# ? Feb 24, 2017 00:22 |
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Millennial Sexlord posted:Right but if you theoretically charge 60 bux and sell 20mil copies, pulling 60mil of profit out of 1,200,000,000 seems hideously low. If that is an accurate number, no loving wonder nobody wants to spend real money on weird interesting games that might not go platinum or whatever. Eh it's still 5% and a lot of the low-return costs would have been borne by retailers. If you assume something like 20-30 dollars going to zenimax per copy you get 10-15% ROI which isn't too bad.
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# ? Feb 24, 2017 00:24 |
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Cat Mattress posted:No. Seconding this. I keep falling down rabbit holes pretty much every time I go there and before I know it, it's 2am and I'm reading about the complete political history of some random town in the middle of nowhere.
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# ? Feb 24, 2017 04:05 |
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So does the Tamriel Rebuilt mod have a story and quests?
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# ? Feb 24, 2017 04:52 |
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Shimrra Jamaane posted:So does the Tamriel Rebuilt mod have a story and quests? Some parts, yes. Not a huge amount, though. TR is big. I'll repeat that. TR is an enormous project. Over a decade ago I was making fun of them on the Bethesda forums I think, saying they'll fizzle out in three months. But what I see now impresses me beyond words. I hope the project reaches v1.0 - the designs, landscapes, and fleshed out areas look fantastic. They have my full support.
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# ? Feb 24, 2017 05:14 |
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Berke Negri posted:ESO is probably closer to the weirdness of the lore than Oblivion and Skyrim were though. Like ESO has bosmer finally depicted as cannibals as they've long been described, Cyrodiilic Colovians riding around on giant wolves, and Orcs maintaining herds of weird wooly bug animals. Speaking of Colovians, there's a lot more talking about the difference between Colovians and Nibenese Imperials than you got in all of Oblivion. But do the Colovians get awesome, ridiculous fur hats? This is very important.
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# ? Feb 24, 2017 05:19 |
I know gently caress-all about deep TES lore but i think in general the idea of a canon isnt a respect for copyright law but having a means of determining which events are more important narratively, more likely to show up in future media, offering a safe bias for one set of events over another contradictory one. that kind of thing. Disney tossing the eu for star wars is a good idea and while those old ideas like jungle rome should be revisited if they ever decide to revisit cyrodiil maybe it's better if that old lore is taken as a loose guide and the actual lore and setting is developed to fit the scope of what they can do in the current release cycle of consoles and common pc hardware But again maybe i wasnt following the discussion compeltely and should shut up. I was doing a mission in Morrowind recently and i got ambushed by the dark brotherhood after resting in the middle of a dungeon. I was barely able to kill them but i did. The dark brotherhood armor now being many times better than what i had and way cooler looking, i go to a guard like the journal entry suggests and he goes GEE WELL THATS COOL. HEY WHY DONT YOU GET THE gently caress AWAY FROM ME AND GO TO THIS OMINOUS SOUNDING CITY IF YOU WANT TO
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# ? Feb 24, 2017 05:46 |
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basic hitler posted:I know gently caress-all about deep TES lore but i think in general the idea of a canon isnt a respect for copyright law but having a means of determining which events are more important narratively, more likely to show up in future media, offering a safe bias for one set of events over another contradictory one. that kind of thing. Disney tossing the eu for star wars is a good idea and while those old ideas like jungle rome should be revisited if they ever decide to revisit cyrodiil maybe it's better if that old lore is taken as a loose guide and the actual lore and setting is developed to fit the scope of what they can do in the current release cycle of consoles and common pc hardware there's mods to disable db attacks before a certain level because you can sell their gear for so much money and people feel that this breaks the game. i feel those people miss the point.
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# ? Feb 24, 2017 06:36 |
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Same with mods that nerf how much cash Creeper and the talking mudcrab have. Like what the gently caress are you doing?
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# ? Feb 24, 2017 06:43 |
I dont get that kind of mod. It means people know the game enough to see its breaking their immersion to sell DB gear early on but they can't just ignore it...
