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Dr. Stab posted:Also the preview event that the embargo just ended for? Outlets (at least Giant Bomb) only being allowed to talk over already released trailers, is what he's referring to I think.
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# ? Feb 23, 2017 22:05 |
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# ? May 14, 2024 21:34 |
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Drifter posted:Somebody mentioned this earlier, but it really kinda bothers me - Mass Effect Andromeda doesn't seem like you have the option of telling your teammates what powers to use. From the last video it doesn't look like they have that many abilities and function more as primar/detonators bots more then anything else.
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# ? Feb 23, 2017 22:06 |
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So the fuckers won't engage on enemies while I'm cloaking. alsoFangz posted:Why the gently caress would you run a bioware game
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# ? Feb 23, 2017 22:06 |
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Rinkles posted:Outlets (at least Giant Bomb) only being allowed to talk over already released trailers, is what he's referring to I think. places like RPS have been able to review about four hours worth of the game, which had several missions in it. it was an edited demo, but still. More reviews and longer gameplay will be incoming soon, I believe.
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# ? Feb 23, 2017 22:07 |
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BexGu posted:From the last video it doesn't look like they have that many abilities and function more as primar/detonators bots more then anything else. What does this mean? Like, liam only has the power to freeze a person, and COra only has the power to explode a person, and if you freeze someone you tell cora to blow them up?
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# ? Feb 23, 2017 22:08 |
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Drifter posted:What does this mean? Like, liam only has the power to freeze a person, and COra only has the power to explode a person, and if you freeze someone you tell cora to blow them up? Yes, they show it off here in the video that as released today https://www.youtube.com/watch?v=d3q_Nd5arZM&t=186s In the video they do a singularity and then have Cora Charge into it.
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# ? Feb 23, 2017 22:11 |
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Rinkles posted:Outlets (at least Giant Bomb) only being allowed to talk over already released trailers, is what he's referring to I think. "Here's some trailers and also a preview event" is a different thing than "here's some trailers" His issue is that they didn't let people take footage at the event? That's hardly indicative of "zero confidence" and is instead more indicative of wanting to save video of the opening of the game for some later date.
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# ? Feb 23, 2017 22:12 |
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I kind of hope there's more native Andromeda races than Angran and Kett. If we're having a mostly Milkey Way party, I'd hope it'd be that way to see how established races bounce off of the newcomers
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# ? Feb 23, 2017 22:17 |
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BexGu posted:Yes, they show it off here in the video that as released today So it seems like they have one prime and one det ability, and they'll use them adaptively - like if an enemy doesn't have a status effect yet, they'll auto use the prime effect, or if the enemy already has a status on, they'll use the detonation effect? uhhhhhhhhhhrrrrrrr...I guess that's okay, since I believe someone mentioned that me:A reduced the multiple prime/det effects down into one category apiece. That means I'll pause the game less while having the team use their powers, since I won't have to select a specific power to counter a specific armor or whatever.
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# ? Feb 23, 2017 22:18 |
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marshmallow creep posted:There will be face codes, and moreover: Yessss. I've always wanted a decent site for face codes and stuff. The old Mass Effect 2 faces site used to be good, but then it received a terrible redesign and half the faces on there now need you to download a facemorph or something.
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# ? Feb 23, 2017 22:20 |
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Not being able to control companions is probably okay if their ai is serviceable. If the ai is competant enough to use overload on shield guys and use warp on armour dudes that's like 95% of what I used the wheel for in 2 and 3 anyways.
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# ? Feb 23, 2017 22:26 |
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Drifter posted:
I played Adept as my "main" runthrough of the trilogy and this was the exact moment that I realized I was overthinking it when deciding what to do for Andromeda
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# ? Feb 23, 2017 22:29 |
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Firebert posted:Not being able to control companions is probably okay if their ai is serviceable. If the ai is competant enough to use overload on shield guys and use warp on armour dudes that's like 95% of what I used the wheel for in 2 and 3 anyways. i know when i think bioware games i think "serviceable, competent ai companions"
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# ? Feb 23, 2017 22:30 |
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It seems like you set them up with preset commands like "If I hit them with X, you follow up with Y", which was mostly all I did anyway so it eliminates a few button presses. I liked controlling the squad though, made it feel like more of a team effort.
