Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Mezzanon
Sep 16, 2003

Pillbug
GP Vancouver Tournament report:

I played the main event at GP Vancouver I was on bant spirits and I think the deck is A+ aces. I could probably be better at piloting it though.

Here's the Decklist:

Land:

2 x Botanical Sanctum
3 x Windswept Heath
4 x Flooded Strand
3 x Misty Rainforest
1 x Cavern of Souls
2 x Breeding Pool
1 x Hallowed Fountain
1 x Temple Garden
1 x Razorverge Thicket
1 x Gavony Township
1 x Forest
1 x Plains
1 x Island
(22)

Creatures:

4 x Noble Hierarch
3 x Phantasmal Image
4 x Drogskol Captain
4 x Mausoleum Wanderer
4 x Spell Queller
4 x Selfless Spirit
4 x Rattlechains
3 x Geist of Saint Traft
(30)

Spells:

4 x Collected Company
4 x Path to Exile
(8)

Sideboard:

2 x Rest in Peace
2 x Stony Silence
2 x Meddling Mage
2 x Kataki, War's Wage
2 x Rhox War Monk
2 x Blessed Alliance
3 x Qasali Pridemage
(15)


I was expecting a fair amount of affinity/burn. Which I was not wrong about. The Meddling Mages are my spicy sideboard action, and kataki, pridemage, and stony silence put in work against other decks as well (looking at you lantern control) I also like having most of my sideboard cards being able to be hit by CoCo. Blessed Alliance is just great FYI.


Tournament report:

Round 1 vs B/W Eldrazi Taxes.
Win 2-1
win die roll.

G1: I play a T1 mausoleum wanderer, and my opponent stops and asks to read the card, and then just looks confused. My opponent plays a b/w fastland and passes. T2 i swing for one and pass, opponent plays eldrazi temple into bob and passes, EOT I flash in rattlechains. Opponent reveals land off bob trigger, plays a land and taps out for thought knot, in response I flash in Drogskol Captain and show a hand of Second Drogskol captain and Phantasmal image + land. My clock wins.

G2: My opponent gets the T2 thought Knot, followed by the T3 Thought Knot. followed by eldrazi displacer, which is honestly pretty dang good.

G3: The board state just gets weirdly complicated here. My board contains 2x Drogskol captain, 1x phantasmal image on drogskol Captain, mausoleum wanderer, rattlechains, spell queller (exiling eldrazi displacer), and geist of st traft.

My opponent has Bob, eldrazi displacer, Resto angel, 2x Flickerwisp, thought knot.

So combat involves me swinging with the team, opponent blocking most of it then activating eldrazi displacer targeting resto which blinks and comes back blinking flickerwisp, which blinks second flickerwisp, which blinks angel token from geist. It's a lot to take in. Eventually I get him to the point where I can swing in and he has to block or die, but I have two spirits to flash in to make it lethal off of mausoleum wanderer triggers.


Round 2 vs G/B Tron
Win 2-1
Win die roll
I think Tron is one of this decks worst matchups, I have no idea how I pulled this out.

G1: I look at my opening hand and it's 2x path, 2x hierarch, and 4x fetchland. I think to myself "This is a perfectly keepable hand against anything excpt tron!" and keep it. I go T1 land, fetch, hierarch pass. Opponent goes T1 Tron land, expedition map, pass. Great. I play the second hierarch and start swinging for two. My T4 comes and I have drawn only land every turn of the game after playing and cracking 4 fetches. Feels bad man. My opponent plays a T4 Ugin and I immediately scoop so that he doesnt know what I am on.

Sideboard in: 2x Stony Silence, 2x Kataki

G2: I go T1 hierarch into T2 Geist of st traft which is fast enough to beat anything he tries to make happen.

G3: This is a long, grindy game. I snap down a T2 Kataki which pretty much delays my opponent by 2-3 turns, which feels really good. Gives me some time to swing in the air for chip damage. Eventually my opponent gets tron and drops awurmcoil engine, which I immediately phantasmal image so that I also have a wurmcoil engine of my own (this play feels great) We have a wurmcoil staredown while I continue to swing in for chip damage in the air. Opponent eventually lands an Ugin and -3's it to wipe my spirit board. I also bin my phantasmal image, but I am pretty sure that's wrong because it didn't have a color at the time right?

Anyways, opponent Ugin's so I CoCo on his end step, Punch out Ugin on the backswing, and then keep going in for eventual lethal. Feels good man.


Round 3 vs BreachTitan
Lose 1-2
Lose Die Roll

G1 I get a T2 geist of St Traft, and follow it up with more flying creatures, and it's much faster than he can Breach.

G2: I have a slower hand, and on T3 (at 4 mana) he goes exile simian spirit guide, Breach -> titan on end step, I go through my turn, he hardcasts a second titan, and swings with first titan. Yep you got it.

G3: This is a real heartbreaker because I had a great chance to win this. We had a good back and forth and both of our life totals were very low. I coco at opponents end step and hit a single mausoleum wanderer after my opponent clears the board. Opponent is at two life. top decking any creature in the deck, or a coco and I win the game. I draw a land and can only swing for 1, putting my opponent at 1, lose on the crack back. :\


Round 4 vs Jund
Lose 1-2

G1: Lose a very close game with my opponent at two life. I misplayed my geist of st traft, but I don't think it mattered as my opponent kept a double lily hand. What can you do.

G2: I play wanderer into Rattlechains, sac wanderer to counter an inquisition. Opponent plays a tap land and targets rattlechains with an abrupt decay, I flash in a captain for hexproof. Next turn opponent abrupt decays the captain, and I have a rattlechains in response, he lightning bolts in response, I rattlechains the bolt as well. Next turn opponent casts anger of the gods and I flash in the selfless spirit and he scoops.

G3 I mull to 6 and keep a 2 lander and hierarch. Opponent opens up with an inquisition taking the hierarch, and then has T2 Bob, T3 lily and I draw 3 drops and no land, and my two drops eat unlimited removal spells.

Round 5 vs Affinity
Win 2-1
Win die roll.

G1: I go T1 Hierarch, T2 Geist of St traft, T3 hierarch, hierarch, swing 9. Turns out that wins games very fast.

G2: I see zero sideboard cards and my opponent has overseer into master of etherium with skirge and plating on board. It's over fast.

G3: I also see zero sideboard cards in this game, but my opening hand says I can race him. My opponent also makes a TSN Turning Point Misplay of the Match! Opponent casts an etched champion with a ravager on 4 counters (he's been chumping with ornithopters and saccing before damage to poiwer the ravager) Opponent plays and activates a sea gate wreckage, which taps him out, and then sacs ravager to put all the counters on his etched champion and moves to combat. However my opponent doesn't realize that by saccing his ravager, he doesn't have metalcraft anymore. so I chump the etched champion which buys me the single turn I need to swing in for lethal. Feels good man.

Round 6 vs Naya Bushwacker
win 2-1
Lose Die roll

G1: my 2/3's are bigger than his 2/2's but he eventually lands a bushwacker and swings while I am at 5. I block his creatures and flash in a selfless spirit to make my board indestructible. He bloodrush's a Ghor clan to try and trample over for lethal but I have a path for it and that's G1.

G2: He gets the nutty fast burning tree bushwacker play and I'm out pretty quickly.

G3: I play a bit more defensively, and only have to fetch once, which is good because my opponent casts all 4 vexing devils. Luckily I had gained a few life off of a rhox war monk. He did have a burning tree shaman that he swung in with and then Ghor Clan'd, but I was ready with the escalated Blessed Alliance.

