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Schubalts posted:You can level forever, and keep amassing perk points until you get tired of it. Yeah but then the last few points of any skill can take forever so the progression slows to a snails pace there. And when you reset abilities like speech (easy one to level) you for example lose the ability to fence goods at regular merchants and other useful bonuses.
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# ? Feb 13, 2017 09:31 |
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# ? May 14, 2024 17:20 |
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counterfeitsaint posted:I hate that if you play Elder Scrolls games normally, you spent like 2/3s of the game as an unstoppable god killing hordes of bandits wearing full suits of ebony and glass armor like they're nothing. I just started again and I have it set so I level at 15% of normal. I actually have to give a drat about my gear because it won't be obsolete after 20 minutes. Might drop it down to 10 or 12% even. if that's the case then you're either playing oblivion or you're modding skyrim incorrectly/not enough. try a combat mod and morrowloot ultimate e: or you're really good
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# ? Feb 13, 2017 15:52 |
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I don't know if it's even possible to be "good" at skyrim
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# ? Feb 13, 2017 16:08 |
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Rhjamiz posted:I don't know if it's even possible to be "good" at skyrim metagame item locations abuse alchemy/blacksmithing/enchanting cast the most efficient spells in town and rest to level up magic trees really fast be a stealth archer
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# ? Feb 13, 2017 16:17 |
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Training marksman is hard when every arrow instantly kills whatever you fire at. Then there's that dumb paralyze bonus so if you fire an arrow at a guard post and he survives. He will fall down outside of your sight and lay on the ground for a while before he gets up and you can shoot him again.
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# ? Feb 13, 2017 16:21 |
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Meyers-Briggs Testicle posted:metagame item locations I dunno if I'd call that being "good", though? It's a very very low skill ceiling is what I'm saying I suppose.
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# ? Feb 13, 2017 16:39 |
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In Morrowind being bad meant that you could swing your weapon into someone's face without hitting. Could that game even be played at the highest difficulty from the start? Mudcrabs would one-shot you.
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# ? Feb 13, 2017 18:39 |
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Dejawesp posted:In Morrowind being bad meant that you could swing your weapon into someone's face without hitting. Proper Alchemy use makes anything possible in Morrowind. ANYTHING.
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# ? Feb 13, 2017 18:56 |
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Head Hit Keyboard posted:Proper Alchemy use makes anything possible in Morrowind. Yeah I remember making potions that healed for full health every second for ten thousand seconds and dumb stuff like that. I them fervently sold all my crafted potions to the scamp because he paid full value. His gold reset every week or so. So you had to wait 24 hours x 7 to get more gold. I would spend a whole afternoon just selling stuff to him. All for useless loving Morrowind gold. I have no idea what I was thinking.
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# ? Feb 13, 2017 18:59 |
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Dejawesp posted:Yeah I remember making potions that healed for full health every second for ten thousand seconds and dumb stuff like that. I them fervently sold all my crafted potions to the scamp because he paid full value. His gold reset every week or so. So you had to wait 24 hours x 7 to get more gold. I would spend a whole afternoon just selling stuff to him. All for useless loving Morrowind gold. I have no idea what I was thinking. its just 24 hours for merchant gold reset you just played yourself also mudcrab merchant has 10k gold Dejawesp posted:In Morrowind being bad meant that you could swing your weapon into someone's face without hitting. this is uh... yes this is the skyrim thread
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# ? Feb 13, 2017 19:17 |
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Dejawesp posted:Yeah I remember making potions that healed for full health every second for ten thousand seconds and dumb stuff like that. I them fervently sold all my crafted potions to the scamp because he paid full value. His gold reset every week or so. So you had to wait 24 hours x 7 to get more gold. I would spend a whole afternoon just selling stuff to him. All for useless loving Morrowind gold. I have no idea what I was thinking. You do this so you can pay NPC enchanters to make crazy poo poo.
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# ? Feb 14, 2017 01:04 |
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Dejawesp posted:Yeah I remember making potions that healed for full health every second for ten thousand seconds and dumb stuff like that. I them fervently sold all my crafted potions to the scamp because he paid full value. His gold reset every week or so. So you had to wait 24 hours x 7 to get more gold. I would spend a whole afternoon just selling stuff to him. All for useless loving Morrowind gold. I have no idea what I was thinking. If you weren't getting around with permanent Icarian Flight + 1-point slowfall enchantments in Morrowind, you couldn't even be said to be playing the game imo
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# ? Feb 14, 2017 02:05 |
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docbeard posted:If you weren't getting around with permanent Icarian Flight + 1-point slowfall enchantments in Morrowind, you couldn't even be said to be playing the game imo The first thing I made in pretty much every playthrough was a max-power ring of jump with a duration of just a couple seconds. Instant travel anywhere on the island, at least until the cliff racers built up so badly that I'd run into them in midair.