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# ? Feb 24, 2017 06:48 |
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basic hitler posted:I dont get that kind of mod. It means people know the game enough to see its breaking their immersion to sell DB gear early on but they can't just ignore it... They're the same people who complain that the maps and alchemy books in Books of Vvardenfell are "game breaking" because they'd rather I make them not available until they're high enough level not to need them, rather than exert a little self-control and not buy them if they feel like knowing all an ingredient's alchemical properties before their skill is high enough to discern it is "cheating" somehow. Also the same people who mod out the fortify intelligence achemy effect because they can't not brew god potions if the option is available. Since I started modding, I can barely control the urge to open the console to "fix" things whenever something annoys me, but rather than complain about the console existing, I just roll with it and pretend my character knows what's up about CHIM. If becoming a god in MW is wrong, I don't wanna be right. Stuporstar fucked around with this message at 07:08 on Feb 24, 2017 |
# ? Feb 24, 2017 07:05 |
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I use a mod that delays DB attacks until you're more renowned, and I'm willing to defend that choice. I won't say it's more realistic (who knows, maybe Helseth has a mole in the Blades), but I think it makes at least as much fictional sense, and that it's a slightly better design: it's not fun to play a character who isn't able to defeat or evade the attacks, and they're really just a clever way to lead you to content which is balanced for higher levels anyway. I don't see this as being the same as mods that that "fix" Creeper or alchemy or move the Sword of White Woe or bullshit like that. e: Stuporstar posted:If becoming a god in MW is wrong, I don't wanna be right.
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# ? Feb 24, 2017 07:14 |
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Shimrra Jamaane posted:So does the Tamriel Rebuilt mod have a story and quests? The rest of it (TR_Preview) is in varying states of completion, so there are some misc quests. One of our leads is making a mod to unite the mainland factions with the Vvardenfell ones, since that's where TR will lead eventually (seamless integration). http://www.nexusmods.com/morrowind/mods/44656/ won't touch House Telvanni for the immediate to medium future, though. As far as story is concerned, that needs a longer reply than I have time right now. Will come back to it later. The short answer is: yes, TR will have a storyline and a main quest of sorts. quote:TR is an enormous project. Over a decade ago I was making fun of them on the Bethesda forums I think, saying they'll fizzle out in three months. But what I see now impresses me beyond words. I hope the project reaches v1.0 - the designs, landscapes, and fleshed out areas look fantastic. They have my full support.
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# ? Feb 24, 2017 07:33 |
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Doc Hawkins posted:I use a mod that delays DB attacks until you're more renowned, and I'm willing to defend that choice. Yeah, I'm down with the delayed DB attack mods for the "it makes more sense that way" reason. There's no point throwing Tribunal content at the player until later in the game (though the first time I loaded it, I refused to talk the guard and hoarded their armor from multiple attacks). Bethesda puts no thought into timing expansion content, which is why I had to load a delayed vampire attack mod in Skyrim, because walking into the first town at level 2 only to have a random master vampire slaughter everyone while all you can do is run like hell is not actually all that fun.
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# ? Feb 24, 2017 07:37 |
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Stuporstar posted:They're the same people who complain that the maps and alchemy books in Books of Vvardenfell are "game breaking" because they'd rather I make them not available until they're high enough level not to need them, rather than exert a little self-control and not buy them if they feel like knowing all an ingredient's alchemical properties before their skill is high enough to discern it is "cheating" somehow. Ah, I see we're talking about Morrowind Rebirth again
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# ? Feb 24, 2017 09:17 |
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Lunchmeat Larry posted:Ah, I see we're talking about Morrowind Rebirth again Nah I'd rather blame BTB
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# ? Feb 24, 2017 15:20 |
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Stuporstar posted:Yeah, I'm down with the delayed DB attack mods for the "it makes more sense that way" reason. There's no point throwing Tribunal content at the player until later in the game (though the first time I loaded it, I refused to talk the guard and hoarded their armor from multiple attacks). Bethesda puts no thought into timing expansion content, which is why I had to load a delayed vampire attack mod in Skyrim, because walking into the first town at level 2 only to have a random master vampire slaughter everyone while all you can do is run like hell is not actually all that fun. I dunno, part of the fun for me is what a poo poo show the games are out of the box. I'd enjoy seeing a town get wiped out because Bethesda made bad choices about vampires.
