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Unimpressed posted:Jesus god holy absolute gently caress. Wu Jian Council god is so amazingly fun. Playing a GrGl right now and I've never cleared Lair faster, not even with MiBe. Instead of running back to a narrow corridor when things get hairy, you just skip by the enemies, bouncing against walls, slowing them, charging others, it just makes melee so much fun. Can't thank you enough, whoever created it, you're a gameplay genius! Thanks! I made it, and this is a testament to DCSS being a healthy and open project. I've never developed for DCSS before, I'm just a player who wanted to play a god like this, I got it coded, and the devs have helped a lot through the process of getting it intro trunk. Now hopefully into the main game! If you guys have your ideas of what you would like in the game and know C++, I would encourage you to make a prototype. Even if it doesn't make it into the main game, it's an amazing experience and you learn a lot from the feedback.
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# ? Feb 24, 2017 23:20 |
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# ? May 14, 2024 01:39 |
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SteelNeuron posted:Thanks! I made it, and this is a testament to DCSS being a healthy and open project. I've never developed for DCSS before, I'm just a player who wanted to play a god like this, I got it coded, and the devs have helped a lot through the process of getting it intro trunk. Now hopefully into the main game! Thanks for making it, it's really fun. I think the key here is the gameplay genius, not the programming. You've managed to come up with a paradigm that makes playing melee entirely different to how it's done everywhere else in the game. It doesn't matter what race, weapon, background or god you have (WJC) excluded, basic melee strategy was always more or less the same. Even an Axe MiBe is better off isolating enemies and fighting them one at a time. WJC changes this entirely.
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# ? Feb 24, 2017 23:41 |
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Speleothing posted:I think this is wrong. Buffs need to be accessible. If good players want a challenge, then they can play harder combos or ignore options. Why would you assume that moving effects from one place to another would make the game harder? If anything, an amulet of rMsl is easier to understand and use than a spell of rMsl. Also "please leave this dumb thing in, because if you don't like it you can just avoid it" is the silliest argument ever. megane fucked around with this message at 23:45 on Feb 24, 2017 |
# ? Feb 24, 2017 23:42 |
Speleothing posted:I think this is wrong. Buffs need to be accessible. If good players want a challenge, then they can play harder combos or ignore options. The rMsl change was not about challenge or increasing/decreasing difficulty. Consumables are accessible, except for potions and Mummies.
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# ? Feb 24, 2017 23:43 |
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Thank you SteelNeuron for your addition to the game! Haven't played it yet but it sounds like a very fun god, and fun is paramount. I think the Simple/Intermediate/Advanced groupings for race selection is a very good change. New players should always be considered when changing the game. But why are Barachians "advanced"? They're easier than humans.
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# ? Feb 24, 2017 23:44 |
jerkstoresup posted:I think the Simple/Intermediate/Advanced groupings for race selection is a very good change. New players should always be considered when changing the game. But why are Barachians "advanced"? They're easier than humans. This change will generate an essentially infinite argument about which species should be in what categories, so we went with a broad strokes approach here, to get it Mostly Right. Barachians are Advanced because slow movement is very bad and likely to get a new player killed without really understanding what's going on. Activated abilities, especially when it's such a core part of their kit, are also tough to pick up and learn how to use consistently (and at what times to use them, because Hop has a cooldown).
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# ? Feb 24, 2017 23:51 |
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Combo move: Combine amulets of reflection and inaccuracy and also add rMsl to them. Give the amulet of air fixedart permanent flight or w/e. Now you have another form of rMsl that cats and tentacles can use and you're one step closer to finally removing curses.megane posted:Why would you assume that moving effects from one place to another would make the game harder? If anything, an amulet of rMsl is easier to understand and use than a spell of rMsl.
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# ? Feb 24, 2017 23:54 |
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How does moving a thing from one place to another "reduce character strength"
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# ? Feb 25, 2017 00:27 |
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well, scarves of repel missiles are considerably rarer than books with Repel Missiles in them. (two backgrounds started with 'em!) i think it's fair to say that it was a reduction in character strength, though not necessarily a significant one.
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# ? Feb 25, 2017 00:43 |
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It also means giving up an equipment slot worth up to 4AC and a brand for MR/rPois/Invis, as well as anything an artifact can give you. It's really, trivially easy to see how it is a reduction of character strength. How impactful that reduction will be is less obvious, but the nerf itself is clear.
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# ? Feb 25, 2017 01:01 |
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Darox posted:It also means giving up an equipment slot worth up to 4AC and a brand for MR/rPois/Invis, as well as anything an artifact can give you. It also removes it entirely from a few species which is a clear nerf.
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# ? Feb 25, 2017 01:14 |
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There's also less inventory slots than spell slots. And even fewer equipment slots.
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# ? Feb 25, 2017 01:15 |
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Zore posted:It also removes it entirely from a few species which is a clear nerf.