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# ? Feb 23, 2017 22:56 |
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Hobo Clown posted:It seems like you set them up with preset commands like "If I hit them with X, you follow up with Y", which was mostly all I did anyway so it eliminates a few button presses. I liked controlling the squad though, made it feel like more of a team effort. That's acceptable, that kind of thing worked okay most of the time in DAO and DAI.
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# ? Feb 23, 2017 22:58 |
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Are things like incendiary ammo and the such still a thing? I know they mentioned it earlier in development.
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# ? Feb 23, 2017 23:07 |
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Kurieg posted:Are things like incendiary ammo and the such still a thing? I know they mentioned it earlier in development. Yes, but they're now not passives that you turn on when you start a mission and never think of again. When you activate them you only get them for a set number of shots before they expire and need to be reapplied.
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# ? Feb 23, 2017 23:12 |
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Seemlar posted:Yes, but they're now not passives that you turn on when you start a mission and never think of again. When you activate them you only get them for a set number of shots before they expire and need to be reapplied.
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# ? Feb 23, 2017 23:19 |
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Cowcaster posted:i know when i think bioware games i think "serviceable, competent ai companions" "ENEMIES EVERYWHERE!" :charges at your blindly:
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# ? Feb 23, 2017 23:21 |
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Captain Oblivious posted:I have no real opinion on most of the party members at present because we know basically fuckall about them. Peebee walks to her own daredevil drumbeat and has an pathalogical thirst for adventure. She’s pathologically independent but manages to maintain a loose, even friendly spirit. Bored with the Milky Way, she would have done anything to join the Initiative – flirt, favors, fudged credentials. But to her, she was just hitching a ride to the great unknown. (they changed "pathalogical" to "unrivaled" literally today hahahahahaha)
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# ? Feb 23, 2017 23:23 |
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Trast posted:"ENEMIES EVERYWHERE!" I remember Wrex being really good at slow stepping towards where I told him to go. Sometimes he would fire his weapon before dying.
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# ? Feb 23, 2017 23:32 |
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Kibayasu posted:That's acceptable, that kind of thing worked okay most of the time in DAO and DAI. Yeah but otoh why not just let the player tell them when to use them?
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# ? Feb 23, 2017 23:45 |
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Kurtofan posted:could the enemies have less fantasy names tho, i mean fiend is literally a da enemy
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# ? Feb 23, 2017 23:54 |
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And Reapers had names like Brute, Ravager, and Banshee. If we're nitpicking.
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# ? Feb 24, 2017 00:29 |
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In all the games the krogans were the easist to leave alone in combat. Their regen and hitpoints gave them some leeway for stupidity. After that the snipers who could sit back and plink away. After that things drop off a cliff as far as survivability. You had to manage people like Thane but the payoff was setting up combos. Lets be real though krogans are the best because of the sheer joy they take in running amok.
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# ? Feb 24, 2017 00:30 |
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Trast posted:Lets be real though krogans are the best because of the sheer joy they take in running amok.
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# ? Feb 24, 2017 00:45 |
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Playing a warlord is basically 75% cackling like a loon as you horribly murder Banshees and atlases in melee combat with your exploding hammer, and 25% lying on the ground because you miscalculated how much health they had left and subsequently got sync killed. Still, barely grazing a husk with a head butt and watching them fly into orbit is great
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# ? Feb 24, 2017 00:55 |
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Speaking of multiplayer, who's breaking NDA on the beta? I wanna read please.