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# ? Feb 24, 2017 18:44 |
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cis autodrag posted:I dunno, part of the fun for me is what a poo poo show the games are out of the box. I'd enjoy seeing a town get wiped out because Bethesda made bad choices about vampires. I will admit, it made for an interesting experience, especially since it was the first time playing with the expansions loaded and I had no clue wtf. It turned the thing into a horror game, kinda like the first time I was attacked by a werewolf in Bloodmoon, only it was bugged and instead looked like a dude with no arms and legs and his head on backwards. Being attacked by a jabbering insane amputee with a broken neck is way freakier than a werewolf. Atrayonis posted:Basically, the eastern third (TR_Mainland) has questlines, Misc quests and some faction quests. Some more quests are currently being developed, including some small questlines. This reminds me, I asked the previous TR team and they said go for it, but do you guys have plans for that empty island in the Boethia region that only has Pamashibabua Caverns under it? I thought it would be a great place for a player tower--if it remains empty. Stuporstar fucked around with this message at 23:22 on Feb 24, 2017 |
# ? Feb 24, 2017 20:21 |
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Cream-of-Plenty posted:Holy poo poo, I had no idea about this. Yeah I remember during the game's development they released a bunch of press about how proud they were of their fancy terrain generating algorithm. They talked non-stop about how they even went to some university to study soil erosion and how it affects landscape and all that. Then the game came out and the world was small enough that if you went to the right spot, you could place like 7 of the nine cities in the game in a single screenshot. They would have been far better off hand crafting the world like they did in Morrowind I think. That would have been more of a PITA though, so they didn't. But, having to create every inch of Morrowind manually was probably exactly why so much of the game world was as interesting as it was. The world designers probably got bored and started adding cool poo poo everywhere just because it was fun and more interesting than "add small hill here, add slightly bigger hill there" over however many years of game development there was. I could see how a game 10 times as large as Oblivion could benefit from procedural generation as a starting point to world design, but Oblivion seems like it would've been way better off being either 100% hand-crafted or procedurally generated to be way, way larger. GreatGreen fucked around with this message at 01:37 on Feb 25, 2017 |
# ? Feb 25, 2017 01:26 |
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basic hitler posted:I dont get that kind of mod. It means people know the game enough to see its breaking their immersion to sell DB gear early on but they can't just ignore it... Eh, there's some validity to "the dark brotherhood attacking you early is kind of game breaking" but it's so stupidly easy to get millions of gold in the game anyway it's like...who cares?
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# ? Feb 25, 2017 01:31 |
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ToxicSlurpee posted:Eh, there's some validity to "the dark brotherhood attacking you early is kind of game breaking" but it's so stupidly easy to get millions of gold in the game anyway it's like...who cares? I got so sick of converting daedric weapons into gold, I started adding options in UL to trade them for cool Telvanni poo poo. One of them being the vault--in the next version, because I raised the of cost of building it. You now have to pay the guards an annual wage or they'll quit (and one of them will troll the gently caress out you on the way out), but all it costs is a daedric dagger. A dai-katana will pay for 12 years and give every guard in earshot a hard-on (not literally). You can also use their funds to buy them unique armor. You could also pay cash, but if you're drowning in daedric weapons, I figured they could be put to better use than overloading Creeper. Stuporstar fucked around with this message at 02:25 on Feb 25, 2017 |
# ? Feb 25, 2017 02:11 |
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That is a really cool idea. More mods should give you things to do with the equipment you don't use besides selling it; it really is clutter past a certain point.
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# ? Feb 25, 2017 05:43 |
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Doc Hawkins posted:That is a really cool idea. More mods should give you things to do with the equipment you don't use besides selling it; it really is clutter past a certain point. i agree, but also please no one say "it should have a dark souls style upgrade system". i will find you and i will tell all your friends how dumb you are.
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# ? Feb 25, 2017 05:45 |
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cis autodrag posted:i agree, but also please no one say "it should have a dark souls style upgrade system". i will find you and i will tell all your friends how dumb you are. I'll say it. And the joke is on you, I have no friends. Ha ha
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# ? Feb 25, 2017 05:46 |
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# ? May 29, 2024 12:20 |
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Node posted:I'll say it. And the joke is on you, I have no friends. Ha ha you don't even know how hosed you are. i am going to make you make so many friends, and you won't even know i was doing it. you'll get so close with them, share secrets, laughs, memories. you'll get old but never grow apart, and one day when you're in the hospital, enjoying your last moments with your best friend, only then will i remove my mask and whisper in your ear "you're so dumb"
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# ? Feb 25, 2017 06:09 |