Round 7 vs Affinity
win 2-0
win the die roll

G1: My opening 7 might be the most beautiful thing I have ever seen. Land, land, Hierarch, 4x Spell Queller. Opponent plays out 2 vault skirge a drum and an opal, but I quell 2x cranial plating, master of etherium, and steel overseer during his turns. Feels real good.

G2: Opponent on the play goes T1 land, skirge, mox, drum, cranial plating. I go Land, pass. Opponent T2 goes second skirge, *no land drop* equip plating, swing. I go T2 land, Kataki, pass. Opponent loses entire board aside from land, skirge, plating, *no land drop* mox, pass. I slowly chip down with spirit beats as my opponent has nothing.


At this point I am 5-2 and just have to win one of my next two matches to seal day 2.

I look at my round 8 pairings, and I get a little bummed. I'm paired against BoSu. BoSu is probably one of, if not the best players in Alberta/Western Canada. On the upside, he's also a suepr nice and pleasant guy.

Round 8 vs TitanShift
Lose 0-2
Lose Die Roll

G1: What I would have given for a mausoleum wanderer in this match. I get some beats in, but he has a good amount of land up and he goes for the scapeshift with 1 untapped. I spell queller it and he shows me the lightning bolt for the queller. I figured it was coming but I had to make sure that he had it.

G2: Rhox War monks put in a lot of work and I almost pull through and win this one just on the back of lifelink. But eventually he gets to 4 valakut in play and at that point he's got it.


Round 9 vs Jund
Lose 0-2
Lose Die roll

G1: T1 inquisition T2 Bob, T3 Lily T4 kitchen finks (????) is tough to deal with.

G2: I mull to 6 and keep a 1 land double hierarch. because mulling to 5 against Jund you might as well just scoop. T1 hierarch gets bolted, T2 hierarch gets bolted, and my rattlechains gets inquisitioned. I never see a second land. Oh well what can you do? (mulligan better)






All in all I rank the deck an A+. I can see why many lists run a runed halo for the Valakut matches. But I also just sold mine because I got them for two dollars each and sold them for much more than that. I can see why people run Steel of the Godhead, but I would much rather have the extra phantasmal and mainboard path.

Sideboard cards:

- Rest in peace: I sided it in against Jund in a side event and it made his double goyf hand very bad. It also took the spice out of his mainboard scooze, and KCommands.

- Stony Silence: Card is still good against several decks including affinity, tron, lantern, tezzerator, etc.

- Blessed Alliance: Good against so many decks. Burn, low to the ground aggro decks, bogles, infect, tron.

- Qasali Pridemage: A perfectly cromulent sideboard card. exalted trigger is good.

- Rhox War Monk: Good against low to the ground aggro and burn and valakut decks

- Kataki: See stony silence, and you can hit it off of CoCo

- Meddling Mage: This is my pet card, and I love it. Side it in against scapeshift decks to delay them for a turn. Side it in against tron and name karn/ugin. side it in against infect and name blighted agent/glistener elf. Side it in against Ad nauseum and name Ad nauseum/Angels grace. Just really get buck wild on people with it.

Adbot
ADBOT LOVES YOU

suicidesteve
Jan 4, 2006

"Life is a maze. This is one of its dead ends.


I was led to believe that Tron is a decent match-up for Spirits. Karn isn't incredibly effective because he has a hard time picking off your guys and they're often big enough that you can kill him in a turn or 2 through plussing. O-Stone gets Quelled and countered by Selfless Spirit. Ugin is an issue but even then you have Company/Rattlechains to reload on their EOT.

I finally got my 2nd-5th judge Hierarchs at GP Pitt so I'll probably be trying this out soon. Is this just Caleb's list minus the bad enchantment and plus Path #4? Because that's pretty much exactly what I changed. I also made a few changes to the sideboard, specifically a Worship, Runed Halo, and Mark of Asylum.

Also yes Phantasmal Image on Wurmcoil feels amazing, and yes it is colorless. They can't even Karn it away.

Johnny Five-Jaces
Jan 21, 2009


Mezzanon posted:

Opponent eventually lands an Ugin and -3's it to wipe my spirit board. I also bin my phantasmal image, but I am pretty sure that's wrong because it didn't have a color at the time right?

yeah your phantasmal lives thru an ugin minus there (e;fb)

how do you (or anybody) playing modern come up with mana bases where it makes sense to play the fast lands? I don't know the math for figuring out how many botanical sanctums vs fetchable sources like breeding pools and so on. I usually just load up on fetches and shocks.

TheKingofSprings
Oct 9, 2012
Is Moorland Haunt just not worth running as a land in that deck?

suicidesteve
Jan 4, 2006

"Life is a maze. This is one of its dead ends.


TheKingofSprings posted:

Is Moorland Haunt just not worth running as a land in that deck?

Is it better than Gavony? Probably not in general. The deck is already good against Jund/k and control which is where Moorland Haunt is good. If your meta is heavily skewed to the fairer decks then Haunt is probably better, which is why I'm playing it instead of Gavony (also because I can't find my Gavonys.)

Mezzanon
Sep 16, 2003

Pillbug

suicidesteve posted:

I was led to believe that Tron is a decent match-up for Spirits. Karn isn't incredibly effective because he has a hard time picking off your guys and they're often big enough that you can kill him in a turn or 2 through plussing. O-Stone gets Quelled and countered by Selfless Spirit. Ugin is an issue but even then you have Company/Rattlechains to reload on their EOT.

I finally got my 2nd-5th judge Hierarchs at GP Pitt so I'll probably be trying this out soon. Is this just Caleb's list minus the bad enchantment and plus Path #4? Because that's pretty much exactly what I changed. I also made a few changes to the sideboard, specifically a Worship, Runed Halo, and Mark of Asylum.

Also yes Phantasmal Image on Wurmcoil feels amazing, and yes it is colorless. They can't even Karn it away.

Like I said, I always thought that the matchup was bad. But in practice it's much better than I thought it would be. I filled out my 4th Judge promo Hierarch at GP van, which felt great because playing with 3 and a regular one for the longest time felt bad. Runed halo would probably significantly increase the Valakut matchup, but what can you do.


Johnny Five-Jaces posted:

yeah your phantasmal lives thru an ugin minus there (e;fb)

how do you (or anybody) playing modern come up with mana bases where it makes sense to play the fast lands? I don't know the math for figuring out how many botanical sanctums vs fetchable sources like breeding pools and so on. I usually just load up on fetches and shocks.


Land that comes into play untapped and doesn't hurt you is .... good.


TheKingofSprings posted:

Is Moorland Haunt just not worth running as a land in that deck?


I ran moorland haunt when I was playing straight U/W spirits. but a 3 colour deck can't have too many lands that don't tap for a colour.



suicidesteve posted:

Is it better than Gavony? Probably not in general. The deck is already good against Jund/k and control which is where Moorland Haunt is good. If your meta is heavily skewed to the fairer decks then Haunt is probably better, which is why I'm playing it instead of Gavony (also because I can't find my Gavonys.)


I'm playing with Gavony and it has generally been better.

C-Euro
Mar 20, 2010

:science:
Soiled Meat
Keep up the Spirits trip reports, they're cool. If you swing with a solo Geist with a Hierarch in play, you can stack the triggers such that you get the Exalted bonus, right?