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# ? Feb 25, 2017 01:29 |
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scarves should just be cloaks. just have rmsl be a cloak brand. There's absolutely no need to have a new type of item which fills the same slot, hats were already dumb.
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# ? Feb 25, 2017 01:37 |
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IronicDongz posted:scarves should just be cloaks. just have rmsl be a cloak brand. There's absolutely no need to have a new type of item which fills the same slot, hats were already dumb. Pretty much this.
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# ? Feb 25, 2017 02:00 |
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Petition to have monk background do more with Gozag than let you save 20 gold pieces.
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# ? Feb 25, 2017 02:09 |
Haifisch posted:Let felids wear scarves at the cost of *Rage.
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# ? Feb 25, 2017 02:41 |
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IronicDongz posted:scarves should just be cloaks. just have rmsl be a cloak brand. There's absolutely no need to have a new type of item which fills the same slot, hats were already dumb. Scarves and hats are cool though. Scarves should get the hat treatment and be wearable by certain species that can't wear cloaks.
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# ? Feb 25, 2017 02:54 |
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The scarf tile designs are cute edit: oh my god cats are meant to wear scarves apple fucked around with this message at 05:07 on Feb 25, 2017 |
# ? Feb 25, 2017 03:14 |
Haifisch posted:Let felids wear scarves at the cost of *Rage.
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# ? Feb 25, 2017 03:37 |
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Heithinn Grasida posted:Next time do orc and then finish dungeon before going into lair branches. Orc and late D are both much easier than snake and are a good source of gear and experience. Thanks for the advice. I did just find a +3 great mace of draining in Orc. At what point does the extra base damage outweigh the higher enhancement bonus on my dire flail? Should I switch the the mace now and start dumping any enchant weapon scrolls I find into it? (I have 2 right now)
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# ? Feb 25, 2017 04:00 |
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That's honestly hard to say, but the upside is both weapons are fantastic. You might as well dump the EW into the great mace right now, keep training M&F, and once you are at 17-20 consider switching. I don't know at what point the great mace will actually become better without doing fsim but it's kind of academic at this point.
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# ? Feb 25, 2017 04:59 |
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What should I do with an abundance of Acquirement scrolls? I keep trying for jewelry but idk what I should be going for.
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# ? Feb 25, 2017 06:58 |
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If I remember my wiki reading correctly, and being the wiki it's probably inaccurate, every plus from a weapon enhancement and or slaying gives +1 to accuracy, but for damage, increases the size of the additional damage die (I think it's 1dX - 1)
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# ? Feb 25, 2017 07:04 |
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Crimson Harvest posted:What should I do with an abundance of Acquirement scrolls? I keep trying for jewelry but idk what I should be going for. e: Also, always acquire a staff first on a caster.
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# ? Feb 25, 2017 07:09 |
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Crimson Harvest posted:What should I do with an abundance of Acquirement scrolls? I keep trying for jewelry but idk what I should be going for. My personal decision making for acquirement: If there's something you want to buy in a shop -> acquire gold. If not and you're a pure caster -> acquire a staff. If you rely on a weapon to kill things and you haven't found the top tier of your weapon choice -> acquire weapon. If you don't have all your aux armor slots filled or you have vanilla gloves, or whatever -> acquire armor. If all your armor is pretty good -> acquire jewellery. PleasingFungus posted:On the other hand: medium and heavy-armour characters exist, find charms useful, and require investment to cast them. Also, I think you're underestimating Deflect Missiles; it's really strong! What charms are heavy armor characters using that require an investment past a cheap 7-8 skill levels? And for spectral weapon and regeneration, the highest level charms a standard heavy armor character will want to cast, hexes and necromancy are much more useful skills than charms anyway. I don't think that making it harder for heavy armor characters to cast some good utility spells is enough justification for the school to exist, since the charms requirement could easily just be replaced with another school. For the school to have a sense of cohesion and purpose, it has to have thematic and powerful spells at a mid to high level that justify deep investment. Right now, that's deflect missiles, ring of flames and death's door. Even if we take deflect missiles ,which I'll touch on shortly, as worth considering for most characters that would cast level 6 spells, ring of flames is highly situational and death's door is mostly something you pick up for extended. I don't think one or two attractive dual school spells make the skill anything close to robust. Compare charms to hexes, a school that has similar utility at low levels, but gives silence, mana vipers, invisibility and darkness at mid - high levels. And even then there's the case to be made that hexes is lacking in robustness and needs another good reason for deep investment. Charms is simply pathetic in comparison. It desperately needs some highly power dependent spells that come around level 5-6. As for deflect missiles, I know it's very good: I used to religiously learn it when I was a new player, then mostly never learned it at all because decent power rmsl was enough. I've picked it up a couple times recently, but only on characters that already had deep investment in air magic that meant I had to spend less in charms. I do think that removing rmsl is actually a buff to the charms skill itself, since now there's reason to invest deeper for dmsl. But I'm going to withhold judgement on whether dmsl will be worth the investment on most characters. edit: I forgot about excruciating wounds as a solid mid level charm. Then of course there's battlesphere. Both spells are good, but are much more heavily aligned with their other school and the charms requirement serves mainly to make the spells more expensive for necromancers and conjurers. I think it's likely that the vast majority of characters that cast either spell will never want to invest more than 7-8 levels in charms as the bare minimum to get them castable. Heithinn Grasida fucked around with this message at 09:00 on Feb 25, 2017 |
# ? Feb 25, 2017 08:55 |
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Did the removal of cmut break this shop? That's literally the only potion it spawned with. I know it didn't always carry cmut, but it's always had more than one potion before.