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# ? Feb 24, 2017 01:01 |
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SubponticatePoster posted:MP krogans and their delighted laughter after smashing someone's face into jelly. That and "haha, headshot!" Between round krogan mosh pit.
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# ? Feb 24, 2017 01:12 |
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Mymla posted:Yeah but otoh why not just let the player tell them when to use them? Probably because they ran out of buttons.
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# ? Feb 24, 2017 01:13 |
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Seemlar posted:Yes, but they're now not passives that you turn on when you start a mission and never think of again. When you activate them you only get them for a set number of shots before they expire and need to be reapplied. Oh that's pretty lame. I won't like that. Can we apply ammo powers to melee weapons?
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# ? Feb 24, 2017 01:17 |
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Cowcaster posted:i know when i think bioware games i think "serviceable, competent ai companions" The squadmate AI in 2 was pretty much perfect, I rarely had to pause the game and say "NO MIRANDA GODDAMN IT CAST OVERLOAD" Then again every trilogy playthrough I do, I end up just doing all the work. I just did the fight at the end of recruiting Liara in ME1 and I forgot how absolutely braindead your guys are, they just stand there and let the Krogan kill them in the first 2 seconds of the fight even on Normal.
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# ? Feb 24, 2017 01:18 |
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Ein Sexmonster posted:Yea. Six is the exact number ME1 had and I don't think more companions was ever an issue with it. The problem isn't quantity it's that we are going to a new galaxy and I have to hang with a bunch of boring humans and the same old aliens.
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# ? Feb 24, 2017 01:31 |
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Trast posted:In all the games the krogans were the easist to leave alone in combat. Their regen and hitpoints gave them some leeway for stupidity. After that the snipers who could sit back and plink away. After that things drop off a cliff as far as survivability. You had to manage people like Thane but the payoff was setting up combos. Wrex and Grunt were pretty unstoppable in the combat simulator in the Citadel DLC. They could basically solo entire waves by themselves. I remember the solution to the "get the max high score" challenge to unlock the Phantom armor was to pick Reapers on the hardest difficulty and then Wrex and Grunt as your squad.
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# ? Feb 24, 2017 01:42 |
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Dr. Abysmal posted:Wrex and Grunt were pretty unstoppable in the combat simulator in the Citadel DLC. They could basically solo entire waves by themselves. I remember the solution to the "get the max high score" challenge to unlock the Phantom armor was to pick Reapers on the hardest difficulty and then Wrex and Grunt as your squad. There is video of it on youtube and it is hilarious. Just endless krogan laughter and explosions.
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# ? Feb 24, 2017 02:35 |
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I do hope the frame rate issues IGN mentioned get fixed with a day one patch. Seeing how smooth it looks in the recent videos really impressed me. I don't remember how well ME 2 and 3 ran. Was it as smooth?
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# ? Feb 24, 2017 02:40 |
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Atomic Robo-Kid posted:I do hope the frame rate issues IGN mentioned get fixed with a day one patch. It's worth noting the gameplay trailers end with "CAPTURED IN ENGINE. REPRESENTATIVE OF GAME EXPERIENCE". That is, not recorded footage. Which I think is uncommon with this kind of gameplay (stuff that's clearly not cutscene or free camera footage) I wouldn't be surprised if it's technically shaky at launch.
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# ? Feb 24, 2017 02:49 |
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According to the lead developer, the press build was an old one, but that doesn't really mean anything either way. I wouldn't expect any big improvements from the EA access build though, so if you're worried just wait until people get their hands on that.
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# ? Feb 24, 2017 02:54 |
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Ein Sexmonster posted:According to the lead developer, the press build was an old one, but that doesn't really mean anything either way. I loooove this excuse.
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# ? Feb 24, 2017 03:17 |
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# ? May 14, 2024 21:34 |
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Drifter posted:I loooove this excuse. It's likely true, but this late in the cycle performances issues that everybody seems to have noticed, definitely raises a red flag.
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# ? Feb 24, 2017 03:20 |