Johnny Five-Jaces posted:

yeah your phantasmal lives thru an ugin minus there (e;fb)

how do you (or anybody) playing modern come up with mana bases where it makes sense to play the fast lands? I don't know the math for figuring out how many botanical sanctums vs fetchable sources like breeding pools and so on. I usually just load up on fetches and shocks.

I don't really do math per se, I just look at how many early-game plays I have where I would potentially want multiple colors of mana available. For example I run a few UB fastlands in Mill because it's nice to go T1 Hedron Crab into T2 Glimpse without having to shockland yourself along the way.

EvilBeard
Apr 24, 2003

Big Q's House of Pancakes

Fun Shoe

C-Euro posted:

Keep up the Spirits trip reports, they're cool. If you swing with a solo Geist with a Hierarch in play, you can stack the triggers such that you get the Exalted bonus, right?

It doesn't matter how you stack the triggers. Exalted only triggers when a creature attacks by itself. The angel token is put into play already attacking, so it doesn't trigger Exalted. Once Geist attacks, both its ability and Exalted (it's the only creature attacking) trigger. You can then resolve them however you wish.

Mezzanon
Sep 16, 2003

Pillbug

EvilBeard posted:

It doesn't matter how you stack the triggers. Exalted only triggers when a creature attacks by itself. The angel token is put into play already attacking, so it doesn't trigger Exalted. Once Geist attacks, both its ability and Exalted (it's the only creature attacking) trigger. You can then resolve them however you wish.

This. That's why in round 5 vs affinity my geist was able to swing for 9 with triple hierarch out.

C-Euro
Mar 20, 2010

:science:
Soiled Meat
Oh right, maybe stacking wasn't the right word but I wasn't sure if having the token come in as attacking counted against Exalted. Thanks.

Johnny Five-Jaces
Jan 21, 2009


Mezzanon posted:

Land that comes into play untapped and doesn't hurt you is .... good.

ya I worded my question poorly. I am in agreement that it is good in this case but my question is on building the particulars of the mana base once you've come to that conclusion

Procrastinator
Aug 16, 2009

what?


Gp van trip report:

Skipped the main event. Drafted multiple times and made the finals each time. Ditto a modern 8 man. Played rw burn in the modern confrontation and got smashed real quick. Felt like the bad side of variance but no big deal. Came home with 18 kld/aer draft sets to play with.

poo poo was aight.

Mezzanon are you living in this godforsaken city or somewhere else? I assume Alberta since you called it out specifically.

Mezzanon
Sep 16, 2003

Pillbug

Procrastinator posted:

Gp van trip report:

Skipped the main event. Drafted multiple times and made the finals each time. Ditto a modern 8 man. Played rw burn in the modern confrontation and got smashed real quick. Felt like the bad side of variance but no big deal. Came home with 18 kld/aer draft sets to play with.

poo poo was aight.

Mezzanon are you living in this godforsaken city or somewhere else? I assume Alberta since you called it out specifically.

I lived in Vancouver from 2010-2013 and now I live in Alberta (just south of Calgary) because I immediately got hired out here in the field I went to school for. Also the cost of living is acceptable here in Canada's Texas.

Mezzanon
Sep 16, 2003

Pillbug
Hahaha, my teammates GP Vancouver tournament report. He placed 65TH (prizing to top 64)


Endless Salt: How I placed 65th at GP Vancouver

Going into the tournament, I was feeling pretty high on Ad Nauseum, although I’d just recently switched to the Spoils of the Vault version, so I was still a little unsure how to sideboard with the changes. I think ultimately this was the downfall of my performance and why I placed just outside prizing.

Decklist

4 Ad Nauseam
4 Angel's Grace
3 Darkslick Shores
1 Dreadship Reef
1 Laboratory Maniac
4 Gemstone Mine
1 Lightning Storm
4 Lotus Bloom
3 Pact of Negation
4 Pentad Prism
4 Phyrexian Unlife
1 Plains
4 Serum Visions
4 Simian Spirit Guide
4 Sleight of Hand
3 Spoils of the Vault
3 Temple of Deceit
3 Temple of Enlightenment
1 Urborg, Tomb of Yawgmoth
3 Seachrome Coast
1 Island

Sideboard:
1 Boseiju, Who Shelters All
3 Darkness
1 Echoing Truth
2 Hurkyl's Recall
4 Leyline of Sanctity
1 Lightning Storm
1 Lingering Souls
1 Slaughter Pact
1 Thoughtseize

For the Sideboard, my teammate and I talked about placing a Dragonlord Dromoka in the sideboard, but that was the night before the tournament, so I never was able to make the replacement.

Due to winning a GPT, I was able to sleep in and skip those first two rounds, so my report will begin at round 3

Round 3 - Patrick on Ad Nauseum

G1
This was not how I wanted to start my day. My opponent won the roll, and immediately suspended a lotus bloom. I followed suit on my turn and we both went uhhh, never played the mirror before. He was far ahead on mana all game against me, and he went for it, going Lab man kill. I Angel’s graced, but ultimately lost as I did not draw a Spoils or Ad Naus all game..

In
+1 Lingering Souls
+1 Thoughtseize

Out
-2 Spoils

G2
My opponent had another good mana start, and I was off to a bit of a slow start. I played a turn 3 unlife, and felt pretty good. I had an Ad Nauseum, but nothing to protect it. Eventually, I drew a Pact and scried a second to the top, but before I drew it, my opponent went for his Ad Naus, casting it off Boseiju. I attempted to Ad naus in response, which he pacted, and I pacted back, but he had the 2nd pact. He gets his cards, and has a Seismic Assault to win the mirror.

Loss: 0-2

Record: 2-1

Round 4: Travis on Tron

Tron is a great match up. Honestly this is one of those matches that was over so fast I’m not even sure what happened.

Game 1 he applied no pressure and i was able to combo him on turn 4 before he hit natural tron.

In
+1 Echoing Truth

Out
-1 Dreadship Reef

Game 2, I have the spoils, and when it hits turn 4 I am able to go for it. He hit tron in this game, but did not do much to pressure me with it.

Win: 2-0

Record 3-1

Round 5: Steven on Bant Eldrazi

This is one of those match-ups we hadn’t tested a lot and I think that is ultimately why I lost.

Game 1: He leads off with a fetch into a Hierarch. The lands he played, I was afraid this was going to be infect, but on turn 2 he plays down an Eldrazi temple which makes me feel better. He applies early pressure with sky spawner and a reality smasher, but I’m able to combo him on turn 4.

In
+1 Truth
+2 Darkness
+1 Slaughter Pact

Out
-3 Slaughter Pact
-1 Dreadship Reef

Game 2 he plays TKS on turns 3 and 4 and rips the combo out of my hand, applying a good amount of pressure. I play an unlife, but he is able to destroy it.

Game 3, I have fogs and graces, but he plays a turn 2 stony silence which cuts me off the turn 4 despite a slow draw from him. He begins ripping my hand apart with a TKS on turn 5. I have an unlife out so I feel safe, but he strips a fog from my hand with a second TKS. He knocks me below 0, but only has 8 power in play, I scry an ad nauseum to the top and know I win the next turn as long as I survive. He rips the Reality Smasher off the top and I die.

Loss 1-2

Record: 3-2

Round 6: Brandon on Merfolk

This poor guy had no idea how Ad nauseum worked.

