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Finally, it is done. Apparently I have at least two other suits with the same experience scaling.
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# ? Feb 23, 2017 18:28 |
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# ? Jun 10, 2024 09:24 |
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Speaking of suits, which are considered the most generally useful? I'm sure it varies some depending upon your team, but what would be good for, let's say, an Arts team? Currently I'm using the one that looks like scholarly robes and has a party wide heal skill, a skill that gives 20 NP, and a skill that reshuffles the current cards. The party wide heal in particular is pretty good; at level 7/10 it does 2000 to the whole party.
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# ? Feb 23, 2017 18:55 |
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The starting one and the three available through Chaldea missions are for sure the best. Among those the combat suit is probably the best, the ATK bonus isn't all that great compared to other mystic code damage boosts, but a 100% stun is always fantastic and the servant switch ability gives you incredible flexibility. Its only limited by what you have as backline servants and can be anything. Need invulnerability? Switch in mashu and get a defense boost and a taunt to top it off. That enemy has to die this round? Say hello to Shakespeare or Mozart giving you the damage boost you need. First two waves of Saber enemies are dead and you're looking at that archer boss? Time to switch in the lancer you couldn't use before. The other permanent codes are all quite good, but I would only use them over the combat uniform if you're somewhat new and don't have a good amount of max leveled servants to support your main team. The time-limited codes were all pretty lovely, honorable mention for the anniversary blonde though, with 60% buster up and 20 free stars you can pull out some nice numbers buffing up some berserker or musashi or whatever. The Fate/Extella one can maybe cheese some fight with the buff-blocking ability, no idea though.
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# ? Feb 24, 2017 03:12 |
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Wuxi posted:The starting one and the three available through Chaldea missions are for sure the best. Among those the combat suit is probably the best, the ATK bonus isn't all that great compared to other mystic code damage boosts, but a 100% stun is always fantastic and the servant switch ability gives you incredible flexibility. Its only limited by what you have as backline servants and can be anything. Need invulnerability? Switch in mashu and get a defense boost and a taunt to top it off. That enemy has to die this round? Say hello to Shakespeare or Mozart giving you the damage boost you need. First two waves of Saber enemies are dead and you're looking at that archer boss? Time to switch in the lancer you couldn't use before. Actually all of this is just the lovely opinion of some fun-hating idiot and the real answer is 'wear the loving royal brand suit' because it looks slick
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# ? Feb 24, 2017 03:14 |
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I lost my shot at the Saber outfit.
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# ? Feb 24, 2017 03:21 |
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Raenir Salazar posted:I lost my shot at the Saber outfit. Can you not get it with the special prisms? There were some suits I noticed in the special prism shop.
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# ? Feb 24, 2017 03:52 |
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Ytlaya posted:Speaking of suits, which are considered the most generally useful? I'm sure it varies some depending upon your team, but what would be good for, let's say, an Arts team? I use this one too. It's great for farming with the 20% NP and the reroll cards has saved my butt plenty of times in story battles.
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# ? Feb 24, 2017 05:06 |
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I use the combat suit because the swap out ability is insanely good. Combine that with Arash and you can actually make aggressive use of five of your servants instead of having them be backups for when things go to poo poo.
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# ? Feb 24, 2017 13:21 |
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Updates up, get your shinjukus
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# ? Feb 24, 2017 13:31 |
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I did the same with aradh + combat suit. You can dump five precharged np instead of three. All Six with friend arash.
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# ? Feb 24, 2017 13:38 |
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servant skills: Salter sprites:
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# ? Feb 24, 2017 13:46 |
I wasn't actually going to roll in this gacha, but then it turned out that the old Archer dude was basically just Beyond The Grave in terms of moveset, so long story short i have a bunch of new 3-star CEs now
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# ? Feb 24, 2017 15:08 |
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Archer is James Moriarty Avenger is Hessian Lobo who is effectively the Headless Horseman Assassin is Yan Qing Captain Baal fucked around with this message at 16:18 on Feb 24, 2017 |
# ? Feb 24, 2017 15:38 |
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Moriarty seems pretty decent. The second skill is basically like having two decent skills in one, and I imagine there are a decent number of boss fights against Evil enemies so the third one could also be pretty good. The first is a little weird since he doesn't seem to have anything boosting crit damage, but I guess it can't hurt. edit: Not sure if he's decent enough to roll for, though, since I already have Gilgamesh. Though I don't have any single target 4/5* Archers.
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# ? Feb 24, 2017 16:49 |
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Emiya Alter is a 4 star Archer. His skills are a 50% defense increase, projection magic, a self-attack boost, and his np is a single target nuke that ignores defense and lowers enemy NP gauge. Also if you're curious: Yan Qing: Q/Q/Q/A/B Q NP Lobo: Q/Q/A/A/B Q NP Moriarty: Q/A/A/A/B B NP Emiya Alter: Q/Q/A/A/B A NP So I guess Moriarty's gimmick is being an archer for an Arts team?
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# ? Feb 24, 2017 17:24 |
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Yan Qing seems sorta like a Jack-lite. Good star boosting skills.Endorph posted:So I guess Moriarty's gimmick is being an archer for an Arts team? Yeah, though his NP is Buster. He seems like he's maybe a bit better than Arjuna (who is similar in cards + Buster NP). Actually, why is Arjuna considered so mediocre? His second skill is super good and his third is a very solid NP damage booster. Like, what makes him worse compared with, say, Francis Drake? Is it related to less obvious stuff like how much NP they gain with regular attacks? Admittedly, his first skill is almost completely worthless since he doesn't generate many stars to begin with.
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# ? Feb 24, 2017 17:56 |
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Francies Drake charge her np faster than a caster. She is top tier even with an aoe np.
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# ? Feb 24, 2017 17:59 |
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Just finished the chapter Aside from Lobo boss it was a pretty fun chapter and Morty's cool as hell. Break is a loving terrible mechanic though and I don't know why it's in the game now other than to make bosses harder than necessary.
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# ? Feb 24, 2017 19:28 |
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That reminds me of those fighting game with gauge break or something. Or round 2 essentially. It's probably to prevent people from 500% np charge to one shot the boss for 1 million damage.
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# ? Feb 24, 2017 19:33 |
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Captain Baal posted:Just finished the chapter Have't dived into the chapter yet, what's this "Break" thing?
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# ? Feb 24, 2017 19:43 |
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Yeah it seems like the break system is to stone wall instant boss nukes from being the end all. My main use for Kintoki takes a heavy hit... Aumanor posted:Have't dived into the chapter yet, what's this "Break" thing? It's basically an extra health bar that damage doesn't carry over into.
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# ? Feb 24, 2017 19:43 |
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Saber Alter with casual clothes is Cool and Good.
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# ? Feb 24, 2017 19:44 |
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Aumanor posted:Have't dived into the chapter yet, what's this "Break" thing? Bosses now have multiple health bars. When you take down one the enemy's health bar goes into break state where the enemy takes no more damage to their health bar since it is at 0, but doesn't die so any attacks on them must be finished before the enemy can reset to neutral and have their health bar changed to the next one. No damage done during this matters at all, it doesn't overflow into the next phase, it just poofs out of existence. So effectively this is a way to punish you for kicking too much rear end. It's especially aggravating because the enemy still gets to take their turn as if nothing happened. So if they have NP or your servant he NP and you break, you can't use the NP because it'll be pointless since they'll just shrug it off and they'll still get to do their poo poo and gently caress you up. It's really bad during the Avenger Lobo boss fights when he has an assload of health, does a ton of damage, and essentially does whatever the hell he wants to and you just have to deal with his poo poo. And the last Moriarty boss introduced another thing bosses can do when entering the next phase and it is do their own buffs and debuffs so he'll gain NP and remove all of your buffs upon entering the last phase and then NP your rear end because DW says so.
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# ? Feb 24, 2017 19:49 |
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I guess the game was starting to get too easy for all those people with Double Merlins. I've benched Mashu for now since apparently she's not supposed to be with you and I'm taking the opportunity to maybe grind some Bond points. Really hard to have a team though; cost so much.
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# ? Feb 24, 2017 20:28 |
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Raenir Salazar posted:I guess the game was starting to get too easy for all those people with Double Merlins. And it still is too easy for them since it doesn't effect them in any way!
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# ? Feb 24, 2017 20:36 |
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I rolled Altera when I wanted literally any of the banner servants I mean I guess it's better than nothing
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# ? Feb 24, 2017 20:46 |
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Any story summaries yet? (I care about the story)
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# ? Feb 24, 2017 20:58 |
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Only bulletpoint notes for prologue.
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# ? Feb 24, 2017 21:15 |
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Nyaa posted:Only bulletpoint notes for prologue. It seems like with all these Servants Chaldea should be a military force greater than anything the Clock Tower can muster.
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# ? Feb 24, 2017 21:45 |
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No kidding. Clock tower is a mess of faction war that won't be able to muster up its full force either. We even have the goddamn primate murder not too long ago.
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# ? Feb 24, 2017 21:51 |
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The third story arc will be about the protagonist and Mashu taking over the world and implementing a socialist utopia.
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# ? Feb 24, 2017 22:01 |
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I do think though that most of those Servants wouldn't help in parochial Mage concerns; some might help out of obligation but others should be like "Pfft, you can't handle these insects on your own? I guess I was wrong about you..." That and I imagine the Servant-Ritsuka contract is probably mainly about protecting the world/humanity; not fighting scrubs.
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# ? Feb 24, 2017 22:11 |
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And then there are ultra loyal assasin team along with poo poo load of berserker looking for a good fight.
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# ? Feb 24, 2017 22:33 |
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Ytlaya posted:The third story arc will be about the protagonist and Mashu taking over the world and implementing a socialist utopia. No war but Class war.
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# ? Feb 24, 2017 22:37 |
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Nyaa posted:And then there are ultra loyal assasin team along with poo poo load of berserker looking for a good fight. I mean sure, but there's a world of difference I feel that Clock Tower becomes more credible of a threat.
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# ? Feb 24, 2017 22:40 |
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Raenir Salazar posted:I do think though that most of those Servants wouldn't help in parochial Mage concerns; some might help out of obligation but others should be like "Pfft, you can't handle these insects on your own? I guess I was wrong about you..." Maybe, but you only need like one to easily defeat entire squads of skilled mages (see Vlad vs the mages in Fate/Apocrypha). Heck, aren't most servants basically immune to the level of magic normal mages can cast?
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# ? Feb 24, 2017 23:08 |
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Ytlaya posted:Maybe, but you only need like one to easily defeat entire squads of skilled mages (see Vlad vs the mages in Fate/Apocrypha). Heck, aren't most servants basically immune to the level of magic normal mages can cast? The Magic Resistance of the Knight classes makes them immune to certain tiers of magic; but above that it affects them just fine. Even Rin could shave a life off of Herakles with her gems. IIRC though the Mages sent to Romania probably weren't expecting a Servant, and I have the suspicion that they probably might have assets up their robes to equalize things if push comes to shove and prepared appropriately for such an encounter; for example summoning their own Servants just like in Apocrypha; they don't need there to be a Grail War; they just need enough mana batteries. Basically I think its just safer to assume that there probably is some sort of "Big red button" last resort the Clock Tower (Or the other regional Magus organizations!) could resort to and Ritsuka's/Gudako's good will isn't the sole reason why they don't just brush off the Clock Tower. Basically if Chaldea is acting like fighting the Clock Tower could indeed end badly for them, then there's probably a reason even if they have a few Servants Ritsuka can win a charisma check on.
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# ? Feb 24, 2017 23:15 |
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Raenir Salazar posted:The Magic Resistance of the Knight classes makes them immune to certain tiers of magic; but above that it affects them just fine. Even Rin could shave a life off of Herakles with her gems. I'm pretty sure Rin didn't kill Heracles at all with her gems? I think the Knight classes are resistant to the point where anything short of some huge spell requiring a bunch of chanting can touch them (and a mage wouldn't have long enough to do that). I mean, these are folks who are capable of defeating Caster servants, who are basically gods compared with human mages. Each of F/SN Caster's blasts represents some massive ridiculous spell for a regular mage. edit: So apparently Moriarty's third skill was listed wrong on the wiki earlier. It gives an extra 10-20% attack boost to other Evil servants, not counting himself. So that's actually just kinda so-so, especially since I think Evil servants are relatively uncommon.
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# ? Feb 24, 2017 23:46 |
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Ytlaya posted:I'm pretty sure Rin didn't kill Heracles at all with her gems? He'd go well with MAH BOY Angra then. Actually, an all-Avenger team.
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# ? Feb 25, 2017 00:00 |
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# ? Jun 10, 2024 09:24 |
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I'm pretty sure in the VN Rin did manage to kill 1 of Herakles's lives, at least in the Fate route.quote:I think the Knight classes are resistant to the point where anything short of some huge spell requiring a bunch of chanting can touch them (and a mage wouldn't have long enough to do that). I mean, these are folks who are capable of defeating Caster servants, who are basically gods compared with human mages. Each of F/SN Caster's blasts represents some massive ridiculous spell for a regular mage. The problem here is we don't exactly have a comprehensive Player's Hand Book with all the Skills, Feats, and Spells; in Dungeons and Dragons there are specific spells that can bypass Magic Resistance; ways of damaging attributes/abilities, and other things. In the Nasuverse we tend to be told one thing, and then the plot revolves around how there's actually wait stop this special exception to that rule that only works when the stars align. So the idea that "Well a normal Magus can never hope to match a Servant" generally true sure; but then one of the recurring themes of FSN was how Shirou could under specific circumstances as a part of his Heroes Journey could eventually overcome that obstacle and reach beyond it. I'm mainly basing my idea on a sort of metalogic; if the characters act like it's an issue; they probably have a reason to believe so.
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# ? Feb 25, 2017 00:09 |