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# ? Feb 14, 2017 07:24 |
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I'm just getting into this game again, and it occurs to me that a lot of mods require the DLC to work (Requiem, Vivid Weathers). I don't have any DLC, just the vanilla game from 2011. I'm wondering, what makes best sense to purchase? Should I just forego buying the DLC for the stock game, and instead go for the Special Edition? Or are there a lot of mod compatibility issues with the SE?
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# ? Feb 14, 2017 11:02 |
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SE is a completely separate game as far as mods are concerned, and all mods have to be ported over. Also the SE version of the script extender isn't out yet. That said, there's a pretty good selection of SE mods, my only real complaint is no SkyUI yet, and all the mods have clunky spell based interfaces to get to the options because that's all they can do right now. When SE first came out, everyone who owned Skyrim + the 3 DLCS got it for free. I don't know if that still applies if you just bought the DLCs now.
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# ? Feb 14, 2017 12:27 |
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nah he has to buy the SE don't play vanilla game, half the mods won't work and the SE is better in almost every conceivable way
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# ? Feb 14, 2017 20:09 |
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Meyers-Briggs Testicle posted:nah he has to buy the SE There are still some combat mods, like Lock On and TK Dodge, that require the script extender and don't really have any SE equivalents, but they're mostly a matter of taste.
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# ? Feb 14, 2017 22:26 |
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Sorry if this has been answered, but is there a mod that works for the SE that lets you recruit more than one follower at a time? I think I found one on Nexus but you have to be a member to download large files and registering an account costs money
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# ? Feb 15, 2017 05:54 |
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Former Human posted:Sorry if this has been answered, but is there a mod that works for the SE that lets you recruit more than one follower at a time? I think I found one on Nexus but you have to be a member to download large files and registering an account costs money
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# ? Feb 15, 2017 10:26 |
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FWIW I had Sperg and Sky UI plus some weapons/armors mods working fine on vanilla oldrim. The DLC were all on sale recently, not sure if they still are which is what led to my previous post about installing dlc on a modded game. e: Earlier I asked about if installing the dlc would mess with my modded games already saved, but what about the unofficial patch? Should I be good to go with it or need to start a new game to use it? Drunk Driver Dad fucked around with this message at 11:10 on Feb 16, 2017 |
# ? Feb 15, 2017 10:30 |
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Former Human posted:Sorry if this has been answered, but is there a mod that works for the SE that lets you recruit more than one follower at a time? I think I found one on Nexus but you have to be a member to download large files and registering an account costs money AFT: http://www.nexusmods.com/skyrimspecialedition/mods/6656/ EFF: http://www.nexusmods.com/skyrimspecialedition/mods/7003/ I prefer AFT, as it's based on a version made for LE that predates SKSE. Varance fucked around with this message at 11:00 on Feb 16, 2017 |
# ? Feb 16, 2017 10:45 |
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OP's been updated in some minor ways, mostly reformatting and reorganization. This is to prepare the way for future expansions, especially related to SE, which I really want to actually get in there. So, I have a request: If you can think of anything that should be in the OP about Skyrim SE and is not there now, please suggest it. Also: If you have converted Oldrim mods to SE and have them hosted somewhere, please let me know. It would be awesome if you are willing to post/repost links, but if you just want to tell me you've already posted them that's fine, I can search your posts in the thread. Thank you! GunnerJ fucked around with this message at 15:33 on Feb 16, 2017 |
# ? Feb 16, 2017 15:22 |
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GunnerJ posted:OP's been updated in some minor ways, mostly reformatting and reorganization. This is to prepare the way for future expansions, especially related to SE, which I really want to actually get in there. I've slipped back into not playing Skyrim again but I do have these https://drive.google.com/drive/u/0/folders/0B_c6m_c6szJHbnBEV2twd1FOdWc
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# ? Feb 16, 2017 18:26 |
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Who plays Skyrim anymore?
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# ? Feb 16, 2017 19:35 |
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I'm kinda feeling like firing up SE for one final playthrough. Does anyone have a good resource for mandatory / useful / good/ fun mods that have made it into SE?