I won the draw and cast a serum visions turn 1, then suspend a bloom. My opponent plays an island and passes back. I follow up with a second serum visions, which my opponent spell pierces, and i follow up with a third visions. My opponent then plays a lord of some sort. I untap and play an unlife, and then pass. He plays a lord and then hits me for 3 and leaves up a blue. He spell pierces my bloom, which I pay for. I then draw a pact and have the spoils for the next turn. He plays another lord and swings for 8, then I spoils end of his turn, which he allows to resolve. I take 8. I untap and draw then cast ad nauseum and pact his third spell pierce. I go to -60 (he made my flip them and count it out), then I lightning storm him. He was very confused on how I did not die to my ad nauseum.

In
+1 Echoing Truth
+2 Darkness

Out
-2 Pact of Negation
-1 Dreadship Reef

Normally against Merfolk you are supposed to take out the pacts, but it felt weird as he had so many counters in the main. So I left one in so I could protect my spells

Game 2

My opponent either kept a really slow hand, or did not understand that his role is to apply pressure so I don’t have time to draw the combo if I don’t have it. He played a curse catcher turn 1 then, didn’t play another fish until turn 6. He did however have some counters. Eventually he realized plinking away for 1 a turn was a bad idea so he jammed a few creatures to try to apply more pressure. He ended up casting Unified will on an unlife, but I had a grace in hand. He eventually tapped low for more fish, and I had a hand where I could pay for the catcher and a spell pierce if he had them. Luckily for me he did not have both, so I played a land post Ad nauseum and cast lightning storm and killed him. He again was confused over why I had not lost after casting the ad nauseum, and I had to show him that Angel’s grace prevented me from losing the game.

Win 2-0

Record 4-2

Round 7: Kevin on Affinity

Game 1 my opponent didn’t apply very much pressure so I was able to get him on the turn 4 kill. I comboed while at 9, but he had lethal the next turn so I had to go for it.

In
+2 Hurkyl’s Recall
+1 Lingering Souls
+2 Darkness

Out
-1 Dreadship Reef
-3 Pact of Negation
-1 Pentad Prism

My opponent had a super slow start and I had the turn 4 so I was feeling pretty rosy, but right before I combo’d he cast Stain the Mind and named Ad Nauseum. My hand was totally dependant on the Ad Nauseum, so despite being at 20, I scooped it up so he couldn’t see my sideboard plan.

I tanked pretty hard here on whether or not to bring in the Leyline’s of Sanctity. I put them in my deck then almost took them out, and then went back through and did take them out of the deck finally. Not changing my sb plan at all. Some might say this was a bold move. My reasoning was that, it was likely only 1 or 2 of the cards in his 60, and not so important that he would mulligan for it. I also now knew about it, so I was not going to keep a hand that was all in on Ad nauseum if I did not have to.

Game 3, my opponent has another super slow start, durdling around until turn 4 again. This time my hand is spoils and unlife and mana. Perfectly good if I want to go for the Ad naus kill, but also good otherwise. I end up scrying a second spoils to the top, and play an unlife. He ends up casting Stain the mind and ses my hand of 2 spoils, but doesn’t seem phased. I begin scrying and hoping for a draw spell and a turn later I draw visions off of a sleight. My opponent hits me to 12, then I spoils for Lab Maniac and then untap and draw, then spoils again for Primeval Titan, and play the Lab Man, then the visions.

Win 2-1

Record 5-2

This is where I start getting nervous, last Modern GP Van, I went 6-3, and I was actually 6-1 going into the last 2 rounds, but here i’m 5-2 and in that same situation, if I lose my next 2, I’m done.

Round 8: Sherman on Jund

I’ve always found Jund to be a 50/50 match up, and was a little frightened to see it here. He has a fairly slow draw though that was low on discard, so I ended up drawing into the combo through a single inquisition and end up killing him.

In
+4 Leyline of Sanctity
+1 Echoing Truth

Out
-3 Pact of Negation
-1 Dreadship Reef
-2 Pentad Prism

Game 2, I have the leyline, which bricks a third of his hand. He ends up playing a goyf, but isn’t really able to do much from there. He doesn’t even pressure me that much and I grace, spoils, Ad naus for the kill.

Win 2-0

Record 6-2

This was vindication for the last time I missed out and I was super tired, but super happy about my performance. My goal coming into the tournament was to Day 2, and I’d just achieved that. I was hoping to make it to 7-2 though.

Round 9: Jason on Martyr Proc

Jason is an Alberta boy and always fun to play against. I knew he was on Martyr as I’d talked to him the day before and he literally always plays the same deck.

Game 1, he plays a tap land on turn 1, and I suspend my bloom. He goes oh yeah you play Ad Naus. He plays a martyr turn 2 and passes. I build my mana base some more with a prism, as I know I’ll need to Lab Maniac kill him. He hit me for 1 then plays a Squadron hawk, leaving up a single white. I untap, cast my bloom then draw, and go for the kill in my main phase. I play the maniac and cast serum visions, and he attempts to path the Lab Man so I pact it.

In
+1 Truth
+1 Slaughter Pact

Out
-1 Pact of Negation
-1 Dreadship Reef

I really wish I had a second different way of winning, as Lightning Storm is just not viable in this siuation, he was repping a 15+ point life gain in game 1, which means I need 11+ lands in hand to even get him dead, and then any lands he may have as well. I keep in a pair of pacts because he runs path and we’ve talked in the past that that is his way to win this match.

Game 2 he applies a bit of pressure, and ends up playing a crucible of worlds. He does make a mistake where he has 2 legendary lands in play and then realized it a turn later (to be fair I did not know flagstones of Trokair was legendary) He ends up playing a Ghost Quarter, which I totally blank upon the fact that he also has a crucible. This is important for me comboing. In my draw step, he ghost quarters my land. This actually was way better for me than if he had done it in my draw step. I like an idiot just grab the land and move to my main phase MISPLAY #1. Had I comboed then I’d have had an extra mana and won that turn. So I instead go for it on my main phase, and after drawing the whole deck realize, oh poo poo I’m a mana short. So instead of winning on the spot, I have to win across this turn and the next. So i play an unlife with my spirit guides. And end up keeping a hand of basic land, angel’s grace, pact, pact, slaughter pact, Lab Man, Serum visions. MISPLAY #2. This was really dumb as I’d forgotten about the ghost quarter and was going to be unable to play the grace, lab man and visions all in 1 turn. The correct line was to keep a second Grace, so I could cast a second angel’s grace in case he either had a removal spell for my lab man, or tried to play a threat that was lethal. In the end, he hits me to 4 infect and passes back and I angel’s grace in upkeep and he Ghost Quarters an untapped land. I play the land from my hand and slam the Lab man in my main phase and pass back. My opponent then swings for 4 putting me to 8 infect and I win in my draw step. My opponent misplayed here as he did not realize he had lethal with the gideon in hand, which I could not counter or kill since I forgot the second Angel’s Grace.

All in all the last round of day 1 was a gong show, but it is always fun playing against Jason!

Won 2-0

Record 7-2

So we grabbed food and then slept the night away, I felt refreshed in the morning and ready to go 3-3 and get my first ever pro point, that was in fact my goal for day 2 since I’d made it there.

Round 10: Akash on Affinity

My opponent went to the bathroom and was late, with the judges’ permission this round. Also, super weird Efro was 2 tables down playing Ad Naus and in between us was an Ad naus mirror match involving my teammate.

