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Or "step forward, lean in, and point"
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# ? Feb 24, 2017 05:39 |
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# ? May 15, 2024 01:02 |
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Poops Mcgoots posted:Or "step forward, lean in, and point" I do this daily IRL at my job.
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# ? Feb 24, 2017 05:40 |
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I liked the 1000 instances in Mass Effect 3 where Shepard would have a handgun out during a cutscene and then do the assault rifle holstering animation over the shoulder, resulting in the handgun teleporting onto his hip
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# ? Feb 24, 2017 05:41 |
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Post the gif of the drinking animation that was used frame for frame in DA... Whatever. The poo poo ones. Doesn't matter anyway because someone will defend it with "video games are hard to make!!!"
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# ? Feb 24, 2017 05:43 |
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One hand chopping lettuces at waist-height to emphasize point.
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# ? Feb 24, 2017 05:43 |
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Dr. Abysmal posted:I liked the 1000 instances in Mass Effect 3 where Shepard would have a handgun out during a cutscene and then do the assault rifle holstering animation over the shoulder, resulting in the handgun teleporting onto his hip The pulling out a weapon you didn't even have is legit one of the things that bugs me most about the series.
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# ? Feb 24, 2017 05:45 |
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# ? Feb 24, 2017 05:50 |
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I like the eyes keep staring straight ahead.
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# ? Feb 24, 2017 05:52 |
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I'm still not sure if they were meant to be actually punching each other in that scene.
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# ? Feb 24, 2017 05:53 |
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# ? Feb 24, 2017 05:55 |
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comatose posted:I'm still not sure if they were meant to be actually punching each other in that scene. It was some sparring were Vega got a bit more intense about it toward the end.
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# ? Feb 24, 2017 05:57 |
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What if.... BioWare couldn't reuse any animations and had to make all new ones??
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# ? Feb 24, 2017 05:58 |
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8-bit Miniboss posted:It was some sparring were Vega got a bit more intense about it toward the end. I think I remember the renegade option was to give him the classic Shepard right hook or something, but the janky animations and weird sound effects made it all super confusing.
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# ? Feb 24, 2017 05:59 |
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comatose posted:I think I remember the renegade option was to give him the classic Shepard right hook or something, but the janky animations and weird sound effects made it all super confusing. Yeah, Renegade was popping him with 8-bit Miniboss fucked around with this message at 06:03 on Feb 24, 2017 |
# ? Feb 24, 2017 06:01 |
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ub posted:
Bioware and Bethesda are two of the laziest devs in the AAA space and if they combined you'd get a engine from 2006 with animations from 2007 Forever.
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# ? Feb 24, 2017 06:05 |
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comatose posted:I'm still not sure if they were meant to be actually punching each other in that scene. Yep, there's two renegade interrupts where Shepard will land a punch on Vega, and there's two paragon interrupts where if you don't do them, Vega lands a punch on Shepard. In between that they're meant to be blocking or dodging the punches.
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# ? Feb 24, 2017 06:09 |
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BrianWilly posted:One hand chopping lettuces at waist-height to emphasize point.
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# ? Feb 24, 2017 06:14 |
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ub posted:
To be fair it probably saves a lot of money and only ridiculous people notice or care, I've played the games like 10 times each and I didn't notice until you dropped that truth bomb .gif up in here
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# ? Feb 24, 2017 06:18 |
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Dr. Abysmal posted:Yep, there's two renegade interrupts where Shepard will land a punch on Vega, and there's two paragon interrupts where if you don't do them, Vega lands a punch on Shepard. In between that they're meant to be blocking or dodging the punches.
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# ? Feb 24, 2017 06:20 |
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Wow, gently caress them for repurposing that one animation five times within the same game. I'm sure nerds are now going to track down every instance of this injustice.
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# ? Feb 24, 2017 06:21 |
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Beefstew posted:Wow, gently caress them for repurposing that one animation five times within the same game. I'm sure nerds are now going to track down every instance of this injustice. It's funny. I don't think anyone is mad about it.