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# ? Feb 17, 2017 00:25 |
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frostfall is mandatory imo. tbh I just went into the in game chooser and clicked on all the recommended ones, worked fine
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# ? Feb 17, 2017 21:04 |
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Ended up using Vivid Weathers in the end. I'm using Flora overhaul, but the tree LOD textures still look pretty bad. Any fix or does someone have a suggestion for a better tree mod? Or is this just Skyrim? CascadeBeta fucked around with this message at 02:22 on Feb 19, 2017 |
# ? Feb 18, 2017 22:06 |
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For some reason, I cannot smith on enchanted weapons, despite having the perk to do so. I am given the message "You are lacking the perk required to improve magic items." I do have the perk, and I can improve magic armour, such as the thieves guild armour. Any ideas? https://imgur.com/a/pe7yQ
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# ? Feb 21, 2017 16:58 |
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csidle posted:For some reason, I cannot smith on enchanted weapons, despite having the perk to do so. I am given the message "You are lacking the perk required to improve magic items." I do have the perk, and I can improve magic armour, such as the thieves guild armour. Any ideas? from the uesp Though it can be tempered with an ebony ingot, it is not classified as an ebony weapon -- nor is it classified as any other standard weapon material. Therefore, its upgrades do not benefit from any smithing perks, and, without a Fortify Smithing effect, it can only be tempered to Flawless quality.
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# ? Feb 21, 2017 17:00 |
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Thanks. What about the other weapons though? Similiar reasons, I guess?
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# ? Feb 21, 2017 17:13 |
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csidle posted:Thanks. What about the other weapons though? Similiar reasons, I guess? try searching uesp
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# ? Feb 21, 2017 19:45 |
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csidle posted:Thanks. What about the other weapons though? Similiar reasons, I guess? Do you have any smithing or perk overhauls? Some of them make unintuitive changes without telling you in-game.
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# ? Feb 21, 2017 20:07 |
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so I know Tatterdemalion was clearly never going to get finished but did the makers ever update/say anything
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# ? Feb 23, 2017 10:59 |
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Does anyone have experience with Hunterborn? I can't cook any of the meats I get from butchering.
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# ? Feb 24, 2017 21:17 |
Where does it go wrong? Are the recipes wrong and looking for the default meat items instead? Are the animals dropping meat that doesn't occur in the HB recipe bank? Do you have the meat but the cooking menu refuses to acknowledge they're sitting in your pocket? Does your basic venison-over-campfire require something else like salt which you've simply overlooked?
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# ? Feb 25, 2017 00:28 |
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scamtank posted:Where does it go wrong? Are the recipes wrong and looking for the default meat items instead? Are the animals dropping meat that doesn't occur in the HB recipe bank? Do you have the meat but the cooking menu refuses to acknowledge they're sitting in your pocket? Does your basic venison-over-campfire require something else like salt which you've simply overlooked? The campfire/Primitive Cooking menu has 3 recipes in total. In my inventory I have spider meat, wolf meat and bear meat. I disabling the need for a cooking skill for the "Complete Alchemy and Cooking Overhaul" mod and made it so all recipes show up regardless of what I have in my inventory. Spider meat does have a few recipes. Wolf meat has no recipes. Bear meat has recipes but it doesn't recognize the bear meat in my inventory.
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# ? Feb 25, 2017 08:22 |
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Catberry posted:
Do you have the hunterborn_CACO patch installed? http://www.nexusmods.com/skyrim/mods/33201/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D33201&pUp=1
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# ? Feb 25, 2017 17:23 |
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Mr.Grit posted:Do you have the hunterborn_CACO patch installed? That helped a bit. It unlocked a lot of recipes. But wolf meat still has no uses and the game still doesn't accept my raw bear meat.
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# ? Feb 25, 2017 17:56 |
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Catberry posted:That helped a bit. It unlocked a lot of recipes. But wolf meat still has no uses and the game still doesn't accept my raw bear meat. The bear meat in your inventory is probably no the same bear meat that the recipe calls for since you got it before installing the patch. Go kill another bear and see if the new meat works.
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# ? Feb 25, 2017 20:05 |
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# ? May 14, 2024 17:20 |
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Cernunnos posted:The bear meat in your inventory is probably no the same bear meat that the recipe calls for since you got it before installing the patch. Where do I find a bear near Riverwood? (Please don't say "the woods") Also why doesn't a single recipe list wolf meat?
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# ? Feb 25, 2017 20:16 |