So this one was pretty simple I ended up combing him after he applied decent pressure and put me to 1. I spoilsed and then ad nauseumed and got him.

In
+2 Hurkyl’s Recall
+1 Lingering Souls
+2 Darkness

Out
-1 Dreadship Reef
-3 Pact of Negation
-1 Pentad Prism

Game 2, he applied a ton of pressure early and thoughtseized me on turn 2 to get the early combo out of my hand and I ended up dying.

Game 3 he applied decent early pressure and started gaining life, but I was faster and comboed him on turn 4.

Win 2-1

Record 8-2

Round 11: Steven on Burn

This guy beat my teammate in round 9, so it was grudge match time.

He played a goblin guide and flipped 3 lands in a row to it, so that was pretty sweet. He knocked me down to 5 and I still hadn’t seen an Ad Nauseum, so I angel’s Graced and Spoils for Ad Naus, which was 30+ cards in. I eventually exiled both my win conditions, so I scooped and we went to game 2.

In
+4 Leyline of Sanctity
+1 Lightning Storm

Out
-2 Pact of Negation
-1 Dreadship Reef
-1 Spoils of the Vault
-1 Laboratory Maniac

Game 2, I had a leyline and was just much faster when he couldn’t hit me with spells. He never drew a revelry and i beat him pretty easily due to that. I ended up going for it when I was at 14 as he couldn’t stop me. He made such notable plays as helixing himself to push in a second point of damage on his Swiftspear.

Game 3, he had a more interactive hand, with an Eidolon, which dealt a ton of damage to me. He got stuck on 2 mana, and missing a green source. On the decisive turn he could either knock me to -1 and begin to deal infect, or hold up deflecting palm. He elected to go the infect route, and I was able to win, although I would have won the other way as well, it just would have been closer. 8 infect instead of 6.

Win 2-1

Record 9-2

Round 12: Jon on Death’s Shadow Jund

Game 1 I did not see any of the Death’s Shadow pieces and thought he was on a weird jund deck. He put himself to 10 (which honestly should have been a hint), but he played inquisition into tarmogoyf, so I read jund. I ended up getting him dead on turn 4.

In
+4 Leyline of Sanctity
+1 Echoing Truth

Out
-3 Pact of Negation
-1 Dreadship Reef
-2 Pentad Prism

The Sideboard plan actually worked out really well as I had a leyline in the opening hand, and was able to shut off his thoughtseize into surgical plan. I ended up opening on serum visions into double serum visions, and he bemoaned the fact he had not gone for the surgical there. I ended up having a really good hand, and my opponent missed his second land drop, and then on his third turn hit it. He then on turn 4 played a traverse, getting a Death’s Shadow, and I was like OH! I really goofed on my sideboarding. Then he played the Death’s shadow and I untapped and killed him. He showed me he had a fulminator in hand and had contemplated playing it, to which I said, that really only delays me by a turn, if at all, and it gives me more time to draw the combo if I don’t have it anyway, so I liked his line of present a clock, it just didn’t work out for him in that situation.

Win 2-0

Record 10-2

Round 13: Derrick on Melira Company

Game one, he plays a Heirarch into a Pridemage, so I bait out the use of the ability with a pentad prism, so I can play my unlife. This works out, and he chips away at my life until I’m at 6. I have the combo for the next turn, and then he just passes without attacking and all his mana up with a fetchland. I read Chord into Renegade Rallier, so I pass back. He doesn’t do anything and draws for turn, and then plays a Rallier. With the spell on the stack, he is at 2 lands and 2 creatures, so I Ad Naus in response and kill him. I asked if he had the chord, and he did, so I felt pretty good about this play.

In
+4 Leyline
+1 Echoing Truth
+1 Slaughter Pact

Out
-3 Pact
-1 Dreadship
-1 Unlife
-1 Pentad

I did not have a leyline in hand, but had the natural turn 4. I had put the leyline in, in case he had redcap, which talking to him afterwards he didn’t, but he did have his turn 2 play, which was Tidehollow Sculler. So he stripped the Ad naus out of my hand, and then a turn later took 1 of the 2 Angel’s graces out of my hand. Here I played an unlife, and was able to force him to go for the kill and hope I don’t draw an out. With 7 outs in the deck, I liked his line. His other line was mana denial, but delayed the kill by a two turns, which could allow me to draw into the mana I needed and one of the outs. I end up Angel’s gracing and going to 1. He asks me to just flip my top deck as he has lethal next turn. I peek and flip the spoils, and name ad naus. I exile 12 cards, none of which were relevant and he congratulates me on the win.

Win 2-0

Record 11-2

Round 14: Jason on Eldrazi & Taxes

He mulls to 6, and then windbrisks on turn 1. He snapped off one of the cards, and then passed back. I have a pretty reasonable draw here, and suspend a bloom and pass. He plays a thalia and passes. He untaps and windmill slams a TKS out of his hand. Hitting a combo piece. I’m still live here, and end up playing an unlife. The activates a mutavault and hits me for 8, then slams a TKS from under his windbrisk. I’m still alive, but he slams a third TKS and taes the spoils from my hand and makes me use the Angel’s Grace. I hope he doesn’t attack with the thalia, but he does and I lose.

In
+1 Echoing truth
+1 Slaughter Pact

Out
-2 Pact of Negation

I didn’t bring in Leyline as the only thing that wrecks my day is the TKS, and I doubt he has them. He proceeds to play a chalice on 1, another on 0 and when I play the Unlife, he o-rings it, then plays a TKS to take the Ad naus out of my hand and strands 4 1 mana spells, and I die shortly after.

Lose 0-2

Record 11-3
This was the end of my run for top 8, but i was still live for prizes, so i was happy about that. With a win or draw i was guaranteed prizing.

Round 15: Chantelle playing Naya Titanshift

This went oddly for me, she played a turn 3 nahiri, and i had a ton of mana, all I needed to draw was an ad naus or spoils and I had the win, but across 5 turns I missed on all of them and eventually she cast scapeshift, which i allowed to resolve, and angel’s graced the follow up and then she ultimated the Nahiri to get Emrakul, which wrecked my permenants.

In
+4 Leyline

Out
-3 pact
-1 dreadship

I brought in the Leyline to give an extra target to the nahiri and to prevent the scapeshift win.

I draw the Leyline off a serum visions, and am nowhere near the combo. I use quite a few draw spells and miss on them all, then play the leyline on turn 4 and she uses her turn 3 nahiri to exile it and then goes through the breach titan kill you. It was a sad day, but Chantelle on the top placing won at 24th, so that was cool!

Lose 0-2

Record 11-4

I watched the rest of the win and ins at this point as a friend of mine was playing against Jon Stern for top 8, and he narrowly missed out on the top 8. We all sat around waiting for the top 8 announcement, and everyone made it that we thought would. Then they announced that final standings were up and looking at another person’s phone, I died a little as I came 65th.

Take aways:
Ad Naus is a sweet deck that has great game against an uninteractive field. I’d definitely play it again if I were playing again this weekend. Even the interactive match ups can be favourable. I felt that my TKS match up wasn’t great, but hadn’t seen it a lot in Lethbridge so I probably made some Sideboarding mistakes.

If I were to try another deck, I think I’d go with the Death’s Shadow jund. It looked sweet and is pretty quick. I’d also like to try out the Top 16 8 rack deck that was splashing white for some spicy sideboard tech.

All in all, a fun tournament, and I’m very excited that I got my first 2 pro points! BUT I AM ONE WITH THE SALT!

mfcrocker
Jan 31, 2004



Hot Rope Guy
I have no idea why the guy who didn't know how Ad Nauseam works didn't call a judge when his opponent goes to -60odd, but thanks for sharing the TR!

GoutPatrol
Oct 17, 2009

*Stupid Babby*

Its cool that he got to play the Eldrazi guy who made it to top 8.

Mezzanon
Sep 16, 2003

Pillbug

GoutPatrol posted:

Its cool that he got to play the Eldrazi guy who made it to top 8.

Yeah that guy had a very spicy eldrazi deck.


Side question: Is there a different place I should be putting tournament reports? I like writing them when I go to big events, and I think they are informative, but if this isn't the thread for them then I can stop.

Walked
Apr 14, 2003

Please do post them. I think this thread makes sense

C-Euro
Mar 20, 2010

:science:
Soiled Meat
:justpost: and do so here because I like this thread for metagame discussion as stuff like that in the main thread gets buried in other poo poo too quickly. Plus this dead gay forum needs more posts.

E: At FNM I actually have people compliment my note-taking but I mostly just write down the matchup, a couple of keywords or a critical play, and what I SB'd. Then I just write the report as soon as I get home while I can still remember it :v:

C-Euro fucked around with this message at 18:51 on Feb 24, 2017

The March Hare
Oct 15, 2006

Je rêve d'un
Wayne's World 3
Buglord
I'll be hitting up at least one day's worth of legacy side events at GP NJ in a couple of weeks, as well as the NYSE Vintage Open in a few months. I'll try to remember to do some trip reports, as I also enjoy reading them.

Any of you goobers hitting up any of those things as well?

Trilas
Sep 16, 2004

Mezzanon posted:

Yeah that guy had a very spicy eldrazi deck.


Side question: Is there a different place I should be putting tournament reports? I like writing them when I go to big events, and I think they are informative, but if this isn't the thread for them then I can stop.

Yeah, please keep it up. They're always good reads.

I'm hoping to actually take notes at a bigger local tournament this weekend and post a report here. I'll be playing pretty much this deck that won one of the Regionals:

Johnny Five-Jaces
Jan 21, 2009


The March Hare posted:

I'll be hitting up at least one day's worth of legacy side events at GP NJ in a couple of weeks, as well as the NYSE Vintage Open in a few months. I'll try to remember to do some trip reports, as I also enjoy reading them.

when is NYSE? the last info I can find is for the one this past year. If it's in a place i can get to from the city without a car, I might go. I assume it's not that hard to get around LI but i have no idea

The March Hare
Oct 15, 2006

Je rêve d'un
Wayne's World 3
Buglord

Johnny Five-Jaces posted:

when is NYSE? the last info I can find is for the one this past year. If it's in a place i can get to from the city without a car, I might go. I assume it's not that hard to get around LI but i have no idea

https://www.facebook.com/groups/1342949552445166/

Johnny Five-Jaces
Jan 21, 2009



neat. i'll be on the lookout for venue info since i don't see it there, unless it's on that prereg site

e: nvm i see the location info. I'm going to be in Vegas the week before so I'll have to see

Walked
Apr 14, 2003


Stabilized at 9 infect, after mulligan to 4, ended at 39 life
Been playing Satan on MTGO. It's kinda beautiful, in an evil sort of way

Johnny Five-Jaces
Jan 21, 2009


if there's any justice in this world, that was game 1 and you lost on time

Walked
Apr 14, 2003

Johnny Five-Jaces posted:

if there's any justice in this world, that was game 1 and you lost on time

Life isn't fair. Won the match with 2:30 to spare

GoutPatrol
Oct 17, 2009

*Stupid Babby*

Johnny Five-Jaces posted:

if there's any justice in this world, that was game 1 and you lost on time

Lantern is a deck where I go "I don't support you but I support your right to play it."

C-Euro
Mar 20, 2010

:science:
Soiled Meat
Speaking of mill decks I'm thinking about taking Esper Mill back to Modern FNM now that Infect, Dredge, and Suicide Zoo have all taken a hit. Only problem is that I have a couple different versions that I could build, and not sure which one to run with (or if there's some middle ground between the two). Any thoughts?

Deck: "Fast" Esper Mill

//Lands
3 Darkslick Shores
2 Flooded Strand
2 Ghost Quarter
1 Godless Shrine
1 Hallowed Fountain
2 Island
2 Marsh Flats
1 Oboro, Palace in the Clouds
1 Plains
3 Polluted Delta
2 Shelldock Isle
1 Swamp
2 Watery Grave

//Spells
4 Archive Trap
4 Breaking // Entering
3 Crypt Incursion
4 Glimpse the Unthinkable
2 Mesmeric Orb
3 Mind Funeral
3 Path to Exile
4 Surgical Extraction
4 Visions of Beyond

//Creatures
4 Hedron Crab
2 Snapcaster Mage

//Sideboard
2 Disenchant
1 Engineered Explosives
3 Hide // Seek
2 Hurkyl's Recall
2 Night of Souls' Betrayal
2 Pithing Needle
2 Stony Silence
1 Yahenni's Expertise

Display deck statistics

Deck: "Slow" Esper Mill

//Lands
3 Darkslick Shores
2 Flooded Strand
2 Ghost Quarter
2 Godless Shrine
2 Hallowed Fountain
1 Island
2 Marsh Flats
1 Oboro, Palace in the Clouds
1 Plains
3 Polluted Delta
1 Swamp
2 Watery Grave

//Spells
4 Archive Trap
3 Breaking // Entering
2 Crypt Incursion
4 Dream Twist
4 Glimpse the Unthinkable
4 Path to Exile
1 Startled Awake
2 Supreme Verdict
4 Surgical Extraction
4 Visions of Beyond

//Creatures
4 Hedron Crab
2 Snapcaster Mage

//Sideboard
2 Disenchant
2 Hide // Seek
2 Mesmeric Orb
3 Profane Memento
2 Remand
2 Stony Silence
2 Thoughtseize

Display deck statistics

That singleton Startled Awake has been a couple of different things in the past. I originally had 3 Surgicals with 2 Haunting Echoes but felt that they overlapped too much, so it went to 4/1 and then 4 Surgicals and a Startled. Honestly it should probably be another Crypt Incursion but I feel like I need something to close out games, but I may have enough mill in place already :shrug: Or maybe a single MB Mesmeric Orb, that card is a house against certain decks.

Errant Gin Monks
Oct 2, 2009

"Yeah..."
- Marshawn Lynch
:hawksin:
One of my buddies is selling his collection. Already off loaded two sets of power.

If anyone is looking let me know and I will put you in touch.

L0cke17
Nov 29, 2013

Errant Gin Monks posted:

One of my buddies is selling his collection. Already off loaded two sets of power.

If anyone is looking let me know and I will put you in touch.

Why? I really want to get my own power, but I have to pay for a honeymoon next week. Any chance theyll still be available in a month?

Errant Gin Monks
Oct 2, 2009

"Yeah..."
- Marshawn Lynch
:hawksin:

L0cke17 posted:

Why? I really want to get my own power, but I have to pay for a honeymoon next week. Any chance theyll still be available in a month?

Because he got married!!

He is keeping a set of everything but selling his extras. Stuff will probably be available for a while. It's not like there is a huge market.

Soul Glo
Aug 27, 2003

Just let it shine through

Errant Gin Monks posted:

Because he got married!!