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# ? Feb 24, 2017 06:27 |
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Beefstew posted:Wow, gently caress them for repurposing that one animation five times within the same game. I'm sure nerds are now going to track down every instance of this injustice. It's more than 5 by the way and it's with multiple animations. It's hard to not notice.
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# ? Feb 24, 2017 06:30 |
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8-bit Miniboss posted:It's more than 5 by the way and it's with multiple animations. It's hard to not notice. Every time the music hits crescendo and poo poo is about to get done someone does the serious head turn and purposeful walk animation. It's awesome and stupid every time and yeah it happens constantly.
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# ? Feb 24, 2017 06:32 |
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8-bit Miniboss posted:It's more than 5 by the way and it's with multiple animations. It's hard to not notice. I found it pretty easy to not notice, actually
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# ? Feb 24, 2017 06:38 |
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precision posted:To be fair it probably saves a lot of money and only ridiculous people notice or care, I've played the games like 10 times each and I didn't notice until you dropped that truth bomb .gif up in here I tend to notice those sorts of things pretty quickly but don't give a poo poo because my suspension of disbelief isn't that fragile.
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# ? Feb 24, 2017 06:51 |
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IcePhoenix posted:I found it pretty easy to not notice, actually Just because you settle for 4s and 5s doesn't mean the rest of us 8-10ers should have to suffer. :trump:
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# ? Feb 24, 2017 06:52 |
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What if I told you some of the animations have been in use since KOTOR?
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# ? Feb 24, 2017 06:56 |
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I'm sure Jade Empire reused Kotor animations.
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# ? Feb 24, 2017 07:02 |
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reusin anims is good saves time all games do it
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# ? Feb 24, 2017 07:03 |
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Zzulu posted:reusin anims is good Peer pressure! C'mon man, all the big names do it. You're 8-bit Miniboss fucked around with this message at 07:10 on Feb 24, 2017 |
# ? Feb 24, 2017 07:07 |
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Bioware reused all those animations because they knew one day they would hire Natalie Dormer and Natalie Dormer frequently does all those things.
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# ? Feb 24, 2017 07:07 |
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I ultimately don't mind the reuse, but I think it would feel less egregious if they didn't use the same over the shoulder shot, reverse shot in every conversation, so you wind up seeing the same silhouette every time they used that animation.
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# ? Feb 24, 2017 07:08 |
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Zzulu posted:reusin anims is good yeah all games use the same animations for 11 years+
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# ? Feb 24, 2017 07:10 |
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natalie dormer looks weird and is hot as gently caress More on this after these messages
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# ? Feb 24, 2017 07:12 |
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Bioware recycles animations a shitton but I don't think they were reusing animations between the Aurora Engine and whatever the ME games used.
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# ? Feb 24, 2017 07:16 |
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Kavak posted:Bioware recycles animations a shitton but I don't think they were reusing animations between the Aurora Engine and whatever the ME games used. ME games used various forms of the Unreal engine
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# ? Feb 24, 2017 07:24 |
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Poops Mcgoots posted:I ultimately don't mind the reuse, but I think it would feel less egregious if they didn't use the same over the shoulder shot, reverse shot in every conversation, so you wind up seeing the same silhouette every time they used that animation. Yeah, if they just had the view from different angles sometimes the reused animation wouldn't be nearly so blatant.
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# ? Feb 24, 2017 07:26 |
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Zzulu posted:natalie dormer looks weird and is hot as gently caress How Natalie Dormer was never in one of the Peter Jackson Ring movies, I don't know. She's a straight up elf.
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# ? Feb 24, 2017 07:28 |
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Speaking of which, very important info from today's infodumpquote:a chief engineer called Gil Brodie, who enjoys Male Ryder’s flirting. Basically, Renly Baratheon confirmed gay-bangable in space.
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# ? Feb 24, 2017 07:29 |
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# ? May 15, 2024 01:02 |
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8-bit Miniboss posted:What if I told you some of the animations have been in use since KOTOR? Yeah, the sex scenes
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# ? Feb 24, 2017 07:29 |