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# ? Feb 25, 2017 09:28 |
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it did not always have more than one potion, I think most times I'd seen it with just one potion of cmut
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# ? Feb 25, 2017 09:30 |
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probably something that needs to be taken out in any case, if cure mut potions are no longer a thing
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# ? Feb 25, 2017 09:32 |
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I have to disagree re: acquiring gold, it's always spawned a really sad amount of gold worth less than any given item you otherwise would have acquired.
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# ? Feb 25, 2017 09:35 |
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Panic! at Nabisco posted:I have to disagree re: acquiring gold, it's always spawned a really sad amount of gold worth less than any given item you otherwise would have acquired. I mean acquiring gold usually gives a fairly large amount. If that means getting to purchase an item you really want sooner, particularly if it would be immediately useful, then gold acquirement is a good idea. Plus any amount of gold is still worth more than a +0 buckler. The reason gold acquirement is usually not used is because you'll have a surplus of gold in almost every single game by the time you reach Zot. Unless you follow Gozag, there are barely ever enough shops with items you want to spend all the gold you get. So gold acquirement is really just giving you immediate use of an item you would get anyways vs. gambling on something potentially useful while delaying that item. EDIT: Also you could use acquirement as an emergency gold supply in case a bazaar spawns but that would require not immedeatly reading an acquirement scroll. I have zero self control so I always pop them ASAP because OH BOY OH BOY WHAT COULD IT BE *-1 cloak*
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# ? Feb 25, 2017 09:46 |
Crimson Harvest posted:What should I do with an abundance of Acquirement scrolls? I keep trying for jewelry but idk what I should be going for. balways baquire barmour. (unless you have an obvious deficiency of there's something you want in a store) This used to be bad advice but without yellow wands it is probably good advice
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# ? Feb 25, 2017 09:58 |
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Internet Kraken posted:EDIT: Also you could use acquirement as an emergency gold supply in case a bazaar spawns but that would require not immedeatly reading an acquirement scroll. I have zero self control so I always pop them ASAP because OH BOY OH BOY WHAT COULD IT BE *-1 cloak* I've actually saved acquirement as emergency food because ?acquire is the only permafood vampires have. Doing the hells as an Okawaru vampire was awful.
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# ? Feb 25, 2017 12:49 |
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Probably the best option is always acquiring gold, even though I don't always follow this advice myself. Buying out the shops just seems so good on average. Of course, there's always the chance you'll get extremely lucky acquiring other things, but it's more of a gamble.
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# ? Feb 25, 2017 13:16 |
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Shops do not always contain things worth buying, and if your main weapon is not good yet usually it is best to acquire weapon.
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# ? Feb 25, 2017 13:30 |
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Kaedric posted:Petition to have monk background do more with Gozag than let you save 20 gold pieces. (Just tested: still works.)
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# ? Feb 25, 2017 14:29 |
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Heithinn Grasida posted:Charms school TBH I kinda got the impression Charms was being slowly neutered so it could be eventually removed.
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# ? Feb 25, 2017 16:03 |
Fitzy Fitz posted:TBH I kinda got the impression Charms was being slowly neutered so it could be eventually removed. This is what has been happening, but is not necessarily actually the goal. I got rid of Repel Missiles and we've been quashing a number of very problematic spells over the last few versions, that's true, but there's no plans to actually get rid of the school wholesale. We just need better spells that are situational and don't incentivize the player to have them always on (at least without significant investment like Deflect Missiles). Swiftness, Song of Slaying, Spectral Weapon, and Death's Door are all excellent spells.
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# ? Feb 25, 2017 16:58 |
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tbh I feel like ozo's and cigotuvi should be combined, but then again I also feel like Regeneration the spell should be changed to be powered by enemy corpses like Powered by Death
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# ? Feb 25, 2017 17:22 |
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# ? May 14, 2024 01:39 |
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I recently had a 50 AC gargoyle run ended by water elementals, of all things, in Shoals. Do their attacks ignore AC?
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# ? Feb 25, 2017 17:31 |