He is keeping a set of everything but selling his extras. Stuff will probably be available for a while. It's not like there is a huge market.

So, uh, how many extra sets of power does your friend own :stare:

Errant Gin Monks
Oct 2, 2009

"Yeah..."
- Marshawn Lynch
:hawksin:

Soul Glo posted:

So, uh, how many extra sets of power does your friend own :stare:

I think 4 whole sets and some randoms.

myDad
Jan 20, 2010

ce n'est pas ma mère
College Slice

Great writeup! I just finished Ad Nauseam & am working on the sideboard. According to some mates at the LGS I should expect to see a lot of Burn & Affinity at the GP which I think is good news for Ad Nauseam. I remember seeing a lot of Infect at the last GP as well and I have a friend that plays it, so I'm going to try out the Crovax tech during playtests. Content like this is amazing, keep it up!

EvilBeard
Apr 24, 2003

Big Q's House of Pancakes

Fun Shoe
I played in the SCG Open main event yesterday, and played horribly. I just wasn't locked in. I played sloppy in my mirror match, and lost a couple games to just not being as mindful and thinking out lines as I should. I ended up going 5-3 before dropping to get Waffle House once I was out of contention for day 2.

I played GR Breach Titan.

I played this list, except the SB was -1 Destructive Revelry +1 Shatterstorm

Deck: Breach Shift

//Main
2 Anger of the Gods
3 Bloodstained Mire
2 Cinder Glade
1 Emrakul, the Aeons Torn
3 Farseek
2 Forest
3 Lightning Bolt
6 Mountain
1 Oracle of Mul Daya
4 Primeval Titan
4 Sakura-Tribe Elder
4 Search for Tomorrow
3 Simian Spirit Guide
4 Stomping Ground
3 Summoner's Pact
4 Through the Breach
2 Urabrask the Hidden
4 Valakut, the Molten Pinnacle
4 Wooded Foothills
1 Worldspine Wurm

//Sideboard
1 Ancient Grudge
2 Destructive Revelry
2 Grafdigger's Cage
1 Pithing Needle
1 Relic of Progenitus
2 Spellskite
1 Sudden Shock
3 Summoning Trap
2 Thragtusk

Display deck statistics

Round 1: Eldrazi Taxes/Hate Bears L, 1-2, 0-1.

Game 1 is kinda slow, he plays Thalia, Leonin Arbiter, and a Smasher, but I Through the Breach a Titan, destroying his Arbiter/Thalia and he has no answer.

Game 2 he sticks an early Thoughtknot Seer, and takes my Sakura-Tribe Elder. I end up stuck on 5 lands. I Anger and Sudden Shock his Seer and Arbiter, and I'm left with no hand.. I go three turns without drawing a land or ramp spell, and I'm stuck with a hand of Primeval Titan, Primeval Titan, Summoner's Pact and 5 mana. I scoop it up as he has a lethal and I can't stop it. After going to make sure I didn't want to change my sideboard tactics, I realized I had brought in Thragtusk, so I could've Pact'd one up, cast it, and bought me a few more turns. HUGE MISTAKE.

Game 3 I cast a few ramp spells, but I'm unable to find a big threat, and I die to Smasher/Mutavault beatings.

Round 2: Sun and Moon W, 2-1, 1-1

Game 1, I have awkward fetchlands (drawing my Bloodstained Mires and not the Foothills) so I have to fetch a dual land to cast my Farseeks. I do get one Sakura-Tribe Elder, but when he Blood Moons, I'm stuck on one green, and he presents lethal before I can get the long chain of Pacting up a Sakura-Tribe Elder to get my other forest and paying for the pact to cast my Titan. Just an awkward draw that punishes me.

Game 2, I get the basic forests I need. He sticks a Blood Moon and a Leyline of Sanctity. I continue to ramp. He has Chalices on 1 and 0 (after I Pacted for a Titan, he realized that he probably needed this). He plays Nihiri and Chandra. I have a hand of Pithing Needle, Grafdigger's Cage, and Lightning Bolt I have no other outs, so I decide to go for it. I cast and he lets the Cage and Pithing Needle (I name Nihiri) resolve. We got a few turns doing nothing, and I draw Emrakul. Being as I have a bunch of fetchland mountains in play, I tap 15 lands, and hardcast Emrakul. I'd drawn through the breach/primeval titan in the meantime, so I did that so he couldn't make me sacrifice an attacking Emrakul (which he tried). He goes to sacrifice 6 permanents (at which time he realized he hosed up his Chalice) and then promptly sacrifices the Chalice on 1, his Chandra, and some lands. I kill him with Lightning Bolt. He kinda tilted.

Game 3, he provides a few removal spells and a Blood Moon, but I have Primeval Titans and they still hit hard. I pull it out.

Round 3: GR Titan Breech L, 0-2, 1-2.

Game 1: He draws a Obstinate Baloth, He wins.

Game 2: I mull to 6. I play Stomping Ground into Search for Tomorrow. I draw a Mountain. I play a Sakura-Tribe Elder. I'm forced to tutor out one Forest because I don't have double green for pact/titan. This ends up costing me 1 Valakut trigger when I resolve Primeval Titan, and I'm only able to get him to 1 on my second Titan (he Titan'd my Titan). He kills me on his turn. WHOMP WHOMP.

Round 4: Affinity, W 2-0, 2-2.

Game 1: He has a slower draw, he has double Mox Opal, so it's like he mulliganed. He plays Signal Pest, Vault Skirge, Etched Champion, and a Master of Etherium. I jam a Primeval Titan, and wrath his board with Valakut triggers. I'm at a decent enough life total that he can't get there with his Blinkmoths, and he dies a turn later.

Game 2: I have a pretty sweet draw for me. I see Anger of the Gods, Shatterstorm, and Though the Breach + Emrakul. He couldn't really get anything assembled.

Round 5: Affinity, W 2-0, 3-2.

Game 1: His draw is another slow one. He puts a Cranial Plating on a Memnite and hits me for 4 a turn after I angered his Thopter, Signal Pest, Vault Skirge. It's only doing 4 a turn. I find a Primeval Titan, and I kill his creature. He has nothing and we go to game 2.

Game 2: I ramp pretty quickly, but he has Vault Skirge, Signal Pest, and 3 Arcbound Ravagers. I get a Primeval Titan, and attempt to kill his fliers. He sacrifices artifacts and saves the Vault Skirge. He smacks me, and decides to go all in. He sacrifices all his permanents and makes a 12/12 Vault Skirge. I take 12 and go to 3. I play a second Primeval Titan, searching up my 3rd and 4th Valakut. I attack with my first titan, kill his only permanent and 18 him. He shakes his head and wondered aloud why he went all in.

Round 6: Esper Control, W, 2-1, 4-2.

Game 1: I get to do something sweet. He Esper Charms me, and I discard a spare land and Farseek. Turn 5 I cast Summoner's Pact in his EOT step. He lets it resolve, and I get the Titan into my hand. He attempts to Snapcaster/Esper Charm to make me discard my last 2 cards, tapping out. I cast the Breach and put Primetime into action. He concedes after I pay for Pact.

Game 2: He plays Runed Halo and names Valakut. I can't get enough damage in, and he has the Paths he needs for my Breach'd Worldspine Wurm and my Primeval Titan. I die to a Tar Pit and Colonnade when I can't save enough fetches to shoot them down.

Game 3: I get to hit him with a Worldspine Wurm, but he has the Wrath of God to cleanup the tokens. It does enough damage to him that a Titan gets in and finishes him off.

Round 7: Grixis Delver, W, 2-1, 5-2.

Game 1: He plays a Delver and flips it with a Bolt. I hit him with the turn 5 EOT Through the Breach which he Mana Leaks. I resolve the Primeval Titan, killing his Delver. He has Terminate, but it's irrelevant, he scoops because he can't beat the lands in my hand.

Game 2: I got to live a small dream here. I cast a turn 2 Sakura-Tribe Elder, and he Spell Snares it. I cast Summoning Trap. He laughs and said it's been a long time since he's been trapped. Unfortunately I don't get to hit anything sweet. I only see another Sakura-Tribe Elder. UGH. He has a Delver/Angler early, and has Mana Leak and Snapcaster/Leak for my Breach and Titan, and I roll to it.

Game 3: I Bolt his first Delver. He flips his Delver off a Countersquall. I only have Summoner's Pact in hand. I'm on 3 mana and a Sakura-Tribe Elder. He fetches, leaving only one land in play. I respond and Summoner's Pact. I get Primeval Titan. His only permission was the Countersquall, and his Tasigur isn't big enough to deal with Primeval Titan.

Round 8: Jund. L, 0-2, 5-3.

Game 1: Jundstice. He hits me with an early Inquisition, takes my Sakura-Tribe Elder. He gets a Goyf into play and beats me down, and when I Pact for Primeval Titan, I have two choices, attempt to race, or kill his only creature (he has a Raging Ravine in play). I decide to kill his Goyf. He plays a Kalitas and Terminate. I draw and didn't pay for my Pact. sadtrombone.wav. I drew a land anyway, so even I can't deal with both threats.

Game 2: I ramp super hard, but can't find a valakut or a big threat. He Terminates my Urabrask (the only threat I see), and I just provide no resistance to his Bob/Goyf.


In retrospect, I think I'm going to cut the Oracle, and go with another Farseek or Pact, and probably turn the Urabrasks into Obstinate Baloths. Urabrask was rarely relevant, and it just seems like "win more". It's good when you're winning or even, but terrible otherwise.

I'd probably go with something like this:

Deck: Breach Shift

//Creatures
1 Emrakul, the Aeons Torn
2 Obstinate Baloth
4 Primeval Titan
4 Sakura-Tribe Elder
3 Simian Spirit Guide
1 Worldspine Wurm

//Spells
2 Anger of the Gods
3 Farseek
3 Lightning Bolt
4 Search for Tomorrow
4 Summoner's Pact
4 Through the Breach

//Lands
3 Bloodstained Mire
2 Cinder Glade
2 Forest
6 Mountain
4 Stomping Ground
4 Valakut, the Molten Pinnacle
4 Wooded Foothills

//Sideboard
1 Ancient Grudge
2 Destructive Revelry
2 Grafdigger's Cage
1 Pithing Needle
1 Relic of Progenitus
2 Spellskite
1 Sudden Shock
3 Summoning Trap
2 Thragtusk

Display deck statistics

EvilBeard fucked around with this message at 17:00 on Feb 26, 2017

C-Euro
Mar 20, 2010

:science:
Soiled Meat
I ended up moving my Coursers to the SB and putting the Obstinate Baloths that were in my SB to my mainboard so I highly recommend both dropping the Oracle (which has a similar effect as Courser) and putting in Baloths. Against fast decks they help you stabilize, and against slow decks a turn 3 one generates some early pressure and maybe you need one fewer Valakut triggers to go off. They're rarely a bad draw.

How are you liking SSG? I see a lot of Breach lists running it but I'm not convinced, it seems a little too win-more. Also don't be afraid to get Forests with your ramp spells if you think Blood Moon's coming; I have a couple Skred players locally and I almost never have trouble getting double-green on board by turn 3.

I still think Emrakul is too awesome not to run multiple but Worldspine Wurm is a pretty cool budget option. MB Summoning Traps might help get those out too, especially if you're pulling lands out every turn with fetchlands and ramp.

Sucks that you got knocked out by Jund, that matchup is usually pretty easy for me.

For reference, this is my latest list-
Deck: Titan Breach

//Lands
2 Cinder Glade
2 Forest
6 Mountain
4 Stomping Ground
4 Valakut, the Molten Pinnacle
3 Windswept Heath
4 Wooded Foothills

//Spells
2 Explore
3 Farseek
4 Lightning Bolt
4 Search for Tomorrow
3 Summoner's Pact
2 Summoning Trap
4 Through the Breach

//Creatures
3 Emrakul, the Aeons Torn
2 Obstinate Baloth
4 Primeval Titan
4 Sakura-Tribe Elder

//Sideboard
1 Ancient Grudge
3 Anger of the Gods
2 Courser of Kruphix
2 Crumble to Dust
1 Engineered Explosives
2 Reclamation Sage
2 Relic of Progenitus
1 Sudden Shock
1 Summoning Trap

Display deck statistics

The Coursers will probably get completely removed, any SB cards that you really liked?

Mezzanon
Sep 16, 2003

Pillbug
I had a guy breach out a Woodfall Primus at me at a side event. Destroying a land, swinging in, saccing it, destroying another land, having a 5/5.



That felt real bad.

EvilBeard
Apr 24, 2003

Big Q's House of Pancakes

Fun Shoe

C-Euro posted:

How are you liking SSG? I see a lot of Breach lists running it but I'm not convinced, it seems a little too win-more. Also don't be afraid to get Forests with your ramp spells if you think Blood Moon's coming; I have a couple Skred players locally and I almost never have trouble getting double-green on board by turn 3.

I still think Emrakul is too awesome not to run multiple but Worldspine Wurm is a pretty cool budget option. MB Summoning Traps might help get those out too, especially if you're pulling lands out every turn with fetchlands and ramp.

Sucks that you got knocked out by Jund, that matchup is usually pretty easy for me.

The Coursers will probably get completely removed, any SB cards that you really liked?

Yeah, I usually don't have any issue with Jund. I just feel like I drew poorly and he had the exact mix of cards he needed.

I have Emrakul's, it's not really for budget reasons. We went with one Worldspine Wurm, because if you draw it, you can often actually cast it in a late game. Sure, I did actually cast an Emrakul this weekend, but generally the game's long over before that can happen. You can also tutor it up with your Summoner's Pacts for a one-shot kill, working around things like Runed Halo, and kill people who don't have exile effects, because they can't stop the 3 5/5's it leaves behind.

I love SSG. There's nothing like a turn 3 EOT Through the Breach. Turn 2, Farseek or Turn 3 having a Search coming off Suspend makes it nice. Plus, you can always just cast a Grizzly Bear.

Pithing Needle and Grafdigger's cage were actually pretty excellent for me. I thought I'd need Shatterstorm, but I beat Affinity multiple times without ever having to use it, so I'd leave it out now.

EvilBeard fucked around with this message at 22:40 on Feb 26, 2017

Adbot
ADBOT LOVES YOU

C-Euro
Mar 20, 2010

:science:
Soiled Meat
Primus and Worldspine both sound spicy, might have to look out for a cheap copy of each.

Maybe I should run SSG but it just makes the deck feel a little swingier, when it's already capable of huge blowouts especially with Emrakul. Plus if you're casting it as a bear then something has gone horribly wrong.

I might put 2x Needle in the SB, what were the matchups where they did work? Planeswalker